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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h b/src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h new file mode 100644 index 0000000..a931a86 --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/Unreal/UnrealLoader.h @@ -0,0 +1,102 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file UnrealLoader.h + * @brief Declaration of the .3d (UNREAL) importer class. + */ +#ifndef INCLUDED_AI_3D_LOADER_H +#define INCLUDED_AI_3D_LOADER_H + +#include <assimp/BaseImporter.h> + +namespace Assimp { + +// --------------------------------------------------------------------------- +/** + * @brief Importer class to load UNREAL files (*.3d) + */ +class UnrealImporter : public BaseImporter { +public: + UnrealImporter(); + ~UnrealImporter(); + + // ------------------------------------------------------------------- + /** @brief Returns whether we can handle the format of the given file + * + * See BaseImporter::CanRead() for details. + **/ + bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override; + +protected: + // ------------------------------------------------------------------- + /** @brief Called by Importer::GetExtensionList() + * + * @see #BaseImporter::GetInfo for the details + */ + const aiImporterDesc *GetInfo() const override; + + // ------------------------------------------------------------------- + /** @brief Setup properties for the importer + * + * See BaseImporter::SetupProperties() for details + */ + void SetupProperties(const Importer *pImp) override; + + // ------------------------------------------------------------------- + /** @brief Imports the given file into the given scene structure. + * + * See BaseImporter::InternReadFile() for details + */ + void InternReadFile(const std::string &pFile, aiScene *pScene, + IOSystem *pIOHandler) override; + +private: + //! frame to be loaded + uint32_t mConfigFrameID; + + //! process surface flags + bool mConfigHandleFlags; + +}; // !class UnrealImporter + +} // end of namespace Assimp + +#endif // AI_UNREALIMPORTER_H_INC |