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-rw-r--r--src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.h b/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.h
new file mode 100644
index 0000000..78e57f9
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.h
@@ -0,0 +1,39 @@
+#pragma once
+
+#include <assimp/vector2.h>
+#include <assimp/vector3.h>
+#include <assimp/color4.h>
+#include <assimp/types.h>
+
+#include <list>
+#include <vector>
+
+struct aiFace;
+struct aiMesh;
+
+namespace Assimp {
+
+class X3DGeoHelper {
+public:
+ static aiVector3D make_point2D(float angle, float radius);
+ static void make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list<aiVector3D> &pVertices);
+ static void extend_point_to_line(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine);
+ static void polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx);
+ static void rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices);
+ static void coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes);
+ static void add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex);
+ static void add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex);
+ static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
+ const std::list<aiColor3D> &pColors, const bool pColorPerVertex);
+ static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
+ const std::list<aiColor4D> &pColors, const bool pColorPerVertex);
+ static void add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx,
+ const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex);
+ static void add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex);
+ static void add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx,
+ const std::list<aiVector2D> &pTexCoords);
+ static void add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords);
+ static aiMesh *make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices);
+};
+
+} // namespace Assimp