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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/// \file X3DImporter.cpp
+/// \brief X3D-format files importer for Assimp: main algorithm implementation.
+/// \date 2015-2016
+/// \author smal.root@gmail.com
+
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+
+#include "X3DImporter.hpp"
+#include "X3DImporter_Macro.hpp"
+
+#include <assimp/DefaultIOSystem.h>
+
+// Header files, stdlib.
+#include <iterator>
+#include <memory>
+
+namespace Assimp {
+
+/// Constant which holds the importer description
+const aiImporterDesc X3DImporter::Description = {
+ "Extensible 3D(X3D) Importer",
+ "smalcom",
+ "",
+ "See documentation in source code. Chapter: Limitations.",
+ aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
+ 0,
+ 0,
+ 0,
+ 0,
+ "x3d x3db"
+};
+
+bool X3DImporter::isNodeEmpty(XmlNode &node) {
+ return node.first_child().empty();
+}
+
+void X3DImporter::checkNodeMustBeEmpty(XmlNode &node) {
+ if (!isNodeEmpty(node)) throw DeadlyImportError(std::string("Node <") + node.name() + "> must be empty.");
+}
+
+void X3DImporter::skipUnsupportedNode(const std::string &pParentNodeName, XmlNode &node) {
+ static const size_t Uns_Skip_Len = 192;
+ static const char *Uns_Skip[Uns_Skip_Len] = {
+ // CAD geometry component
+ "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
+ // Core
+ "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
+ // Distributed interactive simulation (DIS) component
+ "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
+ // Cube map environmental texturing component
+ "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
+ // Environmental effects component
+ "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
+ // Environmental sensor component
+ "ProximitySensor", "TransformSensor", "VisibilitySensor",
+ // Followers component
+ "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
+ "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
+ // Geospatial component
+ "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
+ "GeoTouchSensor", "GeoTransform", "GeoViewpoint",
+ // Humanoid Animation (H-Anim) component
+ "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
+ // Interpolation component
+ "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
+ "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
+ "SplineScalarInterpolator", "SquadOrientationInterpolator",
+ // Key device sensor component
+ "KeySensor", "StringSensor",
+ // Layering component
+ "Layer", "LayerSet", "Viewport",
+ // Layout component
+ "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
+ // Navigation component
+ "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
+ // Networking component
+ "EXPORT", "IMPORT", "Anchor", "LoadSensor",
+ // NURBS component
+ "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
+ "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
+ "NurbsTrimmedSurface",
+ // Particle systems component
+ "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
+ "VolumeEmitter", "WindPhysicsModel",
+ // Picking component
+ "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
+ // Pointing device sensor component
+ "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
+ // Rendering component
+ "ClipPlane",
+ // Rigid body physics
+ "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
+ "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
+ // Scripting component
+ "Script",
+ // Programmable shaders component
+ "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
+ "ShaderProgram",
+ // Shape component
+ "FillProperties", "LineProperties", "TwoSidedMaterial",
+ // Sound component
+ "AudioClip", "Sound",
+ // Text component
+ "FontStyle", "Text",
+ // Texturing3D Component
+ "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
+ // Texturing component
+ "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
+ // Time component
+ "TimeSensor",
+ // Event Utilities component
+ "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
+ // Volume rendering component
+ "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
+ "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
+ "VolumeData"
+ };
+
+ const std::string nn = node.name();
+
+ if (nn.empty()) {
+ const std::string nv = node.value();
+ if (!nv.empty()) {
+ LogInfo("Ignoring comment \"" + nv + "\" in " + pParentNodeName + ".");
+ return;
+ }
+ }
+
+ bool found = false;
+
+ for (size_t i = 0; i < Uns_Skip_Len; i++) {
+ if (nn == Uns_Skip[i]) {
+ found = true;
+ }
+ }
+
+ if (!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + ".");
+
+ LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
+}
+
+X3DImporter::X3DImporter() :
+ mNodeElementCur(nullptr),
+ mScene(nullptr),
+ mpIOHandler(nullptr) {
+ // empty
+}
+
+X3DImporter::~X3DImporter() {
+ // Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
+ Clear();
+}
+
+void X3DImporter::Clear() {
+ mNodeElementCur = nullptr;
+ // Delete all elements
+ if (!NodeElement_List.empty()) {
+ for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) {
+ delete *it;
+ }
+ NodeElement_List.clear();
+ }
+}
+
+void X3DImporter::ParseFile(const std::string &file, IOSystem *pIOHandler) {
+ ai_assert(nullptr != pIOHandler);
+
+ static const std::string mode = "rb";
+ std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
+ if (!fileStream.get()) {
+ throw DeadlyImportError("Failed to open file " + file + ".");
+ }
+
+ XmlParser theParser;
+ if (!theParser.parse(fileStream.get())) {
+ return;
+ }
+
+ XmlNode *node = theParser.findNode("X3D");
+ if (nullptr == node) {
+ return;
+ }
+
+ for (auto &currentNode : node->children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "head") {
+ readHead(currentNode);
+ } else if (currentName == "Scene") {
+ readScene(currentNode);
+ } else {
+ skipUnsupportedNode("X3D", currentNode);
+ }
+ }
+}
+
+bool X3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool checkSig) const {
+ if (checkSig) {
+ if (GetExtension(pFile) == "x3d")
+ return true;
+ }
+
+ return false;
+}
+
+void X3DImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
+ mpIOHandler = pIOHandler;
+
+ Clear();
+ std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
+ if (!stream) {
+ throw DeadlyImportError("Could not open file for reading");
+ }
+ std::string::size_type slashPos = pFile.find_last_of("\\/");
+
+ mScene = pScene;
+ pScene->mRootNode = new aiNode(pFile);
+ pScene->mRootNode->mParent = nullptr;
+ pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
+
+ pIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : pFile.substr(0, slashPos + 1));
+ ParseFile(pFile, pIOHandler);
+ pIOHandler->PopDirectory();
+
+ //search for root node element
+
+ mNodeElementCur = NodeElement_List.front();
+ if (mNodeElementCur == nullptr) {
+ return;
+ }
+ while (mNodeElementCur->Parent != nullptr) {
+ mNodeElementCur = mNodeElementCur->Parent;
+ }
+
+ { // fill aiScene with objects.
+ std::list<aiMesh *> mesh_list;
+ std::list<aiMaterial *> mat_list;
+ std::list<aiLight *> light_list;
+
+ // create nodes tree
+ Postprocess_BuildNode(*mNodeElementCur, *pScene->mRootNode, mesh_list, mat_list, light_list);
+ // copy needed data to scene
+ if (!mesh_list.empty()) {
+ std::list<aiMesh *>::const_iterator it = mesh_list.begin();
+
+ pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
+ pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
+ for (size_t i = 0; i < pScene->mNumMeshes; i++)
+ pScene->mMeshes[i] = *it++;
+ }
+
+ if (!mat_list.empty()) {
+ std::list<aiMaterial *>::const_iterator it = mat_list.begin();
+
+ pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size());
+ pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
+ for (size_t i = 0; i < pScene->mNumMaterials; i++)
+ pScene->mMaterials[i] = *it++;
+ }
+
+ if (!light_list.empty()) {
+ std::list<aiLight *>::const_iterator it = light_list.begin();
+
+ pScene->mNumLights = static_cast<unsigned int>(light_list.size());
+ pScene->mLights = new aiLight *[pScene->mNumLights];
+ for (size_t i = 0; i < pScene->mNumLights; i++)
+ pScene->mLights[i] = *it++;
+ }
+ }
+}
+
+const aiImporterDesc *X3DImporter::GetInfo() const {
+ return &Description;
+}
+
+struct meta_entry {
+ std::string name;
+ std::string value;
+};
+
+void X3DImporter::readHead(XmlNode &node) {
+ std::vector<meta_entry> metaArray;
+ for (auto currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "meta") {
+ //checkNodeMustBeEmpty(node);
+ meta_entry entry;
+ if (XmlParser::getStdStrAttribute(currentNode, "name", entry.name)) {
+ XmlParser::getStdStrAttribute(currentNode, "content", entry.value);
+ metaArray.emplace_back(entry);
+ }
+ }
+ // TODO: check if other node types in head should be supported
+ }
+ mScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metaArray.size()));
+ unsigned int i = 0;
+ for (auto currentMeta : metaArray) {
+ mScene->mMetaData->Set(i, currentMeta.name, aiString(currentMeta.value));
+ ++i;
+ }
+}
+
+void X3DImporter::readChildNodes(XmlNode &node, const std::string &pParentNodeName) {
+ if (node.empty()) {
+ return;
+ }
+ for (auto currentNode : node.children()) {
+ const std::string &currentName = currentNode.name();
+ if (currentName == "Shape")
+ readShape(currentNode);
+ else if (currentName == "Group") {
+ startReadGroup(currentNode);
+ readChildNodes(currentNode, "Group");
+ endReadGroup();
+ } else if (currentName == "StaticGroup") {
+ startReadStaticGroup(currentNode);
+ readChildNodes(currentNode, "StaticGroup");
+ endReadStaticGroup();
+ } else if (currentName == "Transform") {
+ startReadTransform(currentNode);
+ readChildNodes(currentNode, "Transform");
+ endReadTransform();
+ } else if (currentName == "Switch") {
+ startReadSwitch(currentNode);
+ readChildNodes(currentNode, "Switch");
+ endReadSwitch();
+ } else if (currentName == "DirectionalLight") {
+ readDirectionalLight(currentNode);
+ } else if (currentName == "PointLight") {
+ readPointLight(currentNode);
+ } else if (currentName == "SpotLight") {
+ readSpotLight(currentNode);
+ } else if (currentName == "Inline") {
+ readInline(currentNode);
+ } else if (!checkForMetadataNode(currentNode)) {
+ skipUnsupportedNode(pParentNodeName, currentNode);
+ }
+ }
+}
+
+void X3DImporter::readScene(XmlNode &node) {
+ ParseHelper_Group_Begin(true);
+ readChildNodes(node, "Scene");
+ ParseHelper_Node_Exit();
+}
+
+/*********************************************************************************************************************************************/
+/************************************************************ Functions: find set ************************************************************/
+/*********************************************************************************************************************************************/
+
+bool X3DImporter::FindNodeElement_FromRoot(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement) {
+ for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) {
+ if (((*it)->Type == pType) && ((*it)->ID == pID)) {
+ if (pElement != nullptr) *pElement = *it;
+
+ return true;
+ }
+ } // for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
+
+ return false;
+}
+
+bool X3DImporter::FindNodeElement_FromNode(X3DNodeElementBase *pStartNode, const std::string &pID,
+ const X3DElemType pType, X3DNodeElementBase **pElement) {
+ bool found = false; // flag: true - if requested element is found.
+
+ // Check if pStartNode - this is the element, we are looking for.
+ if ((pStartNode->Type == pType) && (pStartNode->ID == pID)) {
+ found = true;
+ if (pElement != nullptr) {
+ *pElement = pStartNode;
+ }
+
+ goto fne_fn_end;
+ } // if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
+
+ // Check childs of pStartNode.
+ for (std::list<X3DNodeElementBase *>::iterator ch_it = pStartNode->Children.begin(); ch_it != pStartNode->Children.end(); ++ch_it) {
+ found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
+ if (found) {
+ break;
+ }
+ } // for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Children.begin(); ch_it != it->Children.end(); ch_it++)
+
+fne_fn_end:
+
+ return found;
+}
+
+bool X3DImporter::FindNodeElement(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement) {
+ X3DNodeElementBase *tnd = mNodeElementCur; // temporary pointer to node.
+ bool static_search = false; // flag: true if searching in static node.
+
+ // At first check if we have deal with static node. Go up through parent nodes and check flag.
+ while (tnd != nullptr) {
+ if (tnd->Type == X3DElemType::ENET_Group) {
+ if (((X3DNodeElementGroup *)tnd)->Static) {
+ static_search = true; // Flag found, stop walking up. Node with static flag will holded in tnd variable.
+ break;
+ }
+ }
+
+ tnd = tnd->Parent; // go up in graph.
+ } // while (tnd != nullptr)
+
+ // at now call appropriate search function.
+ if (static_search) {
+ return FindNodeElement_FromNode(tnd, pID, pType, pElement);
+ } else {
+ return FindNodeElement_FromRoot(pID, pType, pElement);
+ }
+}
+
+/*********************************************************************************************************************************************/
+/************************************************************ Functions: parse set ***********************************************************/
+/*********************************************************************************************************************************************/
+
+void X3DImporter::ParseHelper_Group_Begin(const bool pStatic) {
+ X3DNodeElementGroup *new_group = new X3DNodeElementGroup(mNodeElementCur, pStatic); // create new node with current node as parent.
+
+ // if we are adding not the root element then add new element to current element child list.
+ if (mNodeElementCur != nullptr) {
+ mNodeElementCur->Children.push_back(new_group);
+ }
+
+ NodeElement_List.push_back(new_group); // it's a new element - add it to list.
+ mNodeElementCur = new_group; // switch current element to new one.
+}
+
+void X3DImporter::ParseHelper_Node_Enter(X3DNodeElementBase *pNode) {
+ ai_assert(nullptr != pNode);
+
+ mNodeElementCur->Children.push_back(pNode); // add new element to current element child list.
+ mNodeElementCur = pNode; // switch current element to new one.
+}
+
+void X3DImporter::ParseHelper_Node_Exit() {
+ // check if we can walk up.
+ if (mNodeElementCur != nullptr) {
+ mNodeElementCur = mNodeElementCur->Parent;
+ } else {
+ int i = 0;
+ ++i;
+ }
+}
+
+} // namespace Assimp
+
+#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER