diff options
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp | 383 |
1 files changed, 383 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp new file mode 100644 index 0000000..d9aed70 --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp @@ -0,0 +1,383 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +#ifndef INCLUDED_AI_X3D_IMPORTER_H +#define INCLUDED_AI_X3D_IMPORTER_H + +#include "X3DImporter_Node.hpp" + +#include <assimp/BaseImporter.h> +#include <assimp/XmlParser.h> +#include <assimp/importerdesc.h> +#include <assimp/scene.h> +#include <assimp/types.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/ProgressHandler.hpp> + +#include <list> +#include <string> + +namespace Assimp { + +inline void Throw_ArgOutOfRange(const std::string &argument) { + throw DeadlyImportError("Argument value is out of range for: \"" + argument + "\"."); +} + +inline void Throw_CloseNotFound(const std::string &node) { + throw DeadlyImportError("Close tag for node <" + node + "> not found. Seems file is corrupt."); +} + +inline void Throw_ConvertFail_Str2ArrF(const std::string &nodeName, const std::string &pAttrValue) { + throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue + + "\" from string to array of floats."); +} + +inline void Throw_ConvertFail_Str2ArrD(const std::string &nodeName, const std::string &pAttrValue) { + throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue + + "\" from string to array of doubles."); +} + +inline void Throw_ConvertFail_Str2ArrB(const std::string &nodeName, const std::string &pAttrValue) { + throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue + + "\" from string to array of booleans."); +} + +inline void Throw_ConvertFail_Str2ArrI(const std::string &nodeName, const std::string &pAttrValue) { + throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue + + "\" from string to array of integers."); +} + +inline void Throw_DEF_And_USE(const std::string &nodeName) { + throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + nodeName + ">."); +} + +inline void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) { + throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + pAttrName + "\"."); +} + +inline void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) { + throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + nodeName + "> has incorrect value."); +} + +inline void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) { + throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription); +} + +inline void Throw_TagCountIncorrect(const std::string &pNode) { + throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt."); +} + +inline void Throw_USE_NotFound(const std::string &nodeName, const std::string &pAttrValue) { + throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + nodeName + ">."); +} + +inline void LogInfo(const std::string &message) { + DefaultLogger::get()->info(message); +} + +/// \class X3DImporter +/// Class that holding scene graph which include: groups, geometry, metadata etc. +/// +/// Limitations. +/// +/// Pay attention that X3D is format for interactive graphic and simulations for web browsers. +/// So not all features can be imported using Assimp. +/// +/// Unsupported nodes: +/// CAD geometry component: +/// "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet" +/// Core component: +/// "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo" +/// Distributed interactive simulation (DIS) component: +/// "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu" +/// Cube map environmental texturing component: +/// "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture" +/// Environmental effects component: +/// "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground" +/// Environmental sensor component: +/// "ProximitySensor", "TransformSensor", "VisibilitySensor" +/// Followers component: +/// "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", +/// "PositionChaser2D", "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D" +/// Geospatial component: +/// "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor", +/// "GeoTouchSensor", "GeoTransform", "GeoViewpoint" +/// Humanoid Animation (H-Anim) component: +/// "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite" +/// Interpolation component: +/// "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator", +/// "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D", +/// "SplineScalarInterpolator", "SquadOrientationInterpolator", +/// Key device sensor component: +/// "KeySensor", "StringSensor" +/// Layering component: +/// "Layer", "LayerSet", "Viewport" +/// Layout component: +/// "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup" +/// Navigation component: +/// "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup" +/// Networking component: +/// "EXPORT", "IMPORT", "Anchor", "LoadSensor" +/// NURBS component: +/// "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface", +/// "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate", +/// "NurbsTrimmedSurface" +/// Particle systems component: +/// "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", +/// "SurfaceEmitter", "VolumeEmitter", "WindPhysicsModel" +/// Picking component: +/// "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor" +/// Pointing device sensor component: +/// "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor" +/// Rendering component: +/// "ClipPlane" +/// Rigid body physics: +/// "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint", +/// "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint" +/// Scripting component: +/// "Script" +/// Programmable shaders component: +/// "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart", +/// "ShaderProgram", +/// Shape component: +/// "FillProperties", "LineProperties", "TwoSidedMaterial" +/// Sound component: +/// "AudioClip", "Sound" +/// Text component: +/// "FontStyle", "Text" +/// Texturing3D Component: +/// "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", +/// "TextureTransform3D" +/// Texturing component: +/// "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", +/// "TextureProperties", +/// Time component: +/// "TimeSensor" +/// Event Utilities component: +/// "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger", +/// Volume rendering component: +/// "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", +/// "IsoSurfaceVolumeData", "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", +/// "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle", "VolumeData" +/// +/// Supported nodes: +/// Core component: +/// "MetadataBoolean", "MetadataDouble", "MetadataFloat", "MetadataInteger", "MetadataSet", "MetadataString" +/// Geometry2D component: +/// "Arc2D", "ArcClose2D", "Circle2D", "Disk2D", "Polyline2D", "Polypoint2D", "Rectangle2D", "TriangleSet2D" +/// Geometry3D component: +/// "Box", "Cone", "Cylinder", "ElevationGrid", "Extrusion", "IndexedFaceSet", "Sphere" +/// Grouping component: +/// "Group", "StaticGroup", "Switch", "Transform" +/// Lighting component: +/// "DirectionalLight", "PointLight", "SpotLight" +/// Networking component: +/// "Inline" +/// Rendering component: +/// "Color", "ColorRGBA", "Coordinate", "IndexedLineSet", "IndexedTriangleFanSet", "IndexedTriangleSet", "IndexedTriangleStripSet", "LineSet", +/// "PointSet", "TriangleFanSet", "TriangleSet", "TriangleStripSet", "Normal" +/// Shape component: +/// "Shape", "Appearance", "Material" +/// Texturing component: +/// "ImageTexture", "TextureCoordinate", "TextureTransform" +/// +/// Limitations of attribute "USE". +/// If "USE" is set then node must be empty, like that: +/// <Node USE='name'/> +/// not the +/// <Node USE='name'><!-- something --> </Node> +/// +/// Ignored attributes: "creaseAngle", "convex", "solid". +/// +/// Texture coordinates generating: only for Sphere, Cone, Cylinder. In all other case used PLANE mapping. +/// It's better that Assimp main code has powerful texture coordinates generator. Then is not needed to +/// duplicate this code in every importer. +/// +/// Lighting limitations. +/// If light source placed in some group with "DEF" set. And after that some node is use it group with "USE" attribute then +/// you will get error about duplicate light sources. That's happening because Assimp require names for lights but do not like +/// duplicates of it )). +/// +/// Color for faces. +/// That's happening when attribute "colorPerVertex" is set to "false". But Assimp do not hold how many colors has mesh and require +/// equal length for mVertices and mColors. You will see the colors but vertices will use call which last used in "colorIdx". +/// +/// That's all for now. Enjoy +/// + +using X3DElementList = std::list<X3DNodeElementBase *>; + +class X3DImporter : public BaseImporter { +public: + std::list<X3DNodeElementBase *> NodeElement_List; ///< All elements of scene graph. + +public: + /// Default constructor. + X3DImporter(); + + /// Default destructor. + ~X3DImporter(); + + /***********************************************/ + /******** Functions: parse set, public *********/ + /***********************************************/ + + /// Parse X3D file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph. + /// Also exception can be thrown if trouble will found. + /// \param [in] pFile - name of file to be parsed. + /// \param [in] pIOHandler - pointer to IO helper object. + void ParseFile(const std::string &pFile, IOSystem *pIOHandler); + bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const; + void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler); + const aiImporterDesc *GetInfo() const; + void Clear(); + +private: + X3DNodeElementBase *MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE); + bool isNodeEmpty(XmlNode &node); + void checkNodeMustBeEmpty(XmlNode &node); + void skipUnsupportedNode(const std::string &pParentNodeName, XmlNode &node); + void readHead(XmlNode &node); + void readChildNodes(XmlNode &node, const std::string &pParentNodeName); + void readScene(XmlNode &node); + + bool FindNodeElement_FromRoot(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement); + bool FindNodeElement_FromNode(X3DNodeElementBase *pStartNode, const std::string &pID, + const X3DElemType pType, X3DNodeElementBase **pElement); + bool FindNodeElement(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement); + void ParseHelper_Group_Begin(const bool pStatic = false); + void ParseHelper_Node_Enter(X3DNodeElementBase *pNode); + void ParseHelper_Node_Exit(); + + // 2D geometry + void readArc2D(XmlNode &node); + void readArcClose2D(XmlNode &node); + void readCircle2D(XmlNode &node); + void readDisk2D(XmlNode &node); + void readPolyline2D(XmlNode &node); + void readPolypoint2D(XmlNode &node); + void readRectangle2D(XmlNode &node); + void readTriangleSet2D(XmlNode &node); + + // 3D geometry + void readBox(XmlNode &node); + void readCone(XmlNode &node); + void readCylinder(XmlNode &node); + void readElevationGrid(XmlNode &node); + void readExtrusion(XmlNode &node); + void readIndexedFaceSet(XmlNode &node); + void readSphere(XmlNode &node); + + // group + void startReadGroup(XmlNode &node); + void endReadGroup(); + void startReadStaticGroup(XmlNode &node); + void endReadStaticGroup(); + void startReadSwitch(XmlNode &node); + void endReadSwitch(); + void startReadTransform(XmlNode &node); + void endReadTransform(); + + // light + void readDirectionalLight(XmlNode &node); + void readPointLight(XmlNode &node); + void readSpotLight(XmlNode &node); + + // metadata + bool checkForMetadataNode(XmlNode &node); + void childrenReadMetadata(XmlNode &node, X3DNodeElementBase *pParentElement, const std::string &pNodeName); + void readMetadataBoolean(XmlNode &node); + void readMetadataDouble(XmlNode &node); + void readMetadataFloat(XmlNode &node); + void readMetadataInteger(XmlNode &node); + void readMetadataSet(XmlNode &node); + void readMetadataString(XmlNode &node); + + // networking + void readInline(XmlNode &node); + + // postprocessing + aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const; + void PostprocessHelper_CollectMetadata(const X3DNodeElementBase &pNodeElement, std::list<X3DNodeElementBase *> &pList) const; + bool PostprocessHelper_ElementIsMetadata(const X3DElemType pType) const; + bool PostprocessHelper_ElementIsMesh(const X3DElemType pType) const; + void Postprocess_BuildLight(const X3DNodeElementBase &pNodeElement, std::list<aiLight *> &pSceneLightList) const; + void Postprocess_BuildMaterial(const X3DNodeElementBase &pNodeElement, aiMaterial **pMaterial) const; + void Postprocess_BuildMesh(const X3DNodeElementBase &pNodeElement, aiMesh **pMesh) const; + void Postprocess_BuildNode(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode, std::list<aiMesh *> &pSceneMeshList, + std::list<aiMaterial *> &pSceneMaterialList, std::list<aiLight *> &pSceneLightList) const; + void Postprocess_BuildShape(const X3DNodeElementShape &pShapeNodeElement, std::list<unsigned int> &pNodeMeshInd, + std::list<aiMesh *> &pSceneMeshList, std::list<aiMaterial *> &pSceneMaterialList) const; + void Postprocess_CollectMetadata(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode) const; + + // rendering + void readColor(XmlNode &node); + void readColorRGBA(XmlNode &node); + void readCoordinate(XmlNode &node); + void readIndexedLineSet(XmlNode &node); + void readIndexedTriangleFanSet(XmlNode &node); + void readIndexedTriangleSet(XmlNode &node); + void readIndexedTriangleStripSet(XmlNode &node); + void readLineSet(XmlNode &node); + void readPointSet(XmlNode &node); + void readTriangleFanSet(XmlNode &node); + void readTriangleSet(XmlNode &node); + void readTriangleStripSet(XmlNode &node); + void readNormal(XmlNode &node); + + // shape + void readShape(XmlNode &node); + void readAppearance(XmlNode &node); + void readMaterial(XmlNode &node); + + // texturing + void readImageTexture(XmlNode &node); + void readTextureCoordinate(XmlNode &node); + void readTextureTransform(XmlNode &node); + + static const aiImporterDesc Description; + X3DNodeElementBase *mNodeElementCur; + aiScene *mScene; + IOSystem *mpIOHandler; +}; // class X3DImporter + +} // namespace Assimp + +#endif // INCLUDED_AI_X3D_IMPORTER_H |