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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/// \file X3DImporter_Geometry3D.cpp
+/// \brief Parsing data from nodes of "Geometry3D" set of X3D.
+/// \date 2015-2016
+/// \author smal.root@gmail.com
+
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+
+#include "X3DGeoHelper.h"
+#include "X3DImporter.hpp"
+#include "X3DImporter_Macro.hpp"
+#include "X3DXmlHelper.h"
+
+// Header files, Assimp.
+#include <assimp/StandardShapes.h>
+
+namespace Assimp {
+
+// <Box
+// DEF="" ID
+// USE="" IDREF
+// size="2 2 2" SFVec3f [initializeOnly]
+// solid="true" SFBool [initializeOnly]
+// />
+// The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0) in the local coordinate system and aligned with the local coordinate axes.
+// By default, the box measures 2 units in each dimension, from -1 to +1. The size field specifies the extents of the box along the X-, Y-, and Z-axes
+// respectively and each component value shall be greater than zero.
+void X3DImporter::readBox(XmlNode &node) {
+ std::string def, use;
+ bool solid = true;
+ aiVector3D size(2, 2, 2);
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ X3DXmlHelper::getVector3DAttribute(node, "size", size);
+ XmlParser::getBoolAttribute(node, "solid", solid);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Box, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Box, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ X3DGeoHelper::rect_parallel_epiped(size, ((X3DNodeElementGeometry3D *)ne)->Vertices); // get quad list
+ ((X3DNodeElementGeometry3D *)ne)->Solid = solid;
+ ((X3DNodeElementGeometry3D *)ne)->NumIndices = 4;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Box");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <Cone
+// DEF="" ID
+// USE="" IDREF
+// bottom="true" SFBool [initializeOnly]
+// bottomRadius="1" SFloat [initializeOnly]
+// height="2" SFloat [initializeOnly]
+// side="true" SFBool [initializeOnly]
+// solid="true" SFBool [initializeOnly]
+// />
+void X3DImporter::readCone(XmlNode &node) {
+ std::string use, def;
+ bool bottom = true;
+ float bottomRadius = 1;
+ float height = 2;
+ bool side = true;
+ bool solid = true;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getBoolAttribute(node, "solid", solid);
+ XmlParser::getBoolAttribute(node, "side", side);
+ XmlParser::getBoolAttribute(node, "bottom", bottom);
+ XmlParser::getFloatAttribute(node, "height", height);
+ XmlParser::getFloatAttribute(node, "bottomRadius", bottomRadius);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Cone, ne);
+ } else {
+ const unsigned int tess = 30; ///TODO: IME tessellation factor through ai_property
+
+ std::vector<aiVector3D> tvec; // temp array for vertices.
+
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Cone, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ // make cone or parts according to flags.
+ if (side) {
+ StandardShapes::MakeCone(height, 0, bottomRadius, tess, tvec, !bottom);
+ } else if (bottom) {
+ StandardShapes::MakeCircle(bottomRadius, tess, tvec);
+ height = -(height / 2);
+ for (std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it)
+ it->y = height; // y - because circle made in oXZ.
+ }
+
+ // copy data from temp array
+ for (std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it)
+ ((X3DNodeElementGeometry3D *)ne)->Vertices.push_back(*it);
+
+ ((X3DNodeElementGeometry3D *)ne)->Solid = solid;
+ ((X3DNodeElementGeometry3D *)ne)->NumIndices = 3;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Cone");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <Cylinder
+// DEF="" ID
+// USE="" IDREF
+// bottom="true" SFBool [initializeOnly]
+// height="2" SFloat [initializeOnly]
+// radius="1" SFloat [initializeOnly]
+// side="true" SFBool [initializeOnly]
+// solid="true" SFBool [initializeOnly]
+// top="true" SFBool [initializeOnly]
+// />
+void X3DImporter::readCylinder(XmlNode &node) {
+ std::string use, def;
+ bool bottom = true;
+ float height = 2;
+ float radius = 1;
+ bool side = true;
+ bool solid = true;
+ bool top = true;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getFloatAttribute(node, "radius", radius);
+ XmlParser::getBoolAttribute(node, "solid", solid);
+ XmlParser::getBoolAttribute(node, "bottom", bottom);
+ XmlParser::getBoolAttribute(node, "top", top);
+ XmlParser::getBoolAttribute(node, "side", side);
+ XmlParser::getFloatAttribute(node, "height", height);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Cylinder, ne);
+ } else {
+ const unsigned int tess = 30; ///TODO: IME tessellation factor through ai_property
+
+ std::vector<aiVector3D> tside; // temp array for vertices of side.
+ std::vector<aiVector3D> tcir; // temp array for vertices of circle.
+
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Cylinder, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ // make cilynder or parts according to flags.
+ if (side) StandardShapes::MakeCone(height, radius, radius, tess, tside, true);
+
+ height /= 2; // height defined for whole cylinder, when creating top and bottom circle we are using just half of height.
+ if (top || bottom) StandardShapes::MakeCircle(radius, tess, tcir);
+ // copy data from temp arrays
+ std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry3D *)ne)->Vertices; // just short alias.
+
+ for (std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); ++it)
+ vlist.push_back(*it);
+
+ if (top) {
+ for (std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it) {
+ (*it).y = height; // y - because circle made in oXZ.
+ vlist.push_back(*it);
+ }
+ } // if(top)
+
+ if (bottom) {
+ for (std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it) {
+ (*it).y = -height; // y - because circle made in oXZ.
+ vlist.push_back(*it);
+ }
+ } // if(top)
+
+ ((X3DNodeElementGeometry3D *)ne)->Solid = solid;
+ ((X3DNodeElementGeometry3D *)ne)->NumIndices = 3;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Cylinder");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <ElevationGrid
+// DEF="" ID
+// USE="" IDREF
+// ccw="true" SFBool [initializeOnly]
+// colorPerVertex="true" SFBool [initializeOnly]
+// creaseAngle="0" SFloat [initializeOnly]
+// height="" MFloat [initializeOnly]
+// normalPerVertex="true" SFBool [initializeOnly]
+// solid="true" SFBool [initializeOnly]
+// xDimension="0" SFInt32 [initializeOnly]
+// xSpacing="1.0" SFloat [initializeOnly]
+// zDimension="0" SFInt32 [initializeOnly]
+// zSpacing="1.0" SFloat [initializeOnly]
+// >
+// <!-- ColorNormalTexCoordContentModel -->
+// ColorNormalTexCoordContentModel can contain Color (or ColorRGBA), Normal and TextureCoordinate, in any order. No more than one instance of any single
+// node type is allowed. A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
+// </ElevationGrid>
+// The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. The geometry is described
+// by a scalar array of height values that specify the height of a surface above each point of the grid. The xDimension and zDimension fields indicate
+// the number of elements of the grid height array in the X and Z directions. Both xDimension and zDimension shall be greater than or equal to zero.
+// If either the xDimension or the zDimension is less than two, the ElevationGrid contains no quadrilaterals.
+void X3DImporter::readElevationGrid(XmlNode &node) {
+ std::string use, def;
+ bool ccw = true;
+ bool colorPerVertex = true;
+ float creaseAngle = 0;
+ std::vector<float> height;
+ bool normalPerVertex = true;
+ bool solid = true;
+ int32_t xDimension = 0;
+ float xSpacing = 1;
+ int32_t zDimension = 0;
+ float zSpacing = 1;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getBoolAttribute(node, "solid", solid);
+ XmlParser::getBoolAttribute(node, "ccw", ccw);
+ XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
+ XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
+ XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle);
+ X3DXmlHelper::getFloatArrayAttribute(node, "height", height);
+ XmlParser::getIntAttribute(node, "xDimension", xDimension);
+ XmlParser::getFloatAttribute(node, "xSpacing", xSpacing);
+ XmlParser::getIntAttribute(node, "zDimension", zDimension);
+ XmlParser::getFloatAttribute(node, "zSpacing", zSpacing);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ElevationGrid, ne);
+ } else {
+ if ((xSpacing == 0.0f) || (zSpacing == 0.0f)) throw DeadlyImportError("Spacing in <ElevationGrid> must be grater than zero.");
+ if ((xDimension <= 0) || (zDimension <= 0)) throw DeadlyImportError("Dimension in <ElevationGrid> must be grater than zero.");
+ if ((size_t)(xDimension * zDimension) != height.size()) DeadlyImportError("Heights count must be equal to \"xDimension * zDimension\" in <ElevationGrid>");
+
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementElevationGrid(X3DElemType::ENET_ElevationGrid, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ X3DNodeElementElevationGrid &grid_alias = *((X3DNodeElementElevationGrid *)ne); // create alias for conveience
+
+ { // create grid vertices list
+ std::vector<float>::const_iterator he_it = height.begin();
+
+ for (int32_t zi = 0; zi < zDimension; zi++) // rows
+ {
+ for (int32_t xi = 0; xi < xDimension; xi++) // columns
+ {
+ aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi);
+
+ grid_alias.Vertices.push_back(tvec);
+ ++he_it;
+ }
+ }
+ } // END: create grid vertices list
+ //
+ // create faces list. In "coordIdx" format
+ //
+ // check if we have quads
+ if ((xDimension < 2) || (zDimension < 2)) // only one element in dimension is set, create line set.
+ {
+ ((X3DNodeElementElevationGrid *)ne)->NumIndices = 2; // will be holded as line set.
+ for (size_t i = 0, i_e = (grid_alias.Vertices.size() - 1); i < i_e; i++) {
+ grid_alias.CoordIdx.push_back(static_cast<int32_t>(i));
+ grid_alias.CoordIdx.push_back(static_cast<int32_t>(i + 1));
+ grid_alias.CoordIdx.push_back(-1);
+ }
+ } else // two or more elements in every dimension is set. create quad set.
+ {
+ ((X3DNodeElementElevationGrid *)ne)->NumIndices = 4;
+ for (int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++) // rows
+ {
+ for (int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++) // columns
+ {
+ // points direction in face.
+ if (ccw) {
+ // CCW:
+ // 3 2
+ // 0 1
+ grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
+ grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
+ grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
+ grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
+ } else {
+ // CW:
+ // 0 1
+ // 3 2
+ grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
+ grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
+ grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
+ grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
+ } // if(ccw) else
+
+ grid_alias.CoordIdx.push_back(-1);
+ } // for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)
+ } // for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)
+ } // if((xDimension < 2) || (zDimension < 2)) else
+
+ grid_alias.ColorPerVertex = colorPerVertex;
+ grid_alias.NormalPerVertex = normalPerVertex;
+ grid_alias.CreaseAngle = creaseAngle;
+ grid_alias.Solid = solid;
+ // check for child nodes
+ if (!isNodeEmpty(node)) {
+ ParseHelper_Node_Enter(ne);
+ for (auto currentChildNode : node.children()) {
+ const std::string &currentChildName = currentChildNode.name();
+ // check for X3DComposedGeometryNodes
+ if (currentChildName == "Color")
+ readColor(currentChildNode);
+ else if (currentChildName == "ColorRGBA")
+ readColorRGBA(currentChildNode);
+ else if (currentChildName == "Normal")
+ readNormal(currentChildNode);
+ else if (currentChildName == "TextureCoordinate")
+ readTextureCoordinate(currentChildNode);
+ // check for X3DMetadataObject
+ else if (!checkForMetadataNode(currentChildNode))
+ skipUnsupportedNode("ElevationGrid", currentChildNode);
+ }
+ ParseHelper_Node_Exit();
+ } // if(!mReader->isEmptyElement())
+ else {
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+ } // if(!mReader->isEmptyElement()) else
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+template <typename TVector>
+static void GeometryHelper_Extrusion_CurveIsClosed(std::vector<TVector> &pCurve, const bool pDropTail, const bool pRemoveLastPoint, bool &pCurveIsClosed) {
+ size_t cur_sz = pCurve.size();
+
+ pCurveIsClosed = false;
+ // for curve with less than four points checking is have no sense,
+ if (cur_sz < 4) return;
+
+ for (size_t s = 3, s_e = cur_sz; s < s_e; s++) {
+ // search for first point of duplicated part.
+ if (pCurve[0] == pCurve[s]) {
+ bool found = true;
+
+ // check if tail(indexed by b2) is duplicate of head(indexed by b1).
+ for (size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++) {
+ if (pCurve[b1] != pCurve[b2]) { // points not match: clear flag and break loop.
+ found = false;
+
+ break;
+ }
+ } // for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++)
+
+ // if duplicate tail is found then drop or not it depending on flags.
+ if (found) {
+ pCurveIsClosed = true;
+ if (pDropTail) {
+ if (!pRemoveLastPoint) s++; // prepare value for iterator's arithmetics.
+
+ pCurve.erase(pCurve.begin() + s, pCurve.end()); // remove tail
+ }
+
+ break;
+ } // if(found)
+ } // if(pCurve[0] == pCurve[s])
+ } // for(size_t s = 3, s_e = (cur_sz - 1); s < s_e; s++)
+}
+
+static aiVector3D GeometryHelper_Extrusion_GetNextY(const size_t pSpine_PointIdx, const std::vector<aiVector3D> &pSpine, const bool pSpine_Closed) {
+ const size_t spine_idx_last = pSpine.size() - 1;
+ aiVector3D tvec;
+
+ if ((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) // at first special cases
+ {
+ if (pSpine_Closed) { // If the spine curve is closed: The SCP for the first and last points is the same and is found using (spine[1] - spine[n - 2]) to compute the Y-axis.
+ // As we even for closed spine curve last and first point in pSpine are not the same: duplicates(spine[n - 1] which are equivalent to spine[0])
+ // in tail are removed.
+ // So, last point in pSpine is a spine[n - 2]
+ tvec = pSpine[1] - pSpine[spine_idx_last];
+ } else if (pSpine_PointIdx == 0) { // The Y-axis used for the first point is the vector from spine[0] to spine[1]
+ tvec = pSpine[1] - pSpine[0];
+ } else { // The Y-axis used for the last point it is the vector from spine[n-2] to spine[n-1]. In our case(see above about dropping tail) spine[n - 1] is
+ // the spine[0].
+ tvec = pSpine[spine_idx_last] - pSpine[spine_idx_last - 1];
+ }
+ } // if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))
+ else { // For all points other than the first or last: The Y-axis for spine[i] is found by normalizing the vector defined by (spine[i+1] - spine[i-1]).
+ tvec = pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx - 1];
+ } // if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) else
+
+ return tvec.Normalize();
+}
+
+static aiVector3D GeometryHelper_Extrusion_GetNextZ(const size_t pSpine_PointIdx, const std::vector<aiVector3D> &pSpine, const bool pSpine_Closed,
+ const aiVector3D pVecZ_Prev) {
+ const aiVector3D zero_vec(0);
+ const size_t spine_idx_last = pSpine.size() - 1;
+
+ aiVector3D tvec;
+
+ // at first special cases
+ if (pSpine.size() < 3) // spine have not enough points for vector calculations.
+ {
+ tvec.Set(0, 0, 1);
+ } else if (pSpine_PointIdx == 0) // special case: first point
+ {
+ if (pSpine_Closed) // for calculating use previous point in curve s[n - 2]. In list it's a last point, because point s[n - 1] was removed as duplicate.
+ {
+ tvec = (pSpine[1] - pSpine[0]) ^ (pSpine[spine_idx_last] - pSpine[0]);
+ } else // for not closed curve first and next point(s[0] and s[1]) has the same vector Z.
+ {
+ bool found = false;
+
+ // As said: "If the Z-axis of the first point is undefined (because the spine is not closed and the first two spine segments are collinear)
+ // then the Z-axis for the first spine point with a defined Z-axis is used."
+ // Walk through spine and find Z.
+ for (size_t next_point = 2; (next_point <= spine_idx_last) && !found; next_point++) {
+ // (pSpine[2] - pSpine[1]) ^ (pSpine[0] - pSpine[1])
+ tvec = (pSpine[next_point] - pSpine[next_point - 1]) ^ (pSpine[next_point - 2] - pSpine[next_point - 1]);
+ found = !tvec.Equal(zero_vec);
+ }
+
+ // if entire spine are collinear then use OZ axis.
+ if (!found) tvec.Set(0, 0, 1);
+ } // if(pSpine_Closed) else
+ } // else if(pSpine_PointIdx == 0)
+ else if (pSpine_PointIdx == spine_idx_last) // special case: last point
+ {
+ if (pSpine_Closed) { // do not forget that real last point s[n - 1] is removed as duplicated. And in this case we are calculating vector Z for point s[n - 2].
+ tvec = (pSpine[0] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
+ // if taken spine vectors are collinear then use previous vector Z.
+ if (tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
+ } else { // vector Z for last point of not closed curve is previous vector Z.
+ tvec = pVecZ_Prev;
+ }
+ } else // regular point
+ {
+ tvec = (pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
+ // if taken spine vectors are collinear then use previous vector Z.
+ if (tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
+ }
+
+ // After determining the Z-axis, its dot product with the Z-axis of the previous spine point is computed. If this value is negative, the Z-axis
+ // is flipped (multiplied by -1).
+ if ((tvec * pVecZ_Prev) < 0) tvec = -tvec;
+
+ return tvec.Normalize();
+}
+
+// <Extrusion
+// DEF="" ID
+// USE="" IDREF
+// beginCap="true" SFBool [initializeOnly]
+// ccw="true" SFBool [initializeOnly]
+// convex="true" SFBool [initializeOnly]
+// creaseAngle="0.0" SFloat [initializeOnly]
+// crossSection="1 1 1 -1 -1 -1 -1 1 1 1" MFVec2f [initializeOnly]
+// endCap="true" SFBool [initializeOnly]
+// orientation="0 0 1 0" MFRotation [initializeOnly]
+// scale="1 1" MFVec2f [initializeOnly]
+// solid="true" SFBool [initializeOnly]
+// spine="0 0 0 0 1 0" MFVec3f [initializeOnly]
+// />
+void X3DImporter::readExtrusion(XmlNode &node) {
+ std::string use, def;
+ bool beginCap = true;
+ bool ccw = true;
+ bool convex = true;
+ float creaseAngle = 0;
+ std::vector<aiVector2D> crossSection;
+ bool endCap = true;
+ std::vector<float> orientation;
+ std::vector<aiVector2D> scale;
+ bool solid = true;
+ std::vector<aiVector3D> spine;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getBoolAttribute(node, "beginCap", beginCap);
+ XmlParser::getBoolAttribute(node, "ccw", ccw);
+ XmlParser::getBoolAttribute(node, "convex", convex);
+ XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle);
+ X3DXmlHelper::getVector2DArrayAttribute(node, "crossSection", crossSection);
+ XmlParser::getBoolAttribute(node, "endCap", endCap);
+ X3DXmlHelper::getFloatArrayAttribute(node, "orientation", orientation);
+ X3DXmlHelper::getVector2DArrayAttribute(node, "scale", scale);
+ XmlParser::getBoolAttribute(node, "solid", solid);
+ X3DXmlHelper::getVector3DArrayAttribute(node, "spine", spine);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Extrusion, ne);
+ } else {
+ //
+ // check if default values must be assigned
+ //
+ if (spine.size() == 0) {
+ spine.resize(2);
+ spine[0].Set(0, 0, 0), spine[1].Set(0, 1, 0);
+ } else if (spine.size() == 1) {
+ throw DeadlyImportError("ParseNode_Geometry3D_Extrusion. Spine must have at least two points.");
+ }
+
+ if (crossSection.size() == 0) {
+ crossSection.resize(5);
+ crossSection[0].Set(1, 1), crossSection[1].Set(1, -1), crossSection[2].Set(-1, -1), crossSection[3].Set(-1, 1), crossSection[4].Set(1, 1);
+ }
+
+ { // orientation
+ size_t ori_size = orientation.size() / 4;
+
+ if (ori_size < spine.size()) {
+ float add_ori[4]; // values that will be added
+
+ if (ori_size == 1) // if "orientation" has one element(means one MFRotation with four components) then use it value for all spine points.
+ {
+ add_ori[0] = orientation[0], add_ori[1] = orientation[1], add_ori[2] = orientation[2], add_ori[3] = orientation[3];
+ } else // else - use default values
+ {
+ add_ori[0] = 0, add_ori[1] = 0, add_ori[2] = 1, add_ori[3] = 0;
+ }
+
+ orientation.reserve(spine.size() * 4);
+ for (size_t i = 0, i_e = (spine.size() - ori_size); i < i_e; i++)
+ orientation.push_back(add_ori[0]), orientation.push_back(add_ori[1]), orientation.push_back(add_ori[2]), orientation.push_back(add_ori[3]);
+ }
+
+ if (orientation.size() % 4) throw DeadlyImportError("Attribute \"orientation\" in <Extrusion> must has multiple four quantity of numbers.");
+ } // END: orientation
+
+ { // scale
+ if (scale.size() < spine.size()) {
+ aiVector2D add_sc;
+
+ if (scale.size() == 1) // if "scale" has one element then use it value for all spine points.
+ add_sc = scale[0];
+ else // else - use default values
+ add_sc.Set(1, 1);
+
+ scale.reserve(spine.size());
+ for (size_t i = 0, i_e = (spine.size() - scale.size()); i < i_e; i++)
+ scale.push_back(add_sc);
+ }
+ } // END: scale
+ //
+ // create and if needed - define new geometry object.
+ //
+ ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_Extrusion, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ X3DNodeElementIndexedSet &ext_alias = *((X3DNodeElementIndexedSet *)ne); // create alias for conveience
+ // assign part of input data
+ ext_alias.CCW = ccw;
+ ext_alias.Convex = convex;
+ ext_alias.CreaseAngle = creaseAngle;
+ ext_alias.Solid = solid;
+
+ //
+ // How we done it at all?
+ // 1. At first we will calculate array of basises for every point in spine(look SCP in ISO-dic). Also "orientation" vector
+ // are applied vor every basis.
+ // 2. After that we can create array of point sets: which are scaled, transferred to basis of relative basis and at final translated to real position
+ // using relative spine point.
+ // 3. Next step is creating CoordIdx array(do not forget "-1" delimiter). While creating CoordIdx also created faces for begin and end caps, if
+ // needed. While createing CootdIdx is taking in account CCW flag.
+ // 4. The last step: create Vertices list.
+ //
+ bool spine_closed; // flag: true if spine curve is closed.
+ bool cross_closed; // flag: true if cross curve is closed.
+ std::vector<aiMatrix3x3> basis_arr; // array of basises. ROW_a - X, ROW_b - Y, ROW_c - Z.
+ std::vector<std::vector<aiVector3D>> pointset_arr; // array of point sets: cross curves.
+
+ // detect closed curves
+ GeometryHelper_Extrusion_CurveIsClosed(crossSection, true, true, cross_closed); // true - drop tail, true - remove duplicate end.
+ GeometryHelper_Extrusion_CurveIsClosed(spine, true, true, spine_closed); // true - drop tail, true - remove duplicate end.
+ // If both cap are requested and spine curve is closed then we can make only one cap. Because second cap will be the same surface.
+ if (spine_closed) {
+ beginCap |= endCap;
+ endCap = false;
+ }
+
+ { // 1. Calculate array of basises.
+ aiMatrix4x4 rotmat;
+ aiVector3D vecX(0), vecY(0), vecZ(0);
+
+ basis_arr.resize(spine.size());
+ for (size_t i = 0, i_e = spine.size(); i < i_e; i++) {
+ aiVector3D tvec;
+
+ // get axises of basis.
+ vecY = GeometryHelper_Extrusion_GetNextY(i, spine, spine_closed);
+ vecZ = GeometryHelper_Extrusion_GetNextZ(i, spine, spine_closed, vecZ);
+ vecX = (vecY ^ vecZ).Normalize();
+ // get rotation matrix and apply "orientation" to basis
+ aiMatrix4x4::Rotation(orientation[i * 4 + 3], aiVector3D(orientation[i * 4], orientation[i * 4 + 1], orientation[i * 4 + 2]), rotmat);
+ tvec = vecX, tvec *= rotmat, basis_arr[i].a1 = tvec.x, basis_arr[i].a2 = tvec.y, basis_arr[i].a3 = tvec.z;
+ tvec = vecY, tvec *= rotmat, basis_arr[i].b1 = tvec.x, basis_arr[i].b2 = tvec.y, basis_arr[i].b3 = tvec.z;
+ tvec = vecZ, tvec *= rotmat, basis_arr[i].c1 = tvec.x, basis_arr[i].c2 = tvec.y, basis_arr[i].c3 = tvec.z;
+ } // for(size_t i = 0, i_e = spine.size(); i < i_e; i++)
+ } // END: 1. Calculate array of basises
+
+ { // 2. Create array of point sets.
+ aiMatrix4x4 scmat;
+ std::vector<aiVector3D> tcross(crossSection.size());
+
+ pointset_arr.resize(spine.size());
+ for (size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++) {
+ aiVector3D tc23vec;
+
+ tc23vec.Set(scale[spi].x, 0, scale[spi].y);
+ aiMatrix4x4::Scaling(tc23vec, scmat);
+ for (size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++) {
+ aiVector3D tvecX, tvecY, tvecZ;
+
+ tc23vec.Set(crossSection[cri].x, 0, crossSection[cri].y);
+ // apply scaling to point
+ tcross[cri] = scmat * tc23vec;
+ //
+ // transfer point to new basis
+ // calculate coordinate in new basis
+ tvecX.Set(basis_arr[spi].a1, basis_arr[spi].a2, basis_arr[spi].a3), tvecX *= tcross[cri].x;
+ tvecY.Set(basis_arr[spi].b1, basis_arr[spi].b2, basis_arr[spi].b3), tvecY *= tcross[cri].y;
+ tvecZ.Set(basis_arr[spi].c1, basis_arr[spi].c2, basis_arr[spi].c3), tvecZ *= tcross[cri].z;
+ // apply new coordinates and translate it to spine point.
+ tcross[cri] = tvecX + tvecY + tvecZ + spine[spi];
+ } // for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; i++)
+
+ pointset_arr[spi] = tcross; // store transferred point set
+ } // for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; i++)
+ } // END: 2. Create array of point sets.
+
+ { // 3. Create CoordIdx.
+ // add caps if needed
+ if (beginCap) {
+ // add cap as polygon. vertices of cap are places at begin, so just add numbers from zero.
+ for (size_t i = 0, i_e = crossSection.size(); i < i_e; i++)
+ ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
+
+ // add delimiter
+ ext_alias.CoordIndex.push_back(-1);
+ } // if(beginCap)
+
+ if (endCap) {
+ // add cap as polygon. vertices of cap are places at end, as for beginCap use just sequence of numbers but with offset.
+ size_t beg = (pointset_arr.size() - 1) * crossSection.size();
+
+ for (size_t i = beg, i_e = (beg + crossSection.size()); i < i_e; i++)
+ ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
+
+ // add delimiter
+ ext_alias.CoordIndex.push_back(-1);
+ } // if(beginCap)
+
+ // add quads
+ for (size_t spi = 0, spi_e = (spine.size() - 1); spi <= spi_e; spi++) {
+ const size_t cr_sz = crossSection.size();
+ const size_t cr_last = crossSection.size() - 1;
+
+ size_t right_col; // hold index basis for points of quad placed in right column;
+
+ if (spi != spi_e)
+ right_col = spi + 1;
+ else if (spine_closed) // if spine curve is closed then one more quad is needed: between first and last points of curve.
+ right_col = 0;
+ else
+ break; // if spine curve is not closed then break the loop, because spi is out of range for that type of spine.
+
+ for (size_t cri = 0; cri < cr_sz; cri++) {
+ if (cri != cr_last) {
+ MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
+ static_cast<int32_t>(spi * cr_sz + cri),
+ static_cast<int32_t>(right_col * cr_sz + cri),
+ static_cast<int32_t>(right_col * cr_sz + cri + 1),
+ static_cast<int32_t>(spi * cr_sz + cri + 1));
+ // add delimiter
+ ext_alias.CoordIndex.push_back(-1);
+ } else if (cross_closed) // if cross curve is closed then one more quad is needed: between first and last points of curve.
+ {
+ MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
+ static_cast<int32_t>(spi * cr_sz + cri),
+ static_cast<int32_t>(right_col * cr_sz + cri),
+ static_cast<int32_t>(right_col * cr_sz + 0),
+ static_cast<int32_t>(spi * cr_sz + 0));
+ // add delimiter
+ ext_alias.CoordIndex.push_back(-1);
+ }
+ } // for(size_t cri = 0; cri < cr_sz; cri++)
+ } // for(size_t spi = 0, spi_e = (spine.size() - 2); spi < spi_e; spi++)
+ } // END: 3. Create CoordIdx.
+
+ { // 4. Create vertices list.
+ // just copy all vertices
+ for (size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++) {
+ for (size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++) {
+ ext_alias.Vertices.emplace_back(pointset_arr[spi][cri]);
+ }
+ }
+ } // END: 4. Create vertices list.
+ //PrintVectorSet("Ext. CoordIdx", ext_alias.CoordIndex);
+ //PrintVectorSet("Ext. Vertices", ext_alias.Vertices);
+ // check for child nodes
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Extrusion");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <IndexedFaceSet
+// DEF="" ID
+// USE="" IDREF
+// ccw="true" SFBool [initializeOnly]
+// colorIndex="" MFInt32 [initializeOnly]
+// colorPerVertex="true" SFBool [initializeOnly]
+// convex="true" SFBool [initializeOnly]
+// coordIndex="" MFInt32 [initializeOnly]
+// creaseAngle="0" SFFloat [initializeOnly]
+// normalIndex="" MFInt32 [initializeOnly]
+// normalPerVertex="true" SFBool [initializeOnly]
+// solid="true" SFBool [initializeOnly]
+// texCoordIndex="" MFInt32 [initializeOnly]
+// >
+// <!-- ComposedGeometryContentModel -->
+// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
+// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
+// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
+// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
+// </IndexedFaceSet>
+void X3DImporter::readIndexedFaceSet(XmlNode &node) {
+ std::string use, def;
+ bool ccw = true;
+ std::vector<int32_t> colorIndex;
+ bool colorPerVertex = true;
+ bool convex = true;
+ std::vector<int32_t> coordIndex;
+ float creaseAngle = 0;
+ std::vector<int32_t> normalIndex;
+ bool normalPerVertex = true;
+ bool solid = true;
+ std::vector<int32_t> texCoordIndex;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getBoolAttribute(node, "ccw", ccw);
+ X3DXmlHelper::getInt32ArrayAttribute(node, "colorIndex", colorIndex);
+ XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex);
+ XmlParser::getBoolAttribute(node, "convex", convex);
+ X3DXmlHelper::getInt32ArrayAttribute(node, "coordIndex", coordIndex);
+ XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle);
+ X3DXmlHelper::getInt32ArrayAttribute(node, "normalIndex", normalIndex);
+ XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex);
+ XmlParser::getBoolAttribute(node, "solid", solid);
+ X3DXmlHelper::getInt32ArrayAttribute(node, "texCoordIndex", texCoordIndex);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedFaceSet, ne);
+ } else {
+ // check data
+ if (coordIndex.size() == 0) throw DeadlyImportError("IndexedFaceSet must contain not empty \"coordIndex\" attribute.");
+
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedFaceSet, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne);
+
+ ne_alias.CCW = ccw;
+ ne_alias.ColorIndex = colorIndex;
+ ne_alias.ColorPerVertex = colorPerVertex;
+ ne_alias.Convex = convex;
+ ne_alias.CoordIndex = coordIndex;
+ ne_alias.CreaseAngle = creaseAngle;
+ ne_alias.NormalIndex = normalIndex;
+ ne_alias.NormalPerVertex = normalPerVertex;
+ ne_alias.Solid = solid;
+ ne_alias.TexCoordIndex = texCoordIndex;
+ // check for child nodes
+ if (!isNodeEmpty(node)) {
+ ParseHelper_Node_Enter(ne);
+ for (auto currentChildNode : node.children()) {
+ const std::string &currentChildName = currentChildNode.name();
+ // check for X3DComposedGeometryNodes
+ if (currentChildName == "Color")
+ readColor(currentChildNode);
+ else if (currentChildName == "ColorRGBA")
+ readColorRGBA(currentChildNode);
+ else if (currentChildName == "Coordinate")
+ readCoordinate(currentChildNode);
+ else if (currentChildName == "Normal")
+ readNormal(currentChildNode);
+ else if (currentChildName == "TextureCoordinate")
+ readTextureCoordinate(currentChildNode);
+ // check for X3DMetadataObject
+ else if (!checkForMetadataNode(currentChildNode))
+ skipUnsupportedNode("IndexedFaceSet", currentChildNode);
+ }
+ ParseHelper_Node_Exit();
+ } // if(!isNodeEmpty(node))
+ else {
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+ }
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <Sphere
+// DEF="" ID
+// USE="" IDREF
+// radius="1" SFloat [initializeOnly]
+// solid="true" SFBool [initializeOnly]
+// />
+void X3DImporter::readSphere(XmlNode &node) {
+ std::string use, def;
+ ai_real radius = 1;
+ bool solid = true;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getRealAttribute(node, "radius", radius);
+ XmlParser::getBoolAttribute(node, "solid", solid);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Sphere, ne);
+ } else {
+ const unsigned int tess = 3; ///TODO: IME tessellation factor through ai_property
+
+ std::vector<aiVector3D> tlist;
+
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Sphere, mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ StandardShapes::MakeSphere(tess, tlist);
+ // copy data from temp array and apply scale
+ for (std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
+ aiVector3D v = *it;
+ ((X3DNodeElementGeometry3D *)ne)->Vertices.emplace_back(v * radius);
+ }
+
+ ((X3DNodeElementGeometry3D *)ne)->Solid = solid;
+ ((X3DNodeElementGeometry3D *)ne)->NumIndices = 3;
+ // check for X3DMetadataObject childs.
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Sphere");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+} // namespace Assimp
+
+#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER