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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp new file mode 100644 index 0000000..1c472e1 --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp @@ -0,0 +1,241 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +/// \file X3DImporter_Shape.cpp +/// \brief Parsing data from nodes of "Shape" set of X3D. +/// \date 2015-2016 +/// \author smal.root@gmail.com + +#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER + +#include "X3DImporter.hpp" +#include "X3DImporter_Macro.hpp" +#include "X3DXmlHelper.h" + +namespace Assimp { + +void X3DImporter::readShape(XmlNode &node) { + std::string use, def; + X3DNodeElementBase *ne(nullptr); + + MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); + + // if "USE" defined then find already defined element. + if (!use.empty()) { + ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Shape, ne); + } else { + // create and if needed - define new geometry object. + ne = new X3DNodeElementShape(mNodeElementCur); + if (!def.empty()) ne->ID = def; + + // check for child nodes + if (!isNodeEmpty(node)) { + ParseHelper_Node_Enter(ne); + for (auto currentChildNode : node.children()) { + const std::string ¤tChildName = currentChildNode.name(); + // check for appearance node + if (currentChildName == "Appearance") readAppearance(currentChildNode); + // check for X3DGeometryNodes + else if (currentChildName == "Arc2D") + readArc2D(currentChildNode); + else if (currentChildName == "ArcClose2D") + readArcClose2D(currentChildNode); + else if (currentChildName == "Circle2D") + readCircle2D(currentChildNode); + else if (currentChildName == "Disk2D") + readDisk2D(currentChildNode); + else if (currentChildName == "Polyline2D") + readPolyline2D(currentChildNode); + else if (currentChildName == "Polypoint2D") + readPolypoint2D(currentChildNode); + else if (currentChildName == "Rectangle2D") + readRectangle2D(currentChildNode); + else if (currentChildName == "TriangleSet2D") + readTriangleSet2D(currentChildNode); + else if (currentChildName == "Box") + readBox(currentChildNode); + else if (currentChildName == "Cone") + readCone(currentChildNode); + else if (currentChildName == "Cylinder") + readCylinder(currentChildNode); + else if (currentChildName == "ElevationGrid") + readElevationGrid(currentChildNode); + else if (currentChildName == "Extrusion") + readExtrusion(currentChildNode); + else if (currentChildName == "IndexedFaceSet") + readIndexedFaceSet(currentChildNode); + else if (currentChildName == "Sphere") + readSphere(currentChildNode); + else if (currentChildName == "IndexedLineSet") + readIndexedLineSet(currentChildNode); + else if (currentChildName == "LineSet") + readLineSet(currentChildNode); + else if (currentChildName == "PointSet") + readPointSet(currentChildNode); + else if (currentChildName == "IndexedTriangleFanSet") + readIndexedTriangleFanSet(currentChildNode); + else if (currentChildName == "IndexedTriangleSet") + readIndexedTriangleSet(currentChildNode); + else if (currentChildName == "IndexedTriangleStripSet") + readIndexedTriangleStripSet(currentChildNode); + else if (currentChildName == "TriangleFanSet") + readTriangleFanSet(currentChildNode); + else if (currentChildName == "TriangleSet") + readTriangleSet(currentChildNode); + // check for X3DMetadataObject + else if (!checkForMetadataNode(currentChildNode)) + skipUnsupportedNode("Shape", currentChildNode); + } + + ParseHelper_Node_Exit(); + } // if (!isNodeEmpty(node)) + else { + mNodeElementCur->Children.push_back(ne); // add made object as child to current element + } + + NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph + } // if(!use.empty()) else +} + +// <Appearance +// DEF="" ID +// USE="" IDREF +// > +// <!-- AppearanceChildContentModel --> +// "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and +// any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader, +// PackagedShader, ProgramShader). +// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model." +// </Appearance> +void X3DImporter::readAppearance(XmlNode &node) { + std::string use, def; + X3DNodeElementBase *ne(nullptr); + + MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); + + // if "USE" defined then find already defined element. + if (!use.empty()) { + ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Appearance, ne); + } else { + // create and if needed - define new geometry object. + ne = new X3DNodeElementAppearance(mNodeElementCur); + if (!def.empty()) ne->ID = def; + + // check for child nodes + if (!isNodeEmpty(node)) { + ParseHelper_Node_Enter(ne); + for (auto currentChildNode : node.children()) { + const std::string ¤tChildName = currentChildNode.name(); + if (currentChildName == "Material") + readMaterial(currentChildNode); + else if (currentChildName == "ImageTexture") + readImageTexture(currentChildNode); + else if (currentChildName == "TextureTransform") + readTextureTransform(currentChildNode); + // check for X3DMetadataObject + else if (!checkForMetadataNode(currentChildNode)) + skipUnsupportedNode("Appearance", currentChildNode); + } + ParseHelper_Node_Exit(); + } // if(!isNodeEmpty(node)) + else { + mNodeElementCur->Children.push_back(ne); // add made object as child to current element + } + + NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph + } // if(!use.empty()) else +} + +// <Material +// DEF="" ID +// USE="" IDREF +// ambientIntensity="0.2" SFFloat [inputOutput] +// diffuseColor="0.8 0.8 0.8" SFColor [inputOutput] +// emissiveColor="0 0 0" SFColor [inputOutput] +// shininess="0.2" SFFloat [inputOutput] +// specularColor="0 0 0" SFColor [inputOutput] +// transparency="0" SFFloat [inputOutput] +// /> +void X3DImporter::readMaterial(XmlNode &node) { + std::string use, def; + float ambientIntensity = 0.2f; + float shininess = 0.2f; + float transparency = 0; + aiColor3D diffuseColor(0.8f, 0.8f, 0.8f); + aiColor3D emissiveColor(0, 0, 0); + aiColor3D specularColor(0, 0, 0); + X3DNodeElementBase *ne(nullptr); + + MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); + XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity); + XmlParser::getFloatAttribute(node, "shininess", shininess); + XmlParser::getFloatAttribute(node, "transparency", transparency); + X3DXmlHelper::getColor3DAttribute(node, "diffuseColor", diffuseColor); + X3DXmlHelper::getColor3DAttribute(node, "emissiveColor", emissiveColor); + X3DXmlHelper::getColor3DAttribute(node, "specularColor", specularColor); + + // if "USE" defined then find already defined element. + if (!use.empty()) { + ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Material, ne); + } else { + // create and if needed - define new geometry object. + ne = new X3DNodeElementMaterial(mNodeElementCur); + if (!def.empty()) ne->ID = def; + + ((X3DNodeElementMaterial *)ne)->AmbientIntensity = ambientIntensity; + ((X3DNodeElementMaterial *)ne)->Shininess = shininess; + ((X3DNodeElementMaterial *)ne)->Transparency = transparency; + ((X3DNodeElementMaterial *)ne)->DiffuseColor = diffuseColor; + ((X3DNodeElementMaterial *)ne)->EmissiveColor = emissiveColor; + ((X3DNodeElementMaterial *)ne)->SpecularColor = specularColor; + // check for child nodes + if (!isNodeEmpty(node)) + childrenReadMetadata(node, ne, "Material"); + else + mNodeElementCur->Children.push_back(ne); // add made object as child to current element + + NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph + } // if(!use.empty()) else +} + +} // namespace Assimp + +#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER |