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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2019, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+/// \file X3DImporter_Shape.cpp
+/// \brief Parsing data from nodes of "Shape" set of X3D.
+/// \date 2015-2016
+/// \author smal.root@gmail.com
+
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+
+#include "X3DImporter.hpp"
+#include "X3DImporter_Macro.hpp"
+#include "X3DXmlHelper.h"
+
+namespace Assimp {
+
+void X3DImporter::readShape(XmlNode &node) {
+ std::string use, def;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Shape, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementShape(mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ // check for child nodes
+ if (!isNodeEmpty(node)) {
+ ParseHelper_Node_Enter(ne);
+ for (auto currentChildNode : node.children()) {
+ const std::string &currentChildName = currentChildNode.name();
+ // check for appearance node
+ if (currentChildName == "Appearance") readAppearance(currentChildNode);
+ // check for X3DGeometryNodes
+ else if (currentChildName == "Arc2D")
+ readArc2D(currentChildNode);
+ else if (currentChildName == "ArcClose2D")
+ readArcClose2D(currentChildNode);
+ else if (currentChildName == "Circle2D")
+ readCircle2D(currentChildNode);
+ else if (currentChildName == "Disk2D")
+ readDisk2D(currentChildNode);
+ else if (currentChildName == "Polyline2D")
+ readPolyline2D(currentChildNode);
+ else if (currentChildName == "Polypoint2D")
+ readPolypoint2D(currentChildNode);
+ else if (currentChildName == "Rectangle2D")
+ readRectangle2D(currentChildNode);
+ else if (currentChildName == "TriangleSet2D")
+ readTriangleSet2D(currentChildNode);
+ else if (currentChildName == "Box")
+ readBox(currentChildNode);
+ else if (currentChildName == "Cone")
+ readCone(currentChildNode);
+ else if (currentChildName == "Cylinder")
+ readCylinder(currentChildNode);
+ else if (currentChildName == "ElevationGrid")
+ readElevationGrid(currentChildNode);
+ else if (currentChildName == "Extrusion")
+ readExtrusion(currentChildNode);
+ else if (currentChildName == "IndexedFaceSet")
+ readIndexedFaceSet(currentChildNode);
+ else if (currentChildName == "Sphere")
+ readSphere(currentChildNode);
+ else if (currentChildName == "IndexedLineSet")
+ readIndexedLineSet(currentChildNode);
+ else if (currentChildName == "LineSet")
+ readLineSet(currentChildNode);
+ else if (currentChildName == "PointSet")
+ readPointSet(currentChildNode);
+ else if (currentChildName == "IndexedTriangleFanSet")
+ readIndexedTriangleFanSet(currentChildNode);
+ else if (currentChildName == "IndexedTriangleSet")
+ readIndexedTriangleSet(currentChildNode);
+ else if (currentChildName == "IndexedTriangleStripSet")
+ readIndexedTriangleStripSet(currentChildNode);
+ else if (currentChildName == "TriangleFanSet")
+ readTriangleFanSet(currentChildNode);
+ else if (currentChildName == "TriangleSet")
+ readTriangleSet(currentChildNode);
+ // check for X3DMetadataObject
+ else if (!checkForMetadataNode(currentChildNode))
+ skipUnsupportedNode("Shape", currentChildNode);
+ }
+
+ ParseHelper_Node_Exit();
+ } // if (!isNodeEmpty(node))
+ else {
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+ }
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <Appearance
+// DEF="" ID
+// USE="" IDREF
+// >
+// <!-- AppearanceChildContentModel -->
+// "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and
+// any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader,
+// PackagedShader, ProgramShader).
+// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
+// </Appearance>
+void X3DImporter::readAppearance(XmlNode &node) {
+ std::string use, def;
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Appearance, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementAppearance(mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ // check for child nodes
+ if (!isNodeEmpty(node)) {
+ ParseHelper_Node_Enter(ne);
+ for (auto currentChildNode : node.children()) {
+ const std::string &currentChildName = currentChildNode.name();
+ if (currentChildName == "Material")
+ readMaterial(currentChildNode);
+ else if (currentChildName == "ImageTexture")
+ readImageTexture(currentChildNode);
+ else if (currentChildName == "TextureTransform")
+ readTextureTransform(currentChildNode);
+ // check for X3DMetadataObject
+ else if (!checkForMetadataNode(currentChildNode))
+ skipUnsupportedNode("Appearance", currentChildNode);
+ }
+ ParseHelper_Node_Exit();
+ } // if(!isNodeEmpty(node))
+ else {
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+ }
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+// <Material
+// DEF="" ID
+// USE="" IDREF
+// ambientIntensity="0.2" SFFloat [inputOutput]
+// diffuseColor="0.8 0.8 0.8" SFColor [inputOutput]
+// emissiveColor="0 0 0" SFColor [inputOutput]
+// shininess="0.2" SFFloat [inputOutput]
+// specularColor="0 0 0" SFColor [inputOutput]
+// transparency="0" SFFloat [inputOutput]
+// />
+void X3DImporter::readMaterial(XmlNode &node) {
+ std::string use, def;
+ float ambientIntensity = 0.2f;
+ float shininess = 0.2f;
+ float transparency = 0;
+ aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
+ aiColor3D emissiveColor(0, 0, 0);
+ aiColor3D specularColor(0, 0, 0);
+ X3DNodeElementBase *ne(nullptr);
+
+ MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
+ XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity);
+ XmlParser::getFloatAttribute(node, "shininess", shininess);
+ XmlParser::getFloatAttribute(node, "transparency", transparency);
+ X3DXmlHelper::getColor3DAttribute(node, "diffuseColor", diffuseColor);
+ X3DXmlHelper::getColor3DAttribute(node, "emissiveColor", emissiveColor);
+ X3DXmlHelper::getColor3DAttribute(node, "specularColor", specularColor);
+
+ // if "USE" defined then find already defined element.
+ if (!use.empty()) {
+ ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Material, ne);
+ } else {
+ // create and if needed - define new geometry object.
+ ne = new X3DNodeElementMaterial(mNodeElementCur);
+ if (!def.empty()) ne->ID = def;
+
+ ((X3DNodeElementMaterial *)ne)->AmbientIntensity = ambientIntensity;
+ ((X3DNodeElementMaterial *)ne)->Shininess = shininess;
+ ((X3DNodeElementMaterial *)ne)->Transparency = transparency;
+ ((X3DNodeElementMaterial *)ne)->DiffuseColor = diffuseColor;
+ ((X3DNodeElementMaterial *)ne)->EmissiveColor = emissiveColor;
+ ((X3DNodeElementMaterial *)ne)->SpecularColor = specularColor;
+ // check for child nodes
+ if (!isNodeEmpty(node))
+ childrenReadMetadata(node, ne, "Material");
+ else
+ mNodeElementCur->Children.push_back(ne); // add made object as child to current element
+
+ NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
+ } // if(!use.empty()) else
+}
+
+} // namespace Assimp
+
+#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER