diff options
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/XGL')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.cpp | 787 | ||||
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.h | 209 |
2 files changed, 0 insertions, 996 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.cpp b/src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.cpp deleted file mode 100644 index 154af98..0000000 --- a/src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.cpp +++ /dev/null @@ -1,787 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Implementation of the XGL/ZGL importer class */ - -#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER - -#include "XGLLoader.h" -#include "Common/Compression.h" - -#include <assimp/ParsingUtils.h> -#include <assimp/fast_atof.h> -#include <assimp/MemoryIOWrapper.h> -#include <assimp/StreamReader.h> -#include <assimp/importerdesc.h> -#include <assimp/mesh.h> -#include <assimp/scene.h> -//#include <cctype> -//#include <memory> - -using namespace Assimp; - -namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp - -template <> -const char *LogFunctions<XGLImporter>::Prefix() { - static auto prefix = "XGL: "; - return prefix; -} - -} // namespace Assimp - -static const aiImporterDesc desc = { - "XGL Importer", - "", - "", - "", - aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportCompressedFlavour, - 0, - 0, - 0, - 0, - "xgl zgl" -}; - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -XGLImporter::XGLImporter() : - mXmlParser(nullptr), - m_scene(nullptr) { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -XGLImporter::~XGLImporter() { - delete mXmlParser; -} - -// ------------------------------------------------------------------------------------------------ -// Returns whether the class can handle the format of the given file. -bool XGLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { - static const char *tokens[] = { "<world>", "<World>", "<WORLD>" }; - return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens)); -} - -// ------------------------------------------------------------------------------------------------ -// Get a list of all file extensions which are handled by this class -const aiImporterDesc *XGLImporter::GetInfo() const { - return &desc; -} - -// ------------------------------------------------------------------------------------------------ -// Imports the given file into the given scene structure. -void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { - #ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL - std::vector<char> uncompressed; -#endif - - m_scene = pScene; - std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb")); - - // check whether we can read from the file - if (stream.get() == NULL) { - throw DeadlyImportError("Failed to open XGL/ZGL file " + pFile); - } - - // see if its compressed, if so uncompress it - if (GetExtension(pFile) == "zgl") { -#ifdef ASSIMP_BUILD_NO_COMPRESSED_XGL - ThrowException("Cannot read ZGL file since Assimp was built without compression support"); -#else - std::unique_ptr<StreamReaderLE> raw_reader(new StreamReaderLE(stream)); - - Compression compression; - size_t total = 0l; - if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, -Compression::MaxWBits)) { - // skip two extra bytes, zgl files do carry a crc16 upfront (I think) - raw_reader->IncPtr(2); - total = compression.decompress((unsigned char *)raw_reader->GetPtr(), raw_reader->GetRemainingSize(), uncompressed); - compression.close(); - } - // replace the input stream with a memory stream - stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(uncompressed.data()), total)); -#endif - } - - // parse the XML file - mXmlParser = new XmlParser; - if (!mXmlParser->parse(stream.get())) { - throw DeadlyImportError("XML parse error while loading XGL file ", pFile); - } - - TempScope scope; - XmlNode *worldNode = mXmlParser->findNode("WORLD"); - if (nullptr != worldNode) { - ReadWorld(*worldNode, scope); - } - - std::vector<aiMesh *> &meshes = scope.meshes_linear; - std::vector<aiMaterial *> &materials = scope.materials_linear; - if (!meshes.size() || !materials.size()) { - ThrowException("failed to extract data from XGL file, no meshes loaded"); - } - - // copy meshes - m_scene->mNumMeshes = static_cast<unsigned int>(meshes.size()); - m_scene->mMeshes = new aiMesh *[m_scene->mNumMeshes](); - std::copy(meshes.begin(), meshes.end(), m_scene->mMeshes); - - // copy materials - m_scene->mNumMaterials = static_cast<unsigned int>(materials.size()); - m_scene->mMaterials = new aiMaterial *[m_scene->mNumMaterials](); - std::copy(materials.begin(), materials.end(), m_scene->mMaterials); - - if (scope.light) { - m_scene->mNumLights = 1; - m_scene->mLights = new aiLight *[1]; - m_scene->mLights[0] = scope.light; - - scope.light->mName = m_scene->mRootNode->mName; - } - - scope.dismiss(); -} - -// ------------------------------------------------------------------------------------------------ -void XGLImporter::ReadWorld(XmlNode &node, TempScope &scope) { - for (XmlNode ¤tNode : node.children()) { - const std::string &s = ai_stdStrToLower(currentNode.name()); - - // XXX right now we'd skip <lighting> if it comes after - // <object> or <mesh> - if (s == "lighting") { - ReadLighting(currentNode, scope); - } else if (s == "object" || s == "mesh" || s == "mat") { - break; - } - } - - aiNode *const nd = ReadObject(node, scope); - if (!nd) { - ThrowException("failure reading <world>"); - } - if (nd->mName.length == 0) { - nd->mName.Set("WORLD"); - } - - m_scene->mRootNode = nd; -} - -// ------------------------------------------------------------------------------------------------ -void XGLImporter::ReadLighting(XmlNode &node, TempScope &scope) { - const std::string &s = ai_stdStrToLower(node.name()); - if (s == "directionallight") { - scope.light = ReadDirectionalLight(node); - } else if (s == "ambient") { - LogWarn("ignoring <ambient> tag"); - } else if (s == "spheremap") { - LogWarn("ignoring <spheremap> tag"); - } -} - -// ------------------------------------------------------------------------------------------------ -aiLight *XGLImporter::ReadDirectionalLight(XmlNode &node) { - std::unique_ptr<aiLight> l(new aiLight()); - l->mType = aiLightSource_DIRECTIONAL; - find_node_by_name_predicate predicate("directionallight"); - XmlNode child = node.find_child(predicate); - if (child.empty()) { - return nullptr; - } - - const std::string &s = ai_stdStrToLower(child.name()); - if (s == "direction") { - l->mDirection = ReadVec3(child); - } else if (s == "diffuse") { - l->mColorDiffuse = ReadCol3(child); - } else if (s == "specular") { - l->mColorSpecular = ReadCol3(child); - } - - return l.release(); -} - -// ------------------------------------------------------------------------------------------------ -aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope) { - aiNode *nd = new aiNode; - std::vector<aiNode *> children; - std::vector<unsigned int> meshes; - - try { - for (XmlNode &child : node.children()) { - const std::string &s = ai_stdStrToLower(child.name()); - if (s == "mesh") { - const size_t prev = scope.meshes_linear.size(); - bool empty; - if (ReadMesh(child, scope, empty)) { - const size_t newc = scope.meshes_linear.size(); - for (size_t i = 0; i < newc - prev; ++i) { - meshes.push_back(static_cast<unsigned int>(i + prev)); - } - } - } else if (s == "mat") { - ReadMaterial(child, scope); - } else if (s == "object") { - children.push_back(ReadObject(child, scope)); - } else if (s == "objectref") { - // XXX - } else if (s == "meshref") { - const unsigned int id = static_cast<unsigned int>(ReadIndexFromText(child)); - - std::multimap<unsigned int, aiMesh *>::iterator it = scope.meshes.find(id), end = scope.meshes.end(); - if (it == end) { - ThrowException("<meshref> index out of range"); - } - - for (; it != end && (*it).first == id; ++it) { - // ok, this is n^2 and should get optimized one day - aiMesh *const m = it->second; - unsigned int i = 0, mcount = static_cast<unsigned int>(scope.meshes_linear.size()); - for (; i < mcount; ++i) { - if (scope.meshes_linear[i] == m) { - meshes.push_back(i); - break; - } - } - - ai_assert(i < mcount); - } - } else if (s == "transform") { - nd->mTransformation = ReadTrafo(child); - } - } - } catch (...) { - for (aiNode *ch : children) { - delete ch; - } - throw; - } - - // FIX: since we used std::multimap<> to keep meshes by id, mesh order now depends on the behaviour - // of the multimap implementation with respect to the ordering of entries with same values. - // C++11 gives the guarantee that it uses insertion order, before it is implementation-specific. - // Sort by material id to always guarantee a deterministic result. - std::sort(meshes.begin(), meshes.end(), SortMeshByMaterialId(scope)); - - // link meshes to node - nd->mNumMeshes = static_cast<unsigned int>(meshes.size()); - if (0 != nd->mNumMeshes) { - nd->mMeshes = new unsigned int[nd->mNumMeshes](); - for (unsigned int i = 0; i < nd->mNumMeshes; ++i) { - nd->mMeshes[i] = meshes[i]; - } - } - - // link children to parent - nd->mNumChildren = static_cast<unsigned int>(children.size()); - if (nd->mNumChildren) { - nd->mChildren = new aiNode *[nd->mNumChildren](); - for (unsigned int i = 0; i < nd->mNumChildren; ++i) { - nd->mChildren[i] = children[i]; - children[i]->mParent = nd; - } - } - - return nd; -} - -// ------------------------------------------------------------------------------------------------ -aiMatrix4x4 XGLImporter::ReadTrafo(XmlNode &node) { - aiVector3D forward, up, right, position; - float scale = 1.0f; - - aiMatrix4x4 m; - XmlNode child = node.child("TRANSFORM"); - if (child.empty()) { - return m; - } - - for (XmlNode &sub_child : child.children()) { - const std::string &s = ai_stdStrToLower(sub_child.name()); - if (s == "forward") { - forward = ReadVec3(sub_child); - } else if (s == "up") { - up = ReadVec3(sub_child); - } else if (s == "position") { - position = ReadVec3(sub_child); - } - if (s == "scale") { - scale = ReadFloat(sub_child); - if (scale < 0.f) { - // this is wrong, but we can leave the value and pass it to the caller - LogError("found negative scaling in <transform>, ignoring"); - } - } - } - - if (forward.SquareLength() < 1e-4 || up.SquareLength() < 1e-4) { - LogError("A direction vector in <transform> is zero, ignoring trafo"); - return m; - } - - forward.Normalize(); - up.Normalize(); - - right = forward ^ up; - if (std::fabs(up * forward) > 1e-4) { - // this is definitely wrong - a degenerate coordinate space ruins everything - // so substitute identity transform. - LogError("<forward> and <up> vectors in <transform> are skewing, ignoring trafo"); - return m; - } - - right *= scale; - up *= scale; - forward *= scale; - - m.a1 = right.x; - m.b1 = right.y; - m.c1 = right.z; - - m.a2 = up.x; - m.b2 = up.y; - m.c2 = up.z; - - m.a3 = forward.x; - m.b3 = forward.y; - m.c3 = forward.z; - - m.a4 = position.x; - m.b4 = position.y; - m.c4 = position.z; - - return m; -} - -// ------------------------------------------------------------------------------------------------ -aiMesh *XGLImporter::ToOutputMesh(const TempMaterialMesh &m) { - std::unique_ptr<aiMesh> mesh(new aiMesh()); - - mesh->mNumVertices = static_cast<unsigned int>(m.positions.size()); - mesh->mVertices = new aiVector3D[mesh->mNumVertices]; - std::copy(m.positions.begin(), m.positions.end(), mesh->mVertices); - - if (!m.normals.empty()) { - mesh->mNormals = new aiVector3D[mesh->mNumVertices]; - std::copy(m.normals.begin(), m.normals.end(), mesh->mNormals); - } - - if (!m.uvs.empty()) { - mesh->mNumUVComponents[0] = 2; - mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; - - for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { - mesh->mTextureCoords[0][i] = aiVector3D(m.uvs[i].x, m.uvs[i].y, 0.f); - } - } - - mesh->mNumFaces = static_cast<unsigned int>(m.vcounts.size()); - mesh->mFaces = new aiFace[m.vcounts.size()]; - - unsigned int idx = 0; - for (unsigned int i = 0; i < mesh->mNumFaces; ++i) { - aiFace &f = mesh->mFaces[i]; - f.mNumIndices = m.vcounts[i]; - f.mIndices = new unsigned int[f.mNumIndices]; - for (unsigned int c = 0; c < f.mNumIndices; ++c) { - f.mIndices[c] = idx++; - } - } - - ai_assert(idx == mesh->mNumVertices); - - mesh->mPrimitiveTypes = m.pflags; - mesh->mMaterialIndex = m.matid; - - return mesh.release(); -} - -// ------------------------------------------------------------------------------------------------ -bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope, bool &empty) { - TempMesh t; - - std::map<unsigned int, TempMaterialMesh> bymat; - const unsigned int mesh_id = ReadIDAttr(node); - bool empty_mesh = true; - for (XmlNode &child : node.children()) { - const std::string &s = ai_stdStrToLower(child.name()); - - if (s == "mat") { - ReadMaterial(child, scope); - } else if (s == "p") { - pugi::xml_attribute attr = child.attribute("ID"); - if (attr.empty()) { - LogWarn("no ID attribute on <p>, ignoring"); - } else { - int id = attr.as_int(); - t.points[id] = ReadVec3(child); - } - } else if (s == "n") { - pugi::xml_attribute attr = child.attribute("ID"); - if (attr.empty()) { - LogWarn("no ID attribute on <n>, ignoring"); - } else { - int id = attr.as_int(); - t.normals[id] = ReadVec3(child); - } - } else if (s == "tc") { - pugi::xml_attribute attr = child.attribute("ID"); - if (attr.empty()) { - LogWarn("no ID attribute on <tc>, ignoring"); - } else { - int id = attr.as_int(); - t.uvs[id] = ReadVec2(child); - } - } else if (s == "f" || s == "l" || s == "p") { - const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1); - - unsigned int mid = ~0u; - TempFace tf[3]; - bool has[3] = { false }; - for (XmlNode &sub_child : child.children()) { - const std::string &scn = ai_stdStrToLower(sub_child.name()); - if (scn == "fv1" || scn == "lv1" || scn == "pv1") { - ReadFaceVertex(sub_child, t, tf[0]); - has[0] = true; - } else if (scn == "fv2" || scn == "lv2") { - ReadFaceVertex(sub_child, t, tf[1]); - has[1] = true; - } else if (scn == "fv3") { - ReadFaceVertex(sub_child, t, tf[2]); - has[2] = true; - } else if (scn == "mat") { - if (mid != ~0u) { - LogWarn("only one material tag allowed per <f>"); - } - mid = ResolveMaterialRef(sub_child, scope); - } else if (scn == "matref") { - if (mid != ~0u) { - LogWarn("only one material tag allowed per <f>"); - } - mid = ResolveMaterialRef(sub_child, scope); - } - } - if (has[0] || has[1] || has[2]) { - empty_mesh = false; - } - - if (mid == ~0u) { - ThrowException("missing material index"); - } - - bool nor = false; - bool uv = false; - for (unsigned int i = 0; i < vcount; ++i) { - if (!has[i]) { - ThrowException("missing face vertex data"); - } - - nor = nor || tf[i].has_normal; - uv = uv || tf[i].has_uv; - } - - if (mid >= (1 << 30)) { - LogWarn("material indices exhausted, this may cause errors in the output"); - } - unsigned int meshId = mid | ((nor ? 1 : 0) << 31) | ((uv ? 1 : 0) << 30); - - TempMaterialMesh &mesh = bymat[meshId]; - mesh.matid = mid; - - for (unsigned int i = 0; i < vcount; ++i) { - mesh.positions.push_back(tf[i].pos); - if (nor) { - mesh.normals.push_back(tf[i].normal); - } - if (uv) { - mesh.uvs.push_back(tf[i].uv); - } - - mesh.pflags |= 1 << (vcount - 1); - } - - mesh.vcounts.push_back(vcount); - } - } - - // finally extract output meshes and add them to the scope - using pairt = std::pair<const unsigned int, TempMaterialMesh>; - for (const pairt &p : bymat) { - aiMesh *const m = ToOutputMesh(p.second); - scope.meshes_linear.push_back(m); - - // if this is a definition, keep it on the stack - if (mesh_id != ~0u) { - scope.meshes.insert(std::pair<unsigned int, aiMesh *>(mesh_id, m)); - } - } - if (empty_mesh) { - LogWarn("Mesh is empty, skipping."); - empty = empty_mesh; - return false; - } - - // no id == not a reference, insert this mesh right *here* - return mesh_id == ~0u; -} - -// ---------------------------------------------------------------------------------------------- -unsigned int XGLImporter::ResolveMaterialRef(XmlNode &node, TempScope &scope) { - const std::string &s = node.name(); - if (s == "mat") { - ReadMaterial(node, scope); - return static_cast<unsigned int>(scope.materials_linear.size() - 1); - } - - const int id = ReadIndexFromText(node); - - auto it = scope.materials.find(id), end = scope.materials.end(); - if (it == end) { - ThrowException("<matref> index out of range"); - } - - // ok, this is n^2 and should get optimized one day - aiMaterial *const m = it->second; - - unsigned int i = 0, mcount = static_cast<unsigned int>(scope.materials_linear.size()); - for (; i < mcount; ++i) { - if (scope.materials_linear[i] == m) { - return i; - } - } - - ai_assert(false); - - return 0; -} - -// ------------------------------------------------------------------------------------------------ -void XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) { - const unsigned int mat_id = ReadIDAttr(node); - - auto *mat(new aiMaterial); - for (XmlNode &child : node.children()) { - const std::string &s = ai_stdStrToLower(child.name()); - if (s == "amb") { - const aiColor3D c = ReadCol3(child); - mat->AddProperty(&c, 1, AI_MATKEY_COLOR_AMBIENT); - } else if (s == "diff") { - const aiColor3D c = ReadCol3(child); - mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE); - } else if (s == "spec") { - const aiColor3D c = ReadCol3(child); - mat->AddProperty(&c, 1, AI_MATKEY_COLOR_SPECULAR); - } else if (s == "emiss") { - const aiColor3D c = ReadCol3(child); - mat->AddProperty(&c, 1, AI_MATKEY_COLOR_EMISSIVE); - } else if (s == "alpha") { - const float f = ReadFloat(child); - mat->AddProperty(&f, 1, AI_MATKEY_OPACITY); - } else if (s == "shine") { - const float f = ReadFloat(child); - mat->AddProperty(&f, 1, AI_MATKEY_SHININESS); - } - } - - scope.materials[mat_id] = mat; - scope.materials_linear.push_back(mat); -} - -// ---------------------------------------------------------------------------------------------- -void XGLImporter::ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out) { - bool havep = false; - for (XmlNode &child : node.children()) { - const std::string &s = ai_stdStrToLower(child.name()); - if (s == "pref") { - const unsigned int id = ReadIndexFromText(child); - std::map<unsigned int, aiVector3D>::const_iterator it = t.points.find(id); - if (it == t.points.end()) { - ThrowException("point index out of range"); - } - - out.pos = (*it).second; - havep = true; - } else if (s == "nref") { - const unsigned int id = ReadIndexFromText(child); - std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id); - if (it == t.normals.end()) { - ThrowException("normal index out of range"); - } - - out.normal = (*it).second; - out.has_normal = true; - } else if (s == "tcref") { - const unsigned int id = ReadIndexFromText(child); - std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id); - if (it == t.uvs.end()) { - ThrowException("uv index out of range"); - } - - out.uv = (*it).second; - out.has_uv = true; - } else if (s == "p") { - out.pos = ReadVec3(child); - } else if (s == "n") { - out.normal = ReadVec3(child); - } else if (s == "tc") { - out.uv = ReadVec2(child); - } - } - - if (!havep) { - ThrowException("missing <pref> in <fvN> element"); - } -} - -// ------------------------------------------------------------------------------------------------ -unsigned int XGLImporter::ReadIDAttr(XmlNode &node) { - for (pugi::xml_attribute attr : node.attributes()) { - if (!ASSIMP_stricmp(attr.name(), "id")) { - return attr.as_int(); - } - } - - return ~0u; -} - -// ------------------------------------------------------------------------------------------------ -float XGLImporter::ReadFloat(XmlNode &node) { - std::string v; - XmlParser::getValueAsString(node, v); - const char *s = v.c_str(), *se; - if (!SkipSpaces(&s)) { - LogError("unexpected EOL, failed to parse index element"); - return 0.f; - } - float t; - se = fast_atoreal_move(s, t); - if (se == s) { - LogError("failed to read float text"); - return 0.f; - } - - return t; -} - -// ------------------------------------------------------------------------------------------------ -unsigned int XGLImporter::ReadIndexFromText(XmlNode &node) { - std::string v; - XmlParser::getValueAsString(node, v); - const char *s = v.c_str(); - if (!SkipSpaces(&s)) { - LogError("unexpected EOL, failed to parse index element"); - return ~0u; - } - const char *se; - const unsigned int t = strtoul10(s, &se); - - if (se == s) { - LogError("failed to read index"); - return ~0u; - } - - return t; -} - -// ------------------------------------------------------------------------------------------------ -aiVector2D XGLImporter::ReadVec2(XmlNode &node) { - aiVector2D vec; - std::string val; - XmlParser::getValueAsString(node, val); - const char *s = val.c_str(); - ai_real v[2] = {}; - for (int i = 0; i < 2; ++i) { - if (!SkipSpaces(&s)) { - LogError("unexpected EOL, failed to parse vec2"); - return vec; - } - - v[i] = fast_atof(&s); - - SkipSpaces(&s); - if (i != 1 && *s != ',') { - LogError("expected comma, failed to parse vec2"); - return vec; - } - ++s; - } - vec.x = v[0]; - vec.y = v[1]; - - return vec; -} - -// ------------------------------------------------------------------------------------------------ -aiVector3D XGLImporter::ReadVec3(XmlNode &node) { - aiVector3D vec; - std::string v; - XmlParser::getValueAsString(node, v); - const char *s = v.c_str(); - for (int i = 0; i < 3; ++i) { - if (!SkipSpaces(&s)) { - LogError("unexpected EOL, failed to parse vec3"); - return vec; - } - vec[i] = fast_atof(&s); - - SkipSpaces(&s); - if (i != 2 && *s != ',') { - LogError("expected comma, failed to parse vec3"); - return vec; - } - ++s; - } - - return vec; -} - -// ------------------------------------------------------------------------------------------------ -aiColor3D XGLImporter::ReadCol3(XmlNode &node) { - const aiVector3D &v = ReadVec3(node); - if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) { - LogWarn("color values out of range, ignoring"); - } - return aiColor3D(v.x, v.y, v.z); -} - -#endif // ASSIMP_BUILD_NO_XGL_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.h b/src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.h deleted file mode 100644 index ae7ccdd..0000000 --- a/src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.h +++ /dev/null @@ -1,209 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file XGLLoader.h - * @brief Declaration of the .xgl/.zgl - */ -#ifndef AI_XGLLOADER_H_INCLUDED -#define AI_XGLLOADER_H_INCLUDED - -#include <assimp/BaseImporter.h> -#include <assimp/XmlParser.h> -#include <assimp/LogAux.h> -#include <assimp/light.h> -#include <assimp/material.h> -#include <assimp/mesh.h> -#include <assimp/light.h> -#include <assimp/Importer.hpp> -#include <assimp/XmlParser.h> - -#include <map> -#include <memory> - -struct aiNode; - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** XGL/ZGL importer. - * - * Spec: http://vizstream.aveva.com/release/vsplatform/XGLSpec.htm - */ -class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter> { -public: - XGLImporter(); - ~XGLImporter() override; - - // ------------------------------------------------------------------- - /** Returns whether the class can handle the format of the given file. - * See BaseImporter::CanRead() for details. */ - bool CanRead(const std::string &pFile, IOSystem *pIOHandler, - bool checkSig) const override; - -protected: - // ------------------------------------------------------------------- - /** Return importer meta information. - * See #BaseImporter::GetInfo for the details */ - const aiImporterDesc *GetInfo() const override; - - // ------------------------------------------------------------------- - /** Imports the given file into the given scene structure. - * See BaseImporter::InternReadFile() for details */ - void InternReadFile(const std::string &pFile, aiScene *pScene, - IOSystem *pIOHandler) override; - -private: - struct TempScope { - TempScope() : - light() { - // empty - } - - ~TempScope() { - for (aiMesh *m : meshes_linear) { - delete m; - } - - for (aiMaterial *m : materials_linear) { - delete m; - } - - delete light; - } - - void dismiss() { - light = nullptr; - meshes_linear.clear(); - materials_linear.clear(); - meshes.clear(); - materials.clear(); - } - - std::multimap<unsigned int, aiMesh *> meshes; - std::map<unsigned int, aiMaterial *> materials; - - std::vector<aiMesh *> meshes_linear; - std::vector<aiMaterial *> materials_linear; - - aiLight *light; - }; - - struct SortMeshByMaterialId { - SortMeshByMaterialId(const TempScope &scope) : - scope(scope) { - // empty - } - bool operator()(unsigned int a, unsigned int b) const { - return scope.meshes_linear[a]->mMaterialIndex < scope.meshes_linear[b]->mMaterialIndex; - }; - - const TempScope &scope; - }; - - struct TempMesh { - std::map<unsigned int, aiVector3D> points; - std::map<unsigned int, aiVector3D> normals; - std::map<unsigned int, aiVector2D> uvs; - }; - - struct TempMaterialMesh { - TempMaterialMesh() : - pflags(), - matid() { - // empty - } - - std::vector<aiVector3D> positions, normals; - std::vector<aiVector2D> uvs; - - std::vector<unsigned int> vcounts; - unsigned int pflags; - unsigned int matid; - }; - - struct TempFace { - TempFace() : - has_uv(), - has_normal() { - // empty - } - - aiVector3D pos; - aiVector3D normal; - aiVector2D uv; - bool has_uv; - bool has_normal; - }; - -private: - void Cleanup(); - - std::string GetElementName(); - bool ReadElement(); - bool ReadElementUpToClosing(const char *closetag); - bool SkipToText(); - unsigned int ReadIDAttr(XmlNode &node); - - void ReadWorld(XmlNode &node, TempScope &scope); - void ReadLighting(XmlNode &node, TempScope &scope); - aiLight *ReadDirectionalLight(XmlNode &node); - aiNode *ReadObject(XmlNode &node, TempScope &scope); - bool ReadMesh(XmlNode &node, TempScope &scope, bool &empty); - void ReadMaterial(XmlNode &node, TempScope &scope); - aiVector2D ReadVec2(XmlNode &node); - aiVector3D ReadVec3(XmlNode &node); - aiColor3D ReadCol3(XmlNode &node); - aiMatrix4x4 ReadTrafo(XmlNode &node); - unsigned int ReadIndexFromText(XmlNode &node); - float ReadFloat(XmlNode &node); - - aiMesh *ToOutputMesh(const TempMaterialMesh &m); - void ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out); - unsigned int ResolveMaterialRef(XmlNode &node, TempScope &scope); - -private: - XmlParser *mXmlParser; - aiScene *m_scene; -}; - -} // end of namespace Assimp - -#endif // AI_IRRMESHIMPORTER_H_INC |