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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file glTFAsset.h
+ * Declares a glTF class to handle gltf/glb files
+ *
+ * glTF Extensions Support:
+ * KHR_binary_glTF: full
+ * KHR_materials_common: full
+ */
+#ifndef GLTFASSET_H_INC
+#define GLTFASSET_H_INC
+
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
+
+#include "glTFCommon.h"
+#include <assimp/Exceptional.h>
+#include <algorithm>
+#include <list>
+#include <map>
+#include <stdexcept>
+#include <string>
+#include <vector>
+
+// clang-format off
+
+#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wclass-memaccess"
+#endif
+
+#include <rapidjson/rapidjson.h>
+#include <rapidjson/document.h>
+#include <rapidjson/error/en.h>
+
+#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
+#pragma GCC diagnostic pop
+#endif
+
+#ifdef ASSIMP_API
+# include <memory>
+# include <assimp/DefaultIOSystem.h>
+# include <assimp/ByteSwapper.h>
+#else
+# include <memory>
+# define AI_SWAP4(p)
+# define ai_assert
+#endif
+
+
+#if _MSC_VER > 1500 || (defined __GNUC___)
+# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
+# else
+# define gltf_unordered_map map
+#endif
+
+#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
+# include <unordered_map>
+# if defined(_MSC_VER) && _MSC_VER <= 1600
+# define gltf_unordered_map tr1::unordered_map
+# else
+# define gltf_unordered_map unordered_map
+# endif
+#endif
+
+// clang-format on
+
+#include "AssetLib/glTF/glTFCommon.h"
+
+namespace glTF {
+
+using glTFCommon::IOStream;
+using glTFCommon::IOSystem;
+using glTFCommon::Nullable;
+using glTFCommon::Ref;
+using glTFCommon::shared_ptr;
+
+using rapidjson::Document;
+using rapidjson::Value;
+
+class Asset;
+class AssetWriter;
+
+struct BufferView; // here due to cross-reference
+struct Texture;
+struct Light;
+struct Skin;
+
+using glTFCommon::mat4;
+using glTFCommon::vec3;
+using glTFCommon::vec4;
+
+//! Magic number for GLB files
+#define AI_GLB_MAGIC_NUMBER "glTF"
+
+// clang-format off
+#ifdef ASSIMP_API
+# include <assimp/Compiler/pushpack1.h>
+#endif
+// clang-format on
+
+//! For the KHR_binary_glTF extension (binary .glb file)
+//! 20-byte header (+ the JSON + a "body" data section)
+struct GLB_Header {
+ uint8_t magic[4]; //!< Magic number: "glTF"
+ uint32_t version; //!< Version number (always 1 as of the last update)
+ uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
+ uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
+ uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
+} PACK_STRUCT;
+
+// clang-format off
+#ifdef ASSIMP_API
+# include <assimp/Compiler/poppack1.h>
+#endif
+// clang-format on
+
+//! Values for the GLB_Header::sceneFormat field
+enum SceneFormat {
+ SceneFormat_JSON = 0
+};
+
+//! Values for the mesh primitive modes
+enum PrimitiveMode {
+ PrimitiveMode_POINTS = 0,
+ PrimitiveMode_LINES = 1,
+ PrimitiveMode_LINE_LOOP = 2,
+ PrimitiveMode_LINE_STRIP = 3,
+ PrimitiveMode_TRIANGLES = 4,
+ PrimitiveMode_TRIANGLE_STRIP = 5,
+ PrimitiveMode_TRIANGLE_FAN = 6
+};
+
+//! Values for the Accessor::componentType field
+enum ComponentType {
+ ComponentType_BYTE = 5120,
+ ComponentType_UNSIGNED_BYTE = 5121,
+ ComponentType_SHORT = 5122,
+ ComponentType_UNSIGNED_SHORT = 5123,
+ ComponentType_UNSIGNED_INT = 5125,
+ ComponentType_FLOAT = 5126
+};
+
+inline unsigned int ComponentTypeSize(ComponentType t) {
+ switch (t) {
+ case ComponentType_SHORT:
+ case ComponentType_UNSIGNED_SHORT:
+ return 2;
+
+ case ComponentType_UNSIGNED_INT:
+ case ComponentType_FLOAT:
+ return 4;
+
+ case ComponentType_BYTE:
+ case ComponentType_UNSIGNED_BYTE:
+ return 1;
+ default:
+ std::string err = "GLTF: Unsupported Component Type ";
+ err += std::to_string(t);
+ throw DeadlyImportError(err);
+ }
+}
+
+//! Values for the BufferView::target field
+enum BufferViewTarget {
+ BufferViewTarget_NONE = 0,
+ BufferViewTarget_ARRAY_BUFFER = 34962,
+ BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
+};
+
+//! Values for the Sampler::magFilter field
+enum SamplerMagFilter {
+ SamplerMagFilter_Nearest = 9728,
+ SamplerMagFilter_Linear = 9729
+};
+
+//! Values for the Sampler::minFilter field
+enum SamplerMinFilter {
+ SamplerMinFilter_Nearest = 9728,
+ SamplerMinFilter_Linear = 9729,
+ SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
+ SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
+ SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
+ SamplerMinFilter_Linear_Mipmap_Linear = 9987
+};
+
+//! Values for the Sampler::wrapS and Sampler::wrapT field
+enum SamplerWrap {
+ SamplerWrap_Clamp_To_Edge = 33071,
+ SamplerWrap_Mirrored_Repeat = 33648,
+ SamplerWrap_Repeat = 10497
+};
+
+//! Values for the Texture::format and Texture::internalFormat fields
+enum TextureFormat {
+ TextureFormat_ALPHA = 6406,
+ TextureFormat_RGB = 6407,
+ TextureFormat_RGBA = 6408,
+ TextureFormat_LUMINANCE = 6409,
+ TextureFormat_LUMINANCE_ALPHA = 6410
+};
+
+//! Values for the Texture::target field
+enum TextureTarget {
+ TextureTarget_TEXTURE_2D = 3553
+};
+
+//! Values for the Texture::type field
+enum TextureType {
+ TextureType_UNSIGNED_BYTE = 5121,
+ TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
+ TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
+ TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
+};
+
+//! Values for the Accessor::type field (helper class)
+class AttribType {
+public:
+ enum Value { SCALAR,
+ VEC2,
+ VEC3,
+ VEC4,
+ MAT2,
+ MAT3,
+ MAT4
+ };
+
+ inline static Value FromString(const char *str) {
+ for (size_t i = 0; i < NUM_VALUES; ++i) {
+ if (strcmp(data<0>::infos[i].name, str) == 0) {
+ return static_cast<Value>(i);
+ }
+ }
+ return SCALAR;
+ }
+
+ inline static const char *ToString(Value type) {
+ return data<0>::infos[static_cast<size_t>(type)].name;
+ }
+
+ inline static unsigned int GetNumComponents(Value type) {
+ return data<0>::infos[static_cast<size_t>(type)].numComponents;
+ }
+
+private:
+ static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1;
+ struct Info {
+ const char *name;
+ unsigned int numComponents;
+ };
+
+ template <int N>
+ struct data {
+ static const Info infos[NUM_VALUES];
+ };
+};
+
+// must match the order of the AttribTypeTraits::Value enum!
+template <int N>
+const AttribType::Info AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
+ { "SCALAR", 1 },
+ { "VEC2", 2 },
+ { "VEC3", 3 },
+ { "VEC4", 4 },
+ { "MAT2", 4 },
+ { "MAT3", 9 },
+ { "MAT4", 16 }
+};
+
+//! Base class for all glTF top-level objects
+struct Object {
+ std::string id; //!< The globally unique ID used to reference this object
+ std::string name; //!< The user-defined name of this object
+
+ //! Objects marked as special are not exported (used to emulate the binary body buffer)
+ virtual bool IsSpecial() const { return false; }
+
+ Object() = default;
+ virtual ~Object() {}
+
+ //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
+ static const char *TranslateId(Asset & /*r*/, const char *id) { return id; }
+};
+
+//
+// Classes for each glTF top-level object type
+//
+
+//! A typed view into a BufferView. A BufferView contains raw binary data.
+//! An accessor provides a typed view into a BufferView or a subset of a BufferView
+//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
+struct Accessor : public Object {
+ Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
+ unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
+ unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
+ ComponentType componentType; //!< The datatype of components in the attribute. (required)
+ unsigned int count; //!< The number of attributes referenced by this accessor. (required)
+ AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
+ std::vector<double> max; //!< Maximum value of each component in this attribute.
+ std::vector<double> min; //!< Minimum value of each component in this attribute.
+
+ unsigned int GetNumComponents();
+ unsigned int GetBytesPerComponent();
+ unsigned int GetElementSize();
+
+ inline uint8_t *GetPointer();
+
+ template <class T>
+ bool ExtractData(T *&outData);
+
+ void WriteData(size_t count, const void *src_buffer, size_t src_stride);
+
+ //! Helper class to iterate the data
+ class Indexer {
+ friend struct Accessor;
+
+ // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
+ // ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
+ protected:
+ Accessor &accessor;
+
+ private:
+ uint8_t *data;
+ size_t elemSize, stride;
+
+ Indexer(Accessor &acc);
+
+ public:
+ //! Accesses the i-th value as defined by the accessor
+ template <class T>
+ T GetValue(int i);
+
+ //! Accesses the i-th value as defined by the accessor
+ inline unsigned int GetUInt(int i) {
+ return GetValue<unsigned int>(i);
+ }
+
+ inline bool IsValid() const {
+ return data != 0;
+ }
+ };
+
+ inline Indexer GetIndexer() {
+ return Indexer(*this);
+ }
+
+ Accessor() = default;
+ void Read(Value &obj, Asset &r);
+};
+
+//! A buffer points to binary geometry, animation, or skins.
+struct Buffer : public Object {
+ /********************* Types *********************/
+ enum Type {
+ Type_arraybuffer,
+ Type_text
+ };
+
+ /// @brief Descriptor of encoded region in "bufferView".
+ struct SEncodedRegion {
+ const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes.
+ const size_t EncodedData_Length; ///< Size of encoded region, in bytes.
+ uint8_t *const DecodedData; ///< Cached encoded data.
+ const size_t DecodedData_Length; ///< Size of decoded region, in bytes.
+ const std::string ID; ///< ID of the region.
+
+ /// @brief Constructor.
+ /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
+ /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pDecodedData - pointer to decoded data array.
+ /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pID - ID of the region.
+ SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) :
+ Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID) {}
+
+ /// Destructor.
+ ~SEncodedRegion() { delete[] DecodedData; }
+ };
+
+ /******************* Variables *******************/
+
+ size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
+
+ Type type;
+
+ /// \var EncodedRegion_Current
+ /// Pointer to currently active encoded region.
+ /// Why not decoding all regions at once and not to set one buffer with decoded data?
+ /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
+ /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
+ /// offset is counted for another regions is encoded.
+ /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
+ /// M1_E0, M1_E1, M2_E0, M2_E1.
+ /// After decoding you'll get:
+ /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
+ /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
+ /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
+ /// but in real life you'll get:
+ /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
+ /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
+ /// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished
+ /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
+ ///
+ /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in
+ /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory.
+ SEncodedRegion *EncodedRegion_Current;
+
+private:
+ shared_ptr<uint8_t> mData; //!< Pointer to the data
+ bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
+ size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0)
+ /// \var EncodedRegion_List
+ /// List of encoded regions.
+ std::list<SEncodedRegion *> EncodedRegion_List;
+
+ /******************* Functions *******************/
+
+public:
+ Buffer();
+ ~Buffer();
+
+ void Read(Value &obj, Asset &r);
+
+ bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0);
+
+ /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
+ /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
+ /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pDecodedData - pointer to decoded data array.
+ /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pID - ID of the region.
+ void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID);
+
+ /// Select current encoded region by ID. \sa EncodedRegion_Current.
+ /// \param [in] pID - ID of the region.
+ void EncodedRegion_SetCurrent(const std::string &pID);
+
+ /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
+ /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
+ /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
+ /// \param [in] pReplace_Data - pointer to array with new data for buffer.
+ /// \param [in] pReplace_Count - count of bytes in new data.
+ /// \return true - if successfully replaced, false if input arguments is out of range.
+ bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count);
+
+ size_t AppendData(uint8_t *data, size_t length);
+ void Grow(size_t amount);
+
+ uint8_t *GetPointer() { return mData.get(); }
+
+ void MarkAsSpecial() { mIsSpecial = true; }
+
+ bool IsSpecial() const { return mIsSpecial; }
+
+ std::string GetURI() { return std::string(this->id) + ".bin"; }
+
+ static const char *TranslateId(Asset &r, const char *id);
+};
+
+//! A view into a buffer generally representing a subset of the buffer.
+struct BufferView : public Object {
+ Ref<Buffer> buffer; //! The ID of the buffer. (required)
+ size_t byteOffset; //! The offset into the buffer in bytes. (required)
+ size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
+
+ BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
+
+ void Read(Value &obj, Asset &r);
+};
+
+struct Camera : public Object {
+ enum Type {
+ Perspective,
+ Orthographic
+ };
+
+ Type type;
+
+ union {
+ struct {
+ float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
+ float yfov; //!<The floating - point vertical field of view in radians. (required)
+ float zfar; //!<The floating - point distance to the far clipping plane. (required)
+ float znear; //!< The floating - point distance to the near clipping plane. (required)
+ } perspective;
+
+ struct {
+ float xmag; //! The floating-point horizontal magnification of the view. (required)
+ float ymag; //! The floating-point vertical magnification of the view. (required)
+ float zfar; //! The floating-point distance to the far clipping plane. (required)
+ float znear; //! The floating-point distance to the near clipping plane. (required)
+ } ortographic;
+ };
+
+ Camera() = default;
+ void Read(Value &obj, Asset &r);
+};
+
+//! Image data used to create a texture.
+struct Image : public Object {
+ std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
+ Ref<BufferView> bufferView;
+ std::string mimeType;
+ int width, height;
+
+public:
+ Image();
+ void Read(Value &obj, Asset &r);
+ inline bool HasData() const { return mDataLength > 0; }
+ inline size_t GetDataLength() const { return mDataLength; }
+ inline const uint8_t *GetData() const { return mData.get(); }
+ inline uint8_t *StealData();
+ inline void SetData(uint8_t *data, size_t length, Asset &r);
+
+private:
+ std::unique_ptr<uint8_t[]> mData;
+ size_t mDataLength;
+};
+
+//! Holds a material property that can be a texture or a color
+struct TexProperty {
+ Ref<Texture> texture;
+ vec4 color;
+};
+
+//! The material appearance of a primitive.
+struct Material : public Object {
+ //Ref<Sampler> source; //!< The ID of the technique.
+ //std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values.
+
+ //! Techniques defined by KHR_materials_common
+ enum Technique {
+ Technique_undefined = 0,
+ Technique_BLINN,
+ Technique_PHONG,
+ Technique_LAMBERT,
+ Technique_CONSTANT
+ };
+
+ TexProperty ambient;
+ TexProperty diffuse;
+ TexProperty specular;
+ TexProperty emission;
+
+ bool doubleSided;
+ bool transparent;
+ float transparency;
+ float shininess;
+
+ Technique technique;
+
+ Material() { SetDefaults(); }
+ void Read(Value &obj, Asset &r);
+ void SetDefaults();
+};
+
+//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
+struct Mesh : public Object {
+ typedef std::vector<Ref<Accessor>> AccessorList;
+
+ struct Primitive {
+ PrimitiveMode mode;
+
+ struct Attributes {
+ AccessorList position, normal, texcoord, color, joint, jointmatrix, weight;
+ } attributes;
+
+ Ref<Accessor> indices;
+
+ Ref<Material> material;
+ };
+
+ /// \struct SExtension
+ /// Extension used for mesh.
+ struct SExtension {
+ /// \enum EType
+ /// Type of extension.
+ enum EType {
+#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+ Compression_Open3DGC, ///< Compression of mesh data using Open3DGC algorithm.
+#endif
+
+ Unknown
+ };
+
+ EType Type; ///< Type of extension.
+
+ /// \fn SExtension
+ /// Constructor.
+ /// \param [in] pType - type of extension.
+ SExtension(const EType pType) :
+ Type(pType) {}
+
+ virtual ~SExtension() {
+ // empty
+ }
+ };
+
+#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+
+ /// \struct SCompression_Open3DGC
+ /// Compression of mesh data using Open3DGC algorithm.
+ struct SCompression_Open3DGC : public SExtension {
+ using SExtension::Type;
+
+ std::string Buffer; ///< ID of "buffer" used for storing compressed data.
+ size_t Offset; ///< Offset in "bufferView" where compressed data are stored.
+ size_t Count; ///< Count of elements in compressed data. Is always equivalent to size in bytes: look comments for "Type" and "Component_Type".
+ bool Binary; ///< If true then "binary" mode is used for coding, if false - "ascii" mode.
+ size_t IndicesCount; ///< Count of indices in mesh.
+ size_t VerticesCount; ///< Count of vertices in mesh.
+ // AttribType::Value Type;///< Is always "SCALAR".
+ // ComponentType Component_Type;///< Is always "ComponentType_UNSIGNED_BYTE" (5121).
+
+ /// \fn SCompression_Open3DGC
+ /// Constructor.
+ SCompression_Open3DGC() :
+ SExtension(Compression_Open3DGC) {
+ // empty
+ }
+
+ virtual ~SCompression_Open3DGC() {
+ // empty
+ }
+ };
+#endif
+
+ std::vector<Primitive> primitives;
+ std::list<SExtension *> Extension; ///< List of extensions used in mesh.
+
+ Mesh() {}
+
+ /// Destructor.
+ ~Mesh() {
+ for (std::list<SExtension *>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) {
+ delete *it;
+ };
+ }
+
+ /// @brief Get mesh data from JSON-object and place them to root asset.
+ /// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
+ /// \param [out] pAsset_Root - reference to root asset where data will be stored.
+ void Read(Value &pJSON_Object, Asset &pAsset_Root);
+
+#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
+ /// @brief Decode part of "buffer" which encoded with Open3DGC algorithm.
+ /// \param [in] pCompression_Open3DGC - reference to structure which describe encoded region.
+ /// \param [out] pAsset_Root - reference to root assed where data will be stored.
+ void Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DGC, Asset &pAsset_Root);
+#endif
+};
+
+struct Node : public Object {
+ std::vector<Ref<Node>> children;
+ std::vector<Ref<Mesh>> meshes;
+
+ Nullable<mat4> matrix;
+ Nullable<vec3> translation;
+ Nullable<vec4> rotation;
+ Nullable<vec3> scale;
+
+ Ref<Camera> camera;
+ Ref<Light> light;
+
+ std::vector<Ref<Node>> skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
+ Ref<Skin> skin; //!< The ID of the skin referenced by this node.
+ std::string jointName; //!< Name used when this node is a joint in a skin.
+
+ Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
+
+ Node() {}
+ void Read(Value &obj, Asset &r);
+};
+
+struct Program : public Object {
+ Program() {}
+ void Read(Value &obj, Asset &r);
+};
+
+struct Sampler : public Object {
+ SamplerMagFilter magFilter; //!< The texture magnification filter. (required)
+ SamplerMinFilter minFilter; //!< The texture minification filter. (required)
+ SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required)
+ SamplerWrap wrapT; //!< The texture wrapping in the T direction. (required)
+
+ Sampler() = default;
+ void Read(Value &obj, Asset &r);
+ void SetDefaults();
+};
+
+struct Scene : public Object {
+ std::vector<Ref<Node>> nodes;
+
+ Scene() = default;
+ void Read(Value &obj, Asset &r);
+};
+
+struct Shader : public Object {
+ Shader() = default;
+ void Read(Value &obj, Asset &r);
+};
+
+struct Skin : public Object {
+ Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order.
+ Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
+ std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
+ std::string name; //!< The user-defined name of this object.
+
+ Skin() = default;
+ void Read(Value &obj, Asset &r);
+};
+
+struct Technique : public Object {
+ struct Parameters {
+ };
+
+ struct States {
+ };
+
+ struct Functions {
+ };
+
+ Technique() = default;
+ void Read(Value &obj, Asset &r);
+};
+
+//! A texture and its sampler.
+struct Texture : public Object {
+ Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
+ Ref<Image> source; //!< The ID of the image used by this texture. (required)
+
+ Texture() = default;
+ void Read(Value &obj, Asset &r);
+};
+
+//! A light (from KHR_materials_common extension)
+struct Light : public Object {
+ enum Type {
+ Type_undefined,
+ Type_ambient,
+ Type_directional,
+ Type_point,
+ Type_spot
+ };
+
+ Type type;
+ vec4 color;
+ float distance;
+ float constantAttenuation;
+ float linearAttenuation;
+ float quadraticAttenuation;
+ float falloffAngle;
+ float falloffExponent;
+
+ Light() = default;
+ void Read(Value &obj, Asset &r);
+ void SetDefaults();
+};
+
+struct Animation : public Object {
+ struct AnimSampler {
+ std::string id; //!< The ID of this sampler.
+ std::string input; //!< The ID of a parameter in this animation to use as key-frame input.
+ std::string interpolation; //!< Type of interpolation algorithm to use between key-frames.
+ std::string output; //!< The ID of a parameter in this animation to use as key-frame output.
+ };
+
+ struct AnimChannel {
+ std::string sampler; //!< The ID of one sampler present in the containing animation's samplers property.
+
+ struct AnimTarget {
+ Ref<Node> id; //!< The ID of the node to animate.
+ std::string path; //!< The name of property of the node to animate ("translation", "rotation", or "scale").
+ } target;
+ };
+
+ struct AnimParameters {
+ Ref<Accessor> TIME; //!< Accessor reference to a buffer storing a array of floating point scalar values.
+ Ref<Accessor> rotation; //!< Accessor reference to a buffer storing a array of four-component floating-point vectors.
+ Ref<Accessor> scale; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
+ Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
+ };
+
+ std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
+ AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
+ std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data.
+
+ Animation() = default;
+ void Read(Value &obj, Asset &r);
+};
+
+//! Base class for LazyDict that acts as an interface
+class LazyDictBase {
+public:
+ virtual ~LazyDictBase() {}
+
+ virtual void AttachToDocument(Document &doc) = 0;
+ virtual void DetachFromDocument() = 0;
+
+#if !defined(ASSIMP_BUILD_NO_EXPORT)
+ virtual void WriteObjects(AssetWriter &writer) = 0;
+#endif
+};
+
+template <class T>
+class LazyDict;
+
+//! (Implemented in glTFAssetWriter.h)
+template <class T>
+void WriteLazyDict(LazyDict<T> &d, AssetWriter &w);
+
+//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
+//! It is the owner the loaded objects, so when it is destroyed it also deletes them
+template <class T>
+class LazyDict : public LazyDictBase {
+ friend class Asset;
+ friend class AssetWriter;
+
+ typedef typename std::gltf_unordered_map<std::string, unsigned int> Dict;
+
+ std::vector<T *> mObjs; //! The read objects
+ Dict mObjsById; //! The read objects accessible by id
+ const char *mDictId; //! ID of the dictionary object
+ const char *mExtId; //! ID of the extension defining the dictionary
+ Value *mDict; //! JSON dictionary object
+ Asset &mAsset; //! The asset instance
+
+ void AttachToDocument(Document &doc);
+ void DetachFromDocument();
+
+#if !defined(ASSIMP_BUILD_NO_EXPORT)
+ void WriteObjects(AssetWriter &writer) { WriteLazyDict<T>(*this, writer); }
+#endif
+
+ Ref<T> Add(T *obj);
+
+public:
+ LazyDict(Asset &asset, const char *dictId, const char *extId = 0);
+ ~LazyDict();
+
+ Ref<T> Get(const char *id);
+ Ref<T> Get(unsigned int i);
+ Ref<T> Get(const std::string &pID) { return Get(pID.c_str()); }
+
+ Ref<T> Create(const char *id);
+ Ref<T> Create(const std::string &id) { return Create(id.c_str()); }
+
+ inline unsigned int Size() const { return unsigned(mObjs.size()); }
+
+ inline T &operator[](size_t i) { return *mObjs[i]; }
+};
+
+struct AssetMetadata {
+ std::string copyright; //!< A copyright message suitable for display to credit the content creator.
+ std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
+ bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false)
+
+ struct {
+ std::string api; //!< Specifies the target rendering API (default: "WebGL")
+ std::string version; //!< Specifies the target rendering API (default: "1.0.3")
+ } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
+
+ std::string version; //!< The glTF format version (should be 1.0)
+
+ void Read(Document &doc);
+
+ AssetMetadata() :
+ premultipliedAlpha(false), version() {
+ }
+};
+
+//
+// glTF Asset class
+//
+
+//! Root object for a glTF asset
+class Asset {
+ using IdMap = std::gltf_unordered_map<std::string, int>;
+
+ template <class T>
+ friend class LazyDict;
+ friend struct Buffer; // To access OpenFile
+ friend class AssetWriter;
+
+private:
+ IOSystem *mIOSystem;
+
+ std::string mCurrentAssetDir;
+
+ size_t mSceneLength;
+ size_t mBodyOffset, mBodyLength;
+
+ std::vector<LazyDictBase *> mDicts;
+
+ IdMap mUsedIds;
+
+ Ref<Buffer> mBodyBuffer;
+
+ Asset(Asset &);
+ Asset &operator=(const Asset &);
+
+public:
+ //! Keeps info about the enabled extensions
+ struct Extensions {
+ bool KHR_binary_glTF;
+ bool KHR_materials_common;
+
+ } extensionsUsed;
+
+ AssetMetadata asset;
+
+ // Dictionaries for each type of object
+
+ LazyDict<Accessor> accessors;
+ LazyDict<Animation> animations;
+ LazyDict<Buffer> buffers;
+ LazyDict<BufferView> bufferViews;
+ LazyDict<Camera> cameras;
+ LazyDict<Image> images;
+ LazyDict<Material> materials;
+ LazyDict<Mesh> meshes;
+ LazyDict<Node> nodes;
+ LazyDict<Sampler> samplers;
+ LazyDict<Scene> scenes;
+ LazyDict<Skin> skins;
+ LazyDict<Texture> textures;
+
+ LazyDict<Light> lights; // KHR_materials_common ext
+
+ Ref<Scene> scene;
+
+public:
+ Asset(IOSystem *io = 0) :
+ mIOSystem(io),
+ asset(),
+ accessors(*this, "accessors"),
+ animations(*this, "animations"),
+ buffers(*this, "buffers"),
+ bufferViews(*this, "bufferViews"),
+ cameras(*this, "cameras"),
+ images(*this, "images"),
+ materials(*this, "materials"),
+ meshes(*this, "meshes"),
+ nodes(*this, "nodes"),
+ samplers(*this, "samplers"),
+ scenes(*this, "scenes"),
+ skins(*this, "skins"),
+ textures(*this, "textures"),
+ lights(*this, "lights", "KHR_materials_common") {
+ memset(&extensionsUsed, 0, sizeof(extensionsUsed));
+ }
+
+ //! Main function
+ void Load(const std::string &file, bool isBinary = false);
+
+ //! Enables the "KHR_binary_glTF" extension on the asset
+ void SetAsBinary();
+
+ //! Search for an available name, starting from the given strings
+ std::string FindUniqueID(const std::string &str, const char *suffix);
+
+ Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; }
+
+private:
+ void ReadBinaryHeader(IOStream &stream);
+
+ void ReadExtensionsUsed(Document &doc);
+
+ IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false);
+};
+
+} // namespace glTF
+
+// Include the implementation of the methods
+#include "glTFAsset.inl"
+
+#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#endif // GLTFASSET_H_INC