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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/glTF/glTFImporter.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/glTF/glTFImporter.cpp | 725 |
1 files changed, 0 insertions, 725 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF/glTFImporter.cpp b/src/mesh/assimp-master/code/AssetLib/glTF/glTFImporter.cpp deleted file mode 100644 index 81db12e..0000000 --- a/src/mesh/assimp-master/code/AssetLib/glTF/glTFImporter.cpp +++ /dev/null @@ -1,725 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER) - -#include "AssetLib/glTF/glTFImporter.h" -#include "AssetLib/glTF/glTFAsset.h" -#if !defined(ASSIMP_BUILD_NO_EXPORT) -#include "AssetLib/glTF/glTFAssetWriter.h" -#endif -#include "PostProcessing/MakeVerboseFormat.h" - -#include <assimp/StringComparison.h> -#include <assimp/StringUtils.h> -#include <assimp/ai_assert.h> -#include <assimp/commonMetaData.h> -#include <assimp/importerdesc.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/Importer.hpp> - -#include <memory> - -using namespace Assimp; -using namespace glTF; - -// -// glTFImporter -// - -static const aiImporterDesc desc = { - "glTF Importer", - "", - "", - "", - aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental, - 0, - 0, - 0, - 0, - "gltf glb" -}; - -glTFImporter::glTFImporter() : - BaseImporter(), meshOffsets(), embeddedTexIdxs(), mScene(nullptr) { - // empty -} - -glTFImporter::~glTFImporter() { - // empty -} - -const aiImporterDesc *glTFImporter::GetInfo() const { - return &desc; -} - -bool glTFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const { - glTF::Asset asset(pIOHandler); - try { - asset.Load(pFile, GetExtension(pFile) == "glb"); - std::string version = asset.asset.version; - return !version.empty() && version[0] == '1'; - } catch (...) { - return false; - } -} - -inline void SetMaterialColorProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/, glTF::TexProperty prop, aiMaterial *mat, - aiTextureType texType, const char *pKey, unsigned int type, unsigned int idx) { - if (prop.texture) { - if (prop.texture->source) { - aiString uri(prop.texture->source->uri); - - int texIdx = embeddedTexIdxs[prop.texture->source.GetIndex()]; - if (texIdx != -1) { // embedded - // setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture) - uri.data[0] = '*'; - uri.length = 1 + ASSIMP_itoa10(uri.data + 1, MAXLEN - 1, texIdx); - } - - mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0); - } - } else { - aiColor4D col; - CopyValue(prop.color, col); - mat->AddProperty(&col, 1, pKey, type, idx); - } -} - -void glTFImporter::ImportMaterials(glTF::Asset &r) { - mScene->mNumMaterials = unsigned(r.materials.Size()); - mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials]; - - for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) { - aiMaterial *aimat = mScene->mMaterials[i] = new aiMaterial(); - - Material &mat = r.materials[i]; - - /*if (!mat.name.empty())*/ { - aiString str(mat.id /*mat.name*/); - aimat->AddProperty(&str, AI_MATKEY_NAME); - } - - SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT); - SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE); - SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR); - SetMaterialColorProperty(embeddedTexIdxs, r, mat.emission, aimat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE); - - aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED); - - if (mat.transparent && (mat.transparency != 1.0f)) { - aimat->AddProperty(&mat.transparency, 1, AI_MATKEY_OPACITY); - } - - if (mat.shininess > 0.f) { - aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS); - } - } - - if (mScene->mNumMaterials == 0) { - mScene->mNumMaterials = 1; - // Delete the array of length zero created above. - delete[] mScene->mMaterials; - mScene->mMaterials = new aiMaterial *[1]; - mScene->mMaterials[0] = new aiMaterial(); - } -} - -static inline void SetFace(aiFace &face, int a) { - face.mNumIndices = 1; - face.mIndices = new unsigned int[1]; - face.mIndices[0] = a; -} - -static inline void SetFace(aiFace &face, int a, int b) { - face.mNumIndices = 2; - face.mIndices = new unsigned int[2]; - face.mIndices[0] = a; - face.mIndices[1] = b; -} - -static inline void SetFace(aiFace &face, int a, int b, int c) { - face.mNumIndices = 3; - face.mIndices = new unsigned int[3]; - face.mIndices[0] = a; - face.mIndices[1] = b; - face.mIndices[2] = c; -} - -static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) { - for (unsigned i = 0; i < nFaces; ++i) { - for (unsigned j = 0; j < faces[i].mNumIndices; ++j) { - unsigned idx = faces[i].mIndices[j]; - if (idx >= nVerts) - return false; - } - } - return true; -} - -void glTFImporter::ImportMeshes(glTF::Asset &r) { - std::vector<aiMesh *> meshes; - - unsigned int k = 0; - meshOffsets.clear(); - - for (unsigned int m = 0; m < r.meshes.Size(); ++m) { - Mesh &mesh = r.meshes[m]; - - // Check if mesh extensions is used - if (mesh.Extension.size() > 0) { -#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC - for (Mesh::SExtension *cur_ext : mesh.Extension) { - if (cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC) { - // Limitations for meshes when using Open3DGC-compression. - // It's a current limitation of sp... Specification have not this part still - about mesh compression. Why only one primitive? - // Because glTF is very flexibly. But in fact it ugly flexible. Every primitive can has own set of accessors and accessors can - // point to a-a-a-a-any part of buffer (through bufferview of course) and even to another buffer. We know that "Open3DGC-compression" - // is applicable only to part of buffer. As we can't guaranty continuity of the data for decoder, we will limit quantity of primitives. - // Yes indices, coordinates etc. still can br stored in different buffers, but with current specification it's a exporter problem. - // Also primitive can has only one of "POSITION", "NORMAL" and less then "AI_MAX_NUMBER_OF_TEXTURECOORDS" of "TEXCOORD". All accessor - // of primitive must point to one continuous region of the buffer. - if (mesh.primitives.size() > 2) throw DeadlyImportError("GLTF: When using Open3DGC compression then only one primitive per mesh are allowed."); - - Mesh::SCompression_Open3DGC *o3dgc_ext = (Mesh::SCompression_Open3DGC *)cur_ext; - Ref<Buffer> buf = r.buffers.Get(o3dgc_ext->Buffer); - - buf->EncodedRegion_SetCurrent(mesh.id); - } else - { - throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"", ai_to_string(cur_ext->Type), - "\"), only Open3DGC is supported."); - } - } -#endif - } // if(mesh.Extension.size() > 0) - - meshOffsets.push_back(k); - k += unsigned(mesh.primitives.size()); - - for (unsigned int p = 0; p < mesh.primitives.size(); ++p) { - Mesh::Primitive &prim = mesh.primitives[p]; - - aiMesh *aim = new aiMesh(); - meshes.push_back(aim); - - aim->mName = mesh.id; - if (mesh.primitives.size() > 1) { - ai_uint32 &len = aim->mName.length; - aim->mName.data[len] = '-'; - len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p); - } - - switch (prim.mode) { - case PrimitiveMode_POINTS: - aim->mPrimitiveTypes |= aiPrimitiveType_POINT; - break; - - case PrimitiveMode_LINES: - case PrimitiveMode_LINE_LOOP: - case PrimitiveMode_LINE_STRIP: - aim->mPrimitiveTypes |= aiPrimitiveType_LINE; - break; - - case PrimitiveMode_TRIANGLES: - case PrimitiveMode_TRIANGLE_STRIP: - case PrimitiveMode_TRIANGLE_FAN: - aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; - break; - } - - Mesh::Primitive::Attributes &attr = prim.attributes; - - if (attr.position.size() > 0 && attr.position[0]) { - aim->mNumVertices = attr.position[0]->count; - attr.position[0]->ExtractData(aim->mVertices); - } - - if (attr.normal.size() > 0 && attr.normal[0]) attr.normal[0]->ExtractData(aim->mNormals); - - for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) { - attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]); - aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents(); - - aiVector3D *values = aim->mTextureCoords[tc]; - for (unsigned int i = 0; i < aim->mNumVertices; ++i) { - values[i].y = 1 - values[i].y; // Flip Y coords - } - } - - aiFace *faces = 0; - unsigned int nFaces = 0; - - if (prim.indices) { - unsigned int count = prim.indices->count; - - Accessor::Indexer data = prim.indices->GetIndexer(); - ai_assert(data.IsValid()); - - switch (prim.mode) { - case PrimitiveMode_POINTS: { - nFaces = count; - faces = new aiFace[nFaces]; - for (unsigned int i = 0; i < count; ++i) { - SetFace(faces[i], data.GetUInt(i)); - } - break; - } - - case PrimitiveMode_LINES: { - nFaces = count / 2; - if (nFaces * 2 != count) { - ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped."); - count = nFaces * 2; - } - faces = new aiFace[nFaces]; - for (unsigned int i = 0; i < count; i += 2) { - SetFace(faces[i / 2], data.GetUInt(i), data.GetUInt(i + 1)); - } - break; - } - - case PrimitiveMode_LINE_LOOP: - case PrimitiveMode_LINE_STRIP: { - nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0); - faces = new aiFace[nFaces]; - SetFace(faces[0], data.GetUInt(0), data.GetUInt(1)); - for (unsigned int i = 2; i < count; ++i) { - SetFace(faces[i - 1], faces[i - 2].mIndices[1], data.GetUInt(i)); - } - if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop - SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]); - } - break; - } - - case PrimitiveMode_TRIANGLES: { - nFaces = count / 3; - if (nFaces * 3 != count) { - ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped."); - count = nFaces * 3; - } - faces = new aiFace[nFaces]; - for (unsigned int i = 0; i < count; i += 3) { - SetFace(faces[i / 3], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2)); - } - break; - } - case PrimitiveMode_TRIANGLE_STRIP: { - nFaces = count - 2; - faces = new aiFace[nFaces]; - SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2)); - for (unsigned int i = 3; i < count; ++i) { - SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], data.GetUInt(i)); - } - break; - } - case PrimitiveMode_TRIANGLE_FAN: - nFaces = count - 2; - faces = new aiFace[nFaces]; - SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2)); - for (unsigned int i = 3; i < count; ++i) { - SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], data.GetUInt(i)); - } - break; - } - } else { // no indices provided so directly generate from counts - - // use the already determined count as it includes checks - unsigned int count = aim->mNumVertices; - - switch (prim.mode) { - case PrimitiveMode_POINTS: { - nFaces = count; - faces = new aiFace[nFaces]; - for (unsigned int i = 0; i < count; ++i) { - SetFace(faces[i], i); - } - break; - } - - case PrimitiveMode_LINES: { - nFaces = count / 2; - if (nFaces * 2 != count) { - ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped."); - count = nFaces * 2; - } - faces = new aiFace[nFaces]; - for (unsigned int i = 0; i < count; i += 2) { - SetFace(faces[i / 2], i, i + 1); - } - break; - } - - case PrimitiveMode_LINE_LOOP: - case PrimitiveMode_LINE_STRIP: { - nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0); - faces = new aiFace[nFaces]; - SetFace(faces[0], 0, 1); - for (unsigned int i = 2; i < count; ++i) { - SetFace(faces[i - 1], faces[i - 2].mIndices[1], i); - } - if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop - SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]); - } - break; - } - - case PrimitiveMode_TRIANGLES: { - nFaces = count / 3; - if (nFaces * 3 != count) { - ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped."); - count = nFaces * 3; - } - faces = new aiFace[nFaces]; - for (unsigned int i = 0; i < count; i += 3) { - SetFace(faces[i / 3], i, i + 1, i + 2); - } - break; - } - case PrimitiveMode_TRIANGLE_STRIP: { - nFaces = count - 2; - faces = new aiFace[nFaces]; - SetFace(faces[0], 0, 1, 2); - for (unsigned int i = 3; i < count; ++i) { - SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], i); - } - break; - } - case PrimitiveMode_TRIANGLE_FAN: - nFaces = count - 2; - faces = new aiFace[nFaces]; - SetFace(faces[0], 0, 1, 2); - for (unsigned int i = 3; i < count; ++i) { - SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], i); - } - break; - } - } - - if (faces) { - aim->mFaces = faces; - aim->mNumFaces = nFaces; - const bool validRes = CheckValidFacesIndices(faces, nFaces, aim->mNumVertices); - if (!validRes) { - ai_assert(validRes); - ASSIMP_LOG_WARN("Invalid number of faces detected."); - } - } - - if (prim.material) { - aim->mMaterialIndex = prim.material.GetIndex(); - } - } - } - - meshOffsets.push_back(k); - - CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes); -} - -void glTFImporter::ImportCameras(glTF::Asset &r) { - if (!r.cameras.Size()) { - return; - } - - mScene->mNumCameras = r.cameras.Size(); - mScene->mCameras = new aiCamera *[r.cameras.Size()]; - for (size_t i = 0; i < r.cameras.Size(); ++i) { - Camera &cam = r.cameras[i]; - - aiCamera *aicam = mScene->mCameras[i] = new aiCamera(); - - if (cam.type == Camera::Perspective) { - aicam->mAspect = cam.perspective.aspectRatio; - aicam->mHorizontalFOV = cam.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect); - aicam->mClipPlaneFar = cam.perspective.zfar; - aicam->mClipPlaneNear = cam.perspective.znear; - } else { - aicam->mClipPlaneFar = cam.ortographic.zfar; - aicam->mClipPlaneNear = cam.ortographic.znear; - aicam->mHorizontalFOV = 0.0; - aicam->mAspect = 1.0f; - if (0.f != cam.ortographic.ymag) { - aicam->mAspect = cam.ortographic.xmag / cam.ortographic.ymag; - } - } - } -} - -void glTFImporter::ImportLights(glTF::Asset &r) { - if (!r.lights.Size()) return; - - mScene->mNumLights = r.lights.Size(); - mScene->mLights = new aiLight *[r.lights.Size()]; - - for (size_t i = 0; i < r.lights.Size(); ++i) { - Light &l = r.lights[i]; - - aiLight *ail = mScene->mLights[i] = new aiLight(); - - switch (l.type) { - case Light::Type_directional: - ail->mType = aiLightSource_DIRECTIONAL; - break; - - case Light::Type_spot: - ail->mType = aiLightSource_SPOT; - break; - - case Light::Type_ambient: - ail->mType = aiLightSource_AMBIENT; - break; - - default: // Light::Type_point - ail->mType = aiLightSource_POINT; - break; - } - - CopyValue(l.color, ail->mColorAmbient); - CopyValue(l.color, ail->mColorDiffuse); - CopyValue(l.color, ail->mColorSpecular); - - ail->mAngleOuterCone = l.falloffAngle; - ail->mAngleInnerCone = l.falloffExponent; // TODO fix this, it does not look right at all - - ail->mAttenuationConstant = l.constantAttenuation; - ail->mAttenuationLinear = l.linearAttenuation; - ail->mAttenuationQuadratic = l.quadraticAttenuation; - } -} - -aiNode *ImportNode(aiScene *pScene, glTF::Asset &r, std::vector<unsigned int> &meshOffsets, glTF::Ref<glTF::Node> &ptr) { - Node &node = *ptr; - - aiNode *ainode = new aiNode(node.id); - - if (!node.children.empty()) { - ainode->mNumChildren = unsigned(node.children.size()); - ainode->mChildren = new aiNode *[ainode->mNumChildren]; - - for (unsigned int i = 0; i < ainode->mNumChildren; ++i) { - aiNode *child = ImportNode(pScene, r, meshOffsets, node.children[i]); - child->mParent = ainode; - ainode->mChildren[i] = child; - } - } - - aiMatrix4x4 &matrix = ainode->mTransformation; - if (node.matrix.isPresent) { - CopyValue(node.matrix.value, matrix); - } else { - if (node.translation.isPresent) { - aiVector3D trans; - CopyValue(node.translation.value, trans); - aiMatrix4x4 t; - aiMatrix4x4::Translation(trans, t); - matrix = t * matrix; - } - - if (node.scale.isPresent) { - aiVector3D scal(1.f); - CopyValue(node.scale.value, scal); - aiMatrix4x4 s; - aiMatrix4x4::Scaling(scal, s); - matrix = s * matrix; - } - - if (node.rotation.isPresent) { - aiQuaternion rot; - CopyValue(node.rotation.value, rot); - matrix = aiMatrix4x4(rot.GetMatrix()) * matrix; - } - } - - if (!node.meshes.empty()) { - int count = 0; - for (size_t i = 0; i < node.meshes.size(); ++i) { - int idx = node.meshes[i].GetIndex(); - count += meshOffsets[idx + 1] - meshOffsets[idx]; - } - - ainode->mNumMeshes = count; - ainode->mMeshes = new unsigned int[count]; - - int k = 0; - for (size_t i = 0; i < node.meshes.size(); ++i) { - int idx = node.meshes[i].GetIndex(); - for (unsigned int j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) { - ainode->mMeshes[k] = j; - } - } - } - - if (node.camera) { - pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName; - } - - if (node.light) { - pScene->mLights[node.light.GetIndex()]->mName = ainode->mName; - } - - return ainode; -} - -void glTFImporter::ImportNodes(glTF::Asset &r) { - if (!r.scene) return; - - std::vector<Ref<Node>> rootNodes = r.scene->nodes; - - // The root nodes - unsigned int numRootNodes = unsigned(rootNodes.size()); - if (numRootNodes == 1) { // a single root node: use it - mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]); - } else if (numRootNodes > 1) { // more than one root node: create a fake root - aiNode *root = new aiNode("ROOT"); - root->mChildren = new aiNode *[numRootNodes]; - for (unsigned int i = 0; i < numRootNodes; ++i) { - aiNode *node = ImportNode(mScene, r, meshOffsets, rootNodes[i]); - node->mParent = root; - root->mChildren[root->mNumChildren++] = node; - } - mScene->mRootNode = root; - } - - //if (!mScene->mRootNode) { - // mScene->mRootNode = new aiNode("EMPTY"); - //} -} - -void glTFImporter::ImportEmbeddedTextures(glTF::Asset &r) { - embeddedTexIdxs.resize(r.images.Size(), -1); - - int numEmbeddedTexs = 0; - for (size_t i = 0; i < r.images.Size(); ++i) { - if (r.images[i].HasData()) - numEmbeddedTexs += 1; - } - - if (numEmbeddedTexs == 0) - return; - - mScene->mTextures = new aiTexture *[numEmbeddedTexs]; - - // Add the embedded textures - for (size_t i = 0; i < r.images.Size(); ++i) { - Image &img = r.images[i]; - if (!img.HasData()) continue; - - int idx = mScene->mNumTextures++; - embeddedTexIdxs[i] = idx; - - aiTexture *tex = mScene->mTextures[idx] = new aiTexture(); - - size_t length = img.GetDataLength(); - void *data = img.StealData(); - - tex->mFilename = img.name; - tex->mWidth = static_cast<unsigned int>(length); - tex->mHeight = 0; - tex->pcData = reinterpret_cast<aiTexel *>(data); - - if (!img.mimeType.empty()) { - const char *ext = strchr(img.mimeType.c_str(), '/') + 1; - if (ext) { - if (strcmp(ext, "jpeg") == 0) ext = "jpg"; - - size_t len = strlen(ext); - if (len <= 3) { - strcpy(tex->achFormatHint, ext); - } - } - } - } -} - -void glTFImporter::ImportCommonMetadata(glTF::Asset &a) { - ai_assert(mScene->mMetaData == nullptr); - const bool hasVersion = !a.asset.version.empty(); - const bool hasGenerator = !a.asset.generator.empty(); - const bool hasCopyright = !a.asset.copyright.empty(); - if (hasVersion || hasGenerator || hasCopyright) { - mScene->mMetaData = new aiMetadata; - if (hasVersion) { - mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version)); - } - if (hasGenerator) { - mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator)); - } - if (hasCopyright) { - mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright)); - } - } -} - -void glTFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { - // clean all member arrays - meshOffsets.clear(); - embeddedTexIdxs.clear(); - - this->mScene = pScene; - - // read the asset file - glTF::Asset asset(pIOHandler); - asset.Load(pFile, GetExtension(pFile) == "glb"); - - // - // Copy the data out - // - - ImportEmbeddedTextures(asset); - ImportMaterials(asset); - - ImportMeshes(asset); - - ImportCameras(asset); - ImportLights(asset); - - ImportNodes(asset); - ImportCommonMetadata(asset); - - if (pScene->mNumMeshes == 0) { - pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE; - } -} - -#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER |