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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h new file mode 100644 index 0000000..9942522 --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h @@ -0,0 +1,147 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file GltfExporter.h +* Declares the exporter class to write a scene to a gltf/glb file +*/ +#ifndef AI_GLTF2EXPORTER_H_INC +#define AI_GLTF2EXPORTER_H_INC + +#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER) + +#include <assimp/material.h> +#include <assimp/types.h> + +#include <map> +#include <memory> +#include <sstream> +#include <vector> + +struct aiScene; +struct aiNode; +struct aiMaterial; + +namespace glTFCommon { +template <class T> +class Ref; + +} + +namespace glTF2 { + +class Asset; + +struct TexProperty; +struct TextureInfo; +struct NormalTextureInfo; +struct OcclusionTextureInfo; +struct Node; +struct Texture; +struct PbrSpecularGlossiness; +struct MaterialSheen; +struct MaterialClearcoat; +struct MaterialTransmission; +struct MaterialVolume; +struct MaterialIOR; + +// Vec/matrix types, as raw float arrays +typedef float(vec2)[2]; +typedef float(vec3)[3]; +typedef float(vec4)[4]; + +} // namespace glTF2 + +namespace Assimp { +class IOSystem; +class IOStream; +class ExportProperties; + +// ------------------------------------------------------------------------------------------------ +/** Helper class to export a given scene to an glTF file. */ +// ------------------------------------------------------------------------------------------------ +class glTF2Exporter { +public: + /// Constructor for a specific scene to export + glTF2Exporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene, + const ExportProperties *pProperties, bool binary); + ~glTF2Exporter(); + +protected: + void WriteBinaryData(IOStream *outfile, std::size_t sceneLength); + void GetTexSampler(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot); + void GetMatTexProp(const aiMaterial &mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int idx); + void GetMatTexProp(const aiMaterial &mat, float &prop, const char *propName, aiTextureType tt, unsigned int idx); + void GetMatTex(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot); + void GetMatTex(const aiMaterial &mat, glTF2::TextureInfo &prop, aiTextureType tt, unsigned int slot); + void GetMatTex(const aiMaterial &mat, glTF2::NormalTextureInfo &prop, aiTextureType tt, unsigned int slot); + void GetMatTex(const aiMaterial &mat, glTF2::OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot); + aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec4 &prop, const char *propName, int type, int idx) const; + aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec3 &prop, const char *propName, int type, int idx) const; + bool GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG); + bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen); + bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat); + bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission); + bool GetMatVolume(const aiMaterial &mat, glTF2::MaterialVolume &volume); + bool GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior); + void ExportMetadata(); + void ExportMaterials(); + void ExportMeshes(); + void MergeMeshes(); + unsigned int ExportNodeHierarchy(const aiNode *n); + unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF2::Node> &parent); + void ExportScene(); + void ExportAnimations(); + +private: + const char *mFilename; + IOSystem *mIOSystem; + const aiScene *mScene; + const ExportProperties *mProperties; + std::map<std::string, unsigned int> mTexturesByPath; + std::shared_ptr<glTF2::Asset> mAsset; + std::vector<unsigned char> mBodyData; +}; + +} // namespace Assimp + +#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER + +#endif // AI_GLTF2EXPORTER_H_INC |