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diff --git a/src/mesh/assimp-master/code/Common/Exporter.cpp b/src/mesh/assimp-master/code/Common/Exporter.cpp
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--- a/src/mesh/assimp-master/code/Common/Exporter.cpp
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Exporter.cpp
-
-Assimp export interface. While it's public interface bears many similarities
-to the import interface (in fact, it is largely symmetric), the internal
-implementations differs a lot. Exporters are considered stateless and are
-simple callbacks which we maintain in a global list along with their
-description strings.
-
-Here we implement only the C++ interface (Assimp::Exporter).
-*/
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-
-#include <assimp/BlobIOSystem.h>
-#include <assimp/SceneCombiner.h>
-#include <assimp/DefaultIOSystem.h>
-#include <assimp/Exporter.hpp>
-#include <assimp/mesh.h>
-#include <assimp/postprocess.h>
-#include <assimp/scene.h>
-#include <assimp/Exceptional.h>
-
-#include "Common/DefaultProgressHandler.h"
-#include "Common/BaseProcess.h"
-#include "Common/ScenePrivate.h"
-#include "PostProcessing/CalcTangentsProcess.h"
-#include "PostProcessing/MakeVerboseFormat.h"
-#include "PostProcessing/JoinVerticesProcess.h"
-#include "PostProcessing/ConvertToLHProcess.h"
-#include "PostProcessing/PretransformVertices.h"
-
-#include <memory>
-
-namespace Assimp {
-
-#ifdef _MSC_VER
-# pragma warning( disable : 4800 )
-#endif // _MSC_VER
-
-
-// PostStepRegistry.cpp
-void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
-
-// ------------------------------------------------------------------------------------------------
-// Exporter worker function prototypes. Do not use const, because some exporter need to convert
-// the scene temporary
-#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
-void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_X_EXPORTER
-void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
-void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
-void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
-void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
-void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
-void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
-void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
-void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
-void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
-void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
-void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
-void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
-void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
-void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
-void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
-#endif
-#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
-void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
-void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
-#endif
-#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
-void ExportScenePbrt(const char*, IOSystem*, const aiScene*, const ExportProperties*);
-#endif
-
-static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
- (void)exporters;
-
-#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_X_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("x", "X Files", "x", &ExportSceneXFile,
- aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("stp", "Step Files", "stp", &ExportSceneStep, 0));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
- aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
- exporters.push_back(Exporter::ExportFormatEntry("objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
- aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("stl", "Stereolithography", "stl", &ExportSceneSTL,
- aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
- exporters.push_back(Exporter::ExportFormatEntry("stlb", "Stereolithography (binary)", "stl", &ExportSceneSTLBinary,
- aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("ply", "Stanford Polygon Library", "ply", &ExportScenePly,
- aiProcess_PreTransformVertices));
- exporters.push_back(Exporter::ExportFormatEntry("plyb", "Stanford Polygon Library (binary)", "ply", &ExportScenePlyBinary,
- aiProcess_PreTransformVertices));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("3ds", "Autodesk 3DS (legacy)", "3ds", &ExportScene3DS,
- aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
-#endif
-
-#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_EXPORTER)
- exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
- aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
- exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
- aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
-#endif
-
-#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
- exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
- aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
- exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
- aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("assbin", "Assimp Binary File", "assbin", &ExportSceneAssbin, 0));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("assxml", "Assimp XML Document", "assxml", &ExportSceneAssxml, 0));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("x3d", "Extensible 3D", "x3d", &ExportSceneX3D, 0));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0));
- exporters.push_back(Exporter::ExportFormatEntry("fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("m3d", "Model 3D (binary)", "m3d", &ExportSceneM3D, 0));
- exporters.push_back(Exporter::ExportFormatEntry("m3da", "Model 3D (ascii)", "a3d", &ExportSceneM3DA, 0));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_Triangulate | aiProcess_SortByPType));
-#endif
-
-#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
- exporters.push_back(Exporter::ExportFormatEntry("assjson", "Assimp JSON Document", "json", &ExportAssimp2Json, 0));
-#endif
-}
-
-class ExporterPimpl {
-public:
- ExporterPimpl()
- : blob()
- , mIOSystem(new Assimp::DefaultIOSystem())
- , mIsDefaultIOHandler(true)
- , mProgressHandler( nullptr )
- , mIsDefaultProgressHandler( true )
- , mPostProcessingSteps()
- , mError()
- , mExporters() {
- GetPostProcessingStepInstanceList(mPostProcessingSteps);
-
- // grab all built-in exporters
- setupExporterArray(mExporters);
- }
-
- ~ExporterPimpl() {
- delete blob;
-
- // Delete all post-processing plug-ins
- for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++) {
- delete mPostProcessingSteps[a];
- }
- delete mProgressHandler;
- }
-
-public:
- aiExportDataBlob* blob;
- std::shared_ptr< Assimp::IOSystem > mIOSystem;
- bool mIsDefaultIOHandler;
-
- /** The progress handler */
- ProgressHandler *mProgressHandler;
- bool mIsDefaultProgressHandler;
-
- /** Post processing steps we can apply at the imported data. */
- std::vector< BaseProcess* > mPostProcessingSteps;
-
- /** Last fatal export error */
- std::string mError;
-
- /** Exporters, this includes those registered using #Assimp::Exporter::RegisterExporter */
- std::vector<Exporter::ExportFormatEntry> mExporters;
-};
-
-} // end of namespace Assimp
-
-using namespace Assimp;
-
-// ------------------------------------------------------------------------------------------------
-Exporter :: Exporter()
-: pimpl(new ExporterPimpl()) {
- pimpl->mProgressHandler = new DefaultProgressHandler();
-}
-
-// ------------------------------------------------------------------------------------------------
-Exporter::~Exporter() {
- ai_assert(nullptr != pimpl);
- FreeBlob();
- delete pimpl;
-}
-
-// ------------------------------------------------------------------------------------------------
-void Exporter::SetIOHandler( IOSystem* pIOHandler) {
- ai_assert(nullptr != pimpl);
- pimpl->mIsDefaultIOHandler = !pIOHandler;
- pimpl->mIOSystem.reset(pIOHandler);
-}
-
-// ------------------------------------------------------------------------------------------------
-IOSystem* Exporter::GetIOHandler() const {
- ai_assert(nullptr != pimpl);
- return pimpl->mIOSystem.get();
-}
-
-// ------------------------------------------------------------------------------------------------
-bool Exporter::IsDefaultIOHandler() const {
- ai_assert(nullptr != pimpl);
- return pimpl->mIsDefaultIOHandler;
-}
-
-// ------------------------------------------------------------------------------------------------
-void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
- ai_assert(nullptr != pimpl);
-
- if ( nullptr == pHandler) {
- // Release pointer in the possession of the caller
- pimpl->mProgressHandler = new DefaultProgressHandler();
- pimpl->mIsDefaultProgressHandler = true;
- return;
- }
-
- if (pimpl->mProgressHandler == pHandler) {
- return;
- }
-
- delete pimpl->mProgressHandler;
- pimpl->mProgressHandler = pHandler;
- pimpl->mIsDefaultProgressHandler = false;
-}
-
-// ------------------------------------------------------------------------------------------------
-const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
- unsigned int pPreprocessing, const ExportProperties* pProperties) {
- ai_assert(nullptr != pimpl);
- if (pimpl->blob) {
- delete pimpl->blob;
- pimpl->blob = nullptr;
- }
-
- auto baseName = pProperties ? pProperties->GetPropertyString(AI_CONFIG_EXPORT_BLOB_NAME, AI_BLOBIO_MAGIC) : AI_BLOBIO_MAGIC;
-
- std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
- BlobIOSystem *blobio = new BlobIOSystem(baseName);
- pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
-
- if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
- pimpl->mIOSystem = old;
- return nullptr;
- }
-
- pimpl->blob = blobio->GetBlobChain();
- pimpl->mIOSystem = old;
-
- return pimpl->blob;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
- unsigned int pPreprocessing, const ExportProperties* pProperties) {
- ASSIMP_BEGIN_EXCEPTION_REGION();
- ai_assert(nullptr != pimpl);
- // when they create scenes from scratch, users will likely create them not in verbose
- // format. They will likely not be aware that there is a flag in the scene to indicate
- // this, however. To avoid surprises and bug reports, we check for duplicates in
- // meshes upfront.
- const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || MakeVerboseFormatProcess::IsVerboseFormat(pScene);
-
- pimpl->mProgressHandler->UpdateFileWrite(0, 4);
-
- pimpl->mError = "";
- for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
- const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i];
- if (!strcmp(exp.mDescription.id,pFormatId)) {
- try {
- // Always create a full copy of the scene. We might optimize this one day,
- // but for now it is the most pragmatic way.
- aiScene* scenecopy_tmp = nullptr;
- SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
-
- pimpl->mProgressHandler->UpdateFileWrite(1, 4);
-
- std::unique_ptr<aiScene> scenecopy(scenecopy_tmp);
- const ScenePrivateData* const priv = ScenePriv(pScene);
-
- // steps that are not idempotent, i.e. we might need to run them again, usually to get back to the
- // original state before the step was applied first. When checking which steps we don't need
- // to run, those are excluded.
- const unsigned int nonIdempotentSteps = aiProcess_FlipWindingOrder | aiProcess_FlipUVs | aiProcess_MakeLeftHanded;
-
- // Erase all pp steps that were already applied to this scene
- const unsigned int pp = (exp.mEnforcePP | pPreprocessing) & ~(priv && !priv->mIsCopy
- ? (priv->mPPStepsApplied & ~nonIdempotentSteps)
- : 0u);
-
- // If no extra post-processing was specified, and we obtained this scene from an
- // Assimp importer, apply the reverse steps automatically.
- // TODO: either drop this, or document it. Otherwise it is just a bad surprise.
- //if (!pPreprocessing && priv) {
- // pp |= (nonIdempotentSteps & priv->mPPStepsApplied);
- //}
-
- // If the input scene is not in verbose format, but there is at least post-processing step that relies on it,
- // we need to run the MakeVerboseFormat step first.
- bool must_join_again = false;
- if (!is_verbose_format) {
- bool verbosify = false;
- for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
- BaseProcess* const p = pimpl->mPostProcessingSteps[a];
-
- if (p->IsActive(pp) && p->RequireVerboseFormat()) {
- verbosify = true;
- break;
- }
- }
-
- if (verbosify || (exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
- ASSIMP_LOG_DEBUG("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
-
- MakeVerboseFormatProcess proc;
- proc.Execute(scenecopy.get());
-
- if(!(exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
- must_join_again = true;
- }
- }
- }
-
- pimpl->mProgressHandler->UpdateFileWrite(2, 4);
-
- if (pp) {
- // the three 'conversion' steps need to be executed first because all other steps rely on the standard data layout
- {
- FlipWindingOrderProcess step;
- if (step.IsActive(pp)) {
- step.Execute(scenecopy.get());
- }
- }
-
- {
- FlipUVsProcess step;
- if (step.IsActive(pp)) {
- step.Execute(scenecopy.get());
- }
- }
-
- {
- MakeLeftHandedProcess step;
- if (step.IsActive(pp)) {
- step.Execute(scenecopy.get());
- }
- }
-
- bool exportPointCloud(false);
- if (nullptr != pProperties) {
- exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
- }
-
- // dispatch other processes
- for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
- BaseProcess* const p = pimpl->mPostProcessingSteps[a];
-
- if (p->IsActive(pp)
- && !dynamic_cast<FlipUVsProcess*>(p)
- && !dynamic_cast<FlipWindingOrderProcess*>(p)
- && !dynamic_cast<MakeLeftHandedProcess*>(p)) {
- if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) {
- continue;
- }
- p->Execute(scenecopy.get());
- }
- }
- ScenePrivateData* const privOut = ScenePriv(scenecopy.get());
- ai_assert(nullptr != privOut);
-
- privOut->mPPStepsApplied |= pp;
- }
-
- pimpl->mProgressHandler->UpdateFileWrite(3, 4);
-
- if(must_join_again) {
- JoinVerticesProcess proc;
- proc.Execute(scenecopy.get());
- }
-
- ExportProperties emptyProperties; // Never pass nullptr ExportProperties so Exporters don't have to worry.
- ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
- pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices);
- exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
-
- pimpl->mProgressHandler->UpdateFileWrite(4, 4);
- } catch (DeadlyExportError& err) {
- pimpl->mError = err.what();
- return AI_FAILURE;
- }
- return AI_SUCCESS;
- }
- }
-
- pimpl->mError = std::string("Found no exporter to handle this file format: ") + pFormatId;
- ASSIMP_END_EXCEPTION_REGION(aiReturn);
-
- return AI_FAILURE;
-}
-
-// ------------------------------------------------------------------------------------------------
-const char* Exporter::GetErrorString() const {
- ai_assert(nullptr != pimpl);
- return pimpl->mError.c_str();
-}
-
-// ------------------------------------------------------------------------------------------------
-void Exporter::FreeBlob() {
- ai_assert(nullptr != pimpl);
- delete pimpl->blob;
- pimpl->blob = nullptr;
-
- pimpl->mError = "";
-}
-
-// ------------------------------------------------------------------------------------------------
-const aiExportDataBlob* Exporter::GetBlob() const {
- ai_assert(nullptr != pimpl);
- return pimpl->blob;
-}
-
-// ------------------------------------------------------------------------------------------------
-const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
- ai_assert(nullptr != pimpl);
- const aiExportDataBlob *tmp = pimpl->blob;
- pimpl->blob = nullptr;
- return tmp;
-}
-
-// ------------------------------------------------------------------------------------------------
-size_t Exporter::GetExportFormatCount() const {
- ai_assert(nullptr != pimpl);
- return pimpl->mExporters.size();
-}
-
-// ------------------------------------------------------------------------------------------------
-const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
- ai_assert(nullptr != pimpl);
- if (index >= GetExportFormatCount()) {
- return nullptr;
- }
-
- // Return from static storage if the requested index is built-in.
- if (index < pimpl->mExporters.size()) {
- return &pimpl->mExporters[index].mDescription;
- }
-
- return &pimpl->mExporters[index].mDescription;
-}
-
-// ------------------------------------------------------------------------------------------------
-aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
- ai_assert(nullptr != pimpl);
- for (const ExportFormatEntry &e : pimpl->mExporters) {
- if (!strcmp(e.mDescription.id,desc.mDescription.id)) {
- return aiReturn_FAILURE;
- }
- }
-
- pimpl->mExporters.push_back(desc);
- return aiReturn_SUCCESS;
-}
-
-// ------------------------------------------------------------------------------------------------
-void Exporter::UnregisterExporter(const char* id) {
- ai_assert(nullptr != pimpl);
- for (std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
- it != pimpl->mExporters.end(); ++it) {
- if (!strcmp((*it).mDescription.id,id)) {
- pimpl->mExporters.erase(it);
- break;
- }
- }
-}
-
-// ------------------------------------------------------------------------------------------------
-ExportProperties::ExportProperties() {
- // empty
-}
-
-// ------------------------------------------------------------------------------------------------
-ExportProperties::ExportProperties(const ExportProperties &other)
-: mIntProperties(other.mIntProperties)
-, mFloatProperties(other.mFloatProperties)
-, mStringProperties(other.mStringProperties)
-, mMatrixProperties(other.mMatrixProperties)
-, mCallbackProperties(other.mCallbackProperties){
- // empty
-}
-
-bool ExportProperties::SetPropertyCallback(const char *szName, const std::function<void *(void *)> &f) {
- return SetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, f);
-}
-
-std::function<void *(void *)> ExportProperties::GetPropertyCallback(const char *szName) const {
- return GetGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName, 0);
-}
-
-bool ExportProperties::HasPropertyCallback(const char *szName) const {
- return HasGenericProperty<std::function<void *(void *)>>(mCallbackProperties, szName);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Set a configuration property
-bool ExportProperties::SetPropertyInteger(const char* szName, int iValue) {
- return SetGenericProperty<int>(mIntProperties, szName,iValue);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Set a configuration property
-bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
- return SetGenericProperty<ai_real>(mFloatProperties, szName,iValue);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Set a configuration property
-bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) {
- return SetGenericProperty<std::string>(mStringProperties, szName,value);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Set a configuration property
-bool ExportProperties::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
- return SetGenericProperty<aiMatrix4x4>(mMatrixProperties, szName,value);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get a configuration property
-int ExportProperties::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const {
- return GetGenericProperty<int>(mIntProperties,szName,iErrorReturn);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get a configuration property
-ai_real ExportProperties::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const {
- return GetGenericProperty<ai_real>(mFloatProperties,szName,iErrorReturn);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Get a configuration property
-const std::string ExportProperties::GetPropertyString(const char* szName,
- const std::string& iErrorReturn /*= ""*/) const {
- return GetGenericProperty<std::string>(mStringProperties,szName,iErrorReturn);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Has a configuration property
-const aiMatrix4x4 ExportProperties::GetPropertyMatrix(const char* szName,
- const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
- return GetGenericProperty<aiMatrix4x4>(mMatrixProperties,szName,iErrorReturn);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Has a configuration property
-bool ExportProperties::HasPropertyInteger(const char* szName) const {
- return HasGenericProperty<int>(mIntProperties, szName);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Has a configuration property
-bool ExportProperties::HasPropertyBool(const char* szName) const {
- return HasGenericProperty<int>(mIntProperties, szName);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Has a configuration property
-bool ExportProperties::HasPropertyFloat(const char* szName) const {
- return HasGenericProperty<ai_real>(mFloatProperties, szName);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Has a configuration property
-bool ExportProperties::HasPropertyString(const char* szName) const {
- return HasGenericProperty<std::string>(mStringProperties, szName);
-}
-
-// ------------------------------------------------------------------------------------------------
-// Has a configuration property
-bool ExportProperties::HasPropertyMatrix(const char* szName) const {
- return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
-}
-
-
-#endif // !ASSIMP_BUILD_NO_EXPORT