diff options
Diffstat (limited to 'src/mesh/assimp-master/code/Common/ImporterRegistry.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/Common/ImporterRegistry.cpp | 393 |
1 files changed, 393 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/Common/ImporterRegistry.cpp b/src/mesh/assimp-master/code/Common/ImporterRegistry.cpp new file mode 100644 index 0000000..78c02d9 --- /dev/null +++ b/src/mesh/assimp-master/code/Common/ImporterRegistry.cpp @@ -0,0 +1,393 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file ImporterRegistry.cpp + +Central registry for all importers available. Do not edit this file +directly (unless you are adding new loaders), instead use the +corresponding preprocessor flag to selectively disable formats. +*/ + +#include <assimp/anim.h> +#include <assimp/BaseImporter.h> +#include <vector> +#include <cstdlib> + +// ------------------------------------------------------------------------------------------------ +// Importers +// (include_new_importers_here) +// ------------------------------------------------------------------------------------------------ +#ifndef ASSIMP_BUILD_NO_X_IMPORTER +#include "AssetLib/X/XFileImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER +#include "AssetLib/AMF/AMFImporter.hpp" +#endif +#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER +#include "AssetLib/3DS/3DSLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER +#include "AssetLib/MD3/MD3Loader.h" +#endif +#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER +#include "AssetLib/MDL/MDLLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER +#include "AssetLib/MD2/MD2Loader.h" +#endif +#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER +#include "AssetLib/Ply/PlyLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER +#include "AssetLib/ASE/ASELoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER +#include "AssetLib/Obj/ObjFileImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER +#include "AssetLib/HMP/HMPLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER +#include "AssetLib/SMD/SMDLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER +#include "AssetLib/MDC/MDCLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER +#include "AssetLib/MD5/MD5Loader.h" +#endif +#ifndef ASSIMP_BUILD_NO_STL_IMPORTER +#include "AssetLib/STL/STLLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER +#include "AssetLib/LWO/LWOLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER +#include "AssetLib/DXF/DXFLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER +#include "AssetLib/NFF/NFFLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER +#include "AssetLib/Raw/RawLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER +#include "AssetLib/SIB/SIBImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER +#include "AssetLib/OFF/OFFLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_AC_IMPORTER +#include "AssetLib/AC/ACLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER +#include "AssetLib/BVH/BVHLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER +#include "AssetLib/Irr/IRRMeshLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER +#include "AssetLib/Irr/IRRLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER +#include "AssetLib/Q3D/Q3DLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER +#include "AssetLib/B3D/B3DImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER +#include "AssetLib/Collada/ColladaLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER +#include "AssetLib/Terragen/TerragenLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER +#include "AssetLib/CSM/CSMLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_3D_IMPORTER +#include "AssetLib/Unreal/UnrealLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER +#include "AssetLib/LWS/LWSLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER +#include "AssetLib/Ogre/OgreImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER +#include "AssetLib/OpenGEX/OpenGEXImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER +#include "AssetLib/MS3D/MS3DLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_COB_IMPORTER +#include "AssetLib/COB/COBLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER +#include "AssetLib/Blender/BlenderLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER +#include "AssetLib/Q3BSP/Q3BSPFileImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER +#include "AssetLib/NDO/NDOLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER +#include "AssetLib/IFC/IFCLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER +#include "AssetLib/XGL/XGLLoader.h" +#endif +#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER +#include "AssetLib/FBX/FBXImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER +#include "AssetLib/Assbin/AssbinLoader.h" +#endif +#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER) +#include "AssetLib/glTF/glTFImporter.h" +#endif +#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER) +#include "AssetLib/glTF2/glTF2Importer.h" +#endif +#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER +#include "AssetLib/C4D/C4DImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER +#include "AssetLib/3MF/D3MFImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER +#include "AssetLib/X3D/X3DImporter.hpp" +#endif +#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER +#include "AssetLib/MMD/MMDImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER +#include "AssetLib/M3D/M3DImporter.h" +#endif +#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER +#include "AssetLib/IQM/IQMImporter.h" +#endif + +namespace Assimp { + +// ------------------------------------------------------------------------------------------------ +void GetImporterInstanceList(std::vector<BaseImporter *> &out) { + + // Some importers may be unimplemented or otherwise unsuitable for general use + // in their current state. Devs can set ASSIMP_ENABLE_DEV_IMPORTERS in their + // local environment to enable them, otherwise they're left out of the registry. + const char *envStr = std::getenv("ASSIMP_ENABLE_DEV_IMPORTERS"); + bool devImportersEnabled = envStr && strcmp(envStr, "0"); + + // Ensure no unused var warnings if all uses are #ifndef'd away below: + (void)devImportersEnabled; + + // ---------------------------------------------------------------------------- + // Add an instance of each worker class here + // (register_new_importers_here) + // ---------------------------------------------------------------------------- + out.reserve(64); +#if (!defined ASSIMP_BUILD_NO_X_IMPORTER) + out.push_back(new XFileImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER) + out.push_back(new ObjFileImporter()); +#endif +#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER + out.push_back(new AMFImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER) + out.push_back(new Discreet3DSImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_M3D_IMPORTER) + out.push_back(new M3DImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER) + out.push_back(new MD3Importer()); +#endif +#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER) + out.push_back(new MD2Importer()); +#endif +#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER) + out.push_back(new PLYImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER) + out.push_back(new MDLImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER) +#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER) + out.push_back(new ASEImporter()); +#endif +#endif +#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER) + out.push_back(new HMPImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER) + out.push_back(new SMDImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER) + out.push_back(new MDCImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER) + out.push_back(new MD5Importer()); +#endif +#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER) + out.push_back(new STLImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER) + out.push_back(new LWOImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER) + out.push_back(new DXFImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER) + out.push_back(new NFFImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER) + out.push_back(new RAWImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_SIB_IMPORTER) + out.push_back(new SIBImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER) + out.push_back(new OFFImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER) + out.push_back(new AC3DImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER) + out.push_back(new BVHLoader()); +#endif +#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER) + out.push_back(new IRRMeshImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER) + out.push_back(new IRRImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER) + out.push_back(new Q3DImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER) + out.push_back(new B3DImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER) + out.push_back(new ColladaLoader()); +#endif +#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER) + out.push_back(new TerragenImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER) + out.push_back(new CSMImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER) + out.push_back(new UnrealImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER) + out.push_back(new LWSImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER) + out.push_back(new Ogre::OgreImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER) + out.push_back(new OpenGEX::OpenGEXImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER) + out.push_back(new MS3DImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER) + out.push_back(new COBImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER) + out.push_back(new BlenderImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER) + out.push_back(new Q3BSPFileImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER) + out.push_back(new NDOImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER) + out.push_back(new IFCImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_XGL_IMPORTER) + out.push_back(new XGLImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_FBX_IMPORTER) + out.push_back(new FBXImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER) + out.push_back(new AssbinImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF1_IMPORTER) + out.push_back(new glTFImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF2_IMPORTER) + out.push_back(new glTF2Importer()); +#endif +#if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER) + out.push_back(new C4DImporter()); +#endif +#if (!defined ASSIMP_BUILD_NO_3MF_IMPORTER) + out.push_back(new D3MFImporter()); +#endif +#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER + out.push_back(new X3DImporter()); +#endif +#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER + out.push_back(new MMDImporter()); +#endif +#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER + out.push_back(new IQMImporter()); +#endif + //#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER + // out.push_back(new StepFile::StepFileImporter()); + //#endif +} + +/** will delete all registered importers. */ +void DeleteImporterInstanceList(std::vector<BaseImporter *> &deleteList) { + for (size_t i = 0; i < deleteList.size(); ++i) { + delete deleteList[i]; + deleteList[i] = nullptr; + } //for +} + +} // namespace Assimp |