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diff --git a/src/mesh/assimp-master/code/Common/ImporterRegistry.cpp b/src/mesh/assimp-master/code/Common/ImporterRegistry.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/** @file ImporterRegistry.cpp
+
+Central registry for all importers available. Do not edit this file
+directly (unless you are adding new loaders), instead use the
+corresponding preprocessor flag to selectively disable formats.
+*/
+
+#include <assimp/anim.h>
+#include <assimp/BaseImporter.h>
+#include <vector>
+#include <cstdlib>
+
+// ------------------------------------------------------------------------------------------------
+// Importers
+// (include_new_importers_here)
+// ------------------------------------------------------------------------------------------------
+#ifndef ASSIMP_BUILD_NO_X_IMPORTER
+#include "AssetLib/X/XFileImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
+#include "AssetLib/AMF/AMFImporter.hpp"
+#endif
+#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
+#include "AssetLib/3DS/3DSLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
+#include "AssetLib/MD3/MD3Loader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
+#include "AssetLib/MDL/MDLLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
+#include "AssetLib/MD2/MD2Loader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
+#include "AssetLib/Ply/PlyLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
+#include "AssetLib/ASE/ASELoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
+#include "AssetLib/Obj/ObjFileImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
+#include "AssetLib/HMP/HMPLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
+#include "AssetLib/SMD/SMDLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
+#include "AssetLib/MDC/MDCLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
+#include "AssetLib/MD5/MD5Loader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
+#include "AssetLib/STL/STLLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
+#include "AssetLib/LWO/LWOLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
+#include "AssetLib/DXF/DXFLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
+#include "AssetLib/NFF/NFFLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
+#include "AssetLib/Raw/RawLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
+#include "AssetLib/SIB/SIBImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
+#include "AssetLib/OFF/OFFLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
+#include "AssetLib/AC/ACLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
+#include "AssetLib/BVH/BVHLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
+#include "AssetLib/Irr/IRRMeshLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
+#include "AssetLib/Irr/IRRLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
+#include "AssetLib/Q3D/Q3DLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
+#include "AssetLib/B3D/B3DImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
+#include "AssetLib/Collada/ColladaLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
+#include "AssetLib/Terragen/TerragenLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
+#include "AssetLib/CSM/CSMLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
+#include "AssetLib/Unreal/UnrealLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
+#include "AssetLib/LWS/LWSLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
+#include "AssetLib/Ogre/OgreImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
+#include "AssetLib/OpenGEX/OpenGEXImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
+#include "AssetLib/MS3D/MS3DLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
+#include "AssetLib/COB/COBLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
+#include "AssetLib/Blender/BlenderLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
+#include "AssetLib/Q3BSP/Q3BSPFileImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
+#include "AssetLib/NDO/NDOLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
+#include "AssetLib/IFC/IFCLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
+#include "AssetLib/XGL/XGLLoader.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
+#include "AssetLib/FBX/FBXImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
+#include "AssetLib/Assbin/AssbinLoader.h"
+#endif
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
+#include "AssetLib/glTF/glTFImporter.h"
+#endif
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
+#include "AssetLib/glTF2/glTF2Importer.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
+#include "AssetLib/C4D/C4DImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
+#include "AssetLib/3MF/D3MFImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+#include "AssetLib/X3D/X3DImporter.hpp"
+#endif
+#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
+#include "AssetLib/MMD/MMDImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
+#include "AssetLib/M3D/M3DImporter.h"
+#endif
+#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER
+#include "AssetLib/IQM/IQMImporter.h"
+#endif
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
+
+ // Some importers may be unimplemented or otherwise unsuitable for general use
+ // in their current state. Devs can set ASSIMP_ENABLE_DEV_IMPORTERS in their
+ // local environment to enable them, otherwise they're left out of the registry.
+ const char *envStr = std::getenv("ASSIMP_ENABLE_DEV_IMPORTERS");
+ bool devImportersEnabled = envStr && strcmp(envStr, "0");
+
+ // Ensure no unused var warnings if all uses are #ifndef'd away below:
+ (void)devImportersEnabled;
+
+ // ----------------------------------------------------------------------------
+ // Add an instance of each worker class here
+ // (register_new_importers_here)
+ // ----------------------------------------------------------------------------
+ out.reserve(64);
+#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
+ out.push_back(new XFileImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
+ out.push_back(new ObjFileImporter());
+#endif
+#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
+ out.push_back(new AMFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
+ out.push_back(new Discreet3DSImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_M3D_IMPORTER)
+ out.push_back(new M3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
+ out.push_back(new MD3Importer());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
+ out.push_back(new MD2Importer());
+#endif
+#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
+ out.push_back(new PLYImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
+ out.push_back(new MDLImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
+#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
+ out.push_back(new ASEImporter());
+#endif
+#endif
+#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
+ out.push_back(new HMPImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
+ out.push_back(new SMDImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
+ out.push_back(new MDCImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
+ out.push_back(new MD5Importer());
+#endif
+#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
+ out.push_back(new STLImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
+ out.push_back(new LWOImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
+ out.push_back(new DXFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
+ out.push_back(new NFFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
+ out.push_back(new RAWImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_SIB_IMPORTER)
+ out.push_back(new SIBImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
+ out.push_back(new OFFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
+ out.push_back(new AC3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
+ out.push_back(new BVHLoader());
+#endif
+#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
+ out.push_back(new IRRMeshImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
+ out.push_back(new IRRImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
+ out.push_back(new Q3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
+ out.push_back(new B3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
+ out.push_back(new ColladaLoader());
+#endif
+#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
+ out.push_back(new TerragenImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
+ out.push_back(new CSMImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
+ out.push_back(new UnrealImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
+ out.push_back(new LWSImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
+ out.push_back(new Ogre::OgreImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER)
+ out.push_back(new OpenGEX::OpenGEXImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
+ out.push_back(new MS3DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
+ out.push_back(new COBImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
+ out.push_back(new BlenderImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
+ out.push_back(new Q3BSPFileImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
+ out.push_back(new NDOImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
+ out.push_back(new IFCImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_XGL_IMPORTER)
+ out.push_back(new XGLImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_FBX_IMPORTER)
+ out.push_back(new FBXImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER)
+ out.push_back(new AssbinImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF1_IMPORTER)
+ out.push_back(new glTFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF2_IMPORTER)
+ out.push_back(new glTF2Importer());
+#endif
+#if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER)
+ out.push_back(new C4DImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_3MF_IMPORTER)
+ out.push_back(new D3MFImporter());
+#endif
+#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
+ out.push_back(new X3DImporter());
+#endif
+#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
+ out.push_back(new MMDImporter());
+#endif
+#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER
+ out.push_back(new IQMImporter());
+#endif
+ //#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
+ // out.push_back(new StepFile::StepFileImporter());
+ //#endif
+}
+
+/** will delete all registered importers. */
+void DeleteImporterInstanceList(std::vector<BaseImporter *> &deleteList) {
+ for (size_t i = 0; i < deleteList.size(); ++i) {
+ delete deleteList[i];
+ deleteList[i] = nullptr;
+ } //for
+}
+
+} // namespace Assimp