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diff --git a/src/mesh/assimp-master/code/Common/Version.cpp b/src/mesh/assimp-master/code/Common/Version.cpp
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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+// Actually just a dummy, used by the compiler to build the pre-compiled header.
+
+#include "ScenePrivate.h"
+#include <assimp/scene.h>
+#include <assimp/version.h>
+
+#include "revision.h"
+
+// --------------------------------------------------------------------------------
+// Legal information string - don't remove this.
+static const char *LEGAL_INFORMATION =
+ "Open Asset Import Library (Assimp).\n"
+ "A free C/C++ library to import various 3D file formats into applications\n\n"
+ "(c) 2006-2022, Assimp team\n"
+ "License under the terms and conditions of the 3-clause BSD license\n"
+ "https://www.assimp.org\n";
+
+// ------------------------------------------------------------------------------------------------
+// Get legal string
+ASSIMP_API const char *aiGetLegalString() {
+ return LEGAL_INFORMATION;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get Assimp patch version
+ASSIMP_API unsigned int aiGetVersionPatch() {
+ return VER_PATCH;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get Assimp minor version
+ASSIMP_API unsigned int aiGetVersionMinor() {
+ return VER_MINOR;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get Assimp major version
+ASSIMP_API unsigned int aiGetVersionMajor() {
+ return VER_MAJOR;
+}
+
+// ------------------------------------------------------------------------------------------------
+// Get flags used for compilation
+ASSIMP_API unsigned int aiGetCompileFlags() {
+
+ unsigned int flags = 0;
+
+#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
+ flags |= ASSIMP_CFLAGS_NOBOOST;
+#endif
+#ifdef ASSIMP_BUILD_SINGLETHREADED
+ flags |= ASSIMP_CFLAGS_SINGLETHREADED;
+#endif
+#ifdef ASSIMP_BUILD_DEBUG
+ flags |= ASSIMP_CFLAGS_DEBUG;
+#endif
+#ifdef ASSIMP_BUILD_DLL_EXPORT
+ flags |= ASSIMP_CFLAGS_SHARED;
+#endif
+#ifdef _STLPORT_VERSION
+ flags |= ASSIMP_CFLAGS_STLPORT;
+#endif
+#ifdef ASSIMP_DOUBLE_PRECISION
+ flags |= ASSIMP_CFLAGS_DOUBLE_SUPPORT;
+#endif
+
+ return flags;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API unsigned int aiGetVersionRevision() {
+ return GitVersion;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API const char *aiGetBranchName() {
+ return GitBranch;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API aiScene::aiScene() :
+ mFlags(0),
+ mRootNode(nullptr),
+ mNumMeshes(0),
+ mMeshes(nullptr),
+ mNumMaterials(0),
+ mMaterials(nullptr),
+ mNumAnimations(0),
+ mAnimations(nullptr),
+ mNumTextures(0),
+ mTextures(nullptr),
+ mNumLights(0),
+ mLights(nullptr),
+ mNumCameras(0),
+ mCameras(nullptr),
+ mMetaData(nullptr),
+ mPrivate(new Assimp::ScenePrivateData()) {
+ // empty
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API aiScene::~aiScene() {
+ // delete all sub-objects recursively
+ delete mRootNode;
+
+ // To make sure we won't crash if the data is invalid it's
+ // much better to check whether both mNumXXX and mXXX are
+ // valid instead of relying on just one of them.
+ if (mNumMeshes && mMeshes)
+ for (unsigned int a = 0; a < mNumMeshes; a++)
+ delete mMeshes[a];
+ delete[] mMeshes;
+
+ if (mNumMaterials && mMaterials) {
+ for (unsigned int a = 0; a < mNumMaterials; ++a) {
+ delete mMaterials[a];
+ }
+ }
+ delete[] mMaterials;
+
+ if (mNumAnimations && mAnimations)
+ for (unsigned int a = 0; a < mNumAnimations; a++)
+ delete mAnimations[a];
+ delete[] mAnimations;
+
+ if (mNumTextures && mTextures)
+ for (unsigned int a = 0; a < mNumTextures; a++)
+ delete mTextures[a];
+ delete[] mTextures;
+
+ if (mNumLights && mLights)
+ for (unsigned int a = 0; a < mNumLights; a++)
+ delete mLights[a];
+ delete[] mLights;
+
+ if (mNumCameras && mCameras)
+ for (unsigned int a = 0; a < mNumCameras; a++)
+ delete mCameras[a];
+ delete[] mCameras;
+
+ aiMetadata::Dealloc(mMetaData);
+ mMetaData = nullptr;
+
+ delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
+}