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Diffstat (limited to 'src/mesh/assimp-master/contrib/Open3DGC/o3dgcTriangleListDecoder.inl')
-rw-r--r-- | src/mesh/assimp-master/contrib/Open3DGC/o3dgcTriangleListDecoder.inl | 364 |
1 files changed, 364 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/contrib/Open3DGC/o3dgcTriangleListDecoder.inl b/src/mesh/assimp-master/contrib/Open3DGC/o3dgcTriangleListDecoder.inl new file mode 100644 index 0000000..dd3af4a --- /dev/null +++ b/src/mesh/assimp-master/contrib/Open3DGC/o3dgcTriangleListDecoder.inl @@ -0,0 +1,364 @@ +/* +Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +#pragma once +#ifndef O3DGC_TRIANGLE_LIST_DECODER_INL +#define O3DGC_TRIANGLE_LIST_DECODER_INL + +namespace o3dgc +{ + template<class T> + O3DGCErrorCode TriangleListDecoder<T>::Init(T * const triangles, + const long numTriangles, + const long numVertices, + const long maxSizeV2T) + { + assert(numVertices > 0); + assert(numTriangles > 0); + m_numTriangles = numTriangles; + m_numVertices = numVertices; + m_triangles = triangles; + m_vertexCount = 0; + m_triangleCount = 0; + m_itNumTFans = 0; + m_itDegree = 0; + m_itConfig = 0; + m_itOperation = 0; + m_itIndex = 0; + if (m_numVertices > m_maxNumVertices) + { + m_maxNumVertices = m_numVertices; + delete [] m_visitedVerticesValence; + delete [] m_visitedVertices; + m_visitedVerticesValence = new long [m_numVertices]; + m_visitedVertices = new long [m_numVertices]; + } + + if (m_decodeTrianglesOrder && m_tempTrianglesSize < m_numTriangles) + { + delete [] m_tempTriangles; + m_tempTrianglesSize = m_numTriangles; + m_tempTriangles = new T [3*m_tempTrianglesSize]; + } + + m_ctfans.SetStreamType(m_streamType); + m_ctfans.Allocate(m_numVertices, m_numTriangles); + m_tfans.Allocate(2 * m_numVertices, 8 * m_numVertices); + + // compute vertex-to-triangle adjacency information + m_vertexToTriangle.AllocateNumNeighborsArray(numVertices); + long * numNeighbors = m_vertexToTriangle.GetNumNeighborsBuffer(); + for(long i = 0; i < numVertices; ++i) + { + numNeighbors[i] = maxSizeV2T; + } + m_vertexToTriangle.AllocateNeighborsArray(); + m_vertexToTriangle.ClearNeighborsArray(); + return O3DGC_OK; + } + template<class T> + O3DGCErrorCode TriangleListDecoder<T>::Decompress() + { + for(long focusVertex = 0; focusVertex < m_numVertices; ++focusVertex) + { + if (focusVertex == m_vertexCount) + { + m_vertexCount++; // insert focusVertex + } + CompueLocalConnectivityInfo(focusVertex); + DecompressTFAN(focusVertex); + } + return O3DGC_OK; + } + template<class T> + O3DGCErrorCode TriangleListDecoder<T>::Reorder() + { + if (m_decodeTrianglesOrder) + { + unsigned long itTriangleIndex = 0; + long prevTriangleIndex = 0; + long t; + memcpy(m_tempTriangles, m_triangles, m_numTriangles * 3 * sizeof(T)); + for(long i = 0; i < m_numTriangles; ++i) + { + t = m_ctfans.ReadTriangleIndex(itTriangleIndex) + prevTriangleIndex; + assert( t >= 0 && t < m_numTriangles); + memcpy(m_triangles + 3 * t, m_tempTriangles + 3 * i, sizeof(T) * 3); + prevTriangleIndex = t + 1; + } + } + return O3DGC_OK; + } + template<class T> + O3DGCErrorCode TriangleListDecoder<T>::CompueLocalConnectivityInfo(const long focusVertex) + { + long t = 0; + long p, v; + m_numConqueredTriangles = 0; + m_numVisitedVertices = 0; + for(long i = m_vertexToTriangle.Begin(focusVertex); (t >= 0) && (i < m_vertexToTriangle.End(focusVertex)); ++i) + { + t = m_vertexToTriangle.GetNeighbor(i); + if ( t >= 0) + { + ++m_numConqueredTriangles; + p = 3*t; + // extract visited vertices + for(long k = 0; k < 3; ++k) + { + v = m_triangles[p+k]; + if (v > focusVertex) // vertices are insertices by increasing traversal order + { + bool foundOrInserted = false; + for (long j = 0; j < m_numVisitedVertices; ++j) + { + if (v == m_visitedVertices[j]) + { + m_visitedVerticesValence[j]++; + foundOrInserted = true; + break; + } + else if (v < m_visitedVertices[j]) + { + ++m_numVisitedVertices; + for (long h = m_numVisitedVertices-1; h > j; --h) + { + m_visitedVertices[h] = m_visitedVertices[h-1]; + m_visitedVerticesValence[h] = m_visitedVerticesValence[h-1]; + } + m_visitedVertices[j] = v; + m_visitedVerticesValence[j] = 1; + foundOrInserted = true; + break; + } + } + if (!foundOrInserted) + { + m_visitedVertices[m_numVisitedVertices] = v; + m_visitedVerticesValence[m_numVisitedVertices] = 1; + m_numVisitedVertices++; + } + } + } + } + } + // re-order visited vertices by taking into account their valence (i.e., # of conquered triangles incident to each vertex) + // in order to avoid config. 9 + if (m_numVisitedVertices > 2) + { + long y; + for(long x = 1; x < m_numVisitedVertices; ++x) + { + + if (m_visitedVerticesValence[x] == 1) + { + y = x; + while( (y > 0) && (m_visitedVerticesValence[y] < m_visitedVerticesValence[y-1]) ) + { + swap(m_visitedVerticesValence[y], m_visitedVerticesValence[y-1]); + swap(m_visitedVertices[y], m_visitedVertices[y-1]); + --y; + } + } + } + } + return O3DGC_OK; + } + template<class T> + O3DGCErrorCode TriangleListDecoder<T>::DecompressTFAN(const long focusVertex) + { + long ntfans; + long degree, config; + long op; + long index; + long k0, k1; + long b, c, t; + + ntfans = m_ctfans.ReadNumTFans(m_itNumTFans); + if (ntfans > 0) + { + for(long f = 0; f != ntfans; f++) + { + m_tfans.AddTFAN(); + degree = m_ctfans.ReadDegree(m_itDegree) +2 - m_numConqueredTriangles; + config = m_ctfans.ReadConfig(m_itConfig); + k0 = m_tfans.GetNumVertices(); + m_tfans.AddVertex(focusVertex); + switch(config) + { + case 0:// ops: 1000001 vertices: -1 -2 + m_tfans.AddVertex(m_visitedVertices[0]); + for(long u = 1; u < degree-1; u++) + { + m_visitedVertices[m_numVisitedVertices++] = m_vertexCount; + m_tfans.AddVertex(m_vertexCount++); + } + m_tfans.AddVertex(m_visitedVertices[1]); + break; + case 1: // ops: 1xxxxxx1 vertices: -1 x x x x x -2 + m_tfans.AddVertex(m_visitedVertices[0]); + for(long u = 1; u < degree-1; u++) + { + op = m_ctfans.ReadOperation(m_itOperation); + if (op == 1) + { + index = m_ctfans.ReadIndex(m_itIndex); + if ( index < 0) + { + m_tfans.AddVertex(m_visitedVertices[-index-1]); + } + else + { + m_tfans.AddVertex(index + focusVertex); + } + } + else + { + m_visitedVertices[m_numVisitedVertices++] = m_vertexCount; + m_tfans.AddVertex(m_vertexCount++); + } + } + m_tfans.AddVertex(m_visitedVertices[1]); + break; + case 2: // ops: 00000001 vertices: -1 + for(long u = 0; u < degree-1; u++) + { + m_visitedVertices[m_numVisitedVertices++] = m_vertexCount; + m_tfans.AddVertex(m_vertexCount++); + } + m_tfans.AddVertex(m_visitedVertices[0]); + break; + case 3: // ops: 00000001 vertices: -2 + for(long u=0; u < degree-1; u++) + { + m_visitedVertices[m_numVisitedVertices++] = m_vertexCount; + m_tfans.AddVertex(m_vertexCount++); + } + m_tfans.AddVertex(m_visitedVertices[1]); + break; + case 4: // ops: 10000000 vertices: -1 + m_tfans.AddVertex(m_visitedVertices[0]); + for(long u = 1; u < degree; u++) + { + m_visitedVertices[m_numVisitedVertices++] = m_vertexCount; + m_tfans.AddVertex(m_vertexCount++); + } + break; + case 5: // ops: 10000000 vertices: -2 + m_tfans.AddVertex(m_visitedVertices[1]); + for(long u = 1; u < degree; u++) + { + m_visitedVertices[m_numVisitedVertices++] = m_vertexCount; + m_tfans.AddVertex(m_vertexCount++); + } + break; + case 6:// ops: 00000000 vertices: + for(long u = 0; u < degree; u++) + { + m_visitedVertices[m_numVisitedVertices++] = m_vertexCount; + m_tfans.AddVertex(m_vertexCount++); + } + break; + case 7: // ops: 1000001 vertices: -2 -1 + m_tfans.AddVertex(m_visitedVertices[1]); + for(long u = 1; u < degree-1; u++) + { + m_visitedVertices[m_numVisitedVertices++] = m_vertexCount; + m_tfans.AddVertex(m_vertexCount++); + } + m_tfans.AddVertex(m_visitedVertices[0]); + break; + case 8: // ops: 1xxxxxx1 vertices: -2 x x x x x -1 + m_tfans.AddVertex(m_visitedVertices[1]); + for(long u = 1; u < degree-1; u++) + { + op = m_ctfans.ReadOperation(m_itOperation); + if (op == 1) + { + index = m_ctfans.ReadIndex(m_itIndex); + if ( index < 0) + { + m_tfans.AddVertex(m_visitedVertices[-index-1]); + } + else + { + m_tfans.AddVertex(index + focusVertex); + } + } + else + { + m_visitedVertices[m_numVisitedVertices++] = m_vertexCount; + m_tfans.AddVertex(m_vertexCount++); + } + } + m_tfans.AddVertex(m_visitedVertices[0]); + break; + case 9: // general case + for(long u = 0; u < degree; u++) + { + op = m_ctfans.ReadOperation(m_itOperation); + if (op == 1) + { + index = m_ctfans.ReadIndex(m_itIndex); + if ( index < 0) + { + m_tfans.AddVertex(m_visitedVertices[-index-1]); + } + else + { + m_tfans.AddVertex(index + focusVertex); + } + } + else + { + m_visitedVertices[m_numVisitedVertices++] = m_vertexCount; + m_tfans.AddVertex(m_vertexCount++); + } + } + break; + + } + //logger.write_2_log("\t degree=%i \t cas = %i\n", degree, cas); + k1 = m_tfans.GetNumVertices(); + b = m_tfans.GetVertex(k0+1); + for (long k = k0+2; k < k1; k++) + { + c = m_tfans.GetVertex(k); + t = m_triangleCount*3; + + m_triangles[t++] = (T) focusVertex; + m_triangles[t++] = (T) b; + m_triangles[t ] = (T) c; + + m_vertexToTriangle.AddNeighbor(focusVertex, m_triangleCount); + m_vertexToTriangle.AddNeighbor(b , m_triangleCount); + m_vertexToTriangle.AddNeighbor(c , m_triangleCount); + b=c; + m_triangleCount++; + } + } + } + return O3DGC_OK; + } +} +#endif //O3DGC_TRIANGLE_LIST_DECODER_INL + |