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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** Small helper classes to optimize finding vertices close to a given location
+ */
+#pragma once
+#ifndef AI_D3DSSPATIALSORT_H_INC
+#define AI_D3DSSPATIALSORT_H_INC
+
+#ifdef __GNUC__
+# pragma GCC system_header
+#endif
+
+#include <assimp/types.h>
+#include <vector>
+#include <stdint.h>
+
+namespace Assimp {
+
+// ----------------------------------------------------------------------------------
+/** Specialized version of SpatialSort to support smoothing groups
+ * This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their
+ * normal computation code in SmoothingGroups.inl, the LWO loader has its own
+ * implementation to handle all details of its file format correctly.
+ */
+// ----------------------------------------------------------------------------------
+class ASSIMP_API SGSpatialSort
+{
+public:
+
+ SGSpatialSort();
+
+ // -------------------------------------------------------------------
+ /** Construction from a given face array, handling smoothing groups
+ * properly
+ */
+ explicit SGSpatialSort(const std::vector<aiVector3D>& vPositions);
+
+ // -------------------------------------------------------------------
+ /** Add a vertex to the spatial sort
+ * @param vPosition Vertex position to be added
+ * @param index Index of the vrtex
+ * @param smoothingGroup SmoothingGroup for this vertex
+ */
+ void Add(const aiVector3D& vPosition, unsigned int index,
+ unsigned int smoothingGroup);
+
+ // -------------------------------------------------------------------
+ /** Prepare the spatial sorter for use. This step runs in O(logn)
+ */
+ void Prepare();
+
+ /** Destructor */
+ ~SGSpatialSort();
+
+ // -------------------------------------------------------------------
+ /** Returns an iterator for all positions close to the given position.
+ * @param pPosition The position to look for vertices.
+ * @param pSG Only included vertices with at least one shared smooth group
+ * @param pRadius Maximal distance from the position a vertex may have
+ * to be counted in.
+ * @param poResults The container to store the indices of the found
+ * positions. Will be emptied by the call so it may contain anything.
+ * @param exactMatch Specifies whether smoothing groups are bit masks
+ * (false) or integral values (true). In the latter case, a vertex
+ * cannot belong to more than one smoothing group.
+ * @return An iterator to iterate over all vertices in the given area.
+ */
+ // -------------------------------------------------------------------
+ void FindPositions( const aiVector3D& pPosition, uint32_t pSG,
+ float pRadius, std::vector<unsigned int>& poResults,
+ bool exactMatch = false) const;
+
+protected:
+ /** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
+ aiVector3D mPlaneNormal;
+
+ // -------------------------------------------------------------------
+ /** An entry in a spatially sorted position array. Consists of a
+ * vertex index, its position and its pre-calculated distance from
+ * the reference plane */
+ // -------------------------------------------------------------------
+ struct Entry {
+ unsigned int mIndex; ///< The vertex referred by this entry
+ aiVector3D mPosition; ///< Position
+ uint32_t mSmoothGroups;
+ float mDistance; ///< Distance of this vertex to the sorting plane
+
+ Entry() AI_NO_EXCEPT
+ : mIndex(0)
+ , mPosition()
+ , mSmoothGroups(0)
+ , mDistance(0.0f) {
+ // empty
+ }
+
+ Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
+ : mIndex( pIndex)
+ , mPosition( pPosition)
+ , mSmoothGroups(pSG)
+ , mDistance( pDistance) {
+ // empty
+ }
+
+ bool operator < (const Entry& e) const {
+ return mDistance < e.mDistance;
+ }
+ };
+
+ // all positions, sorted by distance to the sorting plane
+ std::vector<Entry> mPositions;
+};
+
+} // end of namespace Assimp
+
+#endif // AI_SPATIALSORT_H_INC