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-/** Helper class to construct a dummy mesh for file formats containing only motion data */
-
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file SkeletonMeshBuilder.h
- * Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes
- * for animation skeletons.
- */
-
-#pragma once
-#ifndef AI_SKELETONMESHBUILDER_H_INC
-#define AI_SKELETONMESHBUILDER_H_INC
-
-#ifdef __GNUC__
-#pragma GCC system_header
-#endif
-
-#include <assimp/mesh.h>
-#include <vector>
-
-struct aiMaterial;
-struct aiScene;
-struct aiNode;
-
-namespace Assimp {
-
-// ---------------------------------------------------------------------------
-/**
- * This little helper class constructs a dummy mesh for a given scene
- * the resembles the node hierarchy. This is useful for file formats
- * that don't carry any mesh data but only animation data.
- */
-class ASSIMP_API SkeletonMeshBuilder {
-public:
- // -------------------------------------------------------------------
- /** The constructor processes the given scene and adds a mesh there.
- *
- * Does nothing if the scene already has mesh data.
- * @param pScene The scene for which a skeleton mesh should be constructed.
- * @param root The node to start with. nullptr is the scene root
- * @param bKnobsOnly Set this to true if you don't want the connectors
- * between the knobs representing the nodes.
- */
- SkeletonMeshBuilder(aiScene *pScene, aiNode *root = nullptr,
- bool bKnobsOnly = false);
-
-protected:
- // -------------------------------------------------------------------
- /** Recursively builds a simple mesh representation for the given node
- * and also creates a joint for the node that affects this part of
- * the mesh.
- * @param pNode The node to build geometry for.
- */
- void CreateGeometry(const aiNode *pNode);
-
- // -------------------------------------------------------------------
- /** Creates the mesh from the internally accumulated stuff and returns it.
- */
- aiMesh *CreateMesh();
-
- // -------------------------------------------------------------------
- /** Creates a dummy material and returns it. */
- aiMaterial *CreateMaterial();
-
-private:
- /** space to assemble the mesh data: points */
- std::vector<aiVector3D> mVertices;
-
- /** faces */
- struct Face {
- unsigned int mIndices[3];
- Face();
- Face(unsigned int p0, unsigned int p1, unsigned int p2) {
- mIndices[0] = p0;
- mIndices[1] = p1;
- mIndices[2] = p2;
- }
- };
- std::vector<Face> mFaces;
-
- /** bones */
- std::vector<aiBone *> mBones;
-
- bool mKnobsOnly;
-};
-
-} // end of namespace Assimp
-
-#endif // AI_SKELETONMESHBUILDER_H_INC