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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines a helper class to evaluate subdivision surfaces.*/
+#pragma once
+#ifndef AI_SUBDISIVION_H_INC
+#define AI_SUBDISIVION_H_INC
+
+#ifdef __GNUC__
+# pragma GCC system_header
+#endif
+
+#include <assimp/types.h>
+
+struct aiMesh;
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------
+/** Helper class to evaluate subdivision surfaces. Different algorithms
+ * are provided for choice. */
+// ------------------------------------------------------------------------------
+class ASSIMP_API Subdivider {
+public:
+
+ /** Enumerates all supported subvidision algorithms */
+ enum Algorithm {
+ CATMULL_CLARKE = 0x1
+ };
+
+ virtual ~Subdivider();
+
+ // ---------------------------------------------------------------
+ /** Create a subdivider of a specific type
+ *
+ * @param algo Algorithm to be used for subdivision
+ * @return Subdivider instance. */
+ static Subdivider* Create (Algorithm algo);
+
+ // ---------------------------------------------------------------
+ /** Subdivide a mesh using the selected algorithm
+ *
+ * @param mesh First mesh to be subdivided. Must be in verbose
+ * format.
+ * @param out Receives the output mesh, allocated by me.
+ * @param num Number of subdivisions to perform.
+ * @param discard_input If true is passed, the input mesh is
+ * deleted after the subdivision is complete. This can
+ * improve performance because it allows the optimization
+ * to reuse the existing mesh for intermediate results.
+ * @pre out!=mesh*/
+ virtual void Subdivide ( aiMesh* mesh,
+ aiMesh*& out, unsigned int num,
+ bool discard_input = false) = 0;
+
+ // ---------------------------------------------------------------
+ /** Subdivide multiple meshes using the selected algorithm. This
+ * avoids erroneous smoothing on objects consisting of multiple
+ * per-material meshes. Usually, most 3d modellers smooth on a
+ * per-object base, regardless the materials assigned to the
+ * meshes.
+ *
+ * @param smesh Array of meshes to be subdivided. Must be in
+ * verbose format.
+ * @param nmesh Number of meshes in smesh.
+ * @param out Receives the output meshes. The array must be
+ * sufficiently large (at least @c nmesh elements) and may not
+ * overlap the input array. Output meshes map one-to-one to
+ * their corresponding input meshes. The meshes are allocated
+ * by the function.
+ * @param discard_input If true is passed, input meshes are
+ * deleted after the subdivision is complete. This can
+ * improve performance because it allows the optimization
+ * of reusing existing meshes for intermediate results.
+ * @param num Number of subdivisions to perform.
+ * @pre nmesh != 0, smesh and out may not overlap*/
+ virtual void Subdivide (
+ aiMesh** smesh,
+ size_t nmesh,
+ aiMesh** out,
+ unsigned int num,
+ bool discard_input = false) = 0;
+
+};
+
+inline
+Subdivider::~Subdivider() {
+ // empty
+}
+
+} // end namespace Assimp
+
+
+#endif // !! AI_SUBDISIVION_H_INC
+