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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+/** @file vector3.h
+ * @brief 3D vector structure, including operators when compiling in C++
+ */
+#pragma once
+#ifndef AI_VECTOR3D_H_INC
+#define AI_VECTOR3D_H_INC
+
+#ifdef __GNUC__
+# pragma GCC system_header
+#endif
+
+#ifdef __cplusplus
+# include <cmath>
+#else
+# include <math.h>
+#endif
+
+#include <assimp/defs.h>
+
+#ifdef __cplusplus
+
+template<typename TReal> class aiMatrix3x3t;
+template<typename TReal> class aiMatrix4x4t;
+
+// ---------------------------------------------------------------------------
+/// @brief Represents a three-dimensional vector.
+// ---------------------------------------------------------------------------
+template <typename TReal>
+class aiVector3t {
+public:
+ /// @brief The default class constructor.
+ aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
+
+ /// @brief The class constructor with the components.
+ /// @param _x The x-component for the vector.
+ /// @param _y The y-component for the vector.
+ /// @param _z The z-component for the vector.
+ aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
+
+ /// @brief The class constructor with a default value.
+ /// @param _xyz The value for x, y and z.
+ explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
+
+ /// @brief The copy constructor.
+ /// @param o The instance to copy from.
+ aiVector3t( const aiVector3t& o ) = default;
+
+ /// @brief combined operators
+ /// @brief The copy constructor.
+ const aiVector3t& operator += (const aiVector3t& o);
+
+ /// @brief The copy constructor.
+ const aiVector3t& operator -= (const aiVector3t& o);
+
+ /// @brief The copy constructor.
+ const aiVector3t& operator *= (TReal f);
+
+ /// @brief The copy constructor.
+ const aiVector3t& operator /= (TReal f);
+
+ /// @brief Transform vector by matrix
+ aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
+ aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
+
+ /// @brief access a single element, const.
+ TReal operator[](unsigned int i) const;
+
+ /// @brief access a single element, non-const.
+ TReal& operator[](unsigned int i);
+
+ // comparison
+ bool operator== (const aiVector3t& other) const;
+ bool operator!= (const aiVector3t& other) const;
+ bool operator < (const aiVector3t& other) const;
+
+ /// @brief
+ bool Equal(const aiVector3t &other, TReal epsilon = ai_epsilon) const;
+
+ template <typename TOther>
+ operator aiVector3t<TOther> () const;
+
+ /** @brief Set the components of a vector
+ * @param pX X component
+ * @param pY Y component
+ * @param pZ Z component */
+ void Set( TReal pX, TReal pY, TReal pZ);
+
+ /** @brief Get the squared length of the vector
+ * @return Square length */
+ TReal SquareLength() const;
+
+ /** @brief Get the length of the vector
+ * @return length */
+ TReal Length() const;
+
+
+ /** @brief Normalize the vector */
+ aiVector3t& Normalize();
+
+ /** @brief Normalize the vector with extra check for zero vectors */
+ aiVector3t& NormalizeSafe();
+
+ /** @brief Componentwise multiplication of two vectors
+ *
+ * Note that vec*vec yields the dot product.
+ * @param o Second factor */
+ const aiVector3t SymMul(const aiVector3t& o);
+
+ TReal x, y, z;
+};
+
+
+typedef aiVector3t<ai_real> aiVector3D;
+
+#else
+
+struct aiVector3D {
+ ai_real x, y, z;
+};
+
+#endif // __cplusplus
+
+#ifdef __cplusplus
+
+#endif // __cplusplus
+
+#endif // AI_VECTOR3D_H_INC