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diff --git a/src/mesh/assimp-master/port/PyAssimp/scripts/sample.py b/src/mesh/assimp-master/port/PyAssimp/scripts/sample.py
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+#!/usr/bin/env python
+#-*- coding: UTF-8 -*-
+
+"""
+This module demonstrates the functionality of PyAssimp.
+"""
+
+import sys
+import logging
+logging.basicConfig(level=logging.INFO)
+
+import pyassimp
+import pyassimp.postprocess
+
+def recur_node(node,level = 0):
+ print(" " + "\t" * level + "- " + str(node))
+ for child in node.children:
+ recur_node(child, level + 1)
+
+
+def main(filename=None):
+
+ scene = pyassimp.load(filename, processing=pyassimp.postprocess.aiProcess_Triangulate)
+
+ #the model we load
+ print("MODEL:" + filename)
+ print
+
+ #write some statistics
+ print("SCENE:")
+ print(" meshes:" + str(len(scene.meshes)))
+ print(" materials:" + str(len(scene.materials)))
+ print(" textures:" + str(len(scene.textures)))
+ print
+
+ print("NODES:")
+ recur_node(scene.rootnode)
+
+ print
+ print("MESHES:")
+ for index, mesh in enumerate(scene.meshes):
+ print(" MESH" + str(index+1))
+ print(" material id:" + str(mesh.materialindex+1))
+ print(" vertices:" + str(len(mesh.vertices)))
+ print(" first 3 verts:\n" + str(mesh.vertices[:3]))
+ if mesh.normals.any():
+ print(" first 3 normals:\n" + str(mesh.normals[:3]))
+ else:
+ print(" no normals")
+ print(" colors:" + str(len(mesh.colors)))
+ tcs = mesh.texturecoords
+ if tcs.any():
+ for tc_index, tc in enumerate(tcs):
+ print(" texture-coords "+ str(tc_index) + ":" + str(len(tcs[tc_index])) + "first3:" + str(tcs[tc_index][:3]))
+
+ else:
+ print(" no texture coordinates")
+ print(" uv-component-count:" + str(len(mesh.numuvcomponents)))
+ print(" faces:" + str(len(mesh.faces)) + " -> first:\n" + str(mesh.faces[:3]))
+ print(" bones:" + str(len(mesh.bones)) + " -> first:" + str([str(b) for b in mesh.bones[:3]]))
+ print
+
+ print("MATERIALS:")
+ for index, material in enumerate(scene.materials):
+ print(" MATERIAL (id:" + str(index+1) + ")")
+ for key, value in material.properties.items():
+ print(" %s: %s" % (key, value))
+ print
+
+ print("TEXTURES:")
+ for index, texture in enumerate(scene.textures):
+ print(" TEXTURE" + str(index+1))
+ print(" width:" + str(texture.width))
+ print(" height:" + str(texture.height))
+ print(" hint:" + str(texture.achformathint))
+ print(" data (size):" + str(len(texture.data)))
+
+ # Finally release the model
+ pyassimp.release(scene)
+
+def usage():
+ print("Usage: sample.py <3d model>")
+
+if __name__ == "__main__":
+
+ if len(sys.argv) != 2:
+ usage()
+ else:
+ main(sys.argv[1])