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-rwxr-xr-xsrc/mesh/assimp-master/port/PyAssimp/scripts/sample.py89
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diff --git a/src/mesh/assimp-master/port/PyAssimp/scripts/sample.py b/src/mesh/assimp-master/port/PyAssimp/scripts/sample.py
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--- a/src/mesh/assimp-master/port/PyAssimp/scripts/sample.py
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-#!/usr/bin/env python
-#-*- coding: UTF-8 -*-
-
-"""
-This module demonstrates the functionality of PyAssimp.
-"""
-
-import sys
-import logging
-logging.basicConfig(level=logging.INFO)
-
-import pyassimp
-import pyassimp.postprocess
-
-def recur_node(node,level = 0):
- print(" " + "\t" * level + "- " + str(node))
- for child in node.children:
- recur_node(child, level + 1)
-
-
-def main(filename=None):
-
- scene = pyassimp.load(filename, processing=pyassimp.postprocess.aiProcess_Triangulate)
-
- #the model we load
- print("MODEL:" + filename)
- print
-
- #write some statistics
- print("SCENE:")
- print(" meshes:" + str(len(scene.meshes)))
- print(" materials:" + str(len(scene.materials)))
- print(" textures:" + str(len(scene.textures)))
- print
-
- print("NODES:")
- recur_node(scene.rootnode)
-
- print
- print("MESHES:")
- for index, mesh in enumerate(scene.meshes):
- print(" MESH" + str(index+1))
- print(" material id:" + str(mesh.materialindex+1))
- print(" vertices:" + str(len(mesh.vertices)))
- print(" first 3 verts:\n" + str(mesh.vertices[:3]))
- if mesh.normals.any():
- print(" first 3 normals:\n" + str(mesh.normals[:3]))
- else:
- print(" no normals")
- print(" colors:" + str(len(mesh.colors)))
- tcs = mesh.texturecoords
- if tcs.any():
- for tc_index, tc in enumerate(tcs):
- print(" texture-coords "+ str(tc_index) + ":" + str(len(tcs[tc_index])) + "first3:" + str(tcs[tc_index][:3]))
-
- else:
- print(" no texture coordinates")
- print(" uv-component-count:" + str(len(mesh.numuvcomponents)))
- print(" faces:" + str(len(mesh.faces)) + " -> first:\n" + str(mesh.faces[:3]))
- print(" bones:" + str(len(mesh.bones)) + " -> first:" + str([str(b) for b in mesh.bones[:3]]))
- print
-
- print("MATERIALS:")
- for index, material in enumerate(scene.materials):
- print(" MATERIAL (id:" + str(index+1) + ")")
- for key, value in material.properties.items():
- print(" %s: %s" % (key, value))
- print
-
- print("TEXTURES:")
- for index, texture in enumerate(scene.textures):
- print(" TEXTURE" + str(index+1))
- print(" width:" + str(texture.width))
- print(" height:" + str(texture.height))
- print(" hint:" + str(texture.achformathint))
- print(" data (size):" + str(len(texture.data)))
-
- # Finally release the model
- pyassimp.release(scene)
-
-def usage():
- print("Usage: sample.py <3d model>")
-
-if __name__ == "__main__":
-
- if len(sys.argv) != 2:
- usage()
- else:
- main(sys.argv[1])