diff options
Diffstat (limited to 'src/mesh/assimp-master/port/PyAssimp/scripts/sample.py')
-rwxr-xr-x | src/mesh/assimp-master/port/PyAssimp/scripts/sample.py | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/src/mesh/assimp-master/port/PyAssimp/scripts/sample.py b/src/mesh/assimp-master/port/PyAssimp/scripts/sample.py deleted file mode 100755 index 3cd4b3e..0000000 --- a/src/mesh/assimp-master/port/PyAssimp/scripts/sample.py +++ /dev/null @@ -1,89 +0,0 @@ -#!/usr/bin/env python -#-*- coding: UTF-8 -*- - -""" -This module demonstrates the functionality of PyAssimp. -""" - -import sys -import logging -logging.basicConfig(level=logging.INFO) - -import pyassimp -import pyassimp.postprocess - -def recur_node(node,level = 0): - print(" " + "\t" * level + "- " + str(node)) - for child in node.children: - recur_node(child, level + 1) - - -def main(filename=None): - - scene = pyassimp.load(filename, processing=pyassimp.postprocess.aiProcess_Triangulate) - - #the model we load - print("MODEL:" + filename) - print - - #write some statistics - print("SCENE:") - print(" meshes:" + str(len(scene.meshes))) - print(" materials:" + str(len(scene.materials))) - print(" textures:" + str(len(scene.textures))) - print - - print("NODES:") - recur_node(scene.rootnode) - - print - print("MESHES:") - for index, mesh in enumerate(scene.meshes): - print(" MESH" + str(index+1)) - print(" material id:" + str(mesh.materialindex+1)) - print(" vertices:" + str(len(mesh.vertices))) - print(" first 3 verts:\n" + str(mesh.vertices[:3])) - if mesh.normals.any(): - print(" first 3 normals:\n" + str(mesh.normals[:3])) - else: - print(" no normals") - print(" colors:" + str(len(mesh.colors))) - tcs = mesh.texturecoords - if tcs.any(): - for tc_index, tc in enumerate(tcs): - print(" texture-coords "+ str(tc_index) + ":" + str(len(tcs[tc_index])) + "first3:" + str(tcs[tc_index][:3])) - - else: - print(" no texture coordinates") - print(" uv-component-count:" + str(len(mesh.numuvcomponents))) - print(" faces:" + str(len(mesh.faces)) + " -> first:\n" + str(mesh.faces[:3])) - print(" bones:" + str(len(mesh.bones)) + " -> first:" + str([str(b) for b in mesh.bones[:3]])) - print - - print("MATERIALS:") - for index, material in enumerate(scene.materials): - print(" MATERIAL (id:" + str(index+1) + ")") - for key, value in material.properties.items(): - print(" %s: %s" % (key, value)) - print - - print("TEXTURES:") - for index, texture in enumerate(scene.textures): - print(" TEXTURE" + str(index+1)) - print(" width:" + str(texture.width)) - print(" height:" + str(texture.height)) - print(" hint:" + str(texture.achformathint)) - print(" data (size):" + str(len(texture.data))) - - # Finally release the model - pyassimp.release(scene) - -def usage(): - print("Usage: sample.py <3d model>") - -if __name__ == "__main__": - - if len(sys.argv) != 2: - usage() - else: - main(sys.argv[1]) |