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-rw-r--r--src/mesh/assimp-master/port/swig/assimp.i140
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+%module assimp
+
+// SWIG helpers for std::string and std::vector wrapping.
+%include <std_string.i>
+%include <std_vector.i>
+
+// Globally enable enum prefix stripping.
+%dstripprefix;
+
+
+// PACK_STRUCT is a no-op for SWIG – it does not matter for the generated
+// bindings how the underlying C++ code manages its memory.
+#define PACK_STRUCT
+
+
+// Helper macros for wrapping the pointer-and-length arrays used in the
+// Assimp API.
+
+%define ASSIMP_ARRAY(CLASS, TYPE, NAME, LENGTH)
+%newobject CLASS::NAME;
+%extend CLASS {
+ std::vector<TYPE > *NAME() const {
+ std::vector<TYPE > *result = new std::vector<TYPE >;
+ result->reserve(LENGTH);
+
+ for (unsigned int i = 0; i < LENGTH; ++i) {
+ result->push_back($self->NAME[i]);
+ }
+
+ return result;
+ }
+}
+%ignore CLASS::NAME;
+%enddef
+
+%define ASSIMP_POINTER_ARRAY(CLASS, TYPE, NAME, LENGTH)
+%newobject CLASS::NAME;
+%extend CLASS {
+ std::vector<TYPE *> *NAME() const {
+ std::vector<TYPE *> *result = new std::vector<TYPE *>;
+ result->reserve(LENGTH);
+
+ TYPE *currentValue = $self->NAME;
+ TYPE *valueLimit = $self->NAME + LENGTH;
+ while (currentValue < valueLimit) {
+ result->push_back(currentValue);
+ ++currentValue;
+ }
+
+ return result;
+ }
+}
+%ignore CLASS::NAME;
+%enddef
+
+%define ASSIMP_POINTER_ARRAY_ARRAY(CLASS, TYPE, NAME, OUTER_LENGTH, INNER_LENGTH)
+%newobject CLASS::NAME;
+%extend CLASS {
+ std::vector<std::vector<TYPE *> > *NAME() const {
+ std::vector<std::vector<TYPE *> > *result = new std::vector<std::vector<TYPE *> >;
+ result->reserve(OUTER_LENGTH);
+
+ for (unsigned int i = 0; i < OUTER_LENGTH; ++i) {
+ std::vector<TYPE *> currentElements;
+
+ if ($self->NAME[i] != 0) {
+ currentElements.reserve(INNER_LENGTH);
+
+ TYPE *currentValue = $self->NAME[i];
+ TYPE *valueLimit = $self->NAME[i] + INNER_LENGTH;
+ while (currentValue < valueLimit) {
+ currentElements.push_back(currentValue);
+ ++currentValue;
+ }
+ }
+
+ result->push_back(currentElements);
+ }
+
+ return result;
+ }
+}
+%ignore CLASS::NAME;
+%enddef
+
+
+%include "interface/aiDefines.i"
+%include "interface/aiTypes.i"
+%include "interface/assimp.i"
+%include "interface/aiTexture.i"
+%include "interface/aiMatrix4x4.i"
+%include "interface/aiMatrix3x3.i"
+%include "interface/aiVector3D.i"
+%include "interface/aiVector2D.i"
+%include "interface/aiColor4D.i"
+%include "interface/aiLight.i"
+%include "interface/aiCamera.i"
+%include "interface/aiFileIO.i"
+%include "interface/aiAssert.i"
+%include "interface/aiVersion.i"
+%include "interface/aiAnim.i"
+%include "interface/aiMaterial.i"
+%include "interface/aiMesh.i"
+%include "interface/aiPostProcess.i"
+%include "interface/aiConfig.i"
+%include "interface/assimp.i"
+%include "interface/aiQuaternion.i"
+%include "interface/aiScene.i"
+%include "interface/Logger.i"
+%include "interface/DefaultLogger.i"
+%include "interface/NullLogger.i"
+%include "interface/LogStream.i"
+%include "interface/IOStream.i"
+%include "interface/IOSystem.i"
+
+
+// We have to "instantiate" the templates used by the ASSSIMP_*_ARRAY macros
+// here at the end to avoid running into forward reference issues (SWIG would
+// spit out the helper functions before the header includes for the element
+// types otherwise).
+
+%template(UintVector) std::vector<unsigned int>;
+%template(aiAnimationVector) std::vector<aiAnimation *>;
+%template(aiAnimMeshVector) std::vector<aiAnimMesh *>;
+%template(aiBonesVector) std::vector<aiBone *>;
+%template(aiCameraVector) std::vector<aiCamera *>;
+%template(aiColor4DVector) std::vector<aiColor4D *>;
+%template(aiColor4DVectorVector) std::vector<std::vector<aiColor4D *> >;
+%template(aiFaceVector) std::vector<aiFace *>;
+%template(aiLightVector) std::vector<aiLight *>;
+%template(aiMaterialVector) std::vector<aiMaterial *>;
+%template(aiMaterialPropertyVector) std::vector<aiMaterialProperty *>;
+%template(aiMeshAnimVector) std::vector<aiMeshAnim *>;
+%template(aiMeshVector) std::vector<aiMesh *>;
+%template(aiNodeVector) std::vector<aiNode *>;
+%template(aiNodeAnimVector) std::vector<aiNodeAnim *>;
+%template(aiTextureVector) std::vector<aiTexture *>;
+%template(aiVector3DVector) std::vector<aiVector3D *>;
+%template(aiVector3DVectorVector) std::vector<std::vector<aiVector3D *> >;
+%template(aiVertexWeightVector) std::vector<aiVertexWeight *>;