summaryrefslogtreecommitdiff
path: root/src/mesh/assimp-master/port/swig/interface/aiMesh.i
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesh/assimp-master/port/swig/interface/aiMesh.i')
-rw-r--r--src/mesh/assimp-master/port/swig/interface/aiMesh.i29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/port/swig/interface/aiMesh.i b/src/mesh/assimp-master/port/swig/interface/aiMesh.i
new file mode 100644
index 0000000..141366c
--- /dev/null
+++ b/src/mesh/assimp-master/port/swig/interface/aiMesh.i
@@ -0,0 +1,29 @@
+%{
+#include "aiMesh.h"
+%}
+
+
+ASSIMP_ARRAY(aiFace, unsigned int, mIndices, $self->mNumIndices);
+
+ASSIMP_POINTER_ARRAY(aiBone, aiVertexWeight, mWeights, $self->mNumWeights);
+
+ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mVertices, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mNormals, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mTangents, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mBitangents, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY_ARRAY(aiAnimMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
+
+ASSIMP_ARRAY(aiMesh, aiAnimMesh*, mAnimMeshes, $self->mNumAnimMeshes);
+ASSIMP_ARRAY(aiMesh, aiBone*, mBones, $self->mNumBones);
+ASSIMP_ARRAY(aiMesh, unsigned int, mNumUVComponents, AI_MAX_NUMBER_OF_TEXTURECOORDS);
+ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mTangents, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mBitangents, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY(aiMesh, aiFace, mFaces, $self->mNumFaces);
+ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
+ASSIMP_POINTER_ARRAY_ARRAY(aiMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
+
+
+%include "aiMesh.h"