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-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h
deleted file mode 100644
index 5448daf..0000000
--- a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.h
+++ /dev/null
@@ -1,61 +0,0 @@
-//--------------------------------------------------------------------------------------
-// File: WICTextureLoader.h
-//
-// Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
-// (auto-generating mipmaps if possible)
-//
-// Note: Assumes application has already called CoInitializeEx
-//
-// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
-// auto-gen mipmap support.
-//
-// Note these functions are useful for images created as simple 2D textures. For
-// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
-// For a full-featured DDS file reader, writer, and texture processing pipeline see
-// the 'Texconv' sample and the 'DirectXTex' library.
-//
-// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
-// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
-// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
-// PARTICULAR PURPOSE.
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//
-// http://go.microsoft.com/fwlink/?LinkId=248926
-// http://go.microsoft.com/fwlink/?LinkId=248929
-//--------------------------------------------------------------------------------------
-
-#ifdef _MSC_VER
-#pragma once
-#endif
-
-#include <d3d11.h>
-
-#ifdef _MSC_VER
-#pragma warning(push)
-#pragma warning(disable : 4005)
-#endif // _MSC_VER
-
-#include <stdint.h>
-
-#ifdef _MSC_VER
-#pragma warning(pop)
-#endif // _MSC_VER
-
-HRESULT CreateWICTextureFromMemory(_In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_bytecount_(wicDataSize) const uint8_t* wicData,
- _In_ size_t wicDataSize,
- _Out_opt_ ID3D11Resource** texture,
- _Out_opt_ ID3D11ShaderResourceView** textureView,
- _In_ size_t maxsize = 0
-);
-
-HRESULT CreateWICTextureFromFile(_In_ ID3D11Device* d3dDevice,
- _In_opt_ ID3D11DeviceContext* d3dContext,
- _In_z_ const wchar_t* szFileName,
- _Out_opt_ ID3D11Resource** texture,
- _Out_opt_ ID3D11ShaderResourceView** textureView,
- _In_ size_t maxsize = 0
-);
-