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-rw-r--r--src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.source.txt18
-rw-r--r--src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc20
-rw-r--r--src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_a.3dbin50494 -> 0 bytes
-rw-r--r--src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_d.3dbin9200 -> 0 bytes
4 files changed, 0 insertions, 38 deletions
diff --git a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.source.txt b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.source.txt
deleted file mode 100644
index d7183b7..0000000
--- a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.source.txt
+++ /dev/null
@@ -1,18 +0,0 @@
-=====================================================================
-
-From http://telias.free.fr
-Model copyright: Elias Tsiantas
-
-=====================================================================
-
-Downloaded 4th November 2008.
-Notice found on the page:
-
-"
-Free the models is a site that offers free 3d models in 3ds, bryce, poser,
-lightwave and md2 format. Also a great collection of textures to use in
-your favorite modelling and rendering program. All the content is free
-for any use. In the future more 3d formats will be added and some other
-sections such as wallpapers, 3d screensavers, 3d coding source code and
-tutorials.
-"
diff --git a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc
deleted file mode 100644
index daf2607..0000000
--- a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle.uc
+++ /dev/null
@@ -1,20 +0,0 @@
-class mar expands Actor;
-
-#exec MESH IMPORT MESH=mar ANIVFILE=MODELS\mar_a.3d DATAFILE=MODELS\mar_d.3d X=0 Y=0 Z=0
-#exec MESH ORIGIN MESH=mar X=0 Y=0 Z=0
-
-#exec MESH SEQUENCE MESH=mar SEQ=All STARTFRAME=0 NUMFRAMES=30
-//#exec MESH SEQUENCE MESH=mar SEQ=??? STARTFRAME=0 NUMFRAMES=30
-
-#exec MESHMAP NEW MESHMAP=mar MESH=mar
-#exec MESHMAP SCALE MESHMAP=mar X=0.1 Y=0.1 Z=0.2
-
-#exec TEXTURE IMPORT NAME=Jtex1 FILE=..\3DS\m_rifl.bmp GROUP=Skins FLAGS=2
-#exec TEXTURE IMPORT NAME=Jtex1 FILE=texture1.pcx GROUP=Skins PALETTE=Jtex1
-#exec MESHMAP SETTEXTURE MESHMAP=mar NUM=1 TEXTURE=Jtex1
-
-defaultproperties
-{
- DrawType=DT_Mesh
- Mesh=mar
-}
diff --git a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_a.3d b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_a.3d
deleted file mode 100644
index 272dbdf..0000000
--- a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_a.3d
+++ /dev/null
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diff --git a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_d.3d b/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_d.3d
deleted file mode 100644
index 66852b2..0000000
--- a/src/mesh/assimp-master/test/models-nonbsd/3D/mar_rifle_d.3d
+++ /dev/null
Binary files differ