diff options
Diffstat (limited to 'src/mesh/assimp-master/test/models-nonbsd/MDL')
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt | 73 | ||||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdl | bin | 0 -> 766132 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdl | bin | 0 -> 15561 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt | 33 | ||||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDL | bin | 0 -> 493407 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt | 33 | ||||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/barkD_texture.bmp | bin | 0 -> 49206 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/branchD_texture.png | bin | 0 -> 126438 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/broadleavedtreeD.mdl | bin | 0 -> 24924 bytes | |||
-rw-r--r-- | src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/broadleavedtreeD_readme.rtf | 34 |
10 files changed, 173 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt new file mode 100644 index 0000000..84ce9fd --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt @@ -0,0 +1,73 @@ +Title : G.I.Joe Skins +Filename : joemodel.zip +Version : 1 +Date : 11/05/97 +Author : Kenneth Whelan +Email : JWHELAN@pop.prodigy.net +Credits : id software, Larry Hama, Steven Polge, and Rene Post for making Quake ME + + + +Build time: ??? Time??? + +Type of Mod +----------- +Quake C : no +Sound : no +MDL : Yes + + +Format of QuakeC (if a Quake C Mod) +----------------------------------- +unified diff : no +context diff : no +.qc files : no +progs.dat : no + + +Description of the Modification +------------------------------- + +This is a new player.mdl for quake. It's main use is for bots. The Skins are Snake Eyes v4, Duke v3, Low-Light, +Storm Shadow v2, Shockwave, Repeater, Gung-Ho, Shipwreck, Dusty v3, and +Tunnel Rat v2. + + + +Known bugs +None that I know of. + +How to Install the Modification +------------------------------- + +First back up the current player.mdl(copy player.mdl player.bak). Just put +it in the progs dir in the hack your using, if any. + +Technical Details +----------------- + +can't think of any + + +Author Information +------------------ + +This is my first publicly distributed quake graphic change. +I did it to get away from the stress of school. + + +Copyright and Distribution Permissions +-------------------------------------- + +You may distribute this Quake modification in any electronic format as long as + all the files in this archive remain intact and unmodified and are distributed + together. + + +Availability +------------ + +This modification is available from the following places: + + http://www.yojoe.com/ + diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdl b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdl Binary files differnew file mode 100644 index 0000000..81fed1f --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe.mdl diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdl b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdl Binary files differnew file mode 100644 index 0000000..b3a2f4c --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.mdl diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt new file mode 100644 index 0000000..cbddccb --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/steg.txt @@ -0,0 +1,33 @@ +Stegosaur Model +from the Free Models Project +www.oz.net/~simitar/model.html + + +June 3, 1997 + +created by Sirius (Dillon Aumiller) +E-mail: sirius25@hotmail.com + + +June 5, 1997 + +modified by The Serpent Lord (Seth Galbraith) +E-mail: sgalbrai@linknet.kitsap.lib.wa.us +WWW: www.oz.net/~simitar + + +This model can be used or modified for any purpose +as long as this text document is included with it +and all modellers listed in this document are +listed wherever credits are appropriate for that +purpose. + + +Help Wanted: + +The Free Models Project can use help with +models and in other areas, such as legal boilerplate +for models. + +WWW: www.oz.net/~simitar/model.html +E-mail: sgalbrai@linknet.kitsap.lib.wa.us diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDL b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDL Binary files differnew file mode 100644 index 0000000..6e9fad2 --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.MDL diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt new file mode 100644 index 0000000..3b3dd90 --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/IDPO (Quake1)/tekmechbot.txt @@ -0,0 +1,33 @@ + ++)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+)+) + +teckmechbot animated .mdl + +This model was created for the FMP, because I believe +that the FMP is a great concept !! + +There is some movement in the model. +The legs can be animated for walking, stomping, or running +around ! +Ok, it's my first model, so I will work on less polygony +in the future ;-) + + +Created By: Curiel7 +Contact: ebuy@optelnow.net (E-MAIL) +Date Created: 7/07/2000 +====================================================== + +This model can be used or modified for any purpose +as long as this text document is included with it +and all modelers listed in this document are +listed wherever credits are appropriate for that +purpose. + + +The Free Models Project can use your help with +game-oriented models and other areas + +WWW: http://www.planetquake.com/simitar +E-mail: sgalbrai@linknet.kitsap.lib.wa.us + diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/barkD_texture.bmp b/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/barkD_texture.bmp Binary files differnew file mode 100644 index 0000000..c1c3704 --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/barkD_texture.bmp diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/branchD_texture.png b/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/branchD_texture.png Binary files differnew file mode 100644 index 0000000..a1782dc --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/branchD_texture.png diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/broadleavedtreeD.mdl b/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/broadleavedtreeD.mdl Binary files differnew file mode 100644 index 0000000..bf1a651 --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/broadleavedtreeD.mdl diff --git a/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/broadleavedtreeD_readme.rtf b/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/broadleavedtreeD_readme.rtf new file mode 100644 index 0000000..cfd70da --- /dev/null +++ b/src/mesh/assimp-master/test/models-nonbsd/MDL/MDL7 (3DGS A7)/broadleavedtreeD_readme.rtf @@ -0,0 +1,34 @@ +{\rtf1\ansi\deff1\adeflang1025 +{\fonttbl{\f0\froman\fprq2\fcharset0 Times New Roman;}{\f1\fswiss\fprq0\fcharset0 Arial;}{\f2\fswiss\fprq2\fcharset0 Arial;}{\f3\fswiss\fprq0\fcharset0 Arial;}{\f4\fnil\fprq2\fcharset0 Lucida Sans Unicode;}{\f5\fnil\fprq2\fcharset0 Tahoma;}{\f6\fnil\fprq0\fcharset0 Tahoma;}} +{\colortbl;\red0\green0\blue0;\red128\green128\blue128;} +{\stylesheet{\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\snext1 Normal;} +{\s2\sb240\sa120\keepn\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af5\afs28\lang1031\ltrch\dbch\af4\langfe1031\hich\f2\fs28\lang1031\loch\f2\fs28\lang1031\sbasedon1\snext3 Heading;} +{\s3\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon1\snext3 Body Text;} +{\s4\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon3\snext4 List;} +{\s5\sb120\sa120\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ai\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\i\loch\f1\fs24\lang1031\i\sbasedon1\snext5 caption;} +{\s6\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af6\afs24\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs24\lang1031\loch\f1\fs24\lang1031\sbasedon1\snext6 Index;} +} +{\info{\creatim\yr0\mo0\dy0\hr0\min0}{\revtim\yr0\mo0\dy0\hr0\min0}{\printim\yr0\mo0\dy0\hr0\min0}{\comment StarWriter}{\vern6800}}\deftab720 +{\*\pgdsctbl +{\pgdsc0\pgdscuse195\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\pgdscnxt0 Standard;}} +{\*\pgdscno0}\paperh15840\paperw12240\margl1800\margr1800\margt1440\margb1440\sectd\sbknone\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\ftnbj\ftnstart1\ftnrstcont\ftnnar\aenddoc\aftnrstcont\aftnstart1\aftnnrlc +\pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Models made by Reiner Prokein, Copyright 2007} +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 http://www.reinerstileset.de} +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Email: reiner.prokein@t-online.de} +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 These Models are freeware. And can freely be used to create games. Even commercial ones. I just want my name in the credits in this case.} +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 The meshes and textures are not public ware though. Please respect my copyright. You can use them freely. But you are not allowed to sell them, nor make any other things with it that directly competes with my page. Like uploading it to your page so that ot +hers can download them. Besides that, use it for a game for example, and the result is yours then :)} +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 The Zipfiles contains the meshes in *.X format, *.OBJ format and *.MDL format} +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Textures comes as BMP for non alphachanneled stuff or TGA for alphachanneled stuff.} +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Have fun :)} +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 {\rtlch \ltrch\loch\f1\fs20\lang1031\i0\b0 Reiner Prokein} +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 +\par \pard\plain \ltrpar\s1\cf0{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\rtlch\af1\afs20\lang1031\ltrch\dbch\af1\langfe1031\hich\f1\fs20\lang1031\loch\f1\fs20\lang1031 +\par }
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