diff options
Diffstat (limited to 'src/mesh/assimp-master/test/models/Collada/cube_tristrips.dae')
-rw-r--r-- | src/mesh/assimp-master/test/models/Collada/cube_tristrips.dae | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/models/Collada/cube_tristrips.dae b/src/mesh/assimp-master/test/models/Collada/cube_tristrips.dae new file mode 100644 index 0000000..8390904 --- /dev/null +++ b/src/mesh/assimp-master/test/models/Collada/cube_tristrips.dae @@ -0,0 +1,167 @@ +<?xml version="1.0" encoding="UTF-8"?> +<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> + <asset> + <contributor/> + <created>2014-12-01T18:05:27Z</created> + <modified>2014-12-01T18:05:27Z</modified> + <unit/> + <up_axis>Z_UP</up_axis> + </asset> + <library_visual_scenes> + <visual_scene id="defaultScene"> + <node id="sceneRoot"> + <node id="Collada visual scene group"> + <rotate sid="rotate">1 0 0 90</rotate> + <node id="Camera"> + <matrix sid="Camera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix> + <instance_camera url="#PerspCamera"/> + </node> + <node id="Light"> + <matrix sid="Light_matrix">1 0 0 -500 0 1 0 1000 0 0 1 400 0 0 0 1</matrix> + <instance_light url="#light"/> + </node> + <node id="Box"> + <matrix sid="Box_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix> + <instance_geometry url="#BlueSG"> + <bind_material> + <technique_common> + <instance_material symbol="BlueSG_material" target="#material"/> + </technique_common> + </bind_material> + </instance_geometry> + </node> + <node id="testCamera"> + <matrix sid="testCamera_matrix">0.838671 0.205746 -0.504282 -427.749 0 0.925901 0.377766 333.855 0.544639 -0.316822 0.776526 655.017 0 0 0 1</matrix> + <instance_camera url="#testCameraShape"/> + </node> + <node id="pointLight1"> + <matrix sid="pointLight1_matrix">1 0 0 3 0 1 0 4 0 0 1 10 0 0 0 1</matrix> + <instance_light url="#pointLightShape1"/> + </node> + </node> + </node> + </visual_scene> + </library_visual_scenes> + <library_cameras> + <camera id="PerspCamera"> + <optics> + <technique_common> + <perspective> + <yfov>37.8493</yfov> + <aspect_ratio>1</aspect_ratio> + <znear>1</znear> + <zfar>1000</zfar> + </perspective> + </technique_common> + </optics> + </camera> + <camera id="testCameraShape"> + <optics> + <technique_common> + <perspective> + <yfov>37.8501</yfov> + <aspect_ratio>1</aspect_ratio> + <znear>1</znear> + <zfar>1000</zfar> + </perspective> + </technique_common> + </optics> + </camera> + </library_cameras> + <library_lights> + <light id="light"/> + <light id="light"> + <technique_common> + <point> + <color>1 1 1</color> + <constant_attenuation>1</constant_attenuation> + <linear_attenuation>0</linear_attenuation> + <quadratic_attenuation>0</quadratic_attenuation> + </point> + </technique_common> + </light> + <light id="pointLightShape1"/> + <light id="pointLightShape1"> + <technique_common> + <point> + <color>1 1 1</color> + <constant_attenuation>1</constant_attenuation> + <linear_attenuation>0</linear_attenuation> + <quadratic_attenuation>0</quadratic_attenuation> + </point> + </technique_common> + </light> + </library_lights> + <library_geometries> + <geometry id="BlueSG"> + <mesh> + <source id="BlueSG-positions"> + <float_array id="BlueSG-positions-array" count="72">-50 50 50 -50 50 50 -50 50 50 50 50 50 50 50 50 50 50 50 -50 -50 50 -50 -50 50 -50 -50 50 50 -50 50 50 -50 50 50 -50 50 -50 50 -50 -50 50 -50 -50 50 -50 50 50 -50 50 50 -50 50 50 -50 -50 -50 -50 -50 -50 -50 -50 -50 -50 50 -50 -50 50 -50 -50 50 -50 -50</float_array> + <technique_common> + <accessor count="24" source="#BlueSG-positions-array" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <source id="BlueSG-normals"> + <float_array id="BlueSG-normals-array" count="72">0 0 1 0 1 0 -1 0 0 0 0 1 0 1 0 1 0 0 0 0 1 0 -1 0 -1 0 0 0 0 1 0 -1 0 1 0 0 0 1 0 -1 0 0 0 0 -1 0 1 0 1 0 0 0 0 -1 0 -1 0 -1 0 0 0 0 -1 0 -1 0 1 0 0 0 0 -1</float_array> + <technique_common> + <accessor count="24" source="#BlueSG-normals-array" stride="3"> + <param name="X" type="float"/> + <param name="Y" type="float"/> + <param name="Z" type="float"/> + </accessor> + </technique_common> + </source> + <vertices id="BlueSG-vertices"> + <input semantic="POSITION" source="#BlueSG-positions"/> + </vertices> + <tristrips count="6" material="BlueSG_material"> + <input offset="0" semantic="VERTEX" source="#BlueSG-vertices" set="0"/> + <input offset="1" semantic="NORMAL" source="#BlueSG-normals" set="0"/> + <p>6 6 9 9 0 0 3 3</p> + <p>12 12 1 1 15 15 4 4</p> + <p>14 14 17 17 20 20 23 23</p> + <p>5 5 11 11 16 16 22 22</p> + <p>13 13 19 19 2 2 8 8</p> + <p>21 21 10 10 18 18 7 7</p> + </tristrips> + </mesh> + </geometry> + </library_geometries> + <library_materials> + <material id="material"> + <instance_effect url="#material_effect"/> + </material> + </library_materials> + <library_effects> + <effect id="material_effect"> + <profile_COMMON> + <technique sid="t0"> + <phong> + <emission> + <color>0 0 0 1</color> + </emission> + <ambient> + <color>0 0 0 1</color> + </ambient> + <diffuse> + <color>0.137255 0.403922 0.870588 1</color> + </diffuse> + <specular> + <color>0.5 0.5 0.5 1</color> + </specular> + <shininess> + <float>16</float> + </shininess> + </phong> + </technique> + </profile_COMMON> + </effect> + </library_effects> + <scene> + <instance_visual_scene url="#defaultScene"/> + </scene> +</COLLADA> |