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-rw-r--r--src/mesh/assimp-master/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured0.vert17
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diff --git a/src/mesh/assimp-master/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured0.vert b/src/mesh/assimp-master/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured0.vert
deleted file mode 100644
index 05d5e82..0000000
--- a/src/mesh/assimp-master/test/models/glTF2/BoxTextured-glTF-techniqueWebGL/BoxTextured0.vert
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@@ -1,17 +0,0 @@
-precision highp float;
-uniform mat4 u_modelViewMatrix;
-uniform mat4 u_projectionMatrix;
-uniform mat3 u_normalMatrix;
-attribute vec3 a_position;
-varying vec3 v_position;
-attribute vec3 a_normal;
-varying vec3 v_normal;
-attribute vec2 a_texcoord0;
-varying vec2 v_texcoord0;
-void main(void) {
- vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);
- v_position = pos.xyz;
- gl_Position = u_projectionMatrix * pos;
- v_normal = u_normalMatrix * a_normal;
- v_texcoord0 = a_texcoord0;
-}