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-rw-r--r--src/mesh/assimp-master/test/unit/ImportExport/MDL/MDLHL1TestFiles.h57
-rw-r--r--src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp228
-rw-r--r--src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp134
-rw-r--r--src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp455
4 files changed, 0 insertions, 874 deletions
diff --git a/src/mesh/assimp-master/test/unit/ImportExport/MDL/MDLHL1TestFiles.h b/src/mesh/assimp-master/test/unit/ImportExport/MDL/MDLHL1TestFiles.h
deleted file mode 100644
index 3c0630f..0000000
--- a/src/mesh/assimp-master/test/unit/ImportExport/MDL/MDLHL1TestFiles.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file MDLHL1TestFiles.h
- * @brief Definitions for Half-Life 1 MDL loader tests.
- */
-
-#ifndef AI_MDLHL1TESTFILES_INCLUDED
-#define AI_MDLHL1TESTFILES_INCLUDED
-
-#ifndef ASSIMP_TEST_MDL_HL1_MODELS_DIR
-#define ASSIMP_TEST_MDL_HL1_MODELS_DIR ASSIMP_TEST_MODELS_DIR"/MDL/MDL (HL1)/"
-#endif
-
-#ifndef MDL_HL1_FILE_MAN
-#define MDL_HL1_FILE_MAN ASSIMP_TEST_MDL_HL1_MODELS_DIR "man.mdl"
-#endif
-
-#endif // AI_MDLHL1TESTFILES_INCLUDED
diff --git a/src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp b/src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
deleted file mode 100644
index 02969e1..0000000
--- a/src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
+++ /dev/null
@@ -1,228 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file utMDLImporter_HL1_ImportSettings.cpp
- * @brief Half-Life 1 MDL loader import settings tests.
- */
-
-#include "AbstractImportExportBase.h"
-#include "AssetLib/MDL/HalfLife/HL1ImportDefinitions.h"
-#include "MDLHL1TestFiles.h"
-#include "UnitTestPCH.h"
-#include <assimp/postprocess.h>
-#include <assimp/scene.h>
-#include <assimp/Importer.hpp>
-#include <functional>
-#include <initializer_list>
-
-using namespace Assimp;
-
-class utMDLImporter_HL1_ImportSettings : public ::testing::Test {
-
-public:
- // Test various import settings scenarios.
-
- void importSettings() {
-
- /* Verify that animations are *NOT* imported when
- 'Read animations' is disabled. */
- load_with_import_setting_bool(
- MDL_HL1_FILE_MAN,
- AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS,
- false, // Set config value to false.
- [&](const aiScene *scene) {
- EXPECT_EQ(0u, scene->mNumAnimations);
- EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS));
- EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS));
- EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
-
- expect_global_info_eq<int>(scene, { { 0, "NumSequences" },
- { 0, "NumTransitionNodes" } });
- });
-
- /* Verify that blend controllers info is *NOT* imported when
- 'Read blend controllers' is disabled. */
- load_with_import_setting_bool(
- MDL_HL1_FILE_MAN,
- AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS,
- false, // Set config value to false.
- [&](const aiScene *scene) {
- EXPECT_NE(0u, scene->mNumAnimations);
-
- const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
- EXPECT_NE(nullptr, sequence_infos);
-
- for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
- EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_BLEND_CONTROLLERS));
-
- expect_global_info_eq(scene, 0, "NumBlendControllers");
- });
-
- /* Verify that animation events are *NOT* imported when
- 'Read animation events' is disabled. */
- load_with_import_setting_bool(
- MDL_HL1_FILE_MAN,
- AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS,
- false, // Set config value to false.
- [&](const aiScene *scene) {
- EXPECT_NE(0u, scene->mNumAnimations);
-
- const aiNode *sequence_infos = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_INFOS);
- EXPECT_NE(nullptr, sequence_infos);
-
- for (unsigned int i = 0; i < sequence_infos->mNumChildren; ++i)
- EXPECT_EQ(nullptr, sequence_infos->mChildren[i]->FindNode(AI_MDL_HL1_NODE_ANIMATION_EVENTS));
- });
-
- /* Verify that sequence transitions info is read when
- 'Read sequence transitions' is enabled. */
- load_with_import_setting_bool(
- ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
- AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
- true, // Set config value to true.
- [&](const aiScene *scene) {
- EXPECT_NE(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
- expect_global_info_eq(scene, 4, "NumTransitionNodes");
- });
-
- /* Verify that sequence transitions info is *NOT* read when
- 'Read sequence transitions' is disabled. */
- load_with_import_setting_bool(
- ASSIMP_TEST_MDL_HL1_MODELS_DIR "sequence_transitions.mdl",
- AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS,
- false, // Set config value to false.
- [&](const aiScene *scene) {
- EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_SEQUENCE_TRANSITION_GRAPH));
- expect_global_info_eq(scene, 0, "NumTransitionNodes");
- });
-
- /* Verify that bone controllers info is *NOT* read when
- 'Read bone controllers' is disabled. */
- load_with_import_setting_bool(
- MDL_HL1_FILE_MAN,
- AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS,
- false, // Set config value to false.
- [&](const aiScene *scene) {
- EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BONE_CONTROLLERS));
- expect_global_info_eq(scene, 0, "NumBoneControllers");
- });
-
- /* Verify that attachments info is *NOT* read when
- 'Read attachments' is disabled. */
- load_with_import_setting_bool(
- MDL_HL1_FILE_MAN,
- AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS,
- false, // Set config value to false.
- [&](const aiScene *scene) {
- EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_ATTACHMENTS));
- expect_global_info_eq(scene, 0, "NumAttachments");
- });
-
- /* Verify that hitboxes info is *NOT* read when
- 'Read hitboxes' is disabled. */
- load_with_import_setting_bool(
- MDL_HL1_FILE_MAN,
- AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES,
- false, // Set config value to false.
- [&](const aiScene *scene) {
- EXPECT_EQ(nullptr, scene->mRootNode->FindNode(AI_MDL_HL1_NODE_HITBOXES));
- expect_global_info_eq(scene, 0, "NumHitboxes");
- });
-
- /* Verify that misc global info is *NOT* read when
- 'Read misc global info' is disabled. */
- load_with_import_setting_bool(
- MDL_HL1_FILE_MAN,
- AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO,
- false, // Set config value to false.
- [&](const aiScene *scene) {
- aiNode *global_info = get_global_info(scene);
- EXPECT_NE(nullptr, global_info);
- aiVector3D temp;
- EXPECT_FALSE(global_info->mMetaData->Get("EyePosition", temp));
- });
- }
-
-private:
- void load_with_import_setting_bool(
- const char *file_path,
- const char *setting_key,
- bool setting_value,
- std::function<void(const aiScene *)> &&func) {
- Assimp::Importer importer;
- importer.SetPropertyBool(setting_key, setting_value);
- const aiScene *scene = importer.ReadFile(file_path, aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- func(scene);
- }
-
- inline static aiNode *get_global_info(const aiScene *scene) {
- return scene->mRootNode->FindNode(AI_MDL_HL1_NODE_GLOBAL_INFO);
- }
-
- template <typename T>
- static void expect_global_info_eq(
- const aiScene *scene,
- T expected_value,
- const char *key_name) {
- aiNode *global_info = get_global_info(scene);
- EXPECT_NE(nullptr, global_info);
- T temp;
- EXPECT_TRUE(global_info->mMetaData->Get(key_name, temp));
- EXPECT_EQ(expected_value, temp);
- }
-
- template <typename T>
- static void expect_global_info_eq(const aiScene *scene,
- std::initializer_list<std::pair<T, const char *>> p_kv) {
- aiNode *global_info = get_global_info(scene);
- EXPECT_NE(nullptr, global_info);
- for (auto it = p_kv.begin(); it != p_kv.end(); ++it) {
- T temp;
- EXPECT_TRUE(global_info->mMetaData->Get(it->second, temp));
- EXPECT_EQ(it->first, temp);
- }
- }
-};
-
-TEST_F(utMDLImporter_HL1_ImportSettings, importSettings) {
- importSettings();
-}
diff --git a/src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp b/src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp
deleted file mode 100644
index c47667e..0000000
--- a/src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file utMDLImporter_HL1_Materials.cpp
- * @brief Half-Life 1 MDL loader materials tests.
- */
-
-#include "AbstractImportExportBase.h"
-#include "AssetLib/MDL/HalfLife/HL1ImportDefinitions.h"
-#include "MDLHL1TestFiles.h"
-#include "UnitTestPCH.h"
-#include <assimp/postprocess.h>
-#include <assimp/scene.h>
-#include <assimp/Importer.hpp>
-
-using namespace Assimp;
-
-class utMDLImporter_HL1_Materials : public ::testing::Test {
-
-public:
- /* Given an MDL model with a texture flagged as flatshade,
- verify that the imported model has a flat shading model. */
- void flatShadeTexture() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "chrome_sphere.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_NE(nullptr, scene->mMaterials);
-
- aiShadingMode shading_mode;
- scene->mMaterials[0]->Get(AI_MATKEY_SHADING_MODEL, shading_mode);
- EXPECT_EQ(aiShadingMode_Flat, shading_mode);
- }
-
- /* Given an MDL model with a chrome texture, verify that
- the imported model has a chrome material. */
- void chromeTexture() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "chrome_sphere.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_NE(nullptr, scene->mMaterials);
-
- int chrome;
- scene->mMaterials[0]->Get(AI_MDL_HL1_MATKEY_CHROME(aiTextureType_DIFFUSE, 0), chrome);
- EXPECT_EQ(1, chrome);
- }
-
- /* Given an MDL model with an additive texture, verify that
- the imported model has an additive material. */
- void additiveBlendTexture() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "blend_additive.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_NE(nullptr, scene->mMaterials);
-
- aiBlendMode blend_mode;
- scene->mMaterials[0]->Get(AI_MATKEY_BLEND_FUNC, blend_mode);
- EXPECT_EQ(aiBlendMode_Additive, blend_mode);
- }
-
- /* Given an MDL model with a color masked texture, verify that
- the imported model has a color masked material. Ensure too
- that the transparency color is the correct one. */
- void textureWithColorMask() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "alpha_test.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_NE(nullptr, scene->mMaterials);
-
- int texture_flags;
- scene->mMaterials[0]->Get(AI_MATKEY_TEXFLAGS_DIFFUSE(0), texture_flags);
- EXPECT_EQ(aiTextureFlags_UseAlpha, texture_flags);
-
- // The model has only one texture, a 256 color bitmap with
- // a palette. Pure blue is the last color in the palette,
- // and should be the transparency color.
- aiColor3D transparency_color;
- scene->mMaterials[0]->Get(AI_MATKEY_COLOR_TRANSPARENT, transparency_color);
- EXPECT_EQ(aiColor3D(0, 0, 255), transparency_color);
- }
-};
-
-TEST_F(utMDLImporter_HL1_Materials, flatShadeTexture) {
- flatShadeTexture();
-}
-
-TEST_F(utMDLImporter_HL1_Materials, chromeTexture) {
- chromeTexture();
-}
-
-TEST_F(utMDLImporter_HL1_Materials, additiveBlendTexture) {
- additiveBlendTexture();
-}
-
-TEST_F(utMDLImporter_HL1_Materials, textureWithColorMask) {
- textureWithColorMask();
-}
diff --git a/src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp b/src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
deleted file mode 100644
index 4420727..0000000
--- a/src/mesh/assimp-master/test/unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
+++ /dev/null
@@ -1,455 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file utMDLImporter_HL1_Nodes.cpp
- * @brief Half-Life 1 MDL loader nodes tests.
- */
-
-#include "AbstractImportExportBase.h"
-#include "AssetLib/MDL/HalfLife/HL1ImportDefinitions.h"
-#include "MDLHL1TestFiles.h"
-#include "UnitTestPCH.h"
-#include <assimp/postprocess.h>
-#include <assimp/scene.h>
-#include <assimp/Importer.hpp>
-
-using namespace Assimp;
-
-class utMDLImporter_HL1_Nodes : public ::testing::Test {
-
-public:
- /**
- * @note The following tests require a basic understanding
- * of the SMD format. For more information about SMD format,
- * please refer to the SMD importer or go to VDC
- * (Valve Developer Community).
- */
-
- /* Given a model with bones that have empty names,
- verify that all the bones of the imported model
- have unique and no empty names.
-
- "" <----+---- empty names
- "" <----+
- "" <----+
- "Bone_3" |
- "" <----+
- "Bone_2" |
- "Bone_5" |
- "" <----+
- "" <----+
- */
- void emptyBonesNames() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bones.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- const std::vector<std::string> expected_bones_names = {
- "Bone",
- "Bone_0",
- "Bone_1",
- "Bone_3",
- "Bone_4",
- "Bone_2",
- "Bone_5",
- "Bone_6",
- "Bone_7"
- };
-
- expect_named_children(scene, AI_MDL_HL1_NODE_BONES, expected_bones_names);
- }
-
- /* Given a model with bodyparts that have empty names,
- verify that the imported model contains bodyparts with
- unique and no empty names.
-
- $body "" <----+---- empty names
- $body "Bodypart_1" |
- $body "Bodypart_5" |
- $body "Bodypart_6" |
- $body "" <----+
- $body "Bodypart_2" |
- $body "" <----+
- $body "Bodypart_3" |
- $body "" <----+
- */
- void emptyBodypartsNames() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bodyparts.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- const std::vector<std::string> expected_bodyparts_names = {
- "Bodypart",
- "Bodypart_1",
- "Bodypart_5",
- "Bodypart_6",
- "Bodypart_0",
- "Bodypart_2",
- "Bodypart_4",
- "Bodypart_3",
- "Bodypart_7"
- };
-
- expect_named_children(scene, AI_MDL_HL1_NODE_BODYPARTS, expected_bodyparts_names);
- }
-
- /* Given a model with bodyparts that have duplicate names,
- verify that the imported model contains bodyparts with
- unique and no duplicate names.
-
- $body "Bodypart" <-----+
- $body "Bodypart_1" <--+ |
- $body "Bodypart_2" | |
- $body "Bodypart1" | |
- $body "Bodypart" ---|--+
- $body "Bodypart_1" ---+ |
- $body "Bodypart2" |
- $body "Bodypart" ------+
- $body "Bodypart_4"
- */
- void duplicateBodypartsNames() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_bodyparts.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- const std::vector<std::string> expected_bodyparts_names = {
- "Bodypart",
- "Bodypart_1",
- "Bodypart_2",
- "Bodypart1",
- "Bodypart_0",
- "Bodypart_1_0",
- "Bodypart2",
- "Bodypart_3",
- "Bodypart_4"
- };
-
- expect_named_children(scene, AI_MDL_HL1_NODE_BODYPARTS, expected_bodyparts_names);
- }
-
- /* Given a model with several bodyparts that contains multiple
- sub models with the same file name, verify for each bodypart
- sub model of the imported model that they have a unique name.
-
- $bodygroup "first_bodypart"
- {
- studio "triangle" <------+ duplicate file names.
- studio "triangle" -------+
- } |
- |
- $bodygroup "second_bodypart" |
- { |
- studio "triangle" -------+ same as first bodypart, but with same file.
- studio "triangle" -------+
- }
-
- $bodygroup "last_bodypart"
- {
- studio "triangle2" <------+ duplicate names.
- studio "triangle2" -------+
- }
- */
- void duplicateSubModelsNames() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_submodels.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- const std::vector<std::vector<std::string>> expected_bodypart_sub_models_names = {
- {
- "triangle",
- "triangle_0",
- },
- {
- "triangle_1",
- "triangle_2",
- },
- {
- "triangle2",
- "triangle2_0",
- }
- };
-
- const aiNode *bodyparts_node = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BODYPARTS);
- EXPECT_NE(nullptr, bodyparts_node);
- EXPECT_EQ(3u, bodyparts_node->mNumChildren);
- for (unsigned int i = 0; i < bodyparts_node->mNumChildren; ++i) {
- expect_named_children(bodyparts_node->mChildren[i],
- expected_bodypart_sub_models_names[i]);
- }
- }
-
- /* Given a model with sequences that have duplicate names, verify
- that each sequence from the imported model has a unique
- name.
-
- $sequence "idle_1" <-------+
- $sequence "idle" <----+ |
- $sequence "idle_2" | |
- $sequence "idle" -----+ |
- $sequence "idle_0" | |
- $sequence "idle_1" -----|--+
- $sequence "idle_3" |
- $sequence "idle" -----+
- $sequence "idle_7"
- */
- void duplicateSequenceNames() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_sequences.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- const std::vector<std::string> expected_sequence_names = {
- "idle_1",
- "idle",
- "idle_2",
- "idle_4",
- "idle_0",
- "idle_1_0",
- "idle_3",
- "idle_5",
- "idle_7"
- };
-
- expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_INFOS, expected_sequence_names);
- }
-
- /* Given a model with sequences that have empty names, verify
- that each sequence from the imported model has a unique
- name.
-
- $sequence "" <----+---- empty names
- $sequence "Sequence_1" |
- $sequence "" <----+
- $sequence "Sequence_4" |
- $sequence "" <----+
- $sequence "Sequence_8" |
- $sequence "" <----+
- $sequence "Sequence_2" |
- $sequence "" <----+
- */
- void emptySequenceNames() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_sequences.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- const std::vector<std::string> expected_sequence_names = {
- "Sequence",
- "Sequence_1",
- "Sequence_0",
- "Sequence_4",
- "Sequence_3",
- "Sequence_8",
- "Sequence_5",
- "Sequence_2",
- "Sequence_6"
- };
-
- expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_INFOS, expected_sequence_names);
- }
-
- /* Given a model with sequence groups that have duplicate names,
- verify that each sequence group from the imported model has
- a unique name.
-
- "default"
- $sequencegroup "SequenceGroup" <----+
- $sequencegroup "SequenceGroup_1" |
- $sequencegroup "SequenceGroup_5" <----|--+
- $sequencegroup "SequenceGroup" -----+ |
- $sequencegroup "SequenceGroup_0" | |
- $sequencegroup "SequenceGroup" -----+ |
- $sequencegroup "SequenceGroup_5" --------+
- $sequencegroup "SequenceGroup_6"
- $sequencegroup "SequenceGroup_2"
- */
- void duplicateSequenceGroupNames() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_sequence_groups/duplicate_sequence_groups.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- const std::vector<std::string> expected_sequence_names = {
- "default",
- "SequenceGroup",
- "SequenceGroup_1",
- "SequenceGroup_5",
- "SequenceGroup_3",
- "SequenceGroup_0",
- "SequenceGroup_4",
- "SequenceGroup_5_0",
- "SequenceGroup_6",
- "SequenceGroup_2"
- };
-
- expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_GROUPS, expected_sequence_names);
- }
-
- /* Given a model with sequence groups that have empty names,
- verify that each sequence group from the imported model has
- a unique name.
-
- "default"
- $sequencegroup "" <----+---- empty names
- $sequencegroup "SequenceGroup_2" |
- $sequencegroup "SequenceGroup_6" |
- $sequencegroup "" <----+
- $sequencegroup "" <----+
- $sequencegroup "SequenceGroup_1" |
- $sequencegroup "SequenceGroup_5" |
- $sequencegroup "" <----+
- $sequencegroup "SequenceGroup_4"
- */
- void emptySequenceGroupNames() {
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_sequence_groups/unnamed_sequence_groups.mdl", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- const std::vector<std::string> expected_sequence_names = {
- "default",
- "SequenceGroup",
- "SequenceGroup_2",
- "SequenceGroup_6",
- "SequenceGroup_0",
- "SequenceGroup_3",
- "SequenceGroup_1",
- "SequenceGroup_5",
- "SequenceGroup_7",
- "SequenceGroup_4"
- };
-
- expect_named_children(scene, AI_MDL_HL1_NODE_SEQUENCE_GROUPS, expected_sequence_names);
- }
-
- /* Verify that mOffsetMatrix applies the correct
- inverse bind pose transform. */
- void offsetMatrixUnappliesTransformations() {
-
- const float TOLERANCE = 0.01f;
-
- Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(MDL_HL1_FILE_MAN, aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- aiNode *scene_bones_node = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BONES);
-
- const aiMatrix4x4 identity_matrix;
-
- for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
- aiMesh *scene_mesh = scene->mMeshes[i];
- for (unsigned int j = 0; j < scene_mesh->mNumBones; ++j) {
- aiBone *scene_mesh_bone = scene_mesh->mBones[j];
-
- // Store local node transforms.
- aiNode *n = scene_bones_node->FindNode(scene_mesh_bone->mName);
- std::vector<aiMatrix4x4> bone_matrices = { n->mTransformation };
- while (n->mParent != scene->mRootNode) {
- n = n->mParent;
- bone_matrices.push_back(n->mTransformation);
- }
-
- // Compute absolute node transform.
- aiMatrix4x4 transform;
- for (auto it = bone_matrices.rbegin(); it != bone_matrices.rend(); ++it)
- transform *= *it;
-
- // Unapply the transformation using the offset matrix.
- aiMatrix4x4 unapplied_transform = scene_mesh_bone->mOffsetMatrix * transform;
-
- // Ensure that we have, approximately, the identity matrix.
- expect_equal_matrices(identity_matrix, unapplied_transform, TOLERANCE);
- }
- }
- }
-
-private:
- void expect_named_children(const aiNode *parent_node, const std::vector<std::string> &expected_names) {
- EXPECT_NE(nullptr, parent_node);
- EXPECT_EQ(expected_names.size(), parent_node->mNumChildren);
-
- for (unsigned int i = 0; i < parent_node->mNumChildren; ++i)
- EXPECT_EQ(expected_names[i], parent_node->mChildren[i]->mName.C_Str());
- }
-
- void expect_named_children(const aiScene *scene, const char *node_name, const std::vector<std::string> &expected_names) {
- expect_named_children(scene->mRootNode->FindNode(node_name), expected_names);
- }
-
- void expect_equal_matrices(const aiMatrix4x4 &expected, const aiMatrix4x4 &actual, float abs_error) {
- for (int i = 0; i < 4; ++i) {
- for (int j = 0; j < 4; ++j)
- EXPECT_NEAR(expected[i][j], actual[i][j], abs_error);
- }
- }
-};
-
-TEST_F(utMDLImporter_HL1_Nodes, emptyBonesNames) {
- emptyBonesNames();
-}
-
-TEST_F(utMDLImporter_HL1_Nodes, emptyBodypartsNames) {
- emptyBodypartsNames();
-}
-
-TEST_F(utMDLImporter_HL1_Nodes, duplicateBodypartsNames) {
- duplicateBodypartsNames();
-}
-
-TEST_F(utMDLImporter_HL1_Nodes, duplicateSubModelsNames) {
- duplicateSubModelsNames();
-}
-
-TEST_F(utMDLImporter_HL1_Nodes, emptySequenceNames) {
- emptySequenceNames();
-}
-
-TEST_F(utMDLImporter_HL1_Nodes, duplicateSequenceNames) {
- duplicateSequenceNames();
-}
-
-TEST_F(utMDLImporter_HL1_Nodes, emptySequenceGroupNames) {
- emptySequenceGroupNames();
-}
-
-TEST_F(utMDLImporter_HL1_Nodes, duplicateSequenceGroupNames) {
- duplicateSequenceGroupNames();
-}
-
-TEST_F(utMDLImporter_HL1_Nodes, offsetMatrixUnappliesTransformations) {
- offsetMatrixUnappliesTransformations();
-}