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Diffstat (limited to 'src/mesh/assimp-master/test/unit/utColladaImportExport.cpp')
-rw-r--r-- | src/mesh/assimp-master/test/unit/utColladaImportExport.cpp | 410 |
1 files changed, 0 insertions, 410 deletions
diff --git a/src/mesh/assimp-master/test/unit/utColladaImportExport.cpp b/src/mesh/assimp-master/test/unit/utColladaImportExport.cpp deleted file mode 100644 index b58fa03..0000000 --- a/src/mesh/assimp-master/test/unit/utColladaImportExport.cpp +++ /dev/null @@ -1,410 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -#include "AbstractImportExportBase.h" -#include "UnitTestPCH.h" - -#include <assimp/ColladaMetaData.h> -#include <assimp/SceneCombiner.h> -#include <assimp/commonMetaData.h> -#include <assimp/postprocess.h> -#include <assimp/scene.h> -#include <assimp/Exporter.hpp> -#include <assimp/Importer.hpp> - -using namespace Assimp; - -class utColladaImportExport : public AbstractImportExportBase { -public: - // Clones the scene in an exception-safe way - struct SceneCloner { - SceneCloner(const aiScene *scene) { - sceneCopy = nullptr; - SceneCombiner::CopyScene(&sceneCopy, scene); - } - - ~SceneCloner() { - delete sceneCopy; - sceneCopy = nullptr; - } - aiScene *sceneCopy; - }; - - virtual bool importerTest() final { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure); - if (scene == nullptr) - return false; - - // Expected number of items - EXPECT_EQ(scene->mNumMeshes, 1u); - EXPECT_EQ(scene->mNumMaterials, 1u); - EXPECT_EQ(scene->mNumAnimations, 0u); - EXPECT_EQ(scene->mNumTextures, 0u); - EXPECT_EQ(scene->mNumLights, 1u); - EXPECT_EQ(scene->mNumCameras, 1u); - - // Expected common metadata - aiString value; - EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata"; - EXPECT_STREQ("Collada Importer", value.C_Str()); - - EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata"; - EXPECT_STREQ("1.4.1", value.C_Str()); - - EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_GENERATOR, value)) << "No generator metadata"; - EXPECT_EQ(strncmp(value.C_Str(), "Maya 8.0", 8), 0) << "AI_METADATA_SOURCE_GENERATOR was: " << value.C_Str(); - - EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, value)) << "No copyright metadata"; - EXPECT_EQ(strncmp(value.C_Str(), "Copyright 2006", 14), 0) << "AI_METADATA_SOURCE_COPYRIGHT was: " << value.C_Str(); - - return true; - } - - typedef std::pair<std::string, std::string> IdNameString; - typedef std::map<std::string, std::string> IdNameMap; - - template <typename T> - static inline IdNameString GetColladaIdName(const T *item, size_t index) { - std::ostringstream stream; - stream << typeid(T).name() << "@" << index; - if (item->mMetaData) { - aiString aiStr; - if (item->mMetaData->Get(AI_METADATA_COLLADA_ID, aiStr)) - return std::make_pair(std::string(aiStr.C_Str()), stream.str()); - } - return std::make_pair(std::string(), stream.str()); - } - - template <typename T> - static inline IdNameString GetItemIdName(const T *item, size_t index) { - std::ostringstream stream; - stream << typeid(T).name() << "@" << index; - return std::make_pair(std::string(item->mName.C_Str()), stream.str()); - } - - // Specialisations - static inline IdNameString GetItemIdName(aiMaterial *item, size_t index) { - std::ostringstream stream; - stream << typeid(aiMaterial).name() << "@" << index; - return std::make_pair(std::string(item->GetName().C_Str()), stream.str()); - } - - static inline IdNameString GetItemIdName(aiTexture *item, size_t index) { - std::ostringstream stream; - stream << typeid(aiTexture).name() << "@" << index; - return std::make_pair(std::string(item->mFilename.C_Str()), stream.str()); - } - - static inline void ReportDuplicate(IdNameMap &itemIdMap, const IdNameString &namePair, const char *typeNameStr) { - const auto result = itemIdMap.insert(namePair); - EXPECT_TRUE(result.second) << "Duplicate '" << typeNameStr << "' name: '" << namePair.first << "'. " << namePair.second << " == " << result.first->second; - } - - template <typename T> - static inline void CheckUniqueIds(IdNameMap &itemIdMap, unsigned int itemCount, T **itemArray) { - for (size_t idx = 0; idx < itemCount; ++idx) { - IdNameString namePair = GetItemIdName(itemArray[idx], idx); - ReportDuplicate(itemIdMap, namePair, typeid(T).name()); - } - } - - static inline void CheckUniqueIds(IdNameMap &itemIdMap, const aiNode *parent, size_t index) { - IdNameString namePair = GetItemIdName(parent, index); - ReportDuplicate(itemIdMap, namePair, typeid(aiNode).name()); - - for (size_t idx = 0; idx < parent->mNumChildren; ++idx) { - CheckUniqueIds(itemIdMap, parent->mChildren[idx], idx); - } - } - - static inline void CheckNodeIdNames(IdNameMap &nodeIdMap, IdNameMap &nodeNameMap, const aiNode *parent, size_t index) { - IdNameString namePair = GetItemIdName(parent, index); - IdNameString idPair = GetColladaIdName(parent, index); - ReportDuplicate(nodeIdMap, idPair, typeid(aiNode).name()); - - for (size_t idx = 0; idx < parent->mNumChildren; ++idx) { - CheckNodeIdNames(nodeIdMap, nodeNameMap, parent->mChildren[idx], idx); - } - } - - static inline void SetAllNodeNames(const aiString &newName, aiNode *node) { - node->mName = newName; - for (size_t idx = 0; idx < node->mNumChildren; ++idx) { - SetAllNodeNames(newName, node->mChildren[idx]); - } - } - - void ImportAndCheckIds(const char *file, const aiScene *origScene) { - // Import the Collada using the 'default' where aiNode and aiMesh names are the Collada ids - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure); - ASSERT_TRUE(scene != nullptr) << "Fatal: could not re-import " << file; - EXPECT_EQ(origScene->mNumMeshes, scene->mNumMeshes) << "in " << file; - - // Check the ids are unique - IdNameMap itemIdMap; - // Recurse the Nodes - CheckUniqueIds(itemIdMap, scene->mRootNode, 0); - // Check the lists - CheckUniqueIds(itemIdMap, scene->mNumMeshes, scene->mMeshes); - // The remaining will come in using the name, which may not be unique - // Check we have the right number - EXPECT_EQ(origScene->mNumAnimations, scene->mNumAnimations); - EXPECT_EQ(origScene->mNumMaterials, scene->mNumMaterials); - EXPECT_EQ(origScene->mNumTextures, scene->mNumTextures); - EXPECT_EQ(origScene->mNumLights, scene->mNumLights); - EXPECT_EQ(origScene->mNumCameras, scene->mNumCameras); - } - - void ImportAsNames(const char *file, const aiScene *origScene) { - // Import the Collada but using the user-visible names for aiNode and aiMesh - // Note that this mode may not support bones or animations - Assimp::Importer importer; - importer.SetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 1); - - const aiScene *scene = importer.ReadFile(file, aiProcess_ValidateDataStructure); - ASSERT_TRUE(scene != nullptr) << "Fatal: could not re-import " << file; - EXPECT_EQ(origScene->mNumMeshes, scene->mNumMeshes) << "in " << file; - - // Check the node ids are unique but the node names are not - IdNameMap nodeIdMap; - IdNameMap nodeNameMap; - // Recurse the Nodes - CheckNodeIdNames(nodeIdMap, nodeNameMap, scene->mRootNode, 0); - - // nodeNameMap should have fewer than nodeIdMap - EXPECT_LT(nodeNameMap.size(), nodeIdMap.size()) << "Some nodes should have the same names"; - // Check the counts haven't changed - EXPECT_EQ(origScene->mNumAnimations, scene->mNumAnimations); - EXPECT_EQ(origScene->mNumMaterials, scene->mNumMaterials); - EXPECT_EQ(origScene->mNumTextures, scene->mNumTextures); - EXPECT_EQ(origScene->mNumLights, scene->mNumLights); - EXPECT_EQ(origScene->mNumCameras, scene->mNumCameras); - } -}; - -TEST_F(utColladaImportExport, importDaeFromFileTest) { - EXPECT_TRUE(importerTest()); -} - -unsigned int GetMeshUseCount(const aiNode *rootNode) { - unsigned int result = rootNode->mNumMeshes; - for (unsigned int i = 0; i < rootNode->mNumChildren; ++i) { - result += GetMeshUseCount(rootNode->mChildren[i]); - } - return result; -} - -#ifndef ASSIMP_BUILD_NO_EXPORT - -TEST_F(utColladaImportExport, exportRootNodeMeshTest) { - Assimp::Importer importer; - Assimp::Exporter exporter; - const char *outFile = "exportRootNodeMeshTest_out.dae"; - - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure); - ASSERT_TRUE(scene != nullptr) << "Fatal: could not import duck.dae!"; - - ASSERT_EQ(0u, scene->mRootNode->mNumMeshes) << "Collada import should not give the root node a mesh"; - - { - SceneCloner clone(scene); - ASSERT_TRUE(clone.sceneCopy != nullptr) << "Fatal: could not copy scene!"; - // Do this by moving the meshes from the first child that has some - aiNode *rootNode = clone.sceneCopy->mRootNode; - ASSERT_TRUE(rootNode->mNumChildren > 0) << "Fatal: root has no children"; - aiNode *meshNode = rootNode->mChildren[0]; - ASSERT_EQ(1u, meshNode->mNumMeshes) << "Fatal: First child node has no duck mesh"; - - // Move the meshes to the parent - rootNode->mNumMeshes = meshNode->mNumMeshes; - rootNode->mMeshes = new unsigned int[rootNode->mNumMeshes]; - for (unsigned int i = 0; i < rootNode->mNumMeshes; ++i) { - rootNode->mMeshes[i] = meshNode->mMeshes[i]; - } - - // Remove the meshes from the original node - meshNode->mNumMeshes = 0; - delete[] meshNode->mMeshes; - meshNode->mMeshes = nullptr; - - ASSERT_EQ(AI_SUCCESS, exporter.Export(clone.sceneCopy, "collada", outFile)) << "Fatal: Could not export file"; - } - - // Reimport and look for meshes - scene = importer.ReadFile(outFile, aiProcess_ValidateDataStructure); - ASSERT_TRUE(scene != nullptr) << "Fatal: could not reimport!"; - - // A Collada root node is not allowed to have a mesh - ASSERT_EQ(0u, scene->mRootNode->mNumMeshes) << "Collada reimport should not give the root node a mesh"; - - // Walk nodes and counts used meshes - // Should be exactly one - EXPECT_EQ(1u, GetMeshUseCount(scene->mRootNode)) << "Nodes had unexpected number of meshes in use"; -} - -TEST_F(utColladaImportExport, exporterUniqueIdsTest) { - Assimp::Importer importer; - Assimp::Exporter exporter; - const char *outFileEmpty = "exportMeshIdTest_empty_out.dae"; - const char *outFileNamed = "exportMeshIdTest_named_out.dae"; - - // Load a sample file containing multiple meshes - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/teapots.DAE", aiProcess_ValidateDataStructure); - - ASSERT_TRUE(scene != nullptr) << "Fatal: could not import teapots.DAE!"; - ASSERT_EQ(3u, scene->mNumMeshes) << "Fatal: teapots.DAE initial load failed"; - - // Clear all the names - for (size_t idx = 0; idx < scene->mNumMeshes; ++idx) { - scene->mMeshes[idx]->mName.Clear(); - } - for (size_t idx = 0; idx < scene->mNumMaterials; ++idx) { - scene->mMaterials[idx]->RemoveProperty(AI_MATKEY_NAME); - } - for (size_t idx = 0; idx < scene->mNumAnimations; ++idx) { - scene->mAnimations[idx]->mName.Clear(); - } - // Can't clear texture names - for (size_t idx = 0; idx < scene->mNumLights; ++idx) { - scene->mLights[idx]->mName.Clear(); - } - for (size_t idx = 0; idx < scene->mNumCameras; ++idx) { - scene->mCameras[idx]->mName.Clear(); - } - - SetAllNodeNames(aiString(), scene->mRootNode); - - ASSERT_EQ(AI_SUCCESS, exporter.Export(scene, "collada", outFileEmpty)) << "Fatal: Could not export un-named meshes file"; - - ImportAndCheckIds(outFileEmpty, scene); - - // Force everything to have the same non-empty name - aiString testName("test_name"); - for (size_t idx = 0; idx < scene->mNumMeshes; ++idx) { - scene->mMeshes[idx]->mName = testName; - } - for (size_t idx = 0; idx < scene->mNumMaterials; ++idx) { - scene->mMaterials[idx]->AddProperty(&testName, AI_MATKEY_NAME); - } - for (size_t idx = 0; idx < scene->mNumAnimations; ++idx) { - scene->mAnimations[idx]->mName = testName; - } - // Can't clear texture names - for (size_t idx = 0; idx < scene->mNumLights; ++idx) { - scene->mLights[idx]->mName = testName; - } - for (size_t idx = 0; idx < scene->mNumCameras; ++idx) { - scene->mCameras[idx]->mName = testName; - } - - SetAllNodeNames(testName, scene->mRootNode); - - ASSERT_EQ(AI_SUCCESS, exporter.Export(scene, "collada", outFileNamed)) << "Fatal: Could not export named meshes file"; - - ImportAndCheckIds(outFileNamed, scene); - ImportAsNames(outFileNamed, scene); -} - -#endif - -class utColladaZaeImportExport : public AbstractImportExportBase { -public: - virtual bool importerTest() final { - { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure); - if (scene == nullptr) - return false; - - // Expected number of items - EXPECT_EQ(scene->mNumMeshes, 1u); - EXPECT_EQ(scene->mNumMaterials, 1u); - EXPECT_EQ(scene->mNumAnimations, 0u); - //EXPECT_EQ(scene->mNumTextures, 1u); - EXPECT_EQ(scene->mNumLights, 1u); - EXPECT_EQ(scene->mNumCameras, 1u); - } - - { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck_nomanifest.zae", aiProcess_ValidateDataStructure); - if (scene == nullptr) - return false; - - // Expected number of items - EXPECT_EQ(scene->mNumMeshes, 1u); - EXPECT_EQ(scene->mNumMaterials, 1u); - EXPECT_EQ(scene->mNumAnimations, 0u); - //EXPECT_EQ(scene->mNumTextures, 1u); - EXPECT_EQ(scene->mNumLights, 1u); - EXPECT_EQ(scene->mNumCameras, 1u); - } - - return true; - } -}; - -TEST_F(utColladaZaeImportExport, importBlenFromFileTest) { - EXPECT_TRUE(importerTest()); -} - -TEST_F(utColladaZaeImportExport, importMakeHumanTest) { - Assimp::Importer importer; - const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/human.zae", aiProcess_ValidateDataStructure); - ASSERT_NE(nullptr, scene); - - // Expected number of items - EXPECT_EQ(scene->mNumMeshes, 2u); - EXPECT_EQ(scene->mNumMaterials, 2u); - EXPECT_EQ(scene->mNumAnimations, 0u); - EXPECT_EQ(scene->mNumTextures, 2u); - EXPECT_EQ(scene->mNumLights, 0u); - EXPECT_EQ(scene->mNumCameras, 0u); - - // Expected common metadata - aiString value; - EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT, value)) << "No importer format metadata"; - EXPECT_STREQ("Collada Importer", value.C_Str()); - - EXPECT_TRUE(scene->mMetaData->Get(AI_METADATA_SOURCE_FORMAT_VERSION, value)) << "No format version metadata"; - EXPECT_STREQ("1.4.1", value.C_Str()); -} |