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diff --git a/src/mesh/assimp-master/test/unit/utMaterialSystem.cpp b/src/mesh/assimp-master/test/unit/utMaterialSystem.cpp
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-#include "UnitTestPCH.h"
-
-#include "Material/MaterialSystem.h"
-#include <assimp/scene.h>
-
-using namespace ::std;
-using namespace ::Assimp;
-
-class MaterialSystemTest : public ::testing::Test {
-public:
- virtual void SetUp() { this->pcMat = new aiMaterial(); }
- virtual void TearDown() { delete this->pcMat; }
-
-protected:
- aiMaterial *pcMat;
-};
-
-// ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testFloatProperty) {
- float pf = 150392.63f;
- this->pcMat->AddProperty(&pf, 1, "testKey1");
- pf = 0.0f;
-
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey1", 0, 0, pf));
- EXPECT_EQ(150392.63f, pf);
-}
-
-// ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testFloatArrayProperty) {
- float pf[] = { 0.0f, 1.0f, 2.0f, 3.0f };
- unsigned int pMax = sizeof(pf) / sizeof(float);
- this->pcMat->AddProperty(pf, pMax, "testKey2");
- pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
-
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2", 0, 0, pf, &pMax));
- EXPECT_EQ(sizeof(pf) / sizeof(float), static_cast<size_t>(pMax));
- EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3]);
-}
-
-// ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testIntProperty) {
- int pf = 15039263;
- this->pcMat->AddProperty(&pf, 1, "testKey3");
- pf = 12;
-
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey3", 0, 0, pf));
- EXPECT_EQ(15039263, pf);
-}
-
-// ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testIntArrayProperty) {
- int pf[] = { 0, 1, 2, 3 };
- unsigned int pMax = sizeof(pf) / sizeof(int);
- this->pcMat->AddProperty(pf, pMax, "testKey4");
- pf[0] = pf[1] = pf[2] = pf[3] = 12;
-
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey4", 0, 0, pf, &pMax));
- EXPECT_EQ(sizeof(pf) / sizeof(int), pMax);
- EXPECT_TRUE(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3]);
-}
-
-// ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testColorProperty) {
- aiColor4D clr;
- clr.r = 2.0f;
- clr.g = 3.0f;
- clr.b = 4.0f;
- clr.a = 5.0f;
- this->pcMat->AddProperty(&clr, 1, "testKey5");
- clr.b = 1.0f;
- clr.a = clr.g = clr.r = 0.0f;
-
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey5", 0, 0, clr));
- EXPECT_TRUE(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
-}
-
-// ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testStringProperty) {
- aiString s;
- s.Set("Hello, this is a small test");
- this->pcMat->AddProperty(&s, "testKey6");
- s.Set("358358");
- EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey6", 0, 0, s));
- EXPECT_STREQ("Hello, this is a small test", s.data);
-}
-
-// ------------------------------------------------------------------------------------------------
-TEST_F(MaterialSystemTest, testMaterialNameAccess) {
- aiMaterial *mat = new aiMaterial();
- EXPECT_NE(nullptr, mat);
-
- aiString name = mat->GetName();
- const int retValue(strncmp(name.C_Str(), AI_DEFAULT_MATERIAL_NAME, name.length));
- EXPECT_EQ(0, retValue);
-
- delete mat;
-}