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diff --git a/src/mesh/assimp-master/test/unit/utObjImportExport.cpp b/src/mesh/assimp-master/test/unit/utObjImportExport.cpp
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-#include "AbstractImportExportBase.h"
-#include "SceneDiffer.h"
-#include "UnitTestPCH.h"
-#include <assimp/postprocess.h>
-#include <assimp/scene.h>
-#include <assimp/Exporter.hpp>
-#include <assimp/Importer.hpp>
-
-using namespace Assimp;
-
-static const float VertComponents[24 * 3] = {
- -0.500000, 0.500000, 0.500000,
- -0.500000, 0.500000, -0.500000,
- -0.500000, -0.500000, -0.500000,
- -0.500000, -0.500000, 0.500000,
- -0.500000, -0.500000, -0.500000,
- 0.500000, -0.500000, -0.500000,
- 0.500000, -0.500000, 0.500000,
- -0.500000, -0.500000, 0.500000,
- -0.500000, 0.500000, -0.500000,
- 0.500000, 0.500000, -0.500000,
- 0.500000, -0.500000, -0.500000,
- -0.500000, -0.500000, -0.500000,
- 0.500000, 0.500000, 0.500000,
- 0.500000, 0.500000, -0.500000,
- -0.500000, 0.500000, -0.500000,
- -0.500000, 0.500000, 0.500000,
- 0.500000, -0.500000, 0.500000,
- 0.500000, 0.500000, 0.500000,
- -0.500000, 0.500000, 0.500000,
- -0.500000, -0.500000, 0.500000,
- 0.500000, -0.500000, -0.500000,
- 0.500000, 0.500000, -0.500000,
- 0.500000, 0.500000, 0.500000f,
- 0.500000, -0.500000, 0.500000f
-};
-
-static const char *ObjModel =
- "o 1\n"
- "\n"
- "# Vertex list\n"
- "\n"
- "v -0.5 -0.5 0.5\n"
- "v -0.5 -0.5 -0.5\n"
- "v -0.5 0.5 -0.5\n"
- "v -0.5 0.5 0.5\n"
- "v 0.5 -0.5 0.5\n"
- "v 0.5 -0.5 -0.5\n"
- "v 0.5 0.5 -0.5\n"
- "v 0.5 0.5 0.5\n"
- "\n"
- "# Point / Line / Face list\n"
- "\n"
- "g Box01\n"
- "usemtl Default\n"
- "f 4 3 2 1\n"
- "f 2 6 5 1\n"
- "f 3 7 6 2\n"
- "f 8 7 3 4\n"
- "f 5 8 4 1\n"
- "f 6 7 8 5\n"
- "\n"
- "# End of file\n";
-
-static const char *ObjModel_Issue1111 =
- "o 1\n"
- "\n"
- "# Vertex list\n"
- "\n"
- "v -0.5 -0.5 0.5\n"
- "v -0.5 -0.5 -0.5\n"
- "v -0.5 0.5 -0.5\n"
- "\n"
- "usemtl\n"
- "f 1 2 3\n"
- "\n"
- "# End of file\n";
-
-class utObjImportExport : public AbstractImportExportBase {
-protected:
- void SetUp() override {
- m_im = new Assimp::Importer;
- }
-
- void TearDown() override {
- delete m_im;
- m_im = nullptr;
- }
-
- aiScene *createScene() {
- aiScene *expScene = new aiScene;
- expScene->mNumMeshes = 1;
- expScene->mMeshes = new aiMesh *[1];
- aiMesh *mesh = new aiMesh;
- mesh->mName.Set("Box01");
- mesh->mNumVertices = 24;
- mesh->mVertices = new aiVector3D[24];
- ::memcpy(&mesh->mVertices->x, &VertComponents[0], sizeof(float) * 24 * 3);
- mesh->mNumFaces = 6;
- mesh->mFaces = new aiFace[mesh->mNumFaces];
-
- mesh->mFaces[0].mNumIndices = 4;
- mesh->mFaces[0].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
- mesh->mFaces[0].mIndices[0] = 0;
- mesh->mFaces[0].mIndices[1] = 1;
- mesh->mFaces[0].mIndices[2] = 2;
- mesh->mFaces[0].mIndices[3] = 3;
-
- mesh->mFaces[1].mNumIndices = 4;
- mesh->mFaces[1].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
- mesh->mFaces[1].mIndices[0] = 4;
- mesh->mFaces[1].mIndices[1] = 5;
- mesh->mFaces[1].mIndices[2] = 6;
- mesh->mFaces[1].mIndices[3] = 7;
-
- mesh->mFaces[2].mNumIndices = 4;
- mesh->mFaces[2].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
- mesh->mFaces[2].mIndices[0] = 8;
- mesh->mFaces[2].mIndices[1] = 9;
- mesh->mFaces[2].mIndices[2] = 10;
- mesh->mFaces[2].mIndices[3] = 11;
-
- mesh->mFaces[3].mNumIndices = 4;
- mesh->mFaces[3].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
- mesh->mFaces[3].mIndices[0] = 12;
- mesh->mFaces[3].mIndices[1] = 13;
- mesh->mFaces[3].mIndices[2] = 14;
- mesh->mFaces[3].mIndices[3] = 15;
-
- mesh->mFaces[4].mNumIndices = 4;
- mesh->mFaces[4].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
- mesh->mFaces[4].mIndices[0] = 16;
- mesh->mFaces[4].mIndices[1] = 17;
- mesh->mFaces[4].mIndices[2] = 18;
- mesh->mFaces[4].mIndices[3] = 19;
-
- mesh->mFaces[5].mNumIndices = 4;
- mesh->mFaces[5].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
- mesh->mFaces[5].mIndices[0] = 20;
- mesh->mFaces[5].mIndices[1] = 21;
- mesh->mFaces[5].mIndices[2] = 22;
- mesh->mFaces[5].mIndices[3] = 23;
-
- expScene->mMeshes[0] = mesh;
-
- expScene->mNumMaterials = 1;
- expScene->mMaterials = new aiMaterial *[expScene->mNumMaterials];
-
- return expScene;
- }
-
- bool importerTest() override {
- ::Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
- return nullptr != scene;
- }
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-
- bool exporterTest() override {
- ::Assimp::Importer importer;
- ::Assimp::Exporter exporter;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.obj"));
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_out.obj"));
-
- return true;
- }
-
-#endif // ASSIMP_BUILD_NO_EXPORT
-
-protected:
- ::Assimp::Importer *m_im;
- aiScene *m_expectedScene;
-};
-
-TEST_F(utObjImportExport, importObjFromFileTest) {
- EXPECT_TRUE(importerTest());
-}
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-
-TEST_F(utObjImportExport, exportObjFromFileTest) {
- EXPECT_TRUE(exporterTest());
-}
-
-#endif // ASSIMP_BUILD_NO_EXPORT
-
-TEST_F(utObjImportExport, obj_import_test) {
- const aiScene *scene = m_im->ReadFileFromMemory((void *)ObjModel, strlen(ObjModel), 0);
- aiScene *expected = createScene();
- EXPECT_NE(nullptr, scene);
-
- SceneDiffer differ;
- EXPECT_TRUE(differ.isEqual(expected, scene));
- differ.showReport();
-
- m_im->FreeScene();
- for (unsigned int i = 0; i < expected->mNumMeshes; ++i) {
- delete expected->mMeshes[i];
- }
- delete[] expected->mMeshes;
- expected->mMeshes = nullptr;
- delete[] expected->mMaterials;
- expected->mMaterials = nullptr;
- delete expected;
-}
-
-TEST_F(utObjImportExport, issue1111_no_mat_name_Test) {
- const aiScene *scene = m_im->ReadFileFromMemory((void *)ObjModel_Issue1111, strlen(ObjModel_Issue1111), 0);
- EXPECT_NE(nullptr, scene);
-}
-
-TEST_F(utObjImportExport, issue809_vertex_color_Test) {
- ::Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors.obj", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
- ::Assimp::Exporter exporter;
- EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test_out.obj"));
-#endif // ASSIMP_BUILD_NO_EXPORT
-}
-
-TEST_F(utObjImportExport, issue1923_vertex_color_Test) {
- ::Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors_uni.obj", aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- scene = importer.GetOrphanedScene();
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
- ::Assimp::Exporter exporter;
- const aiExportDataBlob *blob = exporter.ExportToBlob(scene, "obj");
- EXPECT_NE(nullptr, blob);
-
- const aiScene *sceneReImport = importer.ReadFileFromMemory(blob->data, blob->size, aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- SceneDiffer differ;
- EXPECT_TRUE(differ.isEqual(scene, sceneReImport));
-#endif // ASSIMP_BUILD_NO_EXPORT
-
- delete scene;
-}
-
-TEST_F(utObjImportExport, issue1453_segfault) {
- static const char *curObjModel =
- "v 0.0 0.0 0.0\n"
- "v 0.0 0.0 1.0\n"
- "v 0.0 1.0 0.0\n"
- "v 0.0 1.0 1.0\n"
- "v 1.0 0.0 0.0\n"
- "v 1.0 0.0 1.0\n"
- "v 1.0 1.0 0.0\n"
- "v 1.0 1.0 1.0\nB";
-
- Assimp::Importer myimporter;
- const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
- EXPECT_EQ(nullptr, scene);
-}
-
-TEST_F(utObjImportExport, relative_indices_Test) {
- static const char *curObjModel =
- "v -0.500000 0.000000 0.400000\n"
- "v -0.500000 0.000000 -0.800000\n"
- "v -0.500000 1.000000 -0.800000\n"
- "v -0.500000 1.000000 0.400000\n"
- "f -4 -3 -2 -1\nB";
-
- Assimp::Importer myimporter;
- const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- EXPECT_EQ(scene->mNumMeshes, 1U);
- const aiMesh *mesh = scene->mMeshes[0];
- EXPECT_EQ(mesh->mNumVertices, 4U);
- EXPECT_EQ(mesh->mNumFaces, 1U);
- const aiFace face = mesh->mFaces[0];
- EXPECT_EQ(face.mNumIndices, 4U);
- for (unsigned int i = 0; i < face.mNumIndices; ++i) {
- EXPECT_EQ(face.mIndices[i], i);
- }
-}
-
-TEST_F(utObjImportExport, homogeneous_coordinates_Test) {
- static const char *curObjModel =
- "v -0.500000 0.000000 0.400000 0.50000\n"
- "v -0.500000 0.000000 -0.800000 1.00000\n"
- "v 0.500000 1.000000 -0.800000 0.5000\n"
- "f 1 2 3\nB";
-
- Assimp::Importer myimporter;
- const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), aiProcess_ValidateDataStructure);
- EXPECT_NE(nullptr, scene);
-
- EXPECT_EQ(scene->mNumMeshes, 1U);
- const aiMesh *mesh = scene->mMeshes[0];
- EXPECT_EQ(mesh->mNumVertices, 3U);
- EXPECT_EQ(mesh->mNumFaces, 1U);
- const aiFace face = mesh->mFaces[0];
- EXPECT_EQ(face.mNumIndices, 3U);
- const aiVector3D vertice = mesh->mVertices[0];
- EXPECT_EQ(vertice.x, -1.0f);
- EXPECT_EQ(vertice.y, 0.0f);
- EXPECT_EQ(vertice.z, 0.8f);
-}
-
-TEST_F(utObjImportExport, homogeneous_coordinates_divide_by_zero_Test) {
- static const char *curObjModel =
- "v -0.500000 0.000000 0.400000 0.\n"
- "v -0.500000 0.000000 -0.800000 1.00000\n"
- "v 0.500000 1.000000 -0.800000 0.5000\n"
- "f 1 2 3\nB";
-
- Assimp::Importer myimporter;
- const aiScene *scene = myimporter.ReadFileFromMemory(curObjModel, std::strlen(curObjModel), aiProcess_ValidateDataStructure);
- EXPECT_EQ(nullptr, scene);
-}
-
-TEST_F(utObjImportExport, 0based_array_Test) {
- static const char *curObjModel =
- "v -0.500000 0.000000 0.400000\n"
- "v -0.500000 0.000000 -0.800000\n"
- "v -0.500000 1.000000 -0.800000\n"
- "f 0 1 2\nB";
-
- Assimp::Importer myImporter;
- const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
- EXPECT_EQ(nullptr, scene);
-}
-
-TEST_F(utObjImportExport, invalid_normals_uvs) {
- static const char *curObjModel =
- "v -0.500000 0.000000 0.400000\n"
- "v -0.500000 0.000000 -0.800000\n"
- "v -0.500000 1.000000 -0.800000\n"
- "vt 0 0\n"
- "vn 0 1 0\n"
- "f 1/1/1 1/1/1 2/2/2\nB";
-
- Assimp::Importer myImporter;
- const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
- EXPECT_NE(nullptr, scene);
-}
-
-TEST_F(utObjImportExport, no_vt_just_vns) {
- static const char *curObjModel =
- "v 0 0 0\n"
- "v 0 0 0\n"
- "v 0 0 0\n"
- "v 0 0 0\n"
- "v 0 0 0\n"
- "v 0 0 0\n"
- "v 0 0 0\n"
- "v 0 0 0\n"
- "v 0 0 0\n"
- "v 0 0 0\n"
- "v 10 0 0\n"
- "v 0 10 0\n"
- "vn 0 0 1\n"
- "vn 0 0 1\n"
- "vn 0 0 1\n"
- "vn 0 0 1\n"
- "vn 0 0 1\n"
- "vn 0 0 1\n"
- "vn 0 0 1\n"
- "vn 0 0 1\n"
- "vn 0 0 1\n"
- "vn 0 0 1\n"
- "vn 0 0 1\n"
- "vn 0 0 1\n"
- "f 10/10 11/11 12/12\n";
-
- Assimp::Importer myImporter;
- const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
- EXPECT_NE(nullptr, scene);
-}
-
-TEST_F(utObjImportExport, mtllib_after_g) {
- ::Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_mtllib_after_g.obj", aiProcess_ValidateDataStructure);
- ASSERT_NE(nullptr, scene);
-
- EXPECT_EQ(scene->mNumMeshes, 1U);
- const aiMesh *mesh = scene->mMeshes[0];
- const aiMaterial *mat = scene->mMaterials[mesh->mMaterialIndex];
- aiString name;
- ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name));
- EXPECT_STREQ("MyMaterial", name.C_Str());
-}
-
-TEST_F(utObjImportExport, import_point_cloud) {
- ::Assimp::Importer importer;
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/point_cloud.obj", 0);
- ASSERT_NE(nullptr, scene);
-}
-
-TEST_F(utObjImportExport, import_without_linend) {
- Assimp::Importer myImporter;
- const aiScene *scene = myImporter.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/box_without_lineending.obj", 0);
- ASSERT_NE(nullptr, scene);
-}
-
-TEST_F(utObjImportExport, import_with_line_continuations) {
- static const char *curObjModel =
- "v -0.5 -0.5 0.5\n"
- "v -0.5 \\\n"
- " -0.5 -0.5\n"
- "v -0.5 \\\n"
- " 0.5 \\\n"
- " -0.5\n"
- "f 1 2 3\n";
-
- Assimp::Importer myImporter;
- const aiScene *scene = myImporter.ReadFileFromMemory(curObjModel, strlen(curObjModel), 0);
- EXPECT_NE(nullptr, scene);
-
- EXPECT_EQ(scene->mNumMeshes, 1U);
- EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 3U);
- EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 1U);
-
- auto vertices = scene->mMeshes[0]->mVertices;
- const float threshold = 0.0001f;
-
- EXPECT_NEAR(vertices[0].x, -0.5f, threshold);
- EXPECT_NEAR(vertices[0].y, -0.5f, threshold);
- EXPECT_NEAR(vertices[0].z, 0.5f, threshold);
-
- EXPECT_NEAR(vertices[1].x, -0.5f, threshold);
- EXPECT_NEAR(vertices[1].y, -0.5f, threshold);
- EXPECT_NEAR(vertices[1].z, -0.5f, threshold);
-
- EXPECT_NEAR(vertices[2].x, -0.5f, threshold);
- EXPECT_NEAR(vertices[2].y, 0.5f, threshold);
- EXPECT_NEAR(vertices[2].z, -0.5f, threshold);
-}