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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#include "AbstractImportExportBase.h"
+#include "UnitTestPCH.h"
+
+#include <assimp/postprocess.h>
+#include <assimp/scene.h>
+#include <assimp/Exporter.hpp>
+#include <assimp/Importer.hpp>
+
+#include <vector>
+
+using namespace Assimp;
+
+class utSTLImporterExporter : public AbstractImportExportBase {
+public:
+ virtual bool importerTest() {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
+ return nullptr != scene;
+ }
+};
+
+TEST_F(utSTLImporterExporter, importSTLFromFileTest) {
+ EXPECT_TRUE(importerTest());
+}
+
+TEST_F(utSTLImporterExporter, test_multiple) {
+ // import same file twice, each with its own importer
+ // must work both times and not crash
+ Assimp::Importer importer1;
+ const aiScene *scene1 = importer1.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
+ EXPECT_NE(nullptr, scene1);
+
+ Assimp::Importer importer2;
+ const aiScene *scene2 = importer2.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
+ EXPECT_NE(nullptr, scene2);
+}
+
+TEST_F(utSTLImporterExporter, importSTLformatdetection) {
+ ::Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/formatDetection", aiProcess_ValidateDataStructure);
+
+ EXPECT_NE(nullptr, scene);
+}
+
+TEST_F(utSTLImporterExporter, test_with_two_solids) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure);
+ EXPECT_NE(nullptr, scene);
+}
+
+TEST_F(utSTLImporterExporter, test_with_empty_solid) {
+ Assimp::Importer importer;
+ //STL File with empty mesh. We should still be able to import other meshes in this file. ValidateDataStructure should fail.
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_empty_solid.stl", 0);
+ EXPECT_NE(nullptr, scene);
+
+ const aiScene *scene2 = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_empty_solid.stl", aiProcess_ValidateDataStructure);
+ EXPECT_EQ(nullptr, scene2);
+}
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+
+TEST_F(utSTLImporterExporter, exporterTest) {
+ Assimp::Importer importer;
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
+
+ Assimp::Exporter mAiExporter;
+ mAiExporter.Export(scene, "stl", "spiderExport.stl");
+
+ const aiScene *scene2 = importer.ReadFile("spiderExport.stl", aiProcess_ValidateDataStructure);
+ EXPECT_NE(nullptr, scene2);
+}
+
+TEST_F(utSTLImporterExporter, test_export_pointclouds) {
+ struct XYZ {
+ float x, y, z;
+ };
+
+ std::vector<XYZ> points;
+
+ for (size_t i = 0; i < 10; ++i) {
+ XYZ current;
+ current.x = static_cast<float>(i);
+ current.y = static_cast<float>(i);
+ current.z = static_cast<float>(i);
+ points.push_back(current);
+ }
+ aiScene scene;
+ scene.mRootNode = new aiNode();
+
+ scene.mMeshes = new aiMesh *[1];
+ scene.mMeshes[0] = nullptr;
+ scene.mNumMeshes = 1;
+
+ scene.mMaterials = new aiMaterial *[1];
+ scene.mMaterials[0] = nullptr;
+ scene.mNumMaterials = 1;
+
+ scene.mMaterials[0] = new aiMaterial();
+
+ scene.mMeshes[0] = new aiMesh();
+ scene.mMeshes[0]->mMaterialIndex = 0;
+
+ scene.mRootNode->mMeshes = new unsigned int[1];
+ scene.mRootNode->mMeshes[0] = 0;
+ scene.mRootNode->mNumMeshes = 1;
+
+ auto pMesh = scene.mMeshes[0];
+
+ size_t numValidPoints = points.size();
+
+ pMesh->mVertices = new aiVector3D[numValidPoints];
+ pMesh->mNumVertices = static_cast<unsigned int>(numValidPoints);
+
+ int i = 0;
+ for (XYZ &p : points) {
+ pMesh->mVertices[i] = aiVector3D(p.x, p.y, p.z);
+ ++i;
+ }
+
+ Assimp::Exporter mAiExporter;
+ ExportProperties *properties = new ExportProperties;
+ properties->SetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS, true);
+ mAiExporter.Export(&scene, "stl", "testExport.stl", 0, properties);
+
+ delete properties;
+}
+
+#endif