diff options
Diffstat (limited to 'src/mesh/assimp-master/tools/assimp_view/AnimEvaluator.cpp')
-rw-r--r-- | src/mesh/assimp-master/tools/assimp_view/AnimEvaluator.cpp | 180 |
1 files changed, 0 insertions, 180 deletions
diff --git a/src/mesh/assimp-master/tools/assimp_view/AnimEvaluator.cpp b/src/mesh/assimp-master/tools/assimp_view/AnimEvaluator.cpp deleted file mode 100644 index ad8e7f5..0000000 --- a/src/mesh/assimp-master/tools/assimp_view/AnimEvaluator.cpp +++ /dev/null @@ -1,180 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -#include "AnimEvaluator.h" - -#include <assimp/anim.h> -#include <assimp/ai_assert.h> - -using namespace AssimpView; - -// ------------------------------------------------------------------------------------------------ -// Constructor on a given animation. -AnimEvaluator::AnimEvaluator(const aiAnimation *pAnim) : - mAnim(pAnim), - mLastTime(0.0) { - ai_assert(nullptr != pAnim); - mLastPositions.resize(pAnim->mNumChannels, std::make_tuple(0, 0, 0)); -} - -// ------------------------------------------------------------------------------------------------ -// Destructor. -AnimEvaluator::~AnimEvaluator() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Evaluates the animation tracks for a given time stamp. -void AnimEvaluator::Evaluate(double pTime) { - // extract ticks per second. Assume default value if not given - double ticksPerSecond = mAnim->mTicksPerSecond != 0.0 ? mAnim->mTicksPerSecond : 25.0; - // every following time calculation happens in ticks - pTime *= ticksPerSecond; - - // map into anim's duration - double time = 0.0f; - if (mAnim->mDuration > 0.0) { - time = fmod(pTime, mAnim->mDuration); - } - - if (mTransforms.size() != mAnim->mNumChannels) { - mTransforms.resize(mAnim->mNumChannels); - } - - // calculate the transformations for each animation channel - for (unsigned int a = 0; a < mAnim->mNumChannels; ++a) { - const aiNodeAnim *channel = mAnim->mChannels[a]; - - // ******** Position ***** - aiVector3D presentPosition(0, 0, 0); - if (channel->mNumPositionKeys > 0) { - // Look for present frame number. Search from last position if time is after the last time, else from beginning - // Should be much quicker than always looking from start for the average use case. - unsigned int frame = (time >= mLastTime) ? std::get<0>(mLastPositions[a]) : 0; - while (frame < channel->mNumPositionKeys - 1) { - if (time < channel->mPositionKeys[frame + 1].mTime) { - break; - } - ++frame; - } - - // interpolate between this frame's value and next frame's value - unsigned int nextFrame = (frame + 1) % channel->mNumPositionKeys; - const aiVectorKey &key = channel->mPositionKeys[frame]; - const aiVectorKey &nextKey = channel->mPositionKeys[nextFrame]; - double diffTime = nextKey.mTime - key.mTime; - if (diffTime < 0.0) { - diffTime += mAnim->mDuration; - } - if (diffTime > 0) { - float factor = float((time - key.mTime) / diffTime); - presentPosition = key.mValue + (nextKey.mValue - key.mValue) * factor; - } else { - presentPosition = key.mValue; - } - - std::get<0>(mLastPositions[a]) = frame; - } - - // ******** Rotation ********* - aiQuaternion presentRotation(1, 0, 0, 0); - if (channel->mNumRotationKeys > 0) { - unsigned int frame = (time >= mLastTime) ? std::get<1>(mLastPositions[a]) : 0; - while (frame < channel->mNumRotationKeys - 1) { - if (time < channel->mRotationKeys[frame + 1].mTime) { - break; - } - ++frame; - } - - // interpolate between this frame's value and next frame's value - unsigned int nextFrame = (frame + 1) % channel->mNumRotationKeys; - const aiQuatKey &key = channel->mRotationKeys[frame]; - const aiQuatKey &nextKey = channel->mRotationKeys[nextFrame]; - double diffTime = nextKey.mTime - key.mTime; - if (diffTime < 0.0) { - diffTime += mAnim->mDuration; - } - if (diffTime > 0) { - float factor = float((time - key.mTime) / diffTime); - aiQuaternion::Interpolate(presentRotation, key.mValue, nextKey.mValue, factor); - } else { - presentRotation = key.mValue; - } - - std::get<1>(mLastPositions[a]) = frame; - } - - // ******** Scaling ********** - aiVector3D presentScaling(1, 1, 1); - if (channel->mNumScalingKeys > 0) { - unsigned int frame = (time >= mLastTime) ? std::get<2>(mLastPositions[a]) : 0; - while (frame < channel->mNumScalingKeys - 1) { - if (time < channel->mScalingKeys[frame + 1].mTime) { - break; - } - ++frame; - } - - // TODO: (thom) interpolation maybe? This time maybe even logarithmic, not linear - presentScaling = channel->mScalingKeys[frame].mValue; - std::get<2>(mLastPositions[a]) = frame; - } - - // build a transformation matrix from it - aiMatrix4x4 &mat = mTransforms[a]; - mat = aiMatrix4x4(presentRotation.GetMatrix()); - mat.a1 *= presentScaling.x; - mat.b1 *= presentScaling.x; - mat.c1 *= presentScaling.x; - mat.a2 *= presentScaling.y; - mat.b2 *= presentScaling.y; - mat.c2 *= presentScaling.y; - mat.a3 *= presentScaling.z; - mat.b3 *= presentScaling.z; - mat.c3 *= presentScaling.z; - mat.a4 = presentPosition.x; - mat.b4 = presentPosition.y; - mat.c4 = presentPosition.z; - } - - mLastTime = time; -} |