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diff --git a/src/mesh/assimp-master/tools/assimp_view/MessageProc.cpp b/src/mesh/assimp-master/tools/assimp_view/MessageProc.cpp
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+++ b/src/mesh/assimp-master/tools/assimp_view/MessageProc.cpp
@@ -0,0 +1,2434 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#include "assimp_view.h"
+#include <assimp/Exporter.hpp>
+#include <algorithm>
+
+#include <windowsx.h>
+#include <commdlg.h>
+
+#ifdef __MINGW32__
+# include <mmsystem.h>
+#else
+# include <timeapi.h>
+#endif
+
+namespace AssimpView {
+
+using namespace Assimp;
+
+// Static array to keep custom color values
+COLORREF g_aclCustomColors[16] = {0};
+
+// Global registry key
+HKEY g_hRegistry = nullptr;
+
+// list of previous files (always 5)
+std::vector<std::string> g_aPreviousFiles;
+
+// history menu item
+HMENU g_hHistoryMenu = nullptr;
+
+float g_fACMR = 3.0f;
+
+#define AI_VIEW_NUM_RECENT_FILES 0x8
+#define AI_VIEW_RECENT_FILE_ID(_n_) (5678 + _n_)
+
+#define AI_VIEW_EXPORT_FMT_BASE 7912
+#define AI_VIEW_EXPORT_FMT_ID(_n_) (AI_VIEW_EXPORT_FMT_BASE + _n_)
+
+void UpdateHistory();
+void SaveHistory();
+
+//-------------------------------------------------------------------------------
+// Setup file associations for all formats supported by the library
+//
+// File associations are registered in HKCU\Software\Classes. They might
+// be overwritten by global file associations.
+//-------------------------------------------------------------------------------
+void MakeFileAssociations() {
+ char szTemp2[MAX_PATH];
+ char szTemp[MAX_PATH + 10];
+
+ GetModuleFileName(nullptr,szTemp2,MAX_PATH);
+ sprintf(szTemp,"%s %%1",szTemp2);
+
+ HKEY hRegistry = nullptr;
+
+ aiString list, tmp;
+ aiGetExtensionList(&list);
+ tmp = list;
+
+ const char* sz = strtok(list.data,";");
+ do {
+ char buf[256];
+ ai_assert(sz[0] == '*');
+ sprintf(buf,"Software\\Classes\\%s",sz+1);
+
+ RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
+ RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)"ASSIMPVIEW_CLASS",(DWORD)strlen("ASSIMPVIEW_CLASS")+1);
+ RegCloseKey(hRegistry);
+ } while ((sz = strtok(nullptr,";")) != nullptr);
+
+ RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
+ RegCloseKey(hRegistry);
+
+ RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
+ RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)szTemp,(DWORD)strlen(szTemp)+1);
+ RegCloseKey(hRegistry);
+
+ CLogDisplay::Instance().AddEntry("[OK] File associations have been registered",
+ D3DCOLOR_ARGB(0xFF,0,0xFF,0));
+
+ CLogDisplay::Instance().AddEntry(tmp.data,D3DCOLOR_ARGB(0xFF,0,0xFF,0));
+}
+
+//-------------------------------------------------------------------------------
+// Handle command line parameters
+//
+// The function loads an asset specified on the command line as first argument
+// Other command line parameters are not handled
+//-------------------------------------------------------------------------------
+void HandleCommandLine(char* p_szCommand) {
+ char* sz = p_szCommand;
+ //bool bQuak = false;
+
+ if (strlen(sz) < 2) {
+ return;
+ }
+
+ if (*sz == '\"') {
+ char* sz2 = strrchr(sz,'\"');
+ if (sz2)*sz2 = 0;
+ sz++; // skip the starting quote
+ }
+
+ strcpy( g_szFileName, sz );
+ LoadAsset();
+
+ // update the history
+ UpdateHistory();
+
+ // Save the list of previous files to the registry
+ SaveHistory();
+}
+
+//-------------------------------------------------------------------------------
+// Load the light colors from the registry
+//-------------------------------------------------------------------------------
+void LoadLightColors() {
+ DWORD dwTemp = 4;
+ RegQueryValueEx(g_hRegistry,"LightColor0",nullptr,nullptr, (BYTE*)&g_avLightColors[0],&dwTemp);
+ RegQueryValueEx(g_hRegistry,"LightColor1",nullptr,nullptr, (BYTE*)&g_avLightColors[1],&dwTemp);
+ RegQueryValueEx(g_hRegistry,"LightColor2",nullptr,nullptr, (BYTE*)&g_avLightColors[2],&dwTemp);
+}
+
+//-------------------------------------------------------------------------------
+// Save the light colors to the registry
+//-------------------------------------------------------------------------------
+void SaveLightColors() {
+ RegSetValueExA(g_hRegistry,"LightColor0",0,REG_DWORD,(const BYTE*)&g_avLightColors[0],4);
+ RegSetValueExA(g_hRegistry,"LightColor1",0,REG_DWORD,(const BYTE*)&g_avLightColors[1],4);
+ RegSetValueExA(g_hRegistry,"LightColor2",0,REG_DWORD,(const BYTE*)&g_avLightColors[2],4);
+}
+
+//-------------------------------------------------------------------------------
+// Save the checker pattern colors to the registry
+//-------------------------------------------------------------------------------
+void SaveCheckerPatternColors() {
+ // we have it as float4. save it as binary value --.
+ RegSetValueExA(g_hRegistry,"CheckerPattern0",0,REG_BINARY,
+ (const BYTE*)CDisplay::Instance().GetFirstCheckerColor(),
+ sizeof(D3DXVECTOR3));
+
+ RegSetValueExA(g_hRegistry,"CheckerPattern1",0,REG_BINARY,
+ (const BYTE*)CDisplay::Instance().GetSecondCheckerColor(),
+ sizeof(D3DXVECTOR3));
+}
+
+//-------------------------------------------------------------------------------
+// Load the checker pattern colors from the registry
+//-------------------------------------------------------------------------------
+void LoadCheckerPatternColors() {
+ DWORD dwTemp = sizeof(D3DXVECTOR3);
+ RegQueryValueEx(g_hRegistry,"CheckerPattern0",nullptr,nullptr,
+ (BYTE*) /* jep, this is evil */ CDisplay::Instance().GetFirstCheckerColor(),&dwTemp);
+
+ RegQueryValueEx(g_hRegistry,"CheckerPattern1",nullptr,nullptr,
+ (BYTE*) /* jep, this is evil */ CDisplay::Instance().GetSecondCheckerColor(),&dwTemp);
+}
+
+//-------------------------------------------------------------------------------
+// Changed pp setup
+//-------------------------------------------------------------------------------
+void UpdatePPSettings() {
+ DWORD dwValue = ppsteps;
+ RegSetValueExA(g_hRegistry,"PostProcessing",0,REG_DWORD,(const BYTE*)&dwValue,4);
+ UpdateWindow(g_hDlg);
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "Display Normals" state
+//-------------------------------------------------------------------------------
+void ToggleNormals() {
+ g_sOptions.bRenderNormals = !g_sOptions.bRenderNormals;
+
+ // store this in the registry, too
+ DWORD dwValue = 0;
+ if (g_sOptions.bRenderNormals)dwValue = 1;
+ RegSetValueExA(g_hRegistry,"RenderNormals",0,REG_DWORD,(const BYTE*)&dwValue,4);
+}
+
+static void storeRegKey(bool option, LPCSTR name) {
+ // store this in the registry, too
+ DWORD dwValue = 0;
+ if (option) {
+ dwValue = 1;
+ }
+ RegSetValueExA(g_hRegistry, name, 0, REG_DWORD, (const BYTE*)&dwValue, 4);
+
+}
+//-------------------------------------------------------------------------------
+// Toggle the "AutoRotate" state
+//-------------------------------------------------------------------------------
+void ToggleAutoRotate() {
+ g_sOptions.bRotate = !g_sOptions.bRotate;
+ storeRegKey(g_sOptions.bRotate, "AutoRotate");
+ UpdateWindow(g_hDlg);
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "FPS" state
+//-------------------------------------------------------------------------------
+void ToggleFPSView() {
+ g_bFPSView = !g_bFPSView;
+ SetupFPSView();
+ storeRegKey(g_bFPSView, "FPSView");
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "2 Light sources" state
+//-------------------------------------------------------------------------------
+void ToggleMultipleLights() {
+ g_sOptions.b3Lights = !g_sOptions.b3Lights;
+ storeRegKey(g_sOptions.b3Lights, "MultipleLights");
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "LightRotate" state
+//-------------------------------------------------------------------------------
+void ToggleLightRotate() {
+ g_sOptions.bLightRotate = !g_sOptions.bLightRotate;
+ storeRegKey(g_sOptions.bLightRotate, "LightRotate");
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "NoTransparency" state
+//-------------------------------------------------------------------------------
+void ToggleTransparency() {
+ g_sOptions.bNoAlphaBlending = !g_sOptions.bNoAlphaBlending;
+ storeRegKey(g_sOptions.bNoAlphaBlending, "NoTransparency");
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "LowQuality" state
+//-------------------------------------------------------------------------------
+void ToggleLowQuality() {
+ g_sOptions.bLowQuality = !g_sOptions.bLowQuality;
+ storeRegKey(g_sOptions.bLowQuality, "LowQuality");
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "Specular" state
+//-------------------------------------------------------------------------------
+void ToggleSpecular() {
+ g_sOptions.bNoSpecular = !g_sOptions.bNoSpecular;
+
+ storeRegKey(g_sOptions.bNoSpecular, "NoSpecular");
+
+ // update all specular materials
+ CMaterialManager::Instance().UpdateSpecularMaterials();
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "RenderMats" state
+//-------------------------------------------------------------------------------
+void ToggleMats() {
+ g_sOptions.bRenderMats = !g_sOptions.bRenderMats;
+
+ storeRegKey(g_sOptions.bRenderMats, "RenderMats");
+
+ // update all specular materials
+ CMaterialManager::Instance().UpdateSpecularMaterials();
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "Culling" state
+//-------------------------------------------------------------------------------
+void ToggleCulling() {
+ g_sOptions.bCulling = !g_sOptions.bCulling;
+ storeRegKey(g_sOptions.bCulling, "Culling");
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "Skeleton" state
+//-------------------------------------------------------------------------------
+void ToggleSkeleton() {
+ g_sOptions.bSkeleton = !g_sOptions.bSkeleton;
+ storeRegKey(g_sOptions.bSkeleton, "Skeleton");
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "WireFrame" state
+//-------------------------------------------------------------------------------
+void ToggleWireFrame() {
+ if (g_sOptions.eDrawMode == RenderOptions::WIREFRAME) {
+ g_sOptions.eDrawMode = RenderOptions::NORMAL;
+ } else {
+ g_sOptions.eDrawMode = RenderOptions::WIREFRAME;
+ }
+
+ storeRegKey(RenderOptions::WIREFRAME == g_sOptions.eDrawMode, "Wireframe");
+}
+
+//-------------------------------------------------------------------------------
+// Toggle the "MultiSample" state
+//-------------------------------------------------------------------------------
+void ToggleMS() {
+ g_sOptions.bMultiSample = !g_sOptions.bMultiSample;
+ DeleteAssetData();
+ ShutdownDevice();
+ if (0 == CreateDevice()) {
+ CLogDisplay::Instance().AddEntry(
+ "[ERROR] Failed to toggle MultiSampling mode");
+ g_sOptions.bMultiSample = !g_sOptions.bMultiSample;
+ CreateDevice();
+ }
+ CreateAssetData();
+
+ if (g_sOptions.bMultiSample) {
+ CLogDisplay::Instance().AddEntry(
+ "[OK] Changed MultiSampling mode to the maximum value for this device");
+ } else {
+ CLogDisplay::Instance().AddEntry(
+ "[OK] MultiSampling has been disabled");
+ }
+
+ storeRegKey(g_sOptions.bMultiSample, "MultiSampling");
+}
+
+//-------------------------------------------------------------------------------
+// Expand or collapse the UI
+//-------------------------------------------------------------------------------
+void ToggleUIState() {
+ // adjust the size
+ RECT sRect;
+ GetWindowRect(g_hDlg,&sRect);
+ sRect.right -= sRect.left;
+ sRect.bottom -= sRect.top;
+
+ RECT sRect2;
+ GetWindowRect(GetDlgItem ( g_hDlg, IDC_BLUBB ),&sRect2);
+ sRect2.left -= sRect.left;
+ sRect2.top -= sRect.top;
+
+ if (BST_UNCHECKED == IsDlgButtonChecked(g_hDlg,IDC_BLUBB)) {
+ SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
+ SWP_NOMOVE | SWP_NOZORDER);
+
+ SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
+ storeRegKey(false, "MultiSampling");
+ } else {
+ SetWindowPos(g_hDlg,nullptr,0,0,sRect.right+214,sRect.bottom,
+ SWP_NOMOVE | SWP_NOZORDER);
+
+ storeRegKey(true, "LastUIState");
+ SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),"<<");
+ }
+ UpdateWindow(g_hDlg);
+}
+
+//-------------------------------------------------------------------------------
+// Load the background texture for the viewer
+//-------------------------------------------------------------------------------
+void LoadBGTexture() {
+ char szFileName[MAX_PATH];
+
+ DWORD dwTemp = MAX_PATH;
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
+ // Key was not found. Use C:
+ strcpy(szFileName,"");
+ } else {
+ // need to remove the file name
+ char* sz = strrchr(szFileName,'\\');
+ if (!sz)
+ sz = strrchr(szFileName,'/');
+ if (sz)
+ *sz = 0;
+ }
+ OPENFILENAME sFilename1 = {
+ sizeof(OPENFILENAME),
+ g_hDlg,GetModuleHandle(nullptr),
+ "Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
+ nullptr, 0, 1,
+ szFileName, MAX_PATH, nullptr, 0, nullptr,
+ "Open texture as background",
+ OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
+ 0, 1, ".jpg", 0, nullptr, nullptr
+ };
+ if(GetOpenFileName(&sFilename1) == 0) return;
+
+ // Now store the file in the registry
+ RegSetValueExA(g_hRegistry,"TextureSrc",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
+ RegSetValueExA(g_hRegistry,"LastTextureSrc",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
+ RegSetValueExA(g_hRegistry,"LastSkyBoxSrc",0,REG_SZ,(const BYTE*)"",MAX_PATH);
+
+ CBackgroundPainter::Instance().SetTextureBG(szFileName);
+}
+
+//-------------------------------------------------------------------------------
+// Reset the background color to a smart and nice grey
+//-------------------------------------------------------------------------------
+void ClearBG() {
+ D3DCOLOR clrColor = D3DCOLOR_ARGB(0xFF,100,100,100);
+ CBackgroundPainter::Instance().SetColor(clrColor);
+
+ RegSetValueExA(g_hRegistry,"LastSkyBoxSrc",0,REG_SZ,(const BYTE*)"",MAX_PATH);
+ RegSetValueExA(g_hRegistry,"LastTextureSrc",0,REG_SZ,(const BYTE*)"",MAX_PATH);
+
+ RegSetValueExA(g_hRegistry,"Color",0,REG_DWORD,(const BYTE*)&clrColor,4);
+}
+
+//-------------------------------------------------------------------------------
+// Let the user choose a color in a windows standard color dialog
+//-------------------------------------------------------------------------------
+void DisplayColorDialog(D3DCOLOR* pclrResult) {
+ CHOOSECOLOR clr;
+ clr.lStructSize = sizeof(CHOOSECOLOR);
+ clr.hwndOwner = g_hDlg;
+ clr.Flags = CC_RGBINIT | CC_FULLOPEN;
+ clr.rgbResult = RGB((*pclrResult >> 16) & 0xff,(*pclrResult >> 8) & 0xff,*pclrResult & 0xff);
+ clr.lpCustColors = g_aclCustomColors;
+ clr.lpfnHook = nullptr;
+ clr.lpTemplateName = nullptr;
+ clr.lCustData = 0;
+
+ ChooseColor(&clr);
+
+ *pclrResult = D3DCOLOR_ARGB(0xFF,
+ GetRValue(clr.rgbResult),
+ GetGValue(clr.rgbResult),
+ GetBValue(clr.rgbResult));
+}
+
+//-------------------------------------------------------------------------------
+// Let the user choose a color in a windows standard color dialog
+//-------------------------------------------------------------------------------
+void DisplayColorDialog(D3DXVECTOR4* pclrResult) {
+ CHOOSECOLOR clr;
+ clr.lStructSize = sizeof(CHOOSECOLOR);
+ clr.hwndOwner = g_hDlg;
+ clr.Flags = CC_RGBINIT | CC_FULLOPEN;
+ clr.rgbResult = RGB(clamp<unsigned char>(pclrResult->x * 255.0f),
+ clamp<unsigned char>(pclrResult->y * 255.0f),
+ clamp<unsigned char>(pclrResult->z * 255.0f));
+ clr.lpCustColors = g_aclCustomColors;
+ clr.lpfnHook = nullptr;
+ clr.lpTemplateName = nullptr;
+ clr.lCustData = 0;
+
+ ChooseColor(&clr);
+
+ pclrResult->x = GetRValue(clr.rgbResult) / 255.0f;
+ pclrResult->y = GetGValue(clr.rgbResult) / 255.0f;
+ pclrResult->z = GetBValue(clr.rgbResult) / 255.0f;
+}
+
+//-------------------------------------------------------------------------------
+// Let the user choose the background color for the viewer
+//-------------------------------------------------------------------------------
+void ChooseBGColor() {
+ RegSetValueExA(g_hRegistry,"LastSkyBoxSrc",0,REG_SZ,(const BYTE*)"",MAX_PATH);
+ RegSetValueExA(g_hRegistry,"LastTextureSrc",0,REG_SZ,(const BYTE*)"",MAX_PATH);
+
+ D3DCOLOR clrColor;
+ DisplayColorDialog(&clrColor);
+ CBackgroundPainter::Instance().SetColor(clrColor);
+
+ RegSetValueExA(g_hRegistry,"Color",0,REG_DWORD,(const BYTE*)&clrColor,4);
+}
+
+//-------------------------------------------------------------------------------
+// Display the OpenFile dialog and let the user choose a new slybox as bg
+//-------------------------------------------------------------------------------
+void LoadSkybox() {
+ char szFileName[MAX_PATH];
+
+ DWORD dwTemp = MAX_PATH;
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",nullptr,nullptr,
+ (BYTE*)szFileName,&dwTemp))
+ {
+ // Key was not found. Use C:
+ strcpy(szFileName,"");
+ }
+ else
+ {
+ // need to remove the file name
+ char* sz = strrchr(szFileName,'\\');
+ if (!sz)
+ sz = strrchr(szFileName,'/');
+ if (sz)
+ *sz = 0;
+ }
+ OPENFILENAME sFilename1 = {
+ sizeof(OPENFILENAME),
+ g_hDlg,GetModuleHandle(nullptr),
+ "Skyboxes\0*.dds\0*.*\0", nullptr, 0, 1,
+ szFileName, MAX_PATH, nullptr, 0, nullptr,
+ "Open skybox as background",
+ OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
+ 0, 1, ".dds", 0, nullptr, nullptr
+ };
+ if(GetOpenFileName(&sFilename1) == 0) return;
+
+ // Now store the file in the registry
+ RegSetValueExA(g_hRegistry,"SkyBoxSrc",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
+ RegSetValueExA(g_hRegistry,"LastSkyBoxSrc",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
+ RegSetValueExA(g_hRegistry,"LastTextureSrc",0,REG_SZ,(const BYTE*)"",MAX_PATH);
+
+ CBackgroundPainter::Instance().SetCubeMapBG(szFileName);
+ return;
+}
+
+template<class T>
+inline
+void SaveRelease(T **iface ) {
+ if (nullptr != iface) {
+ (*iface)->Release();
+ *iface = nullptr;
+ }
+}
+
+//-------------------------------------------------------------------------------
+// Save a screenshot to an user-defined file
+//-------------------------------------------------------------------------------
+void SaveScreenshot() {
+ char szFileName[MAX_PATH];
+
+ DWORD dwTemp = MAX_PATH;
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
+ // Key was not found. Use C:
+ strcpy(szFileName,"");
+ } else {
+ // need to remove the file name
+ char* sz = strrchr(szFileName,'\\');
+ if (!sz)
+ sz = strrchr(szFileName,'/');
+ if (sz)
+ *sz = 0;
+ }
+ OPENFILENAME sFilename1 = {
+ sizeof(OPENFILENAME),
+ g_hDlg,GetModuleHandle(nullptr),
+ "PNG Images\0*.png", nullptr, 0, 1,
+ szFileName, MAX_PATH, nullptr, 0, nullptr,
+ "Save Screenshot to file",
+ OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
+ 0, 1, ".png", 0, nullptr, nullptr
+ };
+ if(GetSaveFileName(&sFilename1) == 0) return;
+
+ // Now store the file in the registry
+ RegSetValueExA(g_hRegistry,"ScreenShot",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
+
+ IDirect3DSurface9* pi = nullptr;
+ g_piDevice->GetRenderTarget(0,&pi);
+ if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,nullptr,nullptr))) {
+ CLogDisplay::Instance().AddEntry("[ERROR] Unable to save screenshot",
+ D3DCOLOR_ARGB(0xFF,0xFF,0,0));
+ } else {
+ CLogDisplay::Instance().AddEntry("[INFO] The screenshot has been saved",
+ D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0));
+ }
+ SaveRelease(&pi);
+}
+
+//-------------------------------------------------------------------------------
+// Get the amount of memory required for textures
+//-------------------------------------------------------------------------------
+void AddTextureMem(IDirect3DTexture9* pcTex, unsigned int& out) {
+ if (!pcTex) {
+ return;
+ }
+
+ D3DSURFACE_DESC sDesc;
+ pcTex->GetLevelDesc(0,&sDesc);
+
+ out += (sDesc.Width * sDesc.Height) << 2;
+}
+
+//-------------------------------------------------------------------------------
+// Display memory statistics
+//-------------------------------------------------------------------------------
+void DisplayMemoryConsumption() {
+ // first get the memory consumption for the aiScene
+ if (! g_pcAsset ||!g_pcAsset->pcScene) {
+ MessageBox(g_hDlg,"No asset is loaded. Can you guess how much memory I need to store nothing?",
+ "Memory consumption",MB_OK);
+ return;
+ }
+ unsigned int iScene = sizeof(aiScene);
+ for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes;++i) {
+ iScene += sizeof(aiMesh);
+ if (g_pcAsset->pcScene->mMeshes[i]->HasPositions())
+ iScene += sizeof(aiVector3D) * g_pcAsset->pcScene->mMeshes[i]->mNumVertices;
+
+ if (g_pcAsset->pcScene->mMeshes[i]->HasNormals())
+ iScene += sizeof(aiVector3D) * g_pcAsset->pcScene->mMeshes[i]->mNumVertices;
+
+ if (g_pcAsset->pcScene->mMeshes[i]->HasTangentsAndBitangents())
+ iScene += sizeof(aiVector3D) * g_pcAsset->pcScene->mMeshes[i]->mNumVertices * 2;
+
+ for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) {
+ if (g_pcAsset->pcScene->mMeshes[i]->HasVertexColors(a)) {
+ iScene += sizeof(aiColor4D) * g_pcAsset->pcScene->mMeshes[i]->mNumVertices;
+ } else {
+ break;
+ }
+ }
+ for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
+ if (g_pcAsset->pcScene->mMeshes[i]->HasTextureCoords(a))
+ iScene += sizeof(aiVector3D) * g_pcAsset->pcScene->mMeshes[i]->mNumVertices;
+ else break;
+ }
+ if (g_pcAsset->pcScene->mMeshes[i]->HasBones()) {
+ for (unsigned int p = 0; p < g_pcAsset->pcScene->mMeshes[i]->mNumBones;++p) {
+ iScene += sizeof(aiBone);
+ iScene += g_pcAsset->pcScene->mMeshes[i]->mBones[p]->mNumWeights * sizeof(aiVertexWeight);
+ }
+ }
+ iScene += (sizeof(aiFace) + 3 * sizeof(unsigned int))*g_pcAsset->pcScene->mMeshes[i]->mNumFaces;
+ }
+ // add all embedded textures
+ for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumTextures;++i) {
+ const aiTexture* pc = g_pcAsset->pcScene->mTextures[i];
+ if (0 != pc->mHeight) {
+ iScene += 4 * pc->mHeight * pc->mWidth;
+ } else {
+ iScene += pc->mWidth;
+ }
+ }
+ // add 30k for each material ... a string has 4k for example
+ iScene += g_pcAsset->pcScene->mNumMaterials * 30 * 1024;
+
+ // now get the memory consumption required by D3D, first all textures
+ unsigned int iTexture = 0;
+ for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes;++i) {
+ AssetHelper::MeshHelper* pc = g_pcAsset->apcMeshes[i];
+
+ AddTextureMem(pc->piDiffuseTexture,iTexture);
+ AddTextureMem(pc->piSpecularTexture,iTexture);
+ AddTextureMem(pc->piAmbientTexture,iTexture);
+ AddTextureMem(pc->piEmissiveTexture,iTexture);
+ AddTextureMem(pc->piOpacityTexture,iTexture);
+ AddTextureMem(pc->piNormalTexture,iTexture);
+ AddTextureMem(pc->piShininessTexture,iTexture);
+ }
+ unsigned int iVRAM = iTexture;
+
+ // now get the memory consumption of all vertex/index buffers
+ unsigned int iVB( 0 ), iIB(0);
+ for (unsigned int i = 0; i < g_pcAsset->pcScene->mNumMeshes;++i) {
+ AssetHelper:: MeshHelper* pc = g_pcAsset->apcMeshes[i];
+
+ union{
+ D3DVERTEXBUFFER_DESC sDesc;
+ D3DINDEXBUFFER_DESC sDesc2;
+ };
+
+ if (pc->piVB)
+ {
+ pc->piVB->GetDesc(&sDesc);
+ iVB += sDesc.Size;
+ }
+ if (pc->piVBNormals)
+ {
+ pc->piVBNormals->GetDesc(&sDesc);
+ iVB += sDesc.Size;
+ }
+ if (pc->piIB)
+ {
+ pc->piIB->GetDesc(&sDesc2);
+ iIB += sDesc2.Size;
+ }
+ }
+ iVRAM += iVB + iIB;
+ // add the memory for the back buffer and depth stencil buffer
+ RECT sRect;
+ GetWindowRect(GetDlgItem(g_hDlg,IDC_RT),&sRect);
+ sRect.bottom -= sRect.top;
+ sRect.right -= sRect.left;
+ iVRAM += sRect.bottom * sRect.right * 8;
+
+ char szOut[2048];
+ sprintf(szOut,
+ "(1 KiB = 1024 bytes)\n\n"
+ "ASSIMP Import Data: \t%i KiB\n"
+ "Texture data:\t\t%i KiB\n"
+ "Vertex buffers:\t\t%i KiB\n"
+ "Index buffers:\t\t%i KiB\n"
+ "Video Memory:\t\t%i KiB\n\n"
+ "Total: \t\t\t%i KiB",
+ iScene / 1024,iTexture / 1024,iVB / 1024,iIB / 1024,iVRAM / 1024,
+ (iScene + iTexture + iVB + iIB + iVRAM) / 1024);
+ MessageBox(g_hDlg,szOut,"Memory consumption",MB_OK);
+}
+
+//-------------------------------------------------------------------------------
+// Save the list of recent files to the registry
+//-------------------------------------------------------------------------------
+void SaveHistory() {
+ for (unsigned int i = 0; i < AI_VIEW_NUM_RECENT_FILES;++i) {
+ char szName[66];
+ sprintf(szName,"Recent%i",i+1);
+
+ RegSetValueEx(g_hRegistry,szName,0,REG_SZ,
+ (const BYTE*)g_aPreviousFiles[i].c_str(),(DWORD)g_aPreviousFiles[i].length());
+ }
+}
+
+//-------------------------------------------------------------------------------
+// Recover the file history
+//-------------------------------------------------------------------------------
+void LoadHistory() {
+ g_aPreviousFiles.resize(AI_VIEW_NUM_RECENT_FILES);
+
+ char szFileName[MAX_PATH];
+
+ for (unsigned int i = 0; i < AI_VIEW_NUM_RECENT_FILES;++i) {
+ char szName[66];
+ sprintf(szName,"Recent%i",i+1);
+
+ DWORD dwTemp = MAX_PATH;
+
+ szFileName[0] ='\0';
+ if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,nullptr,nullptr,
+ (BYTE*)szFileName,&dwTemp)) {
+ g_aPreviousFiles[i] = std::string(szFileName);
+ }
+ }
+
+ // add sub items for all recent files
+ g_hHistoryMenu = CreateMenu();
+ for (int i = AI_VIEW_NUM_RECENT_FILES-1; i >= 0;--i) {
+ const char* szText = g_aPreviousFiles[i].c_str();
+ UINT iFlags = 0;
+ if ('\0' == *szText) {
+ szText = "<empty>";
+ iFlags = MF_GRAYED | MF_DISABLED;
+ }
+ AppendMenu(g_hHistoryMenu,MF_STRING | iFlags,AI_VIEW_RECENT_FILE_ID(i),szText);
+ }
+
+ ModifyMenu(GetMenu(g_hDlg),ID_VIEWER_RECENTFILES,MF_BYCOMMAND | MF_POPUP,
+ (UINT_PTR)g_hHistoryMenu,"Recent files");
+}
+
+//-------------------------------------------------------------------------------
+// Clear the file history
+//-------------------------------------------------------------------------------
+void ClearHistory() {
+ for (unsigned int i = 0; i < AI_VIEW_NUM_RECENT_FILES; ++i) {
+ g_aPreviousFiles[i] = std::string("");
+ }
+
+ for (int i = AI_VIEW_NUM_RECENT_FILES-1; i >= 0;--i) {
+ ModifyMenu(g_hHistoryMenu,AI_VIEW_RECENT_FILE_ID(i),
+ MF_STRING | MF_BYCOMMAND | MF_GRAYED | MF_DISABLED,AI_VIEW_RECENT_FILE_ID(i),"<empty>");
+ }
+
+ SaveHistory();
+}
+
+//-------------------------------------------------------------------------------
+// Update the file history
+//-------------------------------------------------------------------------------
+void UpdateHistory() {
+ if (!g_hHistoryMenu) {
+ return;
+ }
+
+ std::string sz = std::string(g_szFileName);
+ if (g_aPreviousFiles[AI_VIEW_NUM_RECENT_FILES - 1] == sz) {
+ return;
+ }
+
+ // add the new asset to the list of recent files
+ for (unsigned int i = 0; i < AI_VIEW_NUM_RECENT_FILES-1;++i) {
+ g_aPreviousFiles[i] = g_aPreviousFiles[i+1];
+ }
+ g_aPreviousFiles[AI_VIEW_NUM_RECENT_FILES-1] = sz;
+ for (int i = AI_VIEW_NUM_RECENT_FILES-1; i >= 0;--i) {
+ const char* szText = g_aPreviousFiles[i].c_str();
+ UINT iFlags = 0;
+ if ('\0' == *szText) {
+ szText = "<empty>";
+ iFlags = MF_GRAYED | MF_DISABLED;
+ }
+ ModifyMenu(g_hHistoryMenu,AI_VIEW_RECENT_FILE_ID(i),
+ MF_STRING | MF_BYCOMMAND | iFlags,AI_VIEW_RECENT_FILE_ID(i),szText);
+ }
+}
+
+//-------------------------------------------------------------------------------
+// Open a new asset
+//-------------------------------------------------------------------------------
+void OpenAsset() {
+ char szFileName[MAX_PATH];
+
+ DWORD dwTemp = MAX_PATH;
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
+ // Key was not found. Use C:
+ strcpy(szFileName,"");
+ } else {
+ // need to remove the file name
+ char* sz = strrchr(szFileName,'\\');
+ if (!sz)
+ sz = strrchr(szFileName,'/');
+ if (sz)
+ *sz = 0;
+ }
+
+ // get a list of all file extensions supported by ASSIMP
+ aiString sz;
+ aiGetExtensionList(&sz);
+
+ char szList[MAXLEN + 100];
+ strcpy(szList,"ASSIMP assets");
+ char* szCur = szList + 14;
+ strcpy(szCur,sz.data);
+ szCur += sz.length+1;
+ strcpy(szCur,"All files");
+ szCur += 10;
+ strcpy(szCur,"*.*");
+ szCur[4] = 0;
+
+ OPENFILENAME sFilename1;
+ ZeroMemory(&sFilename1, sizeof(sFilename1));
+ sFilename1.lStructSize = sizeof(sFilename1);
+ sFilename1.hwndOwner = g_hDlg;
+ sFilename1.hInstance = GetModuleHandle(nullptr);
+ sFilename1.lpstrFile = szFileName;
+ sFilename1.lpstrFile[0] = '\0';
+ sFilename1.nMaxFile = sizeof(szList);
+ sFilename1.lpstrFilter = szList;
+ sFilename1.nFilterIndex = 1;
+ sFilename1.lpstrFileTitle = nullptr;
+ sFilename1.nMaxFileTitle = 0;
+ sFilename1.lpstrInitialDir = nullptr;
+ sFilename1.Flags = OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR;
+ if (GetOpenFileName(&sFilename1) == 0) {
+ return;
+ }
+
+ // Now store the file in the registry
+ RegSetValueExA(g_hRegistry,"CurrentApp",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
+
+ if (0 != strcmp(g_szFileName,szFileName)) {
+ strcpy(g_szFileName, szFileName);
+ DeleteAssetData();
+ DeleteAsset();
+ LoadAsset();
+
+ // update the history
+ UpdateHistory();
+
+ // Save the list of previous files to the registry
+ SaveHistory();
+ }
+}
+
+//-------------------------------------------------------------------------------
+void SetupPPUIState() {
+ // that's ugly. anyone willing to rewrite me from scratch?
+ HMENU hMenu = GetMenu(g_hDlg);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_JIV,ppsteps & aiProcess_JoinIdenticalVertices ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_CTS,ppsteps & aiProcess_CalcTangentSpace ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_FD,ppsteps & aiProcess_FindDegenerates ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_FID,ppsteps & aiProcess_FindInvalidData ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_FIM,ppsteps & aiProcess_FindInstances ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_FIN,ppsteps & aiProcess_FixInfacingNormals ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_GUV,ppsteps & aiProcess_GenUVCoords ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_ICL,ppsteps & aiProcess_ImproveCacheLocality ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_OG,ppsteps & aiProcess_OptimizeGraph ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_OM,ppsteps & aiProcess_OptimizeMeshes ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_PTV,ppsteps & aiProcess_PreTransformVertices ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_RRM2,ppsteps & aiProcess_RemoveRedundantMaterials ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_TUV,ppsteps & aiProcess_TransformUVCoords ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_VDS,ppsteps & aiProcess_ValidateDataStructure ? MF_CHECKED : MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_VIEWER_PP_DB,ppsteps & aiProcess_Debone ? MF_CHECKED : MF_UNCHECKED);
+}
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+//-------------------------------------------------------------------------------
+// Fill the 'export' top level menu with a list of all supported export formats
+//-------------------------------------------------------------------------------
+void PopulateExportMenu() {
+ // add sub items for all recent files
+ Exporter exp;
+ HMENU hm = ::CreateMenu();
+ for(size_t i = 0; i < exp.GetExportFormatCount(); ++i) {
+ const aiExportFormatDesc* const e = exp.GetExportFormatDescription(i);
+ char tmp[256];
+ sprintf(tmp,"%s (%s)",e->description,e->id);
+
+ AppendMenu(hm,MF_STRING,AI_VIEW_EXPORT_FMT_ID(i),tmp);
+ }
+
+ ModifyMenu(GetMenu(g_hDlg),ID_EXPORT,MF_BYCOMMAND | MF_POPUP,
+ (UINT_PTR)hm,"Export");
+}
+
+//-------------------------------------------------------------------------------
+// Export function
+//-------------------------------------------------------------------------------
+void DoExport(size_t formatId) {
+ if (!g_szFileName[0]) {
+ MessageBox(g_hDlg, "No model loaded", "Export", MB_ICONERROR);
+ return;
+ }
+ Exporter exp;
+ const aiExportFormatDesc* const e = exp.GetExportFormatDescription(formatId);
+ ai_assert(e);
+
+ char szFileName[MAX_PATH*2];
+ DWORD dwTemp = sizeof(szFileName);
+ if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",nullptr,nullptr,(BYTE*)szFileName, &dwTemp)) {
+ ai_assert(strlen(szFileName) <= MAX_PATH);
+
+ // invent a nice default file name
+ char* sz = std::max(strrchr(szFileName,'\\'),strrchr(szFileName,'/'));
+ if (sz) {
+ strncpy(sz,std::max(strrchr(g_szFileName,'\\'),strrchr(g_szFileName,'/')),MAX_PATH);
+ }
+ }
+ else {
+ // Key was not found. Use the folder where the asset comes from
+ strncpy(szFileName,g_szFileName,MAX_PATH);
+ }
+
+ // fix file extension
+ { char * const sz = strrchr(szFileName,'.');
+ if(sz) {
+ ai_assert((sz - &szFileName[0]) + strlen(e->fileExtension) + 1 <= MAX_PATH);
+ strcpy(sz+1,e->fileExtension);
+ }
+ }
+
+ // build the stupid info string for GetSaveFileName() - can't use sprintf() because the string must contain binary zeros.
+ char desc[256] = {0};
+ char* c = strcpy(desc,e->description) + strlen(e->description)+1;
+ c += sprintf(c,"*.%s",e->fileExtension)+1;
+ strcpy(c, "*.*\0"); c += 4;
+
+ ai_assert(c - &desc[0] <= 256);
+
+ const std::string ext = "."+std::string(e->fileExtension);
+ OPENFILENAME sFilename1 = {
+ sizeof(OPENFILENAME),
+ g_hDlg,GetModuleHandle(nullptr),
+ desc, nullptr, 0, 1,
+ szFileName, MAX_PATH, nullptr, 0, nullptr,
+ "Export asset",
+ OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
+ 0, 1, ext.c_str(), 0, nullptr, nullptr
+ };
+ if(::GetSaveFileName(&sFilename1) == 0) {
+ return;
+ }
+
+ // Now store the file in the registry unless the user decided to stay in the model directory
+ const std::string sFinal = szFileName, sub = sFinal.substr(0,sFinal.find_last_of("\\/"));
+ if (strncmp(sub.c_str(),g_szFileName,sub.length())) {
+ RegSetValueExA(g_hRegistry,"ModelExportDest",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
+ }
+
+ // export the file
+ const aiReturn res = exp.Export(g_pcAsset->pcScene,e->id,sFinal.c_str(),
+ ppsteps | /* configurable pp steps */
+ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing
+ aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes
+ aiProcess_Triangulate | // triangulate polygons with more than 3 edges
+ aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space
+ aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives
+ 0
+ );
+ if (res == aiReturn_SUCCESS) {
+ CLogDisplay::Instance().AddEntry("[INFO] Exported file " + sFinal,D3DCOLOR_ARGB(0xFF,0x00,0xFF,0x00));
+ return;
+ }
+ CLogDisplay::Instance().AddEntry("[INFO] Failure exporting file " +
+ sFinal,D3DCOLOR_ARGB(0xFF,0xFF,0x00,0x00));
+}
+#endif
+
+//-------------------------------------------------------------------------------
+// Initialize the user interface
+//-------------------------------------------------------------------------------
+void InitUI() {
+ SetDlgItemText(g_hDlg,IDC_EVERT,"0");
+ SetDlgItemText(g_hDlg,IDC_EFACE,"0");
+ SetDlgItemText(g_hDlg,IDC_EMAT,"0");
+ SetDlgItemText(g_hDlg,IDC_ESHADER,"0");
+ SetDlgItemText(g_hDlg,IDC_ENODEWND,"0");
+ SetDlgItemText(g_hDlg,IDC_ETEX,"0");
+ SetDlgItemText(g_hDlg,IDC_EMESH,"0");
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+ PopulateExportMenu();
+#endif
+
+ // setup the default window title
+ SetWindowText(g_hDlg,AI_VIEW_CAPTION_BASE);
+
+ // read some UI properties from the registry and apply them
+ DWORD dwValue;
+ DWORD dwTemp = sizeof( DWORD );
+
+ // store the key in a global variable for later use
+ RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\ASSIMP\\Viewer",
+ 0,nullptr,0,KEY_ALL_ACCESS, nullptr, &g_hRegistry,nullptr);
+
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp)) {
+ dwValue = 1;
+ }
+ if (0 == dwValue) {
+ // collapse the viewer
+ // adjust the size
+ RECT sRect;
+ GetWindowRect(g_hDlg,&sRect);
+ sRect.right -= sRect.left;
+ sRect.bottom -= sRect.top;
+
+ RECT sRect2;
+ GetWindowRect(GetDlgItem ( g_hDlg, IDC_BLUBB ),&sRect2);
+ sRect2.left -= sRect.left;
+ sRect2.top -= sRect.top;
+
+ SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
+ SWP_NOMOVE | SWP_NOZORDER);
+ SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
+ } else {
+ CheckDlgButton(g_hDlg,IDC_BLUBB,BST_CHECKED);
+ }
+
+ // AutoRotate
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",nullptr,nullptr,
+ (BYTE*)&dwValue,&dwTemp))dwValue = 0;
+ if (0 == dwValue) {
+ g_sOptions.bRotate = false;
+ CheckDlgButton(g_hDlg,IDC_AUTOROTATE,BST_UNCHECKED);
+ } else {
+ g_sOptions.bRotate = true;
+ CheckDlgButton(g_hDlg,IDC_AUTOROTATE,BST_CHECKED);
+ }
+
+ // MultipleLights
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",nullptr,nullptr,
+ (BYTE*)&dwValue,&dwTemp))dwValue = 0;
+ if (0 == dwValue) {
+ g_sOptions.b3Lights = false;
+ CheckDlgButton(g_hDlg,IDC_3LIGHTS,BST_UNCHECKED);
+ } else {
+ g_sOptions.b3Lights = true;
+ CheckDlgButton(g_hDlg,IDC_3LIGHTS,BST_CHECKED);
+ }
+
+ // Light rotate
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",nullptr,nullptr,
+ (BYTE*)&dwValue,&dwTemp))dwValue = 0;
+ if (0 == dwValue) {
+ g_sOptions.bLightRotate = false;
+ CheckDlgButton(g_hDlg,IDC_LIGHTROTATE,BST_UNCHECKED);
+ } else {
+ g_sOptions.bLightRotate = true;
+ CheckDlgButton(g_hDlg,IDC_LIGHTROTATE,BST_CHECKED);
+ }
+
+ // NoSpecular
+ if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", nullptr, nullptr, (BYTE*)&dwValue, &dwTemp)) {
+ dwValue = 0;
+ }
+ if (0 == dwValue) {
+ g_sOptions.bNoSpecular = false;
+ CheckDlgButton(g_hDlg,IDC_NOSPECULAR,BST_UNCHECKED);
+ } else {
+ g_sOptions.bNoSpecular = true;
+ CheckDlgButton(g_hDlg,IDC_NOSPECULAR,BST_CHECKED);
+ }
+
+ // LowQuality
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",nullptr,nullptr,
+ (BYTE*)&dwValue,&dwTemp))dwValue = 0;
+ if (0 == dwValue) {
+ g_sOptions.bLowQuality = false;
+ CheckDlgButton(g_hDlg,IDC_LOWQUALITY,BST_UNCHECKED);
+ } else {
+ g_sOptions.bLowQuality = true;
+ CheckDlgButton(g_hDlg,IDC_LOWQUALITY,BST_CHECKED);
+ }
+
+ // LowQuality
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",nullptr,nullptr,
+ (BYTE*)&dwValue,&dwTemp))dwValue = 0;
+ if (0 == dwValue) {
+ g_sOptions.bNoAlphaBlending = false;
+ CheckDlgButton(g_hDlg,IDC_NOAB,BST_UNCHECKED);
+ } else {
+ g_sOptions.bNoAlphaBlending = true;
+ CheckDlgButton(g_hDlg,IDC_NOAB,BST_CHECKED);
+ }
+
+ // DisplayNormals
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",nullptr,nullptr,
+ (BYTE*)&dwValue,&dwTemp))dwValue = 0;
+ if (0 == dwValue) {
+ g_sOptions.bRenderNormals = false;
+ CheckDlgButton(g_hDlg,IDC_TOGGLENORMALS,BST_UNCHECKED);
+ } else {
+ g_sOptions.bRenderNormals = true;
+ CheckDlgButton(g_hDlg,IDC_TOGGLENORMALS,BST_CHECKED);
+ }
+
+ // NoMaterials
+ if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", nullptr, nullptr,
+ (BYTE*)&dwValue, &dwTemp)) {
+ dwValue = 1;
+ }
+ if (0 == dwValue) {
+ g_sOptions.bRenderMats = false;
+ CheckDlgButton(g_hDlg,IDC_TOGGLEMAT,BST_CHECKED);
+ } else {
+ g_sOptions.bRenderMats = true;
+ CheckDlgButton(g_hDlg,IDC_TOGGLEMAT,BST_UNCHECKED);
+ }
+
+ // MultiSampling
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",nullptr,nullptr,
+ (BYTE*)&dwValue,&dwTemp))dwValue = 1;
+ if (0 == dwValue)
+ {
+ g_sOptions.bMultiSample = false;
+ CheckDlgButton(g_hDlg,IDC_TOGGLEMS,BST_UNCHECKED);
+ } else {
+ g_sOptions.bMultiSample = true;
+ CheckDlgButton(g_hDlg,IDC_TOGGLEMS,BST_CHECKED);
+ }
+
+ // FPS Mode
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",nullptr,nullptr,
+ (BYTE*)&dwValue,&dwTemp))dwValue = 0;
+ if (0 == dwValue) {
+ g_bFPSView = false;
+ CheckDlgButton(g_hDlg,IDC_ZOOM,BST_CHECKED);
+ } else {
+ g_bFPSView = true;
+ CheckDlgButton(g_hDlg,IDC_ZOOM,BST_UNCHECKED);
+ }
+
+ // WireFrame
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",nullptr,nullptr,
+ (BYTE*)&dwValue,&dwTemp))dwValue = 0;
+ if (0 == dwValue)
+ {
+ g_sOptions.eDrawMode = RenderOptions::NORMAL;
+ CheckDlgButton(g_hDlg,IDC_TOGGLEWIRE,BST_UNCHECKED);
+ }
+ else
+ {
+ g_sOptions.eDrawMode = RenderOptions::WIREFRAME;
+ CheckDlgButton(g_hDlg,IDC_TOGGLEWIRE,BST_CHECKED);
+ }
+
+ if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",nullptr,nullptr,(BYTE*)&dwValue,&dwTemp))
+ ppsteps = ppstepsdefault;
+ else ppsteps = dwValue;
+
+ SetupPPUIState();
+ LoadCheckerPatternColors();
+
+ SendDlgItemMessage(g_hDlg,IDC_SLIDERANIM,TBM_SETRANGEMIN,TRUE,0);
+ SendDlgItemMessage(g_hDlg,IDC_SLIDERANIM,TBM_SETRANGEMAX,TRUE,10000);
+}
+
+//-------------------------------------------------------------------------------
+// Message procedure for the smooth normals dialog
+//-------------------------------------------------------------------------------
+INT_PTR CALLBACK SMMessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam) {
+ UNREFERENCED_PARAMETER(lParam);
+ switch (uMsg) {
+ case WM_INITDIALOG:
+ {
+ char s[30];
+ ::sprintf(s, "%.2f", g_smoothAngle);
+ SetDlgItemText(hwndDlg, IDC_EDITSM, s);
+ }
+ return TRUE;
+
+ case WM_CLOSE:
+ EndDialog(hwndDlg,0);
+ return TRUE;
+
+ case WM_COMMAND:
+ {
+ if (IDOK == LOWORD(wParam)) {
+ char s[30];
+ GetDlgItemText(hwndDlg, IDC_EDITSM, s, 30);
+ g_smoothAngle = (float)atof(s);
+
+ EndDialog(hwndDlg, 0);
+ } else if (IDCANCEL == LOWORD(wParam)) {
+ EndDialog(hwndDlg, 1);
+ }
+ }
+ return TRUE;
+ }
+ return FALSE;
+}
+
+//-------------------------------------------------------------------------------
+// Main message procedure of the application
+//
+// The function handles all incoming messages for the main window.
+// However, if does not directly process input commands.
+// NOTE: Due to the impossibility to process WM_CHAR messages in dialogs
+// properly the code for all hotkeys has been moved to the WndMain
+//-------------------------------------------------------------------------------
+INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam) {
+ UNREFERENCED_PARAMETER(lParam);
+ UNREFERENCED_PARAMETER(wParam);
+
+ int xPos,yPos;
+ int xPos2,yPos2;
+ int fHalfX;
+ int fHalfY;
+
+ TRACKMOUSEEVENT sEvent;
+ switch (uMsg)
+ {
+ case WM_INITDIALOG:
+
+ g_hDlg = hwndDlg;
+
+ // load the state of the user interface
+ InitUI();
+
+ // load the file history
+ LoadHistory();
+
+ // load the current color of the lights
+ LoadLightColors();
+ return TRUE;
+
+ case WM_HSCROLL:
+
+ // XXX quick and dirty fix for #3029892
+ if (GetDlgItem(g_hDlg, IDC_SLIDERANIM) == (HWND)lParam && g_pcAsset && g_pcAsset->pcScene->mAnimations)
+ {
+ double num = (double)SendDlgItemMessage(g_hDlg,IDC_SLIDERANIM,TBM_GETPOS,0,0);
+ const aiAnimation* anim = g_pcAsset->pcScene->mAnimations[ g_pcAsset->mAnimator->CurrentAnimIndex() ];
+
+ g_dCurrent = (anim->mDuration/anim->mTicksPerSecond) * num/10000;
+ g_pcAsset->mAnimator->Calculate(g_dCurrent);
+ }
+ break;
+
+ case WM_MOUSEWHEEL:
+
+ if (CDisplay::VIEWMODE_TEXTURE == CDisplay::Instance().GetViewMode())
+ {
+ CDisplay::Instance().SetTextureViewZoom ( GET_WHEEL_DELTA_WPARAM(wParam) / 50.0f );
+ }
+ else
+ {
+ if (!g_bFPSView)
+ {
+ g_sCamera.vPos.z += GET_WHEEL_DELTA_WPARAM(wParam) / 50.0f;
+ }
+ else
+ {
+ g_sCamera.vPos += (GET_WHEEL_DELTA_WPARAM(wParam) / 50.0f) *
+ g_sCamera.vLookAt.Normalize();
+ }
+ }
+ return TRUE;
+
+ case WM_MOUSELEAVE:
+
+ g_bMousePressed = false;
+ g_bMousePressedR = false;
+ g_bMousePressedM = false;
+ g_bMousePressedBoth = false;
+ return TRUE;
+
+ case WM_LBUTTONDBLCLK:
+
+ CheckDlgButton(hwndDlg,IDC_AUTOROTATE,
+ IsDlgButtonChecked(hwndDlg,IDC_AUTOROTATE) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleAutoRotate();
+ return TRUE;
+
+
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ DestroyWindow(hwndDlg);
+ return TRUE;
+
+ case WM_NOTIFY:
+
+ if (IDC_TREE1 == wParam)
+ {
+ NMTREEVIEW* pnmtv = (LPNMTREEVIEW) lParam;
+
+ if (TVN_SELCHANGED == pnmtv->hdr.code)
+ CDisplay::Instance().OnSetup( pnmtv->itemNew.hItem );
+ else if (NM_RCLICK == pnmtv->hdr.code)
+ {
+ // determine in which item the click was ...
+ POINT sPoint;
+ GetCursorPos(&sPoint);
+ ScreenToClient(GetDlgItem(g_hDlg,IDC_TREE1),&sPoint);
+
+ TVHITTESTINFO sHit;
+ sHit.pt = sPoint;
+ TreeView_HitTest(GetDlgItem(g_hDlg,IDC_TREE1),&sHit);
+ CDisplay::Instance().ShowTreeViewContextMenu(sHit.hItem);
+ }
+ }
+ return TRUE;
+
+ case WM_DRAWITEM:
+ {
+ // draw the two light colors
+ DRAWITEMSTRUCT* pcStruct = (DRAWITEMSTRUCT*)lParam;
+
+ RECT sRect;
+ GetWindowRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),&sRect);
+ sRect.right -= sRect.left;
+ sRect.bottom -= sRect.top;
+ sRect.left = sRect.top = 0;
+
+ bool bDraw = false;
+
+ if(IDC_LCOLOR1 == pcStruct->CtlID)
+ {
+ unsigned char r,g,b;
+ const char* szText;
+ if (CDisplay::VIEWMODE_TEXTURE == CDisplay::Instance().GetViewMode() ||
+ CDisplay::VIEWMODE_MATERIAL == CDisplay::Instance().GetViewMode())
+ {
+ r = (unsigned char)(CDisplay::Instance().GetFirstCheckerColor()->x * 255.0f);
+ g = (unsigned char)(CDisplay::Instance().GetFirstCheckerColor()->y * 255.0f);
+ b = (unsigned char)(CDisplay::Instance().GetFirstCheckerColor()->z * 255.0f);
+ szText = "Background #0";
+ }
+ else if (!g_pcAsset)
+ {
+ r = g = b = 150;szText = "";
+ }
+ else
+ {
+ r = (unsigned char)((g_avLightColors[0] >> 16) & 0xFF);
+ g = (unsigned char)((g_avLightColors[0] >> 8) & 0xFF);
+ b = (unsigned char)((g_avLightColors[0]) & 0xFF);
+ szText = "Light #0";
+ }
+ HBRUSH hbr = CreateSolidBrush(RGB(r,g,b));
+
+ FillRect(pcStruct->hDC,&sRect,hbr);
+
+
+ SetTextColor(pcStruct->hDC,RGB(0xFF-r,0xFF-g,0xFF-b));
+ SetBkMode(pcStruct->hDC,TRANSPARENT);
+ TextOut(pcStruct->hDC,4,1,szText, static_cast<int>(strlen(szText)));
+ bDraw = true;
+ }
+ else if(IDC_LCOLOR2 == pcStruct->CtlID)
+ {
+ unsigned char r,g,b;
+ const char* szText;
+ if (CDisplay::VIEWMODE_TEXTURE == CDisplay::Instance().GetViewMode() ||
+ CDisplay::VIEWMODE_MATERIAL == CDisplay::Instance().GetViewMode())
+ {
+ r = (unsigned char)(CDisplay::Instance().GetSecondCheckerColor()->x * 255.0f);
+ g = (unsigned char)(CDisplay::Instance().GetSecondCheckerColor()->y * 255.0f);
+ b = (unsigned char)(CDisplay::Instance().GetSecondCheckerColor()->z * 255.0f);
+ szText = "Background #1";
+ }
+ else if (!g_pcAsset)
+ {
+ r = g = b = 150;szText = "";
+ }
+ else
+ {
+ r = (unsigned char)((g_avLightColors[1] >> 16) & 0xFF);
+ g = (unsigned char)((g_avLightColors[1] >> 8) & 0xFF);
+ b = (unsigned char)((g_avLightColors[1]) & 0xFF);
+ szText = "Light #1";
+ }
+ HBRUSH hbr = CreateSolidBrush(RGB(r,g,b));
+ FillRect(pcStruct->hDC,&sRect,hbr);
+
+ SetTextColor(pcStruct->hDC,RGB(0xFF-r,0xFF-g,0xFF-b));
+ SetBkMode(pcStruct->hDC,TRANSPARENT);
+ TextOut(pcStruct->hDC,4,1,szText, static_cast<int>(strlen(szText)));
+ bDraw = true;
+ }
+ else if(IDC_LCOLOR3 == pcStruct->CtlID)
+ {
+ unsigned char r,g,b;
+ const char* szText;
+ if (CDisplay::VIEWMODE_TEXTURE == CDisplay::Instance().GetViewMode() ||
+ CDisplay::VIEWMODE_MATERIAL == CDisplay::Instance().GetViewMode())
+ {
+ r = g = b = 0;
+ szText = "";
+ }
+ else if (!g_pcAsset)
+ {
+ r = g = b = 150;szText = "";
+ }
+ else
+ {
+ r = (unsigned char)((g_avLightColors[2] >> 16) & 0xFF);
+ g = (unsigned char)((g_avLightColors[2] >> 8) & 0xFF);
+ b = (unsigned char)((g_avLightColors[2]) & 0xFF);
+ szText = "Ambient";
+ }
+ HBRUSH hbr = CreateSolidBrush(RGB(r,g,b));
+ FillRect(pcStruct->hDC,&sRect,hbr);
+
+ SetTextColor(pcStruct->hDC,RGB(0xFF-r,0xFF-g,0xFF-b));
+ SetBkMode(pcStruct->hDC,TRANSPARENT);
+ TextOut(pcStruct->hDC,4,1,szText,static_cast<int>(strlen(szText)));
+ bDraw = true;
+ }
+ // draw the black border around the rects
+ if (bDraw)
+ {
+ SetBkColor(pcStruct->hDC,RGB(0,0,0));
+ MoveToEx(pcStruct->hDC,0,0,nullptr);
+ LineTo(pcStruct->hDC,sRect.right-1,0);
+ LineTo(pcStruct->hDC,sRect.right-1,sRect.bottom-1);
+ LineTo(pcStruct->hDC,0,sRect.bottom-1);
+ LineTo(pcStruct->hDC,0,0);
+ }
+ }
+ return TRUE;
+
+ case WM_DESTROY:
+
+ // close the open registry key
+ RegCloseKey(g_hRegistry);
+ return TRUE;
+
+ case WM_LBUTTONDOWN:
+ g_bMousePressed = true;
+
+ // register a mouse track handler to be sure we'll know
+ // when the mouse leaves the display view again
+ sEvent.cbSize = sizeof(TRACKMOUSEEVENT);
+ sEvent.dwFlags = TME_LEAVE;
+ sEvent.hwndTrack = g_hDlg;
+ sEvent.dwHoverTime = HOVER_DEFAULT;
+ TrackMouseEvent(&sEvent);
+
+ if (g_bMousePressedR)
+ {
+ g_bMousePressed = false;
+ g_bMousePressedR = false;
+ g_bMousePressedBoth = true;
+ return TRUE;
+ }
+
+ // need to determine the position of the mouse and the
+ // distance from the center
+ //xPos = (int)(short)LOWORD(lParam);
+ //yPos = (int)(short)HIWORD(lParam);
+
+ POINT sPoint;
+ GetCursorPos(&sPoint);
+ ScreenToClient(GetDlgItem(g_hDlg,IDC_RT),&sPoint);
+ xPos = xPos2 = sPoint.x;
+ yPos = yPos2 = sPoint.y;
+
+ RECT sRect;
+ GetWindowRect(GetDlgItem(g_hDlg,IDC_RT),&sRect);
+ sRect.right -= sRect.left;
+ sRect.bottom -= sRect.top;
+
+ // if the mouse click was inside the viewer panel
+ // give the focus to it
+ if (xPos > 0 && xPos < sRect.right && yPos > 0 && yPos < sRect.bottom)
+ {
+ SetFocus(GetDlgItem(g_hDlg,IDC_RT));
+ }
+
+ // g_bInvert stores whether the mouse has started on the negative
+ // x or on the positive x axis of the imaginary coordinate system
+ // with origin p at the center of the HUD texture
+ xPos -= sRect.right/2;
+ yPos -= sRect.bottom/2;
+
+ if (xPos > 0)g_bInvert = true;
+ else g_bInvert = false;
+
+ D3DSURFACE_DESC sDesc;
+ g_pcTexture->GetLevelDesc(0,&sDesc);
+
+ fHalfX = (int)(((float)sRect.right-(float)sDesc.Width) / 2.0f);
+ fHalfY = (int)(((float)sRect.bottom-(float)sDesc.Height) / 2.0f);
+
+ // Determine the input operation to perform for this position
+ g_eClick = EClickPos_Outside;
+ if (xPos2 >= fHalfX && xPos2 < fHalfX + (int)sDesc.Width &&
+ yPos2 >= fHalfY && yPos2 < fHalfY + (int)sDesc.Height &&
+ nullptr != g_szImageMask)
+ {
+ // inside the texture. Lookup the grayscale value from it
+ xPos2 -= fHalfX;
+ yPos2 -= fHalfY;
+
+ unsigned char chValue = g_szImageMask[xPos2 + yPos2 * sDesc.Width];
+ if (chValue > 0xFF-20)
+ {
+ g_eClick = EClickPos_Circle;
+ }
+ else if (chValue < 0xFF-20 && chValue > 185)
+ {
+ g_eClick = EClickPos_CircleHor;
+ }
+ else if (chValue > 0x10 && chValue < 185)
+ {
+ g_eClick = EClickPos_CircleVert;
+ }
+ }
+ return TRUE;
+
+ case WM_RBUTTONDOWN:
+ g_bMousePressedR = true;
+
+ sEvent.cbSize = sizeof(TRACKMOUSEEVENT);
+ sEvent.dwFlags = TME_LEAVE;
+ sEvent.hwndTrack = g_hDlg;
+ sEvent.dwHoverTime = HOVER_DEFAULT;
+ TrackMouseEvent(&sEvent);
+
+ if (g_bMousePressed)
+ {
+ g_bMousePressedR = false;
+ g_bMousePressed = false;
+ g_bMousePressedBoth = true;
+ }
+
+ return TRUE;
+
+ case WM_MBUTTONDOWN:
+
+
+ g_bMousePressedM = true;
+
+ sEvent.cbSize = sizeof(TRACKMOUSEEVENT);
+ sEvent.dwFlags = TME_LEAVE;
+ sEvent.hwndTrack = g_hDlg;
+ sEvent.dwHoverTime = HOVER_DEFAULT;
+ TrackMouseEvent(&sEvent);
+ return TRUE;
+
+ case WM_LBUTTONUP:
+ g_bMousePressed = false;
+ g_bMousePressedBoth = false;
+ return TRUE;
+
+ case WM_RBUTTONUP:
+ g_bMousePressedR = false;
+ g_bMousePressedBoth = false;
+ return TRUE;
+
+ case WM_MBUTTONUP:
+ g_bMousePressedM = false;
+ return TRUE;
+
+ case WM_DROPFILES:
+ {
+ HDROP hDrop = (HDROP)wParam;
+ char szFile[MAX_PATH];
+ DragQueryFile(hDrop,0,szFile,sizeof(szFile));
+ const char* sz = strrchr(szFile,'.');
+ if (!sz) {
+ sz = szFile;
+ }
+
+ if (CDisplay::VIEWMODE_TEXTURE == CDisplay::Instance().GetViewMode()) {
+ // replace the selected texture with the new one ...
+ CDisplay::Instance().ReplaceCurrentTexture(szFile);
+ } else {
+ // check whether it is a typical texture file format ...
+ ++sz;
+ if (0 == ASSIMP_stricmp(sz,"png") ||
+ 0 == ASSIMP_stricmp(sz,"bmp") ||
+ 0 == ASSIMP_stricmp(sz,"jpg") ||
+ 0 == ASSIMP_stricmp(sz,"tga") ||
+ 0 == ASSIMP_stricmp(sz,"tif") ||
+ 0 == ASSIMP_stricmp(sz,"hdr") ||
+ 0 == ASSIMP_stricmp(sz,"ppm") ||
+ 0 == ASSIMP_stricmp(sz,"pfm"))
+ {
+ CBackgroundPainter::Instance().SetTextureBG(szFile);
+ }
+ else if (0 == Assimp::ASSIMP_stricmp(sz,"dds"))
+ {
+ // DDS files could contain skyboxes, but they could also
+ // contain normal 2D textures. The easiest way to find this
+ // out is to open the file and check the header ...
+ FILE* pFile = fopen(szFile,"rb");
+ if (!pFile)
+ return TRUE;
+
+ // header of a dds file (begin)
+ /*
+ DWORD dwMagic
+ DWORD dwSize
+ DWORD dwFlags
+ DWORD dwHeight
+ DWORD dwWidth
+ DWORD dwPitchOrLinearSize
+ DWORD dwDepth
+ DWORD dwMipMapCount -> total with this: 32
+ DWORD dwReserved1[11] -> total with this: 76
+ DDPIXELFORMAT ddpfPixelFormat -> total with this: 108
+ DWORD dwCaps1; -> total with this: 112
+ DWORD dwCaps2; ---< here we are!
+ */
+ DWORD dwCaps = 0;
+ fseek(pFile,112,SEEK_SET);
+ fread(&dwCaps,4,1,pFile);
+
+ if (dwCaps & 0x00000400L /* DDSCAPS2_CUBEMAP_POSITIVEX */) {
+ CLogDisplay::Instance().AddEntry(
+ "[INFO] Assuming this dds file is a skybox ...",
+ D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0));
+
+ CBackgroundPainter::Instance().SetCubeMapBG(szFile);
+ } else {
+ CBackgroundPainter::Instance().SetTextureBG(szFile);
+ }
+ fclose(pFile);
+ } else {
+ strcpy(g_szFileName,szFile);
+
+ DeleteAsset();
+ LoadAsset();
+ UpdateHistory();
+ SaveHistory();
+ }
+ }
+ DragFinish(hDrop);
+ }
+ return TRUE;
+
+ case WM_COMMAND:
+ HMENU hMenu = GetMenu(g_hDlg);
+ if (ID_VIEWER_QUIT == LOWORD(wParam)) {
+ PostQuitMessage(0);
+ DestroyWindow(hwndDlg);
+ } else if (IDC_COMBO1 == LOWORD(wParam)) {
+ if(HIWORD(wParam) == CBN_SELCHANGE) {
+ const size_t sel = static_cast<size_t>(ComboBox_GetCurSel(GetDlgItem(hwndDlg,IDC_COMBO1)));
+ if(g_pcAsset) {
+ g_pcAsset->mAnimator->SetAnimIndex(sel);
+ SendDlgItemMessage(hwndDlg,IDC_SLIDERANIM,TBM_SETPOS,TRUE,0);
+ }
+ }
+ } else if (ID_VIEWER_RESETVIEW == LOWORD(wParam)) {
+ g_sCamera.vPos = aiVector3D(0.0f,0.0f,-10.0f);
+ g_sCamera.vLookAt = aiVector3D(0.0f,0.0f,1.0f);
+ g_sCamera.vUp = aiVector3D(0.0f,1.0f,0.0f);
+ g_sCamera.vRight = aiVector3D(0.0f,1.0f,0.0f);
+ g_mWorldRotate = aiMatrix4x4();
+ g_mWorld = aiMatrix4x4();
+
+ // don't forget to reset the st
+ CBackgroundPainter::Instance().ResetSB();
+ } else if (ID__HELP == LOWORD(wParam)) {
+ DialogBox(g_hInstance,MAKEINTRESOURCE(IDD_AVHELP),
+ hwndDlg,&HelpDialogProc);
+ } else if (ID__ABOUT == LOWORD(wParam)) {
+ DialogBox(g_hInstance,MAKEINTRESOURCE(IDD_ABOUTBOX),
+ hwndDlg,&AboutMessageProc);
+ } else if (ID_TOOLS_LOGWINDOW == LOWORD(wParam)) {
+ CLogWindow::Instance().Show();
+ } else if (ID__WEBSITE == LOWORD(wParam)) {
+ ShellExecute(nullptr,"open","http://assimp.sourceforge.net","","",SW_SHOW);
+ } else if (ID__WEBSITESF == LOWORD(wParam)) {
+ ShellExecute(nullptr,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW);
+ } else if (ID_REPORTBUG == LOWORD(wParam)) {
+ ShellExecute(nullptr,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW);
+ } else if (ID_FR == LOWORD(wParam)) {
+ ShellExecute(nullptr,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW);
+ } else if (ID_TOOLS_CLEARLOG == LOWORD(wParam)) {
+ CLogWindow::Instance().Clear();
+ } else if (ID_TOOLS_SAVELOGTOFILE == LOWORD(wParam)) {
+ CLogWindow::Instance().Save();
+ } else if (ID_VIEWER_MEMORYCONSUMATION == LOWORD(wParam)) {
+ DisplayMemoryConsumption();
+ } else if (ID_VIEWER_H == LOWORD(wParam)) {
+ MakeFileAssociations();
+ } else if (ID_BACKGROUND_CLEAR == LOWORD(wParam)) {
+ ClearBG();
+ } else if (ID_BACKGROUND_SETCOLOR == LOWORD(wParam)) {
+ ChooseBGColor();
+ } else if (ID_BACKGROUND_LOADTEXTURE == LOWORD(wParam)) {
+ LoadBGTexture();
+ } else if (ID_BACKGROUND_LOADSKYBOX == LOWORD(wParam)) {
+ LoadSkybox();
+ } else if (ID_VIEWER_SAVESCREENSHOTTOFILE == LOWORD(wParam)) {
+ SaveScreenshot();
+ } else if (ID_VIEWER_OPEN == LOWORD(wParam)) {
+ OpenAsset();
+ } else if (ID_TOOLS_FLIPNORMALS == LOWORD(wParam)) {
+ if (g_pcAsset && g_pcAsset->pcScene) {
+ g_pcAsset->FlipNormals();
+ }
+ }
+ // this is ugly. anyone willing to rewrite it from scratch using wxwidgets or similar?
+ else if (ID_VIEWER_PP_JIV == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_JoinIdenticalVertices;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_JIV,ppsteps & aiProcess_JoinIdenticalVertices ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ } else if (ID_VIEWER_PP_CTS == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_CalcTangentSpace;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_CTS,ppsteps & aiProcess_CalcTangentSpace ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ } else if (ID_VIEWER_PP_FD == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_FindDegenerates;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_FD,ppsteps & aiProcess_FindDegenerates ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ } else if (ID_VIEWER_PP_FID == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_FindInvalidData;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_FID,ppsteps & aiProcess_FindInvalidData ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ else if (ID_VIEWER_PP_FIM == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_FindInstances;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_FIM,ppsteps & aiProcess_FindInstances ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ else if (ID_VIEWER_PP_FIN == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_FixInfacingNormals;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_FIN,ppsteps & aiProcess_FixInfacingNormals ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ else if (ID_VIEWER_PP_GUV == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_GenUVCoords;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_GUV,ppsteps & aiProcess_GenUVCoords ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ else if (ID_VIEWER_PP_ICL == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_ImproveCacheLocality;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_ICL,ppsteps & aiProcess_ImproveCacheLocality ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ else if (ID_VIEWER_PP_OG == LOWORD(wParam)) {
+ if (ppsteps & aiProcess_PreTransformVertices) {
+ CLogDisplay::Instance().AddEntry("[ERROR] This setting is incompatible with \'Pretransform Vertices\'");
+ }
+ else {
+ ppsteps ^= aiProcess_OptimizeGraph;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_OG,ppsteps & aiProcess_OptimizeGraph ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ }
+ else if (ID_VIEWER_PP_OM == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_OptimizeMeshes;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_OM,ppsteps & aiProcess_OptimizeMeshes ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ else if (ID_VIEWER_PP_PTV == LOWORD(wParam)) {
+ if (ppsteps & aiProcess_OptimizeGraph) {
+ CLogDisplay::Instance().AddEntry("[ERROR] This setting is incompatible with \'Optimize Scenegraph\'");
+ }
+ else {
+ ppsteps ^= aiProcess_PreTransformVertices;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_PTV,ppsteps & aiProcess_PreTransformVertices ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ }
+ else if (ID_VIEWER_PP_RRM2 == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_RemoveRedundantMaterials;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_RRM2,ppsteps & aiProcess_RemoveRedundantMaterials ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ else if (ID_VIEWER_PP_TUV == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_TransformUVCoords;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_TUV,ppsteps & aiProcess_TransformUVCoords ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ else if (ID_VIEWER_PP_DB == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_Debone;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_DB,ppsteps & aiProcess_Debone ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ else if (ID_VIEWER_PP_VDS == LOWORD(wParam)) {
+ ppsteps ^= aiProcess_ValidateDataStructure;
+ CheckMenuItem(hMenu,ID_VIEWER_PP_VDS,ppsteps & aiProcess_ValidateDataStructure ? MF_CHECKED : MF_UNCHECKED);
+ UpdatePPSettings();
+ }
+ else if (ID_VIEWER_RELOAD == LOWORD(wParam))
+ {
+ DeleteAsset();
+ LoadAsset();
+ }
+ else if (ID_IMPORTSETTINGS_RESETTODEFAULT == LOWORD(wParam))
+ {
+ ppsteps = ppstepsdefault;
+ UpdatePPSettings();
+ SetupPPUIState();
+ }
+ else if (ID_IMPORTSETTINGS_OPENPOST == LOWORD(wParam))
+ {
+ ShellExecute(nullptr,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW);
+ }
+ else if (ID_TOOLS_ORIGINALNORMALS == LOWORD(wParam))
+ {
+ if (g_pcAsset && g_pcAsset->pcScene)
+ {
+ g_pcAsset->SetNormalSet(AssimpView::AssetHelper::ORIGINAL);
+ CheckMenuItem(hMenu,ID_TOOLS_ORIGINALNORMALS,MF_BYCOMMAND | MF_CHECKED);
+ CheckMenuItem(hMenu,ID_TOOLS_HARDNORMALS,MF_BYCOMMAND | MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_TOOLS_SMOOTHNORMALS,MF_BYCOMMAND | MF_UNCHECKED);
+ }
+ }
+
+ else if (ID_TOOLS_SMOOTHNORMALS == LOWORD(wParam))
+ {
+ if (g_pcAsset && g_pcAsset->pcScene)
+ {
+ g_pcAsset->SetNormalSet(AssimpView::AssetHelper::SMOOTH);
+ CheckMenuItem(hMenu,ID_TOOLS_ORIGINALNORMALS,MF_BYCOMMAND | MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_TOOLS_HARDNORMALS,MF_BYCOMMAND | MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_TOOLS_SMOOTHNORMALS,MF_BYCOMMAND | MF_CHECKED);
+ }
+ }
+ else if (ID_TOOLS_HARDNORMALS == LOWORD(wParam))
+ {
+ if (g_pcAsset && g_pcAsset->pcScene)
+ {
+ g_pcAsset->SetNormalSet(AssimpView::AssetHelper::HARD);
+ CheckMenuItem(hMenu,ID_TOOLS_ORIGINALNORMALS,MF_BYCOMMAND | MF_UNCHECKED);
+ CheckMenuItem(hMenu,ID_TOOLS_HARDNORMALS,MF_BYCOMMAND | MF_CHECKED);
+ CheckMenuItem(hMenu,ID_TOOLS_SMOOTHNORMALS,MF_BYCOMMAND | MF_UNCHECKED);
+ }
+ }
+ else if (ID_TOOLS_STEREOVIEW == LOWORD(wParam))
+ {
+ g_sOptions.bStereoView =! g_sOptions.bStereoView;
+
+ HMENU menu = ::GetMenu(g_hDlg);
+ if (g_sOptions.bStereoView) {
+ ::ModifyMenu(menu,ID_TOOLS_STEREOVIEW,
+ MF_BYCOMMAND | MF_CHECKED | MF_STRING,ID_TOOLS_STEREOVIEW,"Stereo view");
+
+ CLogDisplay::Instance().AddEntry("[INFO] Switched to stereo mode",
+ D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0));
+ } else {
+ ModifyMenu(menu,ID_TOOLS_STEREOVIEW,
+ MF_BYCOMMAND | MF_UNCHECKED | MF_STRING,ID_TOOLS_STEREOVIEW,"Stereo view");
+
+ CLogDisplay::Instance().AddEntry("[INFO] Switched to mono mode",
+ D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0));
+ }
+ } else if (ID_TOOLS_SETANGLELIMIT == LOWORD(wParam)) {
+ DialogBox(g_hInstance,MAKEINTRESOURCE(IDD_DIALOGSMOOTH),g_hDlg,&SMMessageProc);
+ } else if (ID_VIEWER_CLEARHISTORY == LOWORD(wParam)) {
+ ClearHistory();
+ } else if (ID_VIEWER_CLOSEASSET == LOWORD(wParam)) {
+ DeleteAssetData();
+ DeleteAsset();
+ }
+ else if (BN_CLICKED == HIWORD(wParam))
+ {
+ if (IDC_TOGGLEMS == LOWORD(wParam))
+ {
+ ToggleMS();
+ }
+ else if (IDC_TOGGLEMAT == LOWORD(wParam))
+ {
+ ToggleMats();
+ }
+ else if (IDC_LCOLOR1 == LOWORD(wParam))
+ {
+
+ if (CDisplay::VIEWMODE_TEXTURE == CDisplay::Instance().GetViewMode() ||
+ CDisplay::VIEWMODE_MATERIAL == CDisplay::Instance().GetViewMode())
+ {
+ // hey, I'm tired and yes, I KNOW IT IS EVIL!
+ DisplayColorDialog(const_cast<D3DXVECTOR4*>(CDisplay::Instance().GetFirstCheckerColor()));
+ SaveCheckerPatternColors();
+ }
+ else
+ {
+ DisplayColorDialog(&g_avLightColors[0]);
+ SaveLightColors();
+ }
+ InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
+ UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
+ }
+ else if (IDC_LCOLOR2 == LOWORD(wParam))
+ {
+ if (CDisplay::VIEWMODE_TEXTURE == CDisplay::Instance().GetViewMode() ||
+ CDisplay::VIEWMODE_MATERIAL == CDisplay::Instance().GetViewMode())
+ {
+ // hey, I'm tired and yes, I KNOW IT IS EVIL!
+ DisplayColorDialog(const_cast<D3DXVECTOR4*>(CDisplay::Instance().GetSecondCheckerColor()));
+ SaveCheckerPatternColors();
+ }
+ else
+ {
+ DisplayColorDialog(&g_avLightColors[1]);
+ SaveLightColors();
+ }
+ InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
+ UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
+ }
+ else if (IDC_LCOLOR3 == LOWORD(wParam))
+ {
+ DisplayColorDialog(&g_avLightColors[2]);
+ InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
+ UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
+ SaveLightColors();
+ }
+ else if (IDC_LRESET == LOWORD(wParam))
+ {
+ if (CDisplay::VIEWMODE_TEXTURE == CDisplay::Instance().GetViewMode() ||
+ CDisplay::VIEWMODE_MATERIAL == CDisplay::Instance().GetViewMode())
+ {
+ CDisplay::Instance().SetFirstCheckerColor(D3DXVECTOR4(0.4f,0.4f,0.4f,1.0f));
+ CDisplay::Instance().SetSecondCheckerColor(D3DXVECTOR4(0.6f,0.6f,0.6f,1.0f));
+ SaveCheckerPatternColors();
+ }
+ else
+ {
+ g_avLightColors[0] = D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF);
+ g_avLightColors[1] = D3DCOLOR_ARGB(0xFF,0xFF,0x00,0x00);
+ g_avLightColors[2] = D3DCOLOR_ARGB(0xFF,0x05,0x05,0x05);
+ SaveLightColors();
+ }
+
+ InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
+ UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
+ InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
+ UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
+ InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
+ UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
+ }
+ else if (IDC_NOSPECULAR == LOWORD(wParam))
+ {
+ ToggleSpecular();
+ }
+ else if (IDC_NOAB == LOWORD(wParam))
+ {
+ ToggleTransparency();
+ }
+ else if (IDC_ZOOM == LOWORD(wParam))
+ {
+ ToggleFPSView();
+ }
+ else if (IDC_BLUBB == LOWORD(wParam))
+ {
+ ToggleUIState();
+ }
+ else if (IDC_TOGGLENORMALS == LOWORD(wParam))
+ {
+ ToggleNormals();
+ }
+ else if (IDC_LOWQUALITY == LOWORD(wParam))
+ {
+ ToggleLowQuality();
+ }
+ else if (IDC_3LIGHTS == LOWORD(wParam))
+ {
+ ToggleMultipleLights();
+ }
+ else if (IDC_LIGHTROTATE == LOWORD(wParam))
+ {
+ ToggleLightRotate();
+ }
+ else if (IDC_AUTOROTATE == LOWORD(wParam))
+ {
+ ToggleAutoRotate();
+ }
+ else if (IDC_TOGGLEWIRE == LOWORD(wParam))
+ {
+ ToggleWireFrame();
+ }
+ else if (IDC_SHOWSKELETON == LOWORD(wParam))
+ {
+ ToggleSkeleton();
+ }
+ else if (IDC_BFCULL == LOWORD(wParam))
+ {
+ ToggleCulling();
+ }
+ else if (IDC_PLAY == LOWORD(wParam))
+ {
+ g_bPlay = !g_bPlay;
+ SetDlgItemText(g_hDlg,IDC_PLAY,(g_bPlay ? "Stop" : "Play"));
+
+ if (g_bPlay)
+ EnableWindow(GetDlgItem(g_hDlg,IDC_SLIDERANIM),FALSE);
+ else EnableWindow(GetDlgItem(g_hDlg,IDC_SLIDERANIM),TRUE);
+ }
+ }
+ // check the file history
+ for (unsigned int i = 0; i < AI_VIEW_NUM_RECENT_FILES;++i)
+ {
+ if (AI_VIEW_RECENT_FILE_ID(i) == LOWORD(wParam))
+ {
+ strcpy(g_szFileName,g_aPreviousFiles[i].c_str());
+ DeleteAssetData();
+ DeleteAsset();
+ LoadAsset();
+
+ // update and safe the history
+ UpdateHistory();
+ SaveHistory();
+ }
+ }
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+ if (LOWORD(wParam) >= AI_VIEW_EXPORT_FMT_BASE && LOWORD(wParam) < AI_VIEW_EXPORT_FMT_BASE+Assimp::Exporter().GetExportFormatCount()) {
+ DoExport(LOWORD(wParam) - AI_VIEW_EXPORT_FMT_BASE);
+ }
+#endif
+
+ // handle popup menus for the tree window
+ CDisplay::Instance().HandleTreeViewPopup(wParam,lParam);
+
+ return TRUE;
+ };
+ return FALSE;
+ }
+
+
+//-------------------------------------------------------------------------------
+// Message prcoedure for the progress dialog
+//-------------------------------------------------------------------------------
+INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg,
+ WPARAM wParam,LPARAM lParam)
+ {
+ UNREFERENCED_PARAMETER(lParam);
+ switch (uMsg)
+ {
+ case WM_INITDIALOG:
+
+ SendDlgItemMessage(hwndDlg,IDC_PROGRESS,PBM_SETRANGE,0,
+ MAKELPARAM(0,500));
+
+ SetTimer(hwndDlg,0,40,nullptr);
+ return TRUE;
+
+ case WM_CLOSE:
+ EndDialog(hwndDlg,0);
+ return TRUE;
+
+ case WM_COMMAND:
+
+ if (IDOK == LOWORD(wParam))
+ {
+#if 0
+ g_bLoadingCanceled = true;
+ TerminateThread(g_hThreadHandle,5);
+ g_pcAsset = nullptr;
+
+ EndDialog(hwndDlg,0);
+#endif
+
+ // PROBLEM: If we terminate the loader thread, ASSIMP's state
+ // is undefined. Any further attempts to load assets will
+ // fail.
+ exit(5);
+// return TRUE;
+ }
+ case WM_TIMER:
+
+ UINT iPos = (UINT)SendDlgItemMessage(hwndDlg,IDC_PROGRESS,PBM_GETPOS,0,0);
+ iPos += 10;
+ if (iPos > 490)iPos = 0;
+ SendDlgItemMessage(hwndDlg,IDC_PROGRESS,PBM_SETPOS,iPos,0);
+
+ if (g_bLoadingFinished)
+ {
+ EndDialog(hwndDlg,0);
+ return TRUE;
+ }
+
+ return TRUE;
+ }
+ return FALSE;
+ }
+
+
+//-------------------------------------------------------------------------------
+// Message procedure for the about dialog
+//-------------------------------------------------------------------------------
+INT_PTR CALLBACK AboutMessageProc(HWND hwndDlg,UINT uMsg,
+ WPARAM wParam,LPARAM lParam)
+ {
+ UNREFERENCED_PARAMETER(lParam);
+ switch (uMsg)
+ {
+ case WM_CLOSE:
+ EndDialog(hwndDlg,0);
+ return TRUE;
+
+ case WM_COMMAND:
+
+ if (IDOK == LOWORD(wParam))
+ {
+ EndDialog(hwndDlg,0);
+ return TRUE;
+ }
+ }
+ return FALSE;
+ }
+}
+
+using namespace AssimpView;
+
+//-------------------------------------------------------------------------------
+// Entry point to the application
+//-------------------------------------------------------------------------------
+int APIENTRY _tWinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPTSTR lpCmdLine,
+ int nCmdShow)
+{
+ UNREFERENCED_PARAMETER(hPrevInstance);
+ UNREFERENCED_PARAMETER(lpCmdLine);
+
+ // needed for the RichEdit control in the about/help dialog
+ LoadLibrary( "riched20.dll" );
+
+ // load windows common controls library to get XP style
+ InitCommonControls();
+
+ // initialize the IDirect3D9 interface
+ g_hInstance = hInstance;
+ if (0 == InitD3D()) {
+ MessageBox(nullptr,"Failed to initialize Direct3D 9",
+ "ASSIMP ModelViewer",MB_OK);
+ return -6;
+ }
+
+ // create the main dialog
+ HWND hDlg = CreateDialog(hInstance,MAKEINTRESOURCE(IDD_DIALOGMAIN),
+ nullptr,&MessageProc);
+
+ // ensure we get high priority
+ ::SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS);
+
+ // initialize the default logger if necessary
+ Assimp::DefaultLogger::create("",Assimp::Logger::VERBOSE);
+
+ CLogWindow::Instance().pcStream = new CMyLogStream();
+ Assimp::DefaultLogger::get()->attachStream(CLogWindow::Instance().pcStream,
+ Assimp::DefaultLogger::Debugging | Assimp::DefaultLogger::Info |
+ Assimp::DefaultLogger::Err | Assimp::DefaultLogger::Warn);
+
+ if (nullptr == hDlg) {
+ MessageBox(nullptr,"Failed to create dialog from resource",
+ "ASSIMP ModelViewer",MB_OK);
+ return -5;
+ }
+
+ // display the window
+ g_hDlg = hDlg;
+ MSG uMsg;
+ memset(&uMsg,0,sizeof( MSG));
+ ShowWindow( hDlg, nCmdShow );
+ UpdateWindow( hDlg );
+
+ // create the D3D device object
+ if (0 == CreateDevice(g_sOptions.bMultiSample,false,true)) {
+ MessageBox(nullptr,"Failed to initialize Direct3D 9 (2)",
+ "ASSIMP ModelViewer",MB_OK);
+ return -4;
+ }
+
+ CLogDisplay::Instance().AddEntry("[OK] Here we go!");
+
+ // create the log window
+ CLogWindow::Instance().Init();
+ // set the focus to the main window
+ SetFocus(g_hDlg);
+
+ // recover background skyboxes/textures from the last session
+ HKEY hRegistry;
+ union {
+ char szFileName[MAX_PATH];
+ D3DCOLOR clrColor;
+ };
+ DWORD dwTemp = MAX_PATH;
+ RegCreateKeyEx(HKEY_CURRENT_USER,
+ "Software\\ASSIMP\\Viewer",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
+ if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",nullptr,nullptr,
+ (BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
+ {
+ CBackgroundPainter::Instance().SetCubeMapBG(szFileName);
+ }
+ else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",nullptr,nullptr,
+ (BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
+ {
+ CBackgroundPainter::Instance().SetTextureBG(szFileName);
+ }
+ else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",nullptr,nullptr,
+ (BYTE*)&clrColor,&dwTemp))
+ {
+ CBackgroundPainter::Instance().SetColor(clrColor);
+ }
+ RegCloseKey(hRegistry);
+
+ // now handle command line arguments
+ HandleCommandLine(lpCmdLine);
+
+ double adLast[30];
+ for (int i = 0; i < 30;++i)adLast[i] = 0.0f;
+ int iCurrent = 0;
+
+ double g_dCurTime = 0;
+ double g_dLastTime = 0;
+ while( uMsg.message != WM_QUIT )
+ {
+ if( PeekMessage( &uMsg, nullptr, 0, 0, PM_REMOVE ) )
+ {
+ TranslateMessage( &uMsg );
+ DispatchMessage( &uMsg );
+
+ if (WM_CHAR == uMsg.message)
+ {
+
+ switch ((char)uMsg.wParam)
+ {
+ case 'M':
+ case 'm':
+
+ CheckDlgButton(g_hDlg,IDC_TOGGLEMS,
+ IsDlgButtonChecked(g_hDlg,IDC_TOGGLEMS) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleMS();
+ break;
+
+ case 'L':
+ case 'l':
+
+ CheckDlgButton(g_hDlg,IDC_3LIGHTS,
+ IsDlgButtonChecked(g_hDlg,IDC_3LIGHTS) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleMultipleLights();
+ break;
+
+ case 'P':
+ case 'p':
+
+ CheckDlgButton(g_hDlg,IDC_LOWQUALITY,
+ IsDlgButtonChecked(g_hDlg,IDC_LOWQUALITY) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleLowQuality();
+ break;
+
+ case 'D':
+ case 'd':
+
+ CheckDlgButton(g_hDlg,IDC_TOGGLEMAT,
+ IsDlgButtonChecked(g_hDlg,IDC_TOGGLEMAT) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleMats();
+ break;
+
+
+ case 'N':
+ case 'n':
+
+ CheckDlgButton(g_hDlg,IDC_TOGGLENORMALS,
+ IsDlgButtonChecked(g_hDlg,IDC_TOGGLENORMALS) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+ ToggleNormals();
+ break;
+
+
+ case 'S':
+ case 's':
+
+ CheckDlgButton(g_hDlg,IDC_NOSPECULAR,
+ IsDlgButtonChecked(g_hDlg,IDC_NOSPECULAR) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleSpecular();
+ break;
+
+ case 'A':
+ case 'a':
+
+ CheckDlgButton(g_hDlg,IDC_AUTOROTATE,
+ IsDlgButtonChecked(g_hDlg,IDC_AUTOROTATE) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleAutoRotate();
+ break;
+
+
+ case 'R':
+ case 'r':
+
+ CheckDlgButton(g_hDlg,IDC_LIGHTROTATE,
+ IsDlgButtonChecked(g_hDlg,IDC_LIGHTROTATE) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleLightRotate();
+ break;
+
+ case 'Z':
+ case 'z':
+
+ CheckDlgButton(g_hDlg,IDC_ZOOM,
+ IsDlgButtonChecked(g_hDlg,IDC_ZOOM) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleFPSView();
+ break;
+
+
+ case 'W':
+ case 'w':
+
+ CheckDlgButton(g_hDlg,IDC_TOGGLEWIRE,
+ IsDlgButtonChecked(g_hDlg,IDC_TOGGLEWIRE) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleWireFrame();
+ break;
+
+ case 'K':
+ case 'k':
+
+ CheckDlgButton(g_hDlg,IDC_SHOWSKELETON,
+ IsDlgButtonChecked(g_hDlg,IDC_SHOWSKELETON) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleSkeleton();
+ break;
+
+ case 'C':
+ case 'c':
+
+ CheckDlgButton(g_hDlg,IDC_BFCULL,
+ IsDlgButtonChecked(g_hDlg,IDC_BFCULL) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleCulling();
+ break;
+
+ case 'T':
+ case 't':
+
+ CheckDlgButton(g_hDlg,IDC_NOAB,
+ IsDlgButtonChecked(g_hDlg,IDC_NOAB) == BST_CHECKED
+ ? BST_UNCHECKED : BST_CHECKED);
+
+ ToggleTransparency();
+ break;
+ }
+ }
+ }
+
+
+ // render the scene
+ CDisplay::Instance().OnRender();
+
+ // measure FPS, average it out
+ g_dCurTime = timeGetTime();
+ g_fElpasedTime = (float)((g_dCurTime - g_dLastTime) * 0.001);
+ g_dLastTime = g_dCurTime;
+
+ adLast[iCurrent++] = 1.0f / g_fElpasedTime;
+
+ double dFPS = 0.0;
+ for (int i = 0; i < 30; ++i) {
+ dFPS += adLast[ i ];
+ }
+ dFPS /= 30.0;
+
+ if (30 == iCurrent) {
+ iCurrent = 0;
+ if (dFPS != g_fFPS) {
+ g_fFPS = dFPS;
+ char szOut[256];
+
+ sprintf(szOut,"%i",(int)floorf((float)dFPS+0.5f));
+ SetDlgItemText(g_hDlg,IDC_EFPS,szOut);
+ }
+ }
+ }
+ DeleteAsset();
+ Assimp::DefaultLogger::kill();
+ ShutdownDevice();
+ ShutdownD3D();
+
+ return 0;
+}