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-rw-r--r--src/mesh/mesh.c114
1 files changed, 57 insertions, 57 deletions
diff --git a/src/mesh/mesh.c b/src/mesh/mesh.c
index 1889bd7..8e7e444 100644
--- a/src/mesh/mesh.c
+++ b/src/mesh/mesh.c
@@ -1,106 +1,106 @@
#include "mesh.h"
+static int honey_mesh_lua_draw(lua_State* L)
+{
+ honey_mesh* mesh;
+ int shader;
+ honey_lua_parse_arguments(L, 2,
+ HONEY_USERDATA, &mesh,
+ HONEY_INTEGER, &shader);
+ honey_mesh_draw(*mesh, shader);
+ return 0;
+}
+
+static int honey_mesh_lua_delete(lua_State* L)
+{
+ honey_mesh* mesh;
+ honey_lua_parse_arguments(L, 1, HONEY_USERDATA, &mesh);
+ honey_mesh_delete(*mesh);
+ return 0;
+}
+
void honey_setup_mesh(lua_State* L)
{
honey_lua_element mesh_elements[] = {
- { "new", HONEY_FUNCTION, { .function = honey_mesh_new } },
- { "draw", HONEY_FUNCTION, { .function = honey_mesh_draw } },
- { "delete", HONEY_FUNCTION, { .function = honey_mesh_delete } },
+ { "draw", HONEY_FUNCTION, { .function = honey_mesh_lua_draw } },
+ { "delete", HONEY_FUNCTION, { .function = honey_mesh_lua_delete } },
};
- honey_lua_create_table(L, mesh_elements, 3);
+ honey_lua_create_table(L, mesh_elements, 2);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-int honey_mesh_new(lua_State* L)
-{
- float* vertices;
- unsigned int* indices;
- int n_vertices, n_indices;
- honey_lua_parse_arguments(L, 5,
- HONEY_USERDATA, &vertices,
- HONEY_USERDATA, &indices,
- HONEY_TABLE,
- HONEY_INTEGER, &n_vertices,
- HONEY_INTEGER, &n_indices);
-
- size_t n_attributes = lua_objlen(L, 3);
- unsigned int* attribute_sizes = malloc(n_attributes * sizeof(unsigned int));
- if (attribute_sizes == NULL) {
- lua_pushstring(L, "failed to allocate memory for vertex attributes");
- lua_error(L);
+honey_result honey_mesh_new(honey_mesh* mesh,
+ float* vertices,
+ unsigned int n_vertices,
+ unsigned int n_attributes,
+ unsigned int* attribute_sizes,
+ unsigned int* indices,
+ unsigned int n_indices) {
+ if (vertices == NULL || n_vertices == 0) {
+ return HONEY_MESH_BAD_VERTEX_DATA;
+ }
+ if (indices == NULL || n_indices == 0) {
+ return HONEY_MESH_BAD_INDEX_DATA;
}
unsigned int vertex_size = 0;
for (int i=0; i<n_attributes; i++) {
- lua_rawgeti(L, 2, i+1);
- attribute_sizes[i] = lua_tointeger(L, -1);
vertex_size += attribute_sizes[i];
}
- lua_pop(L, n_attributes);
- honey_mesh* mesh = lua_newuserdata(L, sizeof(honey_mesh));
- mesh->n_indices = n_indices;
+ (*mesh).n_vertices = n_vertices;
+ (*mesh).n_indices = n_indices;
- glGenVertexArrays(1, &mesh->vertex_array);
- glGenBuffers(1, &mesh->vertex_buffer);
- glGenBuffers(1, &mesh->element_buffer);
+ glGenVertexArrays(1, &((*mesh).vertex_array));
+ glGenBuffers(1, &((*mesh).vertex_buffer));
+ glGenBuffers(1, &((*mesh).element_buffer));
- glBindVertexArray(mesh->vertex_array);
+ glBindVertexArray((*mesh).vertex_array);
- glBindBuffer(GL_ARRAY_BUFFER, mesh->vertex_buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, (*mesh).vertex_buffer);
glBufferData(GL_ARRAY_BUFFER,
vertex_size * n_vertices * sizeof(float),
vertices, GL_STATIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->element_buffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (*mesh).element_buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
n_indices * sizeof(unsigned int),
indices, GL_STATIC_DRAW);
+ /* set up vertex attributes */
unsigned int offset = 0;
for (int i=0; i<n_attributes; i++) {
glEnableVertexAttribArray(i);
glVertexAttribPointer(i,
attribute_sizes[i],
- GL_FLOAT, GL_FALSE,
- vertex_size * sizeof(float),
- (void*) (offset * sizeof(float)));
+ GL_FLOAT,
+ GL_FALSE,
+ vertex_size*sizeof(float),
+ (void*) (offset*sizeof(float)));
offset += attribute_sizes[i];
}
-
+
glBindVertexArray(0);
- free(attribute_sizes);
-
- return 1;
+ return HONEY_OK;
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-int honey_mesh_draw(lua_State* L)
-{
- honey_mesh* mesh;
- int shader;
- honey_lua_parse_arguments(L, 2,
- HONEY_USERDATA, &mesh,
- HONEY_INTEGER, &shader);
-
- glUseProgram(shader);
+void honey_mesh_draw(honey_mesh mesh, int shader) {
+ honey_shader_use(shader);
- glBindVertexArray(mesh->vertex_array);
- glDrawElements(GL_TRIANGLES, mesh->n_indices, GL_UNSIGNED_INT, 0);
+ glBindVertexArray(mesh.vertex_array);
+ glDrawElements(GL_TRIANGLES, mesh.n_indices, GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-int honey_mesh_delete(lua_State* L)
-{
- honey_mesh* mesh;
- honey_lua_parse_arguments(L, 1, HONEY_USERDATA, &mesh);
- glDeleteVertexArrays(1, &(mesh->vertex_array));
- glDeleteBuffers(1, &(mesh->vertex_buffer));
- glDeleteBuffers(1, &(mesh->element_buffer));
+void honey_mesh_delete(honey_mesh mesh) {
+ glDeleteVertexArrays(1, &(mesh.vertex_array));
+ glDeleteBuffers(1, &(mesh.vertex_buffer));
+ glDeleteBuffers(1, &(mesh.element_buffer));
}