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-rw-r--r--src/mesh/mesh.c4
-rw-r--r--src/mesh/mesh.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesh/mesh.c b/src/mesh/mesh.c
index 231fcc9..99210eb 100644
--- a/src/mesh/mesh.c
+++ b/src/mesh/mesh.c
@@ -66,8 +66,8 @@ honey_result honey_mesh_new(honey_mesh* mesh,
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-void honey_mesh_draw(honey_mesh mesh, honey_shader shader) {
- honey_shader_use(shader);
+void honey_mesh_draw(honey_mesh mesh, int shader) {
+ glUseProgram(shader);
glBindVertexArray(mesh.vertex_array);
glDrawElements(GL_TRIANGLES, mesh.n_indices, GL_UNSIGNED_INT, 0);
diff --git a/src/mesh/mesh.h b/src/mesh/mesh.h
index a3e1e2a..6392faa 100644
--- a/src/mesh/mesh.h
+++ b/src/mesh/mesh.h
@@ -46,7 +46,7 @@ honey_result honey_mesh_new(honey_mesh* mesh,
* @param[in] shader The shader to use when drawing the mesh
*/
void honey_mesh_draw(honey_mesh mesh,
- honey_shader shader);
+ int shader);
/** @brief Delete a mesh.
*