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-rw-r--r--src/opengl/bind.h1818
1 files changed, 1818 insertions, 0 deletions
diff --git a/src/opengl/bind.h b/src/opengl/bind.h
new file mode 100644
index 0000000..7b0f265
--- /dev/null
+++ b/src/opengl/bind.h
@@ -0,0 +1,1818 @@
+#ifndef HONEY_GL_H
+#define HONEY_GL_H
+
+#include <lua.h>
+
+#define GL_FUNCTIONS \
+ X("ActiveShaderProgram", glActiveShaderProgram_bind) \
+ X("ActiveTexture", glActiveTexture_bind) \
+ X("AttachShader", glAttachShader_bind) \
+ X("BeginConditionalRender", glBeginConditionalRender_bind) \
+ X("BeginQuery", glBeginQuery_bind) \
+ X("BeginQuery", glBeginQuery_bind) \
+ X("BeginTransformFeedback", glBeginTransformFeedback_bind) \
+ X("BindAttribLocation", glBindAttribLocation_bind) \
+ X("BindBuffer", glBindBuffer_bind) \
+ X("BindBufferBase", glBindBufferBase_bind) \
+ X("BindBufferRange", glBindBufferRange_bind) \
+ X("BindFragDataLocation", glBindFragDataLocation_bind) \
+ X("BindFragDataLocationIndexed", glBindFragDataLocationIndexed_bind) \
+ X("BindFramebuffer", glBindFramebuffer_bind) \
+ X("BindImageTexture", glBindImageTexture_bind) \
+ X("BindProgramPipeline", glBindProgramPipeline_bind) \
+ X("BindRenderbuffer", glBindRenderbuffer_bind) \
+ X("BindSampler", glBindSampler_bind) \
+ X("BindTexture", glBindTexture_bind) \
+ X("BindTextureUnit", glBindTextureUnit_bind) \
+ X("BindTransformFeedback", glBindTransformFeedback_bind) \
+ X("BindVertexArray", glBindVertexArray_bind) \
+ X("BindVertexBuffer", glBindVertexBuffer_bind) \
+ X("BlendColor", glBlendColor_bind) \
+ X("BlendEquation", glBlendEquation_bind) \
+ X("BlendEquationi", glBlendEquationi_bind) \
+ X("BlendEquationSeparate", glBlendEquationSeparate_bind) \
+ X("BlendEquationSeparatei", glBlendEquationSeparatei_bind) \
+ X("BlendFunc", glBlendFunc_bind) \
+ X("BlendFunci", glBlendFunci_bind) \
+ X("BlendFuncSeparate", glBlendFuncSeparate_bind) \
+ X("BlendFuncSeparatei", glBlendFuncSeparatei_bind) \
+ X("BlitFramebuffer", glBlitFramebuffer_bind) \
+ X("BlitNamedFramebuffer", glBlitNamedFramebuffer_bind) \
+ X("BufferData", glBufferData_bind) \
+ X("BufferStorage", glBufferStorage_bind) \
+ X("BufferSubData", glBufferSubData_bind) \
+ X("CheckFramebufferStatus", glCheckFramebufferStatus_bind) \
+ X("CheckNamedFramebufferStatus", glCheckNamedFramebufferStatus_bind) \
+ X("ClampColor", glClampColor_bind) \
+ X("Clear", glClear_bind) \
+ X("ClearBufferiv", glClearBufferiv_bind) \
+ X("ClearBufferuiv", glClearBufferuiv_bind) \
+ X("ClearBufferfv", glClearBufferfv_bind) \
+ X("ClearBufferfi", glClearBufferfi_bind) \
+ X("ClearStencil", glClearStencil_bind) \
+ X("ClientWaitSync", glClientWaitSync_bind) \
+ X("ColorMask", glColorMask_bind) \
+ X("ColorMaski", glColorMaski_bind) \
+ X("CompileShader", glCompileShader_bind) \
+ X("CompressedTexImage1D", glCompressedTexImage1D_bind) \
+ X("CompressedTexImage2D", glCompressedTexImage2D_bind) \
+ X("CompressedTexImage3D", glCompressedTexImage3D_bind) \
+ X("CompressedTexSubImage1D", glCompressedTexSubImage1D_bind) \
+ X("CompressedTexSubImage2D", glCompressedTexSubImage2D_bind) \
+ X("CompressedTexSubImage3D", glCompressedTexSubImage3D_bind) \
+ X("CopyBufferSubData", glCopyBufferSubData_bind) \
+ X("CopyBufferSubData", glCopyBufferSubData_bind) \
+ X("CopyTexImage1D", glCopyTexImage1D_bind) \
+ X("CopyTexImage2D", glCopyTexImage2D_bind) \
+ X("CopyTexSubImage1D", glCopyTexSubImage1D_bind) \
+ X("CopyTexSubImage2D", glCopyTexSubImage2D_bind) \
+ X("CopyTexSubImage3D", glCopyTexSubImage3D_bind) \
+ X("CreateProgram", glCreateProgram_bind) \
+ X("CreateShader", glCreateShader_bind) \
+ X("CreateShaderProgramv", glCreateShaderProgramv_bind) \
+ X("CullFace", glCullFace_bind) \
+ X("DeleteBuffers", glDeleteBuffers_bind) \
+ X("DeleteFramebuffers", glDeleteFramebuffers_bind) \
+ X("DeleteProgram", glDeleteProgram_bind) \
+ X("DeleteProgramPipelines", glDeleteProgramPipelines_bind) \
+ X("DeleteQueries", glDeleteQueries_bind) \
+ X("DeleteRenderbuffers", glDeleteRenderbuffers_bind) \
+ X("DeleteSamplers", glDeleteSamplers_bind) \
+ X("DeleteShader", glDeleteShader_bind) \
+ X("DeleteSync", glDeleteSync_bind) \
+ X("DeleteTextures", glDeleteTextures_bind) \
+ X("DeleteTransformFeedbacks", glDeleteTransformFeedbacks_bind) \
+ X("DeleteVertexArrays", glDeleteVertexArrays_bind) \
+ X("DepthFunc", glDepthFunc_bind) \
+ X("DepthMask", glDepthMask_bind) \
+ X("DepthRange", glDepthRange_bind) \
+ X("DepthRangef", glDepthRangef_bind) \
+ X("DepthRangeArrayv", glDepthRangeArrayv_bind) \
+ X("DepthRangeIndexed", glDepthRangeIndexed_bind) \
+ X("DetachShader", glDetachShader_bind) \
+ X("Disable", glDisable_bind) \
+ X("Disablei", glDisablei_bind) \
+ X("DisableVertexAttribArray", glDisableVertexAttribArray_bind) \
+ X("DrawArrays", glDrawArrays_bind) \
+ X("DrawArraysIndirect", glDrawArraysIndirect_bind) \
+ X("DrawArraysInstanced", glDrawArraysInstanced_bind) \
+ X("DrawBuffer", glDrawBuffer_bind) \
+ X("DrawBuffers", glDrawBuffers_bind) \
+ X("DrawElements", glDrawElements_bind) \
+ X("DrawElementsBaseVertex", glDrawElementsBaseVertex_bind) \
+ X("DrawElementsIndirect", glDrawElementsIndirect_bind) \
+ X("DrawElementsInstanced", glDrawElementsInstanced_bind) \
+ X("DrawRangeElements", glDrawRangeElements_bind) \
+ X("DrawRangeElementsBaseVertex", glDrawRangeElementsBaseVertex_bind) \
+ X("DrawTransformFeedback", glDrawTransformFeedback_bind) \
+ X("DrawTransformFeedbackStream", glDrawTransformFeedbackStream_bind) \
+ X("Enable", glEnable_bind) \
+ X("Enablei", glEnablei_bind) \
+ X("EnableVertexAttribArray", glEnableVertexAttribArray_bind) \
+ X("EndConditionalRender", glEndConditionalRender_bind) \
+ X("EndQuery", glEndQuery_bind) \
+ X("EndQueryIndexed", glEndQueryIndexed_bind) \
+ X("EndTransformFeedback", glEndTransformFeedback_bind) \
+ X("FenceSync", glFenceSync_bind) \
+ X("Finish", glFinish_bind) \
+ X("Flush", glFlush_bind) \
+ X("FlushMappedBufferRange", glFlushMappedBufferRange_bind) \
+ X("FramebufferRenderbuffer", glFramebufferRenderbuffer_bind) \
+ X("FramebufferTexture", glFramebufferTexture_bind) \
+ X("FramebufferTexture1D", glFramebufferTexture1D_bind) \
+ X("FramebufferTexture2D", glFramebufferTexture2D_bind) \
+ X("FramebufferTexture3D", glFramebufferTexture3D_bind) \
+ X("FramebufferTextureLayer", glFramebufferTextureLayer_bind) \
+ X("FrontFace", glFrontFace_bind) \
+ X("GenBuffers", glGenBuffers_bind) \
+ X("GenerateMipmap", glGenerateMipmap_bind) \
+ X("GenFramebuffers", glGenFramebuffers_bind) \
+ X("GenProgramPipelines", glGenProgramPipelines_bind) \
+ X("GenQueries", glGenQueries_bind) \
+ X("GenRenderbuffers", glGenRenderbuffers_bind) \
+ X("GenSamplers", glGenSamplers_bind) \
+ X("GenTextures", glGenTextures_bind) \
+ X("GenTransformFeedbacks", glGenTransformFeedbacks_bind) \
+ X("GenVertexArrays", glGenVertexArrays_bind) \
+ X("GetBooleanv", glGetBooleanv_bind) \
+ X("GetDoublev", glGetDoublev_bind) \
+ X("GetFloatv", glGetFloatv_bind) \
+ X("GetIntegerv", glGetIntegerv_bind) \
+ X("GetInteger64v", glGetInteger64v_bind) \
+ X("GetBooleani_v", glGetBooleani_v_bind) \
+ X("GetIntegeri_v", glGetIntegeri_v_bind) \
+ X("GetFloati_v", glGetFloati_v_bind) \
+ X("GetDoublei_v", glGetDoublei_v_bind) \
+ X("GetInteger64i_v", glGetInteger64i_v_bind) \
+ X("GetActiveAttrib", glGetActiveAttrib_bind) \
+ X("GetActiveSubroutineName", glGetActiveSubroutineName_bind) \
+ X("GetActiveSubroutineUniformiv", glGetActiveSubroutineUniformiv_bind) \
+ X("GetActiveSubroutineUniformName", glGetActiveSubroutineUniformName_bind) \
+ X("GetActiveUniform", glGetActiveUniform_bind) \
+ X("GetActiveUniformBlockiv", glGetActiveUniformBlockiv_bind) \
+ X("GetActiveUniformBlockName", glGetActiveUniformBlockName_bind) \
+ X("GetActiveUniformName", glGetActiveUniformName_bind) \
+ X("GetActiveUniformsiv", glGetActiveUniformsiv_bind) \
+ X("GetAttachedShaders", glGetAttachedShaders_bind) \
+ X("GetAttribLocation", glGetAttribLocation_bind) \
+ X("GetBufferParameteriv", glGetBufferParameteriv_bind) \
+ X("GetBufferParameteri64v", glGetBufferParameteri64v_bind) \
+ X("GetBufferPointerv", glGetBufferPointerv_bind) \
+ X("GetBufferSubData", glGetBufferSubData_bind) \
+ X("GetCompressedTexImage", glGetCompressedTexImage_bind) \
+ X("GetError", glGetError_bind) \
+ X("GetFragDataIndex", glGetFragDataIndex_bind) \
+ X("GetFragDataLocation", glGetFragDataLocation_bind) \
+ X("GetFramebufferAttachmentParameteriv", glGetFramebufferAttachmentParameteriv_bind) \
+ X("GetMultisamplefv", glGetMultisamplefv_bind) \
+ X("GetUniformfv", glGetUniformfv_bind) \
+ X("GetUniformiv", glGetUniformiv_bind) \
+ X("GetUniformuiv", glGetUniformuiv_bind) \
+ X("GetUniformdv", glGetUniformdv_bind) \
+ X("GetProgramiv", glGetProgramiv_bind) \
+ X("GetProgramBinary", glGetProgramBinary_bind) \
+ X("GetProgramInfoLog", glGetProgramInfoLog_bind) \
+ X("GetProgramPipelineiv", glGetProgramPipelineiv_bind) \
+ X("GetProgramPipelineInfoLog", glGetProgramPipelineInfoLog_bind) \
+ X("GetProgramPipelineiv", glGetProgramPipelineiv_bind) \
+ X("GetProgramStageiv", glGetProgramStageiv_bind) \
+ X("GetQueryIndexediv", glGetQueryIndexediv_bind) \
+ X("GetQueryiv", glGetQueryiv_bind) \
+ X("GetRenderbufferParameteriv", glGetRenderbufferParameteriv_bind) \
+ X("GetSamplerParameterfv", glGetSamplerParameterfv_bind) \
+ X("GetSamplerParameteriv", glGetSamplerParameteriv_bind) \
+ X("GetSamplerParameterIiv", glGetSamplerParameterIiv_bind) \
+ X("GetSamplerParameterIuiv", glGetSamplerParameterIuiv_bind) \
+ X("GetShaderiv", glGetShaderiv_bind) \
+ X("GetShaderInfoLog", glGetShaderInfoLog_bind) \
+ X("GetShaderiv", glGetShaderiv_bind) \
+ X("GetShaderPrecisionFormat", glGetShaderPrecisionFormat_bind) \
+ X("GetShaderSource", glGetShaderSource_bind) \
+ X("GetString", glGetString_bind) \
+ X("GetStringi", glGetStringi_bind) \
+ X("GetSubroutineIndex", glGetSubroutineIndex_bind) \
+ X("GetSubroutineUniformLocation", glGetSubroutineUniformLocation_bind) \
+ X("GetSynciv", glGetSynciv_bind) \
+ X("GetTexImage", glGetTexImage_bind) \
+ X("GetTexLevelParameterfv", glGetTexLevelParameterfv_bind) \
+ X("GetTexLevelParameteriv", glGetTexLevelParameteriv_bind) \
+ X("GetTexParameterfv", glGetTexParameterfv_bind) \
+ X("GetTexParameteriv", glGetTexParameteriv_bind) \
+ X("GetTexParameterIiv", glGetTexParameterIiv_bind) \
+ X("GetTexParameterIuiv", glGetTexParameterIuiv_bind) \
+ X("GetTransformFeedbackVarying", glGetTransformFeedbackVarying_bind) \
+ X("GetUniformBlockIndex", glGetUniformBlockIndex_bind) \
+ X("GetUniformIndices", glGetUniformIndices_bind) \
+ X("GetUniformLocation", glGetUniformLocation_bind) \
+ X("GetUniformSubroutineuiv", glGetUniformSubroutineuiv_bind) \
+ X("GetVertexAttribdv", glGetVertexAttribdv_bind) \
+ X("GetVertexAttribfv", glGetVertexAttribfv_bind) \
+ X("GetVertexAttribiv", glGetVertexAttribiv_bind) \
+ X("GetVertexAttribIiv", glGetVertexAttribIiv_bind) \
+ X("GetVertexAttribIuiv", glGetVertexAttribIuiv_bind) \
+ X("GetVertexAttribLdv", glGetVertexAttribLdv_bind) \
+ X("GetVertexAttribPointerv", glGetVertexAttribPointerv_bind) \
+ X("Hint", glHint_bind) \
+ X("IsBuffer", glIsBuffer_bind) \
+ X("IsEnabled", glIsEnabled_bind) \
+ X("IsEnabledi", glIsEnabledi_bind) \
+ X("IsFramebuffer", glIsFramebuffer_bind) \
+ X("IsProgram", glIsProgram_bind) \
+ X("IsProgramPipeline", glIsProgramPipeline_bind) \
+ X("IsQuery", glIsQuery_bind) \
+ X("IsRenderbuffer", glIsRenderbuffer_bind) \
+ X("IsSampler", glIsSampler_bind) \
+ X("IsShader", glIsShader_bind) \
+ X("IsSync", glIsSync_bind) \
+ X("IsTexture", glIsTexture_bind) \
+ X("IsTransformFeedback", glIsTransformFeedback_bind) \
+ X("IsVertexArray", glIsVertexArray_bind) \
+ X("LineWidth", glLineWidth_bind) \
+ X("LinkProgram", glLinkProgram_bind) \
+ X("LogicOp", glLogicOp_bind) \
+ X("MapBuffer", glMapBuffer_bind) \
+ X("MapBufferRange", glMapBufferRange_bind) \
+ X("MinSampleShading", glMinSampleShading_bind) \
+ X("MultiDrawArrays", glMultiDrawArrays_bind) \
+ X("MultiDrawElements", glMultiDrawElements_bind) \
+ X("MultiDrawElementsBaseVertex", glMultiDrawElementsBaseVertex_bind) \
+ X("PatchParameteri", glPatchParameteri_bind) \
+ X("PatchParameterfv", glPatchParameterfv_bind) \
+ X("PauseTransformFeedback", glPauseTransformFeedback_bind) \
+ X("PixelStoref", glPixelStoref_bind) \
+ X("PixelStorei", glPixelStorei_bind) \
+ X("PointParameterf", glPointParameterf_bind) \
+ X("PointParameteri", glPointParameteri_bind) \
+ X("PointParameterfv", glPointParameterfv_bind) \
+ X("PointParameteriv", glPointParameteriv_bind) \
+ X("PointSize", glPointSize_bind) \
+ X("PolygonMode", glPolygonMode_bind) \
+ X("PolygonOffset", glPolygonOffset_bind) \
+ X("PrimitiveRestartIndex", glPrimitiveRestartIndex_bind) \
+ X("ProgramBinary", glProgramBinary_bind) \
+ X("ProgramParameteri", glProgramParameteri_bind) \
+ X("ProgramUniform1f", glProgramUniform1f_bind) \
+ X("ProgramUniform2f", glProgramUniform2f_bind) \
+ X("ProgramUniform3f", glProgramUniform3f_bind) \
+ X("ProgramUniform4f", glProgramUniform4f_bind) \
+ X("ProgramUniform1i", glProgramUniform1i_bind) \
+ X("ProgramUniform2i", glProgramUniform2i_bind) \
+ X("ProgramUniform3i", glProgramUniform3i_bind) \
+ X("ProgramUniform4i", glProgramUniform4i_bind) \
+ X("ProgramUniform1ui", glProgramUniform1ui_bind) \
+ X("ProgramUniform2ui", glProgramUniform2ui_bind) \
+ X("ProgramUniform3ui", glProgramUniform3ui_bind) \
+ X("ProgramUniform4ui", glProgramUniform4ui_bind) \
+ X("ProgramUniform1fv", glProgramUniform1fv_bind) \
+ X("ProgramUniform2fv", glProgramUniform2fv_bind) \
+ X("ProgramUniform3fv", glProgramUniform3fv_bind) \
+ X("ProgramUniform4fv", glProgramUniform4fv_bind) \
+ X("ProgramUniform1iv", glProgramUniform1iv_bind) \
+ X("ProgramUniform2iv", glProgramUniform2iv_bind) \
+ X("ProgramUniform3iv", glProgramUniform3iv_bind) \
+ X("ProgramUniform4iv", glProgramUniform4iv_bind) \
+ X("ProgramUniform1uiv", glProgramUniform1uiv_bind) \
+ X("ProgramUniform2uiv", glProgramUniform2uiv_bind) \
+ X("ProgramUniform3uiv", glProgramUniform3uiv_bind) \
+ X("ProgramUniform4uiv", glProgramUniform4uiv_bind) \
+ X("ProgramUniformMatrix2fv", glProgramUniformMatrix2fv_bind) \
+ X("ProgramUniformMatrix3fv", glProgramUniformMatrix3fv_bind) \
+ X("ProgramUniformMatrix4fv", glProgramUniformMatrix4fv_bind) \
+ X("ProgramUniformMatrix2x3fv", glProgramUniformMatrix2x3fv_bind) \
+ X("ProgramUniformMatrix3x2fv", glProgramUniformMatrix3x2fv_bind) \
+ X("ProgramUniformMatrix2x4fv", glProgramUniformMatrix2x4fv_bind) \
+ X("ProgramUniformMatrix4x2fv", glProgramUniformMatrix4x2fv_bind) \
+ X("ProgramUniformMatrix3x4fv", glProgramUniformMatrix3x4fv_bind) \
+ X("ProgramUniformMatrix4x3fv", glProgramUniformMatrix4x3fv_bind) \
+ X("ProvokingVertex", glProvokingVertex_bind) \
+ X("QueryCounter", glQueryCounter_bind) \
+ X("ReadBuffer", glReadBuffer_bind) \
+ X("ReadPixels", glReadPixels_bind) \
+ X("ReleaseShaderCompiler", glReleaseShaderCompiler_bind) \
+ X("RenderbufferStorage", glRenderbufferStorage_bind) \
+ X("RenderbufferStorageMultisample", glRenderbufferStorageMultisample_bind) \
+ X("ResumeTransformFeedback", glResumeTransformFeedback_bind) \
+ X("SampleCoverage", glSampleCoverage_bind) \
+ X("SampleMaski", glSampleMaski_bind) \
+ X("SamplerParameterf", glSamplerParameterf_bind) \
+ X("SamplerParameteri", glSamplerParameteri_bind) \
+ X("SamplerParameterfv", glSamplerParameterfv_bind) \
+ X("SamplerParameteriv", glSamplerParameteriv_bind) \
+ X("SamplerParameterIiv", glSamplerParameterIiv_bind) \
+ X("SamplerParameterIuiv", glSamplerParameterIuiv_bind) \
+ X("Scissor", glScissor_bind) \
+ X("ScissorArrayv", glScissorArrayv_bind) \
+ X("ScissorIndexed", glScissorIndexed_bind) \
+ X("ScissorIndexedv", glScissorIndexedv_bind) \
+ X("ShaderBinary", glShaderBinary_bind) \
+ X("ShaderSource", glShaderSource_bind) \
+ X("StencilFunc", glStencilFunc_bind) \
+ X("StencilFuncSeparate", glStencilFuncSeparate_bind) \
+ X("StencilMask", glStencilMask_bind) \
+ X("StencilMaskSeparate", glStencilMaskSeparate_bind) \
+ X("StencilOp", glStencilOp_bind) \
+ X("StencilOpSeparate", glStencilOpSeparate_bind) \
+ X("TexBuffer", glTexBuffer_bind) \
+ X("TexImage1D", glTexImage1D_bind) \
+ X("TexImage2D", glTexImage2D_bind) \
+ X("TexImage2DMultisample", glTexImage2DMultisample_bind) \
+ X("TexImage3D", glTexImage3D_bind) \
+ X("TexImage3DMultisample", glTexImage3DMultisample_bind) \
+ X("TexParameterf", glTexParameterf_bind) \
+ X("TexParameteri", glTexParameteri_bind) \
+ X("TexParameterfv", glTexParameterfv_bind) \
+ X("TexParameteriv", glTexParameteriv_bind) \
+ X("TexParameterIiv", glTexParameterIiv_bind) \
+ X("TexParameterIuiv", glTexParameterIuiv_bind) \
+ X("TexSubImage1D", glTexSubImage1D_bind) \
+ X("TexSubImage2D", glTexSubImage2D_bind) \
+ X("TexSubImage3D", glTexSubImage3D_bind) \
+ X("TransformFeedbackVaryings", glTransformFeedbackVaryings_bind) \
+ X("Uniform1f", glUniform1f_bind) \
+ X("Uniform2f", glUniform2f_bind) \
+ X("Uniform3f", glUniform3f_bind) \
+ X("Uniform4f", glUniform4f_bind) \
+ X("Uniform1i", glUniform1i_bind) \
+ X("Uniform2i", glUniform2i_bind) \
+ X("Uniform3i", glUniform3i_bind) \
+ X("Uniform4i", glUniform4i_bind) \
+ X("Uniform1ui", glUniform1ui_bind) \
+ X("Uniform2ui", glUniform2ui_bind) \
+ X("Uniform3ui", glUniform3ui_bind) \
+ X("Uniform4ui", glUniform4ui_bind) \
+ X("Uniform1fv", glUniform1fv_bind) \
+ X("Uniform2fv", glUniform2fv_bind) \
+ X("Uniform3fv", glUniform3fv_bind) \
+ X("Uniform4fv", glUniform4fv_bind) \
+ X("Uniform1iv", glUniform1iv_bind) \
+ X("Uniform2iv", glUniform2iv_bind) \
+ X("Uniform3iv", glUniform3iv_bind) \
+ X("Uniform4iv", glUniform4iv_bind) \
+ X("Uniform1uiv", glUniform1uiv_bind) \
+ X("Uniform2uiv", glUniform2uiv_bind) \
+ X("Uniform3uiv", glUniform3uiv_bind) \
+ X("Uniform4uiv", glUniform4uiv_bind) \
+ X("UniformMatrix2fv", glUniformMatrix2fv_bind) \
+ X("UniformMatrix3fv", glUniformMatrix3fv_bind) \
+ X("UniformMatrix4fv", glUniformMatrix4fv_bind) \
+ X("UniformMatrix2x3fv", glUniformMatrix2x3fv_bind) \
+ X("UniformMatrix3x2fv", glUniformMatrix3x2fv_bind) \
+ X("UniformMatrix2x4fv", glUniformMatrix2x4fv_bind) \
+ X("UniformMatrix4x2fv", glUniformMatrix4x2fv_bind) \
+ X("UniformMatrix3x4fv", glUniformMatrix3x4fv_bind) \
+ X("UniformMatrix4x3fv", glUniformMatrix4x3fv_bind) \
+ X("UniformSubroutinesuiv", glUniformSubroutinesuiv_bind) \
+ X("UnmapBuffer", glUnmapBuffer_bind) \
+ X("UseProgram", glUseProgram_bind) \
+ X("UseProgramStages", glUseProgramStages_bind) \
+ X("ValidateProgram", glValidateProgram_bind) \
+ X("ValidateProgramPipeline", glValidateProgramPipeline_bind) \
+ X("VertexAttrib1f", glVertexAttrib1f_bind) \
+ X("VertexAttrib1s", glVertexAttrib1s_bind) \
+ X("VertexAttrib1d", glVertexAttrib1d_bind) \
+ X("VertexAttribI1i", glVertexAttribI1i_bind) \
+ X("VertexAttribI1ui", glVertexAttribI1ui_bind) \
+ X("VertexAttrib2f", glVertexAttrib2f_bind) \
+ X("VertexAttrib2s", glVertexAttrib2s_bind) \
+ X("VertexAttrib2d", glVertexAttrib2d_bind) \
+ X("VertexAttribI2i", glVertexAttribI2i_bind) \
+ X("VertexAttribI2ui", glVertexAttribI2ui_bind) \
+ X("VertexAttrib3f", glVertexAttrib3f_bind) \
+ X("VertexAttrib3s", glVertexAttrib3s_bind) \
+ X("VertexAttrib3d", glVertexAttrib3d_bind) \
+ X("VertexAttribI3i", glVertexAttribI3i_bind) \
+ X("VertexAttribI3ui", glVertexAttribI3ui_bind) \
+ X("VertexAttrib4f", glVertexAttrib4f_bind) \
+ X("VertexAttrib4s", glVertexAttrib4s_bind) \
+ X("VertexAttrib4d", glVertexAttrib4d_bind) \
+ X("VertexAttrib4Nub", glVertexAttrib4Nub_bind) \
+ X("VertexAttribI4i", glVertexAttribI4i_bind) \
+ X("VertexAttribI4ui", glVertexAttribI4ui_bind) \
+ X("VertexAttribL1d", glVertexAttribL1d_bind) \
+ X("VertexAttribL2d", glVertexAttribL2d_bind) \
+ X("VertexAttribL3d", glVertexAttribL3d_bind) \
+ X("VertexAttribL4d", glVertexAttribL4d_bind) \
+ X("VertexAttrib1fv", glVertexAttrib1fv_bind) \
+ X("VertexAttrib1sv", glVertexAttrib1sv_bind) \
+ X("VertexAttrib1dv", glVertexAttrib1dv_bind) \
+ X("VertexAttribI1iv", glVertexAttribI1iv_bind) \
+ X("VertexAttribI1uiv", glVertexAttribI1uiv_bind) \
+ X("VertexAttrib2fv", glVertexAttrib2fv_bind) \
+ X("VertexAttrib2sv", glVertexAttrib2sv_bind) \
+ X("VertexAttrib2dv", glVertexAttrib2dv_bind) \
+ X("VertexAttribI2iv", glVertexAttribI2iv_bind) \
+ X("VertexAttribI2uiv", glVertexAttribI2uiv_bind) \
+ X("VertexAttrib3fv", glVertexAttrib3fv_bind) \
+ X("VertexAttrib3sv", glVertexAttrib3sv_bind) \
+ X("VertexAttrib3dv", glVertexAttrib3dv_bind) \
+ X("VertexAttribI3iv", glVertexAttribI3iv_bind) \
+ X("VertexAttribI3uiv", glVertexAttribI3uiv_bind) \
+ X("VertexAttrib4fv", glVertexAttrib4fv_bind) \
+ X("VertexAttrib4sv", glVertexAttrib4sv_bind) \
+ X("VertexAttrib4dv", glVertexAttrib4dv_bind) \
+ X("VertexAttrib4iv", glVertexAttrib4iv_bind) \
+ X("VertexAttrib4bv", glVertexAttrib4bv_bind) \
+ X("VertexAttrib4ubv", glVertexAttrib4ubv_bind) \
+ X("VertexAttrib4usv", glVertexAttrib4usv_bind) \
+ X("VertexAttrib4uiv", glVertexAttrib4uiv_bind) \
+ X("VertexAttrib4Nbv", glVertexAttrib4Nbv_bind) \
+ X("VertexAttrib4Nsv", glVertexAttrib4Nsv_bind) \
+ X("VertexAttrib4Niv", glVertexAttrib4Niv_bind) \
+ X("VertexAttrib4Nubv", glVertexAttrib4Nubv_bind) \
+ X("VertexAttrib4Nusv", glVertexAttrib4Nusv_bind) \
+ X("VertexAttrib4Nuiv", glVertexAttrib4Nuiv_bind) \
+ X("VertexAttribI4bv", glVertexAttribI4bv_bind) \
+ X("VertexAttribI4ubv", glVertexAttribI4ubv_bind) \
+ X("VertexAttribI4sv", glVertexAttribI4sv_bind) \
+ X("VertexAttribI4usv", glVertexAttribI4usv_bind) \
+ X("VertexAttribI4iv", glVertexAttribI4iv_bind) \
+ X("VertexAttribI4uiv", glVertexAttribI4uiv_bind) \
+ X("VertexAttribL1dv", glVertexAttribL1dv_bind) \
+ X("VertexAttribL2dv", glVertexAttribL2dv_bind) \
+ X("VertexAttribL3dv", glVertexAttribL3dv_bind) \
+ X("VertexAttribL4dv", glVertexAttribL4dv_bind) \
+ X("VertexAttribP1ui", glVertexAttribP1ui_bind) \
+ X("VertexAttribP2ui", glVertexAttribP2ui_bind) \
+ X("VertexAttribP3ui", glVertexAttribP3ui_bind) \
+ X("VertexAttribP4ui", glVertexAttribP4ui_bind) \
+ X("VertexAttribPointer", glVertexAttribPointer_bind) \
+ X("VertexAttribIPointer", glVertexAttribIPointer_bind) \
+ X("Viewport", glViewport_bind) \
+ X("ViewportArrayv", glViewportArrayv_bind) \
+ X("ViewportIndexedf", glViewportIndexedf_bind) \
+ X("ViewportIndexedfv", glViewportIndexedfv_bind) \
+ X("WaitSync", glWaitSync_bind) \
+
+
+#define GL_ENUM \
+ X("DEPTH_BUFFER_BIT", GL_DEPTH_BUFFER_BIT) \
+ X("STENCIL_BUFFER_BIT", GL_STENCIL_BUFFER_BIT) \
+ X("COLOR_BUFFER_BIT", GL_COLOR_BUFFER_BIT) \
+ X("FALSE", GL_FALSE) \
+ X("TRUE", GL_TRUE) \
+ X("POINTS", GL_POINTS) \
+ X("LINES", GL_LINES) \
+ X("LINE_LOOP", GL_LINE_LOOP) \
+ X("LINE_STRIP", GL_LINE_STRIP) \
+ X("TRIANGLES", GL_TRIANGLES) \
+ X("TRIANGLE_STRIP", GL_TRIANGLE_STRIP) \
+ X("TRIANGLE_FAN", GL_TRIANGLE_FAN) \
+ X("QUADS", GL_QUADS) \
+ X("NEVER", GL_NEVER) \
+ X("LESS", GL_LESS) \
+ X("EQUAL", GL_EQUAL) \
+ X("LEQUAL", GL_LEQUAL) \
+ X("GREATER", GL_GREATER) \
+ X("NOTEQUAL", GL_NOTEQUAL) \
+ X("GEQUAL", GL_GEQUAL) \
+ X("ALWAYS", GL_ALWAYS) \
+ X("ZERO", GL_ZERO) \
+ X("ONE", GL_ONE) \
+ X("SRC_COLOR", GL_SRC_COLOR) \
+ X("ONE_MINUS_SRC_COLOR", GL_ONE_MINUS_SRC_COLOR) \
+ X("SRC_ALPHA", GL_SRC_ALPHA) \
+ X("ONE_MINUS_SRC_ALPHA", GL_ONE_MINUS_SRC_ALPHA) \
+ X("DST_ALPHA", GL_DST_ALPHA) \
+ X("ONE_MINUS_DST_ALPHA", GL_ONE_MINUS_DST_ALPHA) \
+ X("DST_COLOR", GL_DST_COLOR) \
+ X("ONE_MINUS_DST_COLOR", GL_ONE_MINUS_DST_COLOR) \
+ X("SRC_ALPHA_SATURATE", GL_SRC_ALPHA_SATURATE) \
+ X("NONE", GL_NONE) \
+ X("FRONT_LEFT", GL_FRONT_LEFT) \
+ X("FRONT_RIGHT", GL_FRONT_RIGHT) \
+ X("BACK_LEFT", GL_BACK_LEFT) \
+ X("BACK_RIGHT", GL_BACK_RIGHT) \
+ X("FRONT", GL_FRONT) \
+ X("BACK", GL_BACK) \
+ X("LEFT", GL_LEFT) \
+ X("RIGHT", GL_RIGHT) \
+ X("FRONT_AND_BACK", GL_FRONT_AND_BACK) \
+ X("NO_ERROR", GL_NO_ERROR) \
+ X("INVALID_ENUM", GL_INVALID_ENUM) \
+ X("INVALID_VALUE", GL_INVALID_VALUE) \
+ X("INVALID_OPERATION", GL_INVALID_OPERATION) \
+ X("OUT_OF_MEMORY", GL_OUT_OF_MEMORY) \
+ X("CW", GL_CW) \
+ X("CCW", GL_CCW) \
+ X("POINT_SIZE", GL_POINT_SIZE) \
+ X("POINT_SIZE_RANGE", GL_POINT_SIZE_RANGE) \
+ X("POINT_SIZE_GRANULARITY", GL_POINT_SIZE_GRANULARITY) \
+ X("LINE_SMOOTH", GL_LINE_SMOOTH) \
+ X("LINE_WIDTH", GL_LINE_WIDTH) \
+ X("LINE_WIDTH_RANGE", GL_LINE_WIDTH_RANGE) \
+ X("LINE_WIDTH_GRANULARITY", GL_LINE_WIDTH_GRANULARITY) \
+ X("POLYGON_MODE", GL_POLYGON_MODE) \
+ X("POLYGON_SMOOTH", GL_POLYGON_SMOOTH) \
+ X("CULL_FACE", GL_CULL_FACE) \
+ X("CULL_FACE_MODE", GL_CULL_FACE_MODE) \
+ X("FRONT_FACE", GL_FRONT_FACE) \
+ X("DEPTH_RANGE", GL_DEPTH_RANGE) \
+ X("DEPTH_TEST", GL_DEPTH_TEST) \
+ X("DEPTH_WRITEMASK", GL_DEPTH_WRITEMASK) \
+ X("DEPTH_CLEAR_VALUE", GL_DEPTH_CLEAR_VALUE) \
+ X("DEPTH_FUNC", GL_DEPTH_FUNC) \
+ X("STENCIL_TEST", GL_STENCIL_TEST) \
+ X("STENCIL_CLEAR_VALUE", GL_STENCIL_CLEAR_VALUE) \
+ X("STENCIL_FUNC", GL_STENCIL_FUNC) \
+ X("STENCIL_VALUE_MASK", GL_STENCIL_VALUE_MASK) \
+ X("STENCIL_FAIL", GL_STENCIL_FAIL) \
+ X("STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL) \
+ X("STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS) \
+ X("STENCIL_REF", GL_STENCIL_REF) \
+ X("STENCIL_WRITEMASK", GL_STENCIL_WRITEMASK) \
+ X("VIEWPORT", GL_VIEWPORT) \
+ X("DITHER", GL_DITHER) \
+ X("BLEND_DST", GL_BLEND_DST) \
+ X("BLEND_SRC", GL_BLEND_SRC) \
+ X("BLEND", GL_BLEND) \
+ X("LOGIC_OP_MODE", GL_LOGIC_OP_MODE) \
+ X("DRAW_BUFFER", GL_DRAW_BUFFER) \
+ X("READ_BUFFER", GL_READ_BUFFER) \
+ X("SCISSOR_BOX", GL_SCISSOR_BOX) \
+ X("SCISSOR_TEST", GL_SCISSOR_TEST) \
+ X("COLOR_CLEAR_VALUE", GL_COLOR_CLEAR_VALUE) \
+ X("COLOR_WRITEMASK", GL_COLOR_WRITEMASK) \
+ X("DOUBLEBUFFER", GL_DOUBLEBUFFER) \
+ X("STEREO", GL_STEREO) \
+ X("LINE_SMOOTH_HINT", GL_LINE_SMOOTH_HINT) \
+ X("POLYGON_SMOOTH_HINT", GL_POLYGON_SMOOTH_HINT) \
+ X("UNPACK_SWAP_BYTES", GL_UNPACK_SWAP_BYTES) \
+ X("UNPACK_LSB_FIRST", GL_UNPACK_LSB_FIRST) \
+ X("UNPACK_ROW_LENGTH", GL_UNPACK_ROW_LENGTH) \
+ X("UNPACK_SKIP_ROWS", GL_UNPACK_SKIP_ROWS) \
+ X("UNPACK_SKIP_PIXELS", GL_UNPACK_SKIP_PIXELS) \
+ X("UNPACK_ALIGNMENT", GL_UNPACK_ALIGNMENT) \
+ X("PACK_SWAP_BYTES", GL_PACK_SWAP_BYTES) \
+ X("PACK_LSB_FIRST", GL_PACK_LSB_FIRST) \
+ X("PACK_ROW_LENGTH", GL_PACK_ROW_LENGTH) \
+ X("PACK_SKIP_ROWS", GL_PACK_SKIP_ROWS) \
+ X("PACK_SKIP_PIXELS", GL_PACK_SKIP_PIXELS) \
+ X("PACK_ALIGNMENT", GL_PACK_ALIGNMENT) \
+ X("MAX_TEXTURE_SIZE", GL_MAX_TEXTURE_SIZE) \
+ X("MAX_VIEWPORT_DIMS", GL_MAX_VIEWPORT_DIMS) \
+ X("SUBPIXEL_BITS", GL_SUBPIXEL_BITS) \
+ X("TEXTURE_1D", GL_TEXTURE_1D) \
+ X("TEXTURE_2D", GL_TEXTURE_2D) \
+ X("TEXTURE_WIDTH", GL_TEXTURE_WIDTH) \
+ X("TEXTURE_HEIGHT", GL_TEXTURE_HEIGHT) \
+ X("TEXTURE_BORDER_COLOR", GL_TEXTURE_BORDER_COLOR) \
+ X("DONT_CARE", GL_DONT_CARE) \
+ X("FASTEST", GL_FASTEST) \
+ X("NICEST", GL_NICEST) \
+ X("BYTE", GL_BYTE) \
+ X("UNSIGNED_BYTE", GL_UNSIGNED_BYTE) \
+ X("SHORT", GL_SHORT) \
+ X("UNSIGNED_SHORT", GL_UNSIGNED_SHORT) \
+ X("INT", GL_INT) \
+ X("UNSIGNED_INT", GL_UNSIGNED_INT) \
+ X("FLOAT", GL_FLOAT) \
+ X("STACK_OVERFLOW", GL_STACK_OVERFLOW) \
+ X("STACK_UNDERFLOW", GL_STACK_UNDERFLOW) \
+ X("CLEAR", GL_CLEAR) \
+ X("AND", GL_AND) \
+ X("AND_REVERSE", GL_AND_REVERSE) \
+ X("COPY", GL_COPY) \
+ X("AND_INVERTED", GL_AND_INVERTED) \
+ X("NOOP", GL_NOOP) \
+ X("XOR", GL_XOR) \
+ X("OR", GL_OR) \
+ X("NOR", GL_NOR) \
+ X("EQUIV", GL_EQUIV) \
+ X("INVERT", GL_INVERT) \
+ X("OR_REVERSE", GL_OR_REVERSE) \
+ X("COPY_INVERTED", GL_COPY_INVERTED) \
+ X("OR_INVERTED", GL_OR_INVERTED) \
+ X("NAND", GL_NAND) \
+ X("SET", GL_SET) \
+ X("TEXTURE", GL_TEXTURE) \
+ X("COLOR", GL_COLOR) \
+ X("DEPTH", GL_DEPTH) \
+ X("STENCIL", GL_STENCIL) \
+ X("STENCIL_INDEX", GL_STENCIL_INDEX) \
+ X("DEPTH_COMPONENT", GL_DEPTH_COMPONENT) \
+ X("RED", GL_RED) \
+ X("GREEN", GL_GREEN) \
+ X("BLUE", GL_BLUE) \
+ X("ALPHA", GL_ALPHA) \
+ X("RGB", GL_RGB) \
+ X("RGBA", GL_RGBA) \
+ X("POINT", GL_POINT) \
+ X("LINE", GL_LINE) \
+ X("FILL", GL_FILL) \
+ X("KEEP", GL_KEEP) \
+ X("REPLACE", GL_REPLACE) \
+ X("INCR", GL_INCR) \
+ X("DECR", GL_DECR) \
+ X("VENDOR", GL_VENDOR) \
+ X("RENDERER", GL_RENDERER) \
+ X("VERSION", GL_VERSION) \
+ X("EXTENSIONS", GL_EXTENSIONS) \
+ X("NEAREST", GL_NEAREST) \
+ X("LINEAR", GL_LINEAR) \
+ X("NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST) \
+ X("LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST) \
+ X("NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR) \
+ X("LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR) \
+ X("TEXTURE_MAG_FILTER", GL_TEXTURE_MAG_FILTER) \
+ X("TEXTURE_MIN_FILTER", GL_TEXTURE_MIN_FILTER) \
+ X("TEXTURE_WRAP_S", GL_TEXTURE_WRAP_S) \
+ X("TEXTURE_WRAP_T", GL_TEXTURE_WRAP_T) \
+ X("REPEAT", GL_REPEAT) \
+ X("CURRENT_BIT", GL_CURRENT_BIT) \
+ X("POINT_BIT", GL_POINT_BIT) \
+ X("LINE_BIT", GL_LINE_BIT) \
+ X("POLYGON_BIT", GL_POLYGON_BIT) \
+ X("POLYGON_STIPPLE_BIT", GL_POLYGON_STIPPLE_BIT) \
+ X("PIXEL_MODE_BIT", GL_PIXEL_MODE_BIT) \
+ X("LIGHTING_BIT", GL_LIGHTING_BIT) \
+ X("FOG_BIT", GL_FOG_BIT) \
+ X("ACCUM_BUFFER_BIT", GL_ACCUM_BUFFER_BIT) \
+ X("VIEWPORT_BIT", GL_VIEWPORT_BIT) \
+ X("TRANSFORM_BIT", GL_TRANSFORM_BIT) \
+ X("ENABLE_BIT", GL_ENABLE_BIT) \
+ X("HINT_BIT", GL_HINT_BIT) \
+ X("EVAL_BIT", GL_EVAL_BIT) \
+ X("LIST_BIT", GL_LIST_BIT) \
+ X("TEXTURE_BIT", GL_TEXTURE_BIT) \
+ X("SCISSOR_BIT", GL_SCISSOR_BIT) \
+ X("ALL_ATTRIB_BITS", GL_ALL_ATTRIB_BITS) \
+ X("QUAD_STRIP", GL_QUAD_STRIP) \
+ X("POLYGON", GL_POLYGON) \
+ X("ACCUM", GL_ACCUM) \
+ X("LOAD", GL_LOAD) \
+ X("RETURN", GL_RETURN) \
+ X("MULT", GL_MULT) \
+ X("ADD", GL_ADD) \
+ X("AUX0", GL_AUX0) \
+ X("AUX1", GL_AUX1) \
+ X("AUX2", GL_AUX2) \
+ X("AUX3", GL_AUX3) \
+ X("2D", GL_2D) \
+ X("3D", GL_3D) \
+ X("3D_COLOR", GL_3D_COLOR) \
+ X("3D_COLOR_TEXTURE", GL_3D_COLOR_TEXTURE) \
+ X("4D_COLOR_TEXTURE", GL_4D_COLOR_TEXTURE) \
+ X("PASS_THROUGH_TOKEN", GL_PASS_THROUGH_TOKEN) \
+ X("POINT_TOKEN", GL_POINT_TOKEN) \
+ X("LINE_TOKEN", GL_LINE_TOKEN) \
+ X("POLYGON_TOKEN", GL_POLYGON_TOKEN) \
+ X("BITMAP_TOKEN", GL_BITMAP_TOKEN) \
+ X("DRAW_PIXEL_TOKEN", GL_DRAW_PIXEL_TOKEN) \
+ X("COPY_PIXEL_TOKEN", GL_COPY_PIXEL_TOKEN) \
+ X("LINE_RESET_TOKEN", GL_LINE_RESET_TOKEN) \
+ X("EXP", GL_EXP) \
+ X("EXP2", GL_EXP2) \
+ X("COEFF", GL_COEFF) \
+ X("ORDER", GL_ORDER) \
+ X("DOMAIN", GL_DOMAIN) \
+ X("PIXEL_MAP_I_TO_I", GL_PIXEL_MAP_I_TO_I) \
+ X("PIXEL_MAP_S_TO_S", GL_PIXEL_MAP_S_TO_S) \
+ X("PIXEL_MAP_I_TO_R", GL_PIXEL_MAP_I_TO_R) \
+ X("PIXEL_MAP_I_TO_G", GL_PIXEL_MAP_I_TO_G) \
+ X("PIXEL_MAP_I_TO_B", GL_PIXEL_MAP_I_TO_B) \
+ X("PIXEL_MAP_I_TO_A", GL_PIXEL_MAP_I_TO_A) \
+ X("PIXEL_MAP_R_TO_R", GL_PIXEL_MAP_R_TO_R) \
+ X("PIXEL_MAP_G_TO_G", GL_PIXEL_MAP_G_TO_G) \
+ X("PIXEL_MAP_B_TO_B", GL_PIXEL_MAP_B_TO_B) \
+ X("PIXEL_MAP_A_TO_A", GL_PIXEL_MAP_A_TO_A) \
+ X("CURRENT_COLOR", GL_CURRENT_COLOR) \
+ X("CURRENT_INDEX", GL_CURRENT_INDEX) \
+ X("CURRENT_NORMAL", GL_CURRENT_NORMAL) \
+ X("CURRENT_TEXTURE_COORDS", GL_CURRENT_TEXTURE_COORDS) \
+ X("CURRENT_RASTER_COLOR", GL_CURRENT_RASTER_COLOR) \
+ X("CURRENT_RASTER_INDEX", GL_CURRENT_RASTER_INDEX) \
+ X("CURRENT_RASTER_TEXTURE_COORDS", GL_CURRENT_RASTER_TEXTURE_COORDS) \
+ X("CURRENT_RASTER_POSITION", GL_CURRENT_RASTER_POSITION) \
+ X("CURRENT_RASTER_POSITION_VALID", GL_CURRENT_RASTER_POSITION_VALID) \
+ X("CURRENT_RASTER_DISTANCE", GL_CURRENT_RASTER_DISTANCE) \
+ X("POINT_SMOOTH", GL_POINT_SMOOTH) \
+ X("LINE_STIPPLE", GL_LINE_STIPPLE) \
+ X("LINE_STIPPLE_PATTERN", GL_LINE_STIPPLE_PATTERN) \
+ X("LINE_STIPPLE_REPEAT", GL_LINE_STIPPLE_REPEAT) \
+ X("LIST_MODE", GL_LIST_MODE) \
+ X("MAX_LIST_NESTING", GL_MAX_LIST_NESTING) \
+ X("LIST_BASE", GL_LIST_BASE) \
+ X("LIST_INDEX", GL_LIST_INDEX) \
+ X("POLYGON_STIPPLE", GL_POLYGON_STIPPLE) \
+ X("EDGE_FLAG", GL_EDGE_FLAG) \
+ X("LIGHTING", GL_LIGHTING) \
+ X("LIGHT_MODEL_LOCAL_VIEWER", GL_LIGHT_MODEL_LOCAL_VIEWER) \
+ X("LIGHT_MODEL_TWO_SIDE", GL_LIGHT_MODEL_TWO_SIDE) \
+ X("LIGHT_MODEL_AMBIENT", GL_LIGHT_MODEL_AMBIENT) \
+ X("SHADE_MODEL", GL_SHADE_MODEL) \
+ X("COLOR_MATERIAL_FACE", GL_COLOR_MATERIAL_FACE) \
+ X("COLOR_MATERIAL_PARAMETER", GL_COLOR_MATERIAL_PARAMETER) \
+ X("COLOR_MATERIAL", GL_COLOR_MATERIAL) \
+ X("FOG", GL_FOG) \
+ X("FOG_INDEX", GL_FOG_INDEX) \
+ X("FOG_DENSITY", GL_FOG_DENSITY) \
+ X("FOG_START", GL_FOG_START) \
+ X("FOG_END", GL_FOG_END) \
+ X("FOG_MODE", GL_FOG_MODE) \
+ X("FOG_COLOR", GL_FOG_COLOR) \
+ X("ACCUM_CLEAR_VALUE", GL_ACCUM_CLEAR_VALUE) \
+ X("MATRIX_MODE", GL_MATRIX_MODE) \
+ X("NORMALIZE", GL_NORMALIZE) \
+ X("MODELVIEW_STACK_DEPTH", GL_MODELVIEW_STACK_DEPTH) \
+ X("PROJECTION_STACK_DEPTH", GL_PROJECTION_STACK_DEPTH) \
+ X("TEXTURE_STACK_DEPTH", GL_TEXTURE_STACK_DEPTH) \
+ X("MODELVIEW_MATRIX", GL_MODELVIEW_MATRIX) \
+ X("PROJECTION_MATRIX", GL_PROJECTION_MATRIX) \
+ X("TEXTURE_MATRIX", GL_TEXTURE_MATRIX) \
+ X("ATTRIB_STACK_DEPTH", GL_ATTRIB_STACK_DEPTH) \
+ X("ALPHA_TEST", GL_ALPHA_TEST) \
+ X("ALPHA_TEST_FUNC", GL_ALPHA_TEST_FUNC) \
+ X("ALPHA_TEST_REF", GL_ALPHA_TEST_REF) \
+ X("LOGIC_OP", GL_LOGIC_OP) \
+ X("AUX_BUFFERS", GL_AUX_BUFFERS) \
+ X("INDEX_CLEAR_VALUE", GL_INDEX_CLEAR_VALUE) \
+ X("INDEX_WRITEMASK", GL_INDEX_WRITEMASK) \
+ X("INDEX_MODE", GL_INDEX_MODE) \
+ X("RGBA_MODE", GL_RGBA_MODE) \
+ X("RENDER_MODE", GL_RENDER_MODE) \
+ X("PERSPECTIVE_CORRECTION_HINT", GL_PERSPECTIVE_CORRECTION_HINT) \
+ X("POINT_SMOOTH_HINT", GL_POINT_SMOOTH_HINT) \
+ X("FOG_HINT", GL_FOG_HINT) \
+ X("TEXTURE_GEN_S", GL_TEXTURE_GEN_S) \
+ X("TEXTURE_GEN_T", GL_TEXTURE_GEN_T) \
+ X("TEXTURE_GEN_R", GL_TEXTURE_GEN_R) \
+ X("TEXTURE_GEN_Q", GL_TEXTURE_GEN_Q) \
+ X("PIXEL_MAP_I_TO_I_SIZE", GL_PIXEL_MAP_I_TO_I_SIZE) \
+ X("PIXEL_MAP_S_TO_S_SIZE", GL_PIXEL_MAP_S_TO_S_SIZE) \
+ X("PIXEL_MAP_I_TO_R_SIZE", GL_PIXEL_MAP_I_TO_R_SIZE) \
+ X("PIXEL_MAP_I_TO_G_SIZE", GL_PIXEL_MAP_I_TO_G_SIZE) \
+ X("PIXEL_MAP_I_TO_B_SIZE", GL_PIXEL_MAP_I_TO_B_SIZE) \
+ X("PIXEL_MAP_I_TO_A_SIZE", GL_PIXEL_MAP_I_TO_A_SIZE) \
+ X("PIXEL_MAP_R_TO_R_SIZE", GL_PIXEL_MAP_R_TO_R_SIZE) \
+ X("PIXEL_MAP_G_TO_G_SIZE", GL_PIXEL_MAP_G_TO_G_SIZE) \
+ X("PIXEL_MAP_B_TO_B_SIZE", GL_PIXEL_MAP_B_TO_B_SIZE) \
+ X("PIXEL_MAP_A_TO_A_SIZE", GL_PIXEL_MAP_A_TO_A_SIZE) \
+ X("MAP_COLOR", GL_MAP_COLOR) \
+ X("MAP_STENCIL", GL_MAP_STENCIL) \
+ X("INDEX_SHIFT", GL_INDEX_SHIFT) \
+ X("INDEX_OFFSET", GL_INDEX_OFFSET) \
+ X("RED_SCALE", GL_RED_SCALE) \
+ X("RED_BIAS", GL_RED_BIAS) \
+ X("ZOOM_X", GL_ZOOM_X) \
+ X("ZOOM_Y", GL_ZOOM_Y) \
+ X("GREEN_SCALE", GL_GREEN_SCALE) \
+ X("GREEN_BIAS", GL_GREEN_BIAS) \
+ X("BLUE_SCALE", GL_BLUE_SCALE) \
+ X("BLUE_BIAS", GL_BLUE_BIAS) \
+ X("ALPHA_SCALE", GL_ALPHA_SCALE) \
+ X("ALPHA_BIAS", GL_ALPHA_BIAS) \
+ X("DEPTH_SCALE", GL_DEPTH_SCALE) \
+ X("DEPTH_BIAS", GL_DEPTH_BIAS) \
+ X("MAX_EVAL_ORDER", GL_MAX_EVAL_ORDER) \
+ X("MAX_LIGHTS", GL_MAX_LIGHTS) \
+ X("MAX_CLIP_PLANES", GL_MAX_CLIP_PLANES) \
+ X("MAX_PIXEL_MAP_TABLE", GL_MAX_PIXEL_MAP_TABLE) \
+ X("MAX_ATTRIB_STACK_DEPTH", GL_MAX_ATTRIB_STACK_DEPTH) \
+ X("MAX_MODELVIEW_STACK_DEPTH", GL_MAX_MODELVIEW_STACK_DEPTH) \
+ X("MAX_NAME_STACK_DEPTH", GL_MAX_NAME_STACK_DEPTH) \
+ X("MAX_PROJECTION_STACK_DEPTH", GL_MAX_PROJECTION_STACK_DEPTH) \
+ X("MAX_TEXTURE_STACK_DEPTH", GL_MAX_TEXTURE_STACK_DEPTH) \
+ X("INDEX_BITS", GL_INDEX_BITS) \
+ X("RED_BITS", GL_RED_BITS) \
+ X("GREEN_BITS", GL_GREEN_BITS) \
+ X("BLUE_BITS", GL_BLUE_BITS) \
+ X("ALPHA_BITS", GL_ALPHA_BITS) \
+ X("DEPTH_BITS", GL_DEPTH_BITS) \
+ X("STENCIL_BITS", GL_STENCIL_BITS) \
+ X("ACCUM_RED_BITS", GL_ACCUM_RED_BITS) \
+ X("ACCUM_GREEN_BITS", GL_ACCUM_GREEN_BITS) \
+ X("ACCUM_BLUE_BITS", GL_ACCUM_BLUE_BITS) \
+ X("ACCUM_ALPHA_BITS", GL_ACCUM_ALPHA_BITS) \
+ X("NAME_STACK_DEPTH", GL_NAME_STACK_DEPTH) \
+ X("AUTO_NORMAL", GL_AUTO_NORMAL) \
+ X("MAP1_COLOR_4", GL_MAP1_COLOR_4) \
+ X("MAP1_INDEX", GL_MAP1_INDEX) \
+ X("MAP1_NORMAL", GL_MAP1_NORMAL) \
+ X("MAP1_TEXTURE_COORD_1", GL_MAP1_TEXTURE_COORD_1) \
+ X("MAP1_TEXTURE_COORD_2", GL_MAP1_TEXTURE_COORD_2) \
+ X("MAP1_TEXTURE_COORD_3", GL_MAP1_TEXTURE_COORD_3) \
+ X("MAP1_TEXTURE_COORD_4", GL_MAP1_TEXTURE_COORD_4) \
+ X("MAP1_VERTEX_3", GL_MAP1_VERTEX_3) \
+ X("MAP1_VERTEX_4", GL_MAP1_VERTEX_4) \
+ X("MAP2_COLOR_4", GL_MAP2_COLOR_4) \
+ X("MAP2_INDEX", GL_MAP2_INDEX) \
+ X("MAP2_NORMAL", GL_MAP2_NORMAL) \
+ X("MAP2_TEXTURE_COORD_1", GL_MAP2_TEXTURE_COORD_1) \
+ X("MAP2_TEXTURE_COORD_2", GL_MAP2_TEXTURE_COORD_2) \
+ X("MAP2_TEXTURE_COORD_3", GL_MAP2_TEXTURE_COORD_3) \
+ X("MAP2_TEXTURE_COORD_4", GL_MAP2_TEXTURE_COORD_4) \
+ X("MAP2_VERTEX_3", GL_MAP2_VERTEX_3) \
+ X("MAP2_VERTEX_4", GL_MAP2_VERTEX_4) \
+ X("MAP1_GRID_DOMAIN", GL_MAP1_GRID_DOMAIN) \
+ X("MAP1_GRID_SEGMENTS", GL_MAP1_GRID_SEGMENTS) \
+ X("MAP2_GRID_DOMAIN", GL_MAP2_GRID_DOMAIN) \
+ X("MAP2_GRID_SEGMENTS", GL_MAP2_GRID_SEGMENTS) \
+ X("TEXTURE_COMPONENTS", GL_TEXTURE_COMPONENTS) \
+ X("TEXTURE_BORDER", GL_TEXTURE_BORDER) \
+ X("AMBIENT", GL_AMBIENT) \
+ X("DIFFUSE", GL_DIFFUSE) \
+ X("SPECULAR", GL_SPECULAR) \
+ X("POSITION", GL_POSITION) \
+ X("SPOT_DIRECTION", GL_SPOT_DIRECTION) \
+ X("SPOT_EXPONENT", GL_SPOT_EXPONENT) \
+ X("SPOT_CUTOFF", GL_SPOT_CUTOFF) \
+ X("CONSTANT_ATTENUATION", GL_CONSTANT_ATTENUATION) \
+ X("LINEAR_ATTENUATION", GL_LINEAR_ATTENUATION) \
+ X("QUADRATIC_ATTENUATION", GL_QUADRATIC_ATTENUATION) \
+ X("COMPILE", GL_COMPILE) \
+ X("COMPILE_AND_EXECUTE", GL_COMPILE_AND_EXECUTE) \
+ X("2_BYTES", GL_2_BYTES) \
+ X("3_BYTES", GL_3_BYTES) \
+ X("4_BYTES", GL_4_BYTES) \
+ X("EMISSION", GL_EMISSION) \
+ X("SHININESS", GL_SHININESS) \
+ X("AMBIENT_AND_DIFFUSE", GL_AMBIENT_AND_DIFFUSE) \
+ X("COLOR_INDEXES", GL_COLOR_INDEXES) \
+ X("MODELVIEW", GL_MODELVIEW) \
+ X("PROJECTION", GL_PROJECTION) \
+ X("COLOR_INDEX", GL_COLOR_INDEX) \
+ X("LUMINANCE", GL_LUMINANCE) \
+ X("LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA) \
+ X("BITMAP", GL_BITMAP) \
+ X("RENDER", GL_RENDER) \
+ X("FEEDBACK", GL_FEEDBACK) \
+ X("SELECT", GL_SELECT) \
+ X("FLAT", GL_FLAT) \
+ X("SMOOTH", GL_SMOOTH) \
+ X("S", GL_S) \
+ X("T", GL_T) \
+ X("R", GL_R) \
+ X("Q", GL_Q) \
+ X("MODULATE", GL_MODULATE) \
+ X("DECAL", GL_DECAL) \
+ X("TEXTURE_ENV_MODE", GL_TEXTURE_ENV_MODE) \
+ X("TEXTURE_ENV_COLOR", GL_TEXTURE_ENV_COLOR) \
+ X("TEXTURE_ENV", GL_TEXTURE_ENV) \
+ X("EYE_LINEAR", GL_EYE_LINEAR) \
+ X("OBJECT_LINEAR", GL_OBJECT_LINEAR) \
+ X("SPHERE_MAP", GL_SPHERE_MAP) \
+ X("TEXTURE_GEN_MODE", GL_TEXTURE_GEN_MODE) \
+ X("OBJECT_PLANE", GL_OBJECT_PLANE) \
+ X("EYE_PLANE", GL_EYE_PLANE) \
+ X("CLAMP", GL_CLAMP) \
+ X("CLIP_PLANE0", GL_CLIP_PLANE0) \
+ X("CLIP_PLANE1", GL_CLIP_PLANE1) \
+ X("CLIP_PLANE2", GL_CLIP_PLANE2) \
+ X("CLIP_PLANE3", GL_CLIP_PLANE3) \
+ X("CLIP_PLANE4", GL_CLIP_PLANE4) \
+ X("CLIP_PLANE5", GL_CLIP_PLANE5) \
+ X("LIGHT0", GL_LIGHT0) \
+ X("LIGHT1", GL_LIGHT1) \
+ X("LIGHT2", GL_LIGHT2) \
+ X("LIGHT3", GL_LIGHT3) \
+ X("LIGHT4", GL_LIGHT4) \
+ X("LIGHT5", GL_LIGHT5) \
+ X("LIGHT6", GL_LIGHT6) \
+ X("LIGHT7", GL_LIGHT7) \
+ X("COLOR_LOGIC_OP", GL_COLOR_LOGIC_OP) \
+ X("POLYGON_OFFSET_UNITS", GL_POLYGON_OFFSET_UNITS) \
+ X("POLYGON_OFFSET_POINT", GL_POLYGON_OFFSET_POINT) \
+ X("POLYGON_OFFSET_LINE", GL_POLYGON_OFFSET_LINE) \
+ X("POLYGON_OFFSET_FILL", GL_POLYGON_OFFSET_FILL) \
+ X("POLYGON_OFFSET_FACTOR", GL_POLYGON_OFFSET_FACTOR) \
+ X("TEXTURE_BINDING_1D", GL_TEXTURE_BINDING_1D) \
+ X("TEXTURE_BINDING_2D", GL_TEXTURE_BINDING_2D) \
+ X("TEXTURE_INTERNAL_FORMAT", GL_TEXTURE_INTERNAL_FORMAT) \
+ X("TEXTURE_RED_SIZE", GL_TEXTURE_RED_SIZE) \
+ X("TEXTURE_GREEN_SIZE", GL_TEXTURE_GREEN_SIZE) \
+ X("TEXTURE_BLUE_SIZE", GL_TEXTURE_BLUE_SIZE) \
+ X("TEXTURE_ALPHA_SIZE", GL_TEXTURE_ALPHA_SIZE) \
+ X("DOUBLE", GL_DOUBLE) \
+ X("PROXY_TEXTURE_1D", GL_PROXY_TEXTURE_1D) \
+ X("PROXY_TEXTURE_2D", GL_PROXY_TEXTURE_2D) \
+ X("R3_G3_B2", GL_R3_G3_B2) \
+ X("RGB4", GL_RGB4) \
+ X("RGB5", GL_RGB5) \
+ X("RGB8", GL_RGB8) \
+ X("RGB10", GL_RGB10) \
+ X("RGB12", GL_RGB12) \
+ X("RGB16", GL_RGB16) \
+ X("RGBA2", GL_RGBA2) \
+ X("RGBA4", GL_RGBA4) \
+ X("RGB5_A1", GL_RGB5_A1) \
+ X("RGBA8", GL_RGBA8) \
+ X("RGB10_A2", GL_RGB10_A2) \
+ X("RGBA12", GL_RGBA12) \
+ X("RGBA16", GL_RGBA16) \
+ X("CLIENT_PIXEL_STORE_BIT", GL_CLIENT_PIXEL_STORE_BIT) \
+ X("CLIENT_VERTEX_ARRAY_BIT", GL_CLIENT_VERTEX_ARRAY_BIT) \
+ X("CLIENT_ALL_ATTRIB_BITS", GL_CLIENT_ALL_ATTRIB_BITS) \
+ X("VERTEX_ARRAY_POINTER", GL_VERTEX_ARRAY_POINTER) \
+ X("NORMAL_ARRAY_POINTER", GL_NORMAL_ARRAY_POINTER) \
+ X("COLOR_ARRAY_POINTER", GL_COLOR_ARRAY_POINTER) \
+ X("INDEX_ARRAY_POINTER", GL_INDEX_ARRAY_POINTER) \
+ X("TEXTURE_COORD_ARRAY_POINTER", GL_TEXTURE_COORD_ARRAY_POINTER) \
+ X("EDGE_FLAG_ARRAY_POINTER", GL_EDGE_FLAG_ARRAY_POINTER) \
+ X("FEEDBACK_BUFFER_POINTER", GL_FEEDBACK_BUFFER_POINTER) \
+ X("SELECTION_BUFFER_POINTER", GL_SELECTION_BUFFER_POINTER) \
+ X("CLIENT_ATTRIB_STACK_DEPTH", GL_CLIENT_ATTRIB_STACK_DEPTH) \
+ X("INDEX_LOGIC_OP", GL_INDEX_LOGIC_OP) \
+ X("MAX_CLIENT_ATTRIB_STACK_DEPTH", GL_MAX_CLIENT_ATTRIB_STACK_DEPTH) \
+ X("FEEDBACK_BUFFER_SIZE", GL_FEEDBACK_BUFFER_SIZE) \
+ X("FEEDBACK_BUFFER_TYPE", GL_FEEDBACK_BUFFER_TYPE) \
+ X("SELECTION_BUFFER_SIZE", GL_SELECTION_BUFFER_SIZE) \
+ X("VERTEX_ARRAY", GL_VERTEX_ARRAY) \
+ X("NORMAL_ARRAY", GL_NORMAL_ARRAY) \
+ X("COLOR_ARRAY", GL_COLOR_ARRAY) \
+ X("INDEX_ARRAY", GL_INDEX_ARRAY) \
+ X("TEXTURE_COORD_ARRAY", GL_TEXTURE_COORD_ARRAY) \
+ X("EDGE_FLAG_ARRAY", GL_EDGE_FLAG_ARRAY) \
+ X("VERTEX_ARRAY_SIZE", GL_VERTEX_ARRAY_SIZE) \
+ X("VERTEX_ARRAY_TYPE", GL_VERTEX_ARRAY_TYPE) \
+ X("VERTEX_ARRAY_STRIDE", GL_VERTEX_ARRAY_STRIDE) \
+ X("NORMAL_ARRAY_TYPE", GL_NORMAL_ARRAY_TYPE) \
+ X("NORMAL_ARRAY_STRIDE", GL_NORMAL_ARRAY_STRIDE) \
+ X("COLOR_ARRAY_SIZE", GL_COLOR_ARRAY_SIZE) \
+ X("COLOR_ARRAY_TYPE", GL_COLOR_ARRAY_TYPE) \
+ X("COLOR_ARRAY_STRIDE", GL_COLOR_ARRAY_STRIDE) \
+ X("INDEX_ARRAY_TYPE", GL_INDEX_ARRAY_TYPE) \
+ X("INDEX_ARRAY_STRIDE", GL_INDEX_ARRAY_STRIDE) \
+ X("TEXTURE_COORD_ARRAY_SIZE", GL_TEXTURE_COORD_ARRAY_SIZE) \
+ X("TEXTURE_COORD_ARRAY_TYPE", GL_TEXTURE_COORD_ARRAY_TYPE) \
+ X("TEXTURE_COORD_ARRAY_STRIDE", GL_TEXTURE_COORD_ARRAY_STRIDE) \
+ X("EDGE_FLAG_ARRAY_STRIDE", GL_EDGE_FLAG_ARRAY_STRIDE) \
+ X("TEXTURE_LUMINANCE_SIZE", GL_TEXTURE_LUMINANCE_SIZE) \
+ X("TEXTURE_INTENSITY_SIZE", GL_TEXTURE_INTENSITY_SIZE) \
+ X("TEXTURE_PRIORITY", GL_TEXTURE_PRIORITY) \
+ X("TEXTURE_RESIDENT", GL_TEXTURE_RESIDENT) \
+ X("ALPHA4", GL_ALPHA4) \
+ X("ALPHA8", GL_ALPHA8) \
+ X("ALPHA12", GL_ALPHA12) \
+ X("ALPHA16", GL_ALPHA16) \
+ X("LUMINANCE4", GL_LUMINANCE4) \
+ X("LUMINANCE8", GL_LUMINANCE8) \
+ X("LUMINANCE12", GL_LUMINANCE12) \
+ X("LUMINANCE16", GL_LUMINANCE16) \
+ X("LUMINANCE4_ALPHA4", GL_LUMINANCE4_ALPHA4) \
+ X("LUMINANCE6_ALPHA2", GL_LUMINANCE6_ALPHA2) \
+ X("LUMINANCE8_ALPHA8", GL_LUMINANCE8_ALPHA8) \
+ X("LUMINANCE12_ALPHA4", GL_LUMINANCE12_ALPHA4) \
+ X("LUMINANCE12_ALPHA12", GL_LUMINANCE12_ALPHA12) \
+ X("LUMINANCE16_ALPHA16", GL_LUMINANCE16_ALPHA16) \
+ X("INTENSITY", GL_INTENSITY) \
+ X("INTENSITY4", GL_INTENSITY4) \
+ X("INTENSITY8", GL_INTENSITY8) \
+ X("INTENSITY12", GL_INTENSITY12) \
+ X("INTENSITY16", GL_INTENSITY16) \
+ X("V2F", GL_V2F) \
+ X("V3F", GL_V3F) \
+ X("C4UB_V2F", GL_C4UB_V2F) \
+ X("C4UB_V3F", GL_C4UB_V3F) \
+ X("C3F_V3F", GL_C3F_V3F) \
+ X("N3F_V3F", GL_N3F_V3F) \
+ X("C4F_N3F_V3F", GL_C4F_N3F_V3F) \
+ X("T2F_V3F", GL_T2F_V3F) \
+ X("T4F_V4F", GL_T4F_V4F) \
+ X("T2F_C4UB_V3F", GL_T2F_C4UB_V3F) \
+ X("T2F_C3F_V3F", GL_T2F_C3F_V3F) \
+ X("T2F_N3F_V3F", GL_T2F_N3F_V3F) \
+ X("T2F_C4F_N3F_V3F", GL_T2F_C4F_N3F_V3F) \
+ X("T4F_C4F_N3F_V4F", GL_T4F_C4F_N3F_V4F) \
+ X("UNSIGNED_BYTE_3_3_2", GL_UNSIGNED_BYTE_3_3_2) \
+ X("UNSIGNED_SHORT_4_4_4_4", GL_UNSIGNED_SHORT_4_4_4_4) \
+ X("UNSIGNED_SHORT_5_5_5_1", GL_UNSIGNED_SHORT_5_5_5_1) \
+ X("UNSIGNED_INT_8_8_8_8", GL_UNSIGNED_INT_8_8_8_8) \
+ X("UNSIGNED_INT_10_10_10_2", GL_UNSIGNED_INT_10_10_10_2) \
+ X("TEXTURE_BINDING_3D", GL_TEXTURE_BINDING_3D) \
+ X("PACK_SKIP_IMAGES", GL_PACK_SKIP_IMAGES) \
+ X("PACK_IMAGE_HEIGHT", GL_PACK_IMAGE_HEIGHT) \
+ X("UNPACK_SKIP_IMAGES", GL_UNPACK_SKIP_IMAGES) \
+ X("UNPACK_IMAGE_HEIGHT", GL_UNPACK_IMAGE_HEIGHT) \
+ X("TEXTURE_3D", GL_TEXTURE_3D) \
+ X("PROXY_TEXTURE_3D", GL_PROXY_TEXTURE_3D) \
+ X("TEXTURE_DEPTH", GL_TEXTURE_DEPTH) \
+ X("TEXTURE_WRAP_R", GL_TEXTURE_WRAP_R) \
+ X("MAX_3D_TEXTURE_SIZE", GL_MAX_3D_TEXTURE_SIZE) \
+ X("UNSIGNED_BYTE_2_3_3_REV", GL_UNSIGNED_BYTE_2_3_3_REV) \
+ X("UNSIGNED_SHORT_5_6_5", GL_UNSIGNED_SHORT_5_6_5) \
+ X("UNSIGNED_SHORT_5_6_5_REV", GL_UNSIGNED_SHORT_5_6_5_REV) \
+ X("UNSIGNED_SHORT_4_4_4_4_REV", GL_UNSIGNED_SHORT_4_4_4_4_REV) \
+ X("UNSIGNED_SHORT_1_5_5_5_REV", GL_UNSIGNED_SHORT_1_5_5_5_REV) \
+ X("UNSIGNED_INT_8_8_8_8_REV", GL_UNSIGNED_INT_8_8_8_8_REV) \
+ X("UNSIGNED_INT_2_10_10_10_REV", GL_UNSIGNED_INT_2_10_10_10_REV) \
+ X("BGR", GL_BGR) \
+ X("BGRA", GL_BGRA) \
+ X("MAX_ELEMENTS_VERTICES", GL_MAX_ELEMENTS_VERTICES) \
+ X("MAX_ELEMENTS_INDICES", GL_MAX_ELEMENTS_INDICES) \
+ X("CLAMP_TO_EDGE", GL_CLAMP_TO_EDGE) \
+ X("TEXTURE_MIN_LOD", GL_TEXTURE_MIN_LOD) \
+ X("TEXTURE_MAX_LOD", GL_TEXTURE_MAX_LOD) \
+ X("TEXTURE_BASE_LEVEL", GL_TEXTURE_BASE_LEVEL) \
+ X("TEXTURE_MAX_LEVEL", GL_TEXTURE_MAX_LEVEL) \
+ X("SMOOTH_POINT_SIZE_RANGE", GL_SMOOTH_POINT_SIZE_RANGE) \
+ X("SMOOTH_POINT_SIZE_GRANULARITY", GL_SMOOTH_POINT_SIZE_GRANULARITY) \
+ X("SMOOTH_LINE_WIDTH_RANGE", GL_SMOOTH_LINE_WIDTH_RANGE) \
+ X("SMOOTH_LINE_WIDTH_GRANULARITY", GL_SMOOTH_LINE_WIDTH_GRANULARITY) \
+ X("ALIASED_LINE_WIDTH_RANGE", GL_ALIASED_LINE_WIDTH_RANGE) \
+ X("RESCALE_NORMAL", GL_RESCALE_NORMAL) \
+ X("LIGHT_MODEL_COLOR_CONTROL", GL_LIGHT_MODEL_COLOR_CONTROL) \
+ X("SINGLE_COLOR", GL_SINGLE_COLOR) \
+ X("SEPARATE_SPECULAR_COLOR", GL_SEPARATE_SPECULAR_COLOR) \
+ X("ALIASED_POINT_SIZE_RANGE", GL_ALIASED_POINT_SIZE_RANGE) \
+ X("TEXTURE0", GL_TEXTURE0) \
+ X("TEXTURE1", GL_TEXTURE1) \
+ X("TEXTURE2", GL_TEXTURE2) \
+ X("TEXTURE3", GL_TEXTURE3) \
+ X("TEXTURE4", GL_TEXTURE4) \
+ X("TEXTURE5", GL_TEXTURE5) \
+ X("TEXTURE6", GL_TEXTURE6) \
+ X("TEXTURE7", GL_TEXTURE7) \
+ X("TEXTURE8", GL_TEXTURE8) \
+ X("TEXTURE9", GL_TEXTURE9) \
+ X("TEXTURE10", GL_TEXTURE10) \
+ X("TEXTURE11", GL_TEXTURE11) \
+ X("TEXTURE12", GL_TEXTURE12) \
+ X("TEXTURE13", GL_TEXTURE13) \
+ X("TEXTURE14", GL_TEXTURE14) \
+ X("TEXTURE15", GL_TEXTURE15) \
+ X("TEXTURE16", GL_TEXTURE16) \
+ X("TEXTURE17", GL_TEXTURE17) \
+ X("TEXTURE18", GL_TEXTURE18) \
+ X("TEXTURE19", GL_TEXTURE19) \
+ X("TEXTURE20", GL_TEXTURE20) \
+ X("TEXTURE21", GL_TEXTURE21) \
+ X("TEXTURE22", GL_TEXTURE22) \
+ X("TEXTURE23", GL_TEXTURE23) \
+ X("TEXTURE24", GL_TEXTURE24) \
+ X("TEXTURE25", GL_TEXTURE25) \
+ X("TEXTURE26", GL_TEXTURE26) \
+ X("TEXTURE27", GL_TEXTURE27) \
+ X("TEXTURE28", GL_TEXTURE28) \
+ X("TEXTURE29", GL_TEXTURE29) \
+ X("TEXTURE30", GL_TEXTURE30) \
+ X("TEXTURE31", GL_TEXTURE31) \
+ X("ACTIVE_TEXTURE", GL_ACTIVE_TEXTURE) \
+ X("MULTISAMPLE", GL_MULTISAMPLE) \
+ X("SAMPLE_ALPHA_TO_COVERAGE", GL_SAMPLE_ALPHA_TO_COVERAGE) \
+ X("SAMPLE_ALPHA_TO_ONE", GL_SAMPLE_ALPHA_TO_ONE) \
+ X("SAMPLE_COVERAGE", GL_SAMPLE_COVERAGE) \
+ X("SAMPLE_BUFFERS", GL_SAMPLE_BUFFERS) \
+ X("SAMPLES", GL_SAMPLES) \
+ X("SAMPLE_COVERAGE_VALUE", GL_SAMPLE_COVERAGE_VALUE) \
+ X("SAMPLE_COVERAGE_INVERT", GL_SAMPLE_COVERAGE_INVERT) \
+ X("TEXTURE_CUBE_MAP", GL_TEXTURE_CUBE_MAP) \
+ X("TEXTURE_BINDING_CUBE_MAP", GL_TEXTURE_BINDING_CUBE_MAP) \
+ X("TEXTURE_CUBE_MAP_POSITIVE_X", GL_TEXTURE_CUBE_MAP_POSITIVE_X) \
+ X("TEXTURE_CUBE_MAP_NEGATIVE_X", GL_TEXTURE_CUBE_MAP_NEGATIVE_X) \
+ X("TEXTURE_CUBE_MAP_POSITIVE_Y", GL_TEXTURE_CUBE_MAP_POSITIVE_Y) \
+ X("TEXTURE_CUBE_MAP_NEGATIVE_Y", GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) \
+ X("TEXTURE_CUBE_MAP_POSITIVE_Z", GL_TEXTURE_CUBE_MAP_POSITIVE_Z) \
+ X("TEXTURE_CUBE_MAP_NEGATIVE_Z", GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) \
+ X("PROXY_TEXTURE_CUBE_MAP", GL_PROXY_TEXTURE_CUBE_MAP) \
+ X("MAX_CUBE_MAP_TEXTURE_SIZE", GL_MAX_CUBE_MAP_TEXTURE_SIZE) \
+ X("COMPRESSED_RGB", GL_COMPRESSED_RGB) \
+ X("COMPRESSED_RGBA", GL_COMPRESSED_RGBA) \
+ X("TEXTURE_COMPRESSION_HINT", GL_TEXTURE_COMPRESSION_HINT) \
+ X("TEXTURE_COMPRESSED_IMAGE_SIZE", GL_TEXTURE_COMPRESSED_IMAGE_SIZE) \
+ X("TEXTURE_COMPRESSED", GL_TEXTURE_COMPRESSED) \
+ X("NUM_COMPRESSED_TEXTURE_FORMATS", GL_NUM_COMPRESSED_TEXTURE_FORMATS) \
+ X("COMPRESSED_TEXTURE_FORMATS", GL_COMPRESSED_TEXTURE_FORMATS) \
+ X("CLAMP_TO_BORDER", GL_CLAMP_TO_BORDER) \
+ X("CLIENT_ACTIVE_TEXTURE", GL_CLIENT_ACTIVE_TEXTURE) \
+ X("MAX_TEXTURE_UNITS", GL_MAX_TEXTURE_UNITS) \
+ X("TRANSPOSE_MODELVIEW_MATRIX", GL_TRANSPOSE_MODELVIEW_MATRIX) \
+ X("TRANSPOSE_PROJECTION_MATRIX", GL_TRANSPOSE_PROJECTION_MATRIX) \
+ X("TRANSPOSE_TEXTURE_MATRIX", GL_TRANSPOSE_TEXTURE_MATRIX) \
+ X("TRANSPOSE_COLOR_MATRIX", GL_TRANSPOSE_COLOR_MATRIX) \
+ X("MULTISAMPLE_BIT", GL_MULTISAMPLE_BIT) \
+ X("NORMAL_MAP", GL_NORMAL_MAP) \
+ X("REFLECTION_MAP", GL_REFLECTION_MAP) \
+ X("COMPRESSED_ALPHA", GL_COMPRESSED_ALPHA) \
+ X("COMPRESSED_LUMINANCE", GL_COMPRESSED_LUMINANCE) \
+ X("COMPRESSED_LUMINANCE_ALPHA", GL_COMPRESSED_LUMINANCE_ALPHA) \
+ X("COMPRESSED_INTENSITY", GL_COMPRESSED_INTENSITY) \
+ X("COMBINE", GL_COMBINE) \
+ X("COMBINE_RGB", GL_COMBINE_RGB) \
+ X("COMBINE_ALPHA", GL_COMBINE_ALPHA) \
+ X("SOURCE0_RGB", GL_SOURCE0_RGB) \
+ X("SOURCE1_RGB", GL_SOURCE1_RGB) \
+ X("SOURCE2_RGB", GL_SOURCE2_RGB) \
+ X("SOURCE0_ALPHA", GL_SOURCE0_ALPHA) \
+ X("SOURCE1_ALPHA", GL_SOURCE1_ALPHA) \
+ X("SOURCE2_ALPHA", GL_SOURCE2_ALPHA) \
+ X("OPERAND0_RGB", GL_OPERAND0_RGB) \
+ X("OPERAND1_RGB", GL_OPERAND1_RGB) \
+ X("OPERAND2_RGB", GL_OPERAND2_RGB) \
+ X("OPERAND0_ALPHA", GL_OPERAND0_ALPHA) \
+ X("OPERAND1_ALPHA", GL_OPERAND1_ALPHA) \
+ X("OPERAND2_ALPHA", GL_OPERAND2_ALPHA) \
+ X("RGB_SCALE", GL_RGB_SCALE) \
+ X("ADD_SIGNED", GL_ADD_SIGNED) \
+ X("INTERPOLATE", GL_INTERPOLATE) \
+ X("SUBTRACT", GL_SUBTRACT) \
+ X("CONSTANT", GL_CONSTANT) \
+ X("PRIMARY_COLOR", GL_PRIMARY_COLOR) \
+ X("PREVIOUS", GL_PREVIOUS) \
+ X("DOT3_RGB", GL_DOT3_RGB) \
+ X("DOT3_RGBA", GL_DOT3_RGBA) \
+ X("BLEND_DST_RGB", GL_BLEND_DST_RGB) \
+ X("BLEND_SRC_RGB", GL_BLEND_SRC_RGB) \
+ X("BLEND_DST_ALPHA", GL_BLEND_DST_ALPHA) \
+ X("BLEND_SRC_ALPHA", GL_BLEND_SRC_ALPHA) \
+ X("POINT_FADE_THRESHOLD_SIZE", GL_POINT_FADE_THRESHOLD_SIZE) \
+ X("DEPTH_COMPONENT16", GL_DEPTH_COMPONENT16) \
+ X("DEPTH_COMPONENT24", GL_DEPTH_COMPONENT24) \
+ X("DEPTH_COMPONENT32", GL_DEPTH_COMPONENT32) \
+ X("MIRRORED_REPEAT", GL_MIRRORED_REPEAT) \
+ X("MAX_TEXTURE_LOD_BIAS", GL_MAX_TEXTURE_LOD_BIAS) \
+ X("TEXTURE_LOD_BIAS", GL_TEXTURE_LOD_BIAS) \
+ X("INCR_WRAP", GL_INCR_WRAP) \
+ X("DECR_WRAP", GL_DECR_WRAP) \
+ X("TEXTURE_DEPTH_SIZE", GL_TEXTURE_DEPTH_SIZE) \
+ X("TEXTURE_COMPARE_MODE", GL_TEXTURE_COMPARE_MODE) \
+ X("TEXTURE_COMPARE_FUNC", GL_TEXTURE_COMPARE_FUNC) \
+ X("POINT_SIZE_MIN", GL_POINT_SIZE_MIN) \
+ X("POINT_SIZE_MAX", GL_POINT_SIZE_MAX) \
+ X("POINT_DISTANCE_ATTENUATION", GL_POINT_DISTANCE_ATTENUATION) \
+ X("GENERATE_MIPMAP", GL_GENERATE_MIPMAP) \
+ X("GENERATE_MIPMAP_HINT", GL_GENERATE_MIPMAP_HINT) \
+ X("FOG_COORDINATE_SOURCE", GL_FOG_COORDINATE_SOURCE) \
+ X("FOG_COORDINATE", GL_FOG_COORDINATE) \
+ X("FRAGMENT_DEPTH", GL_FRAGMENT_DEPTH) \
+ X("CURRENT_FOG_COORDINATE", GL_CURRENT_FOG_COORDINATE) \
+ X("FOG_COORDINATE_ARRAY_TYPE", GL_FOG_COORDINATE_ARRAY_TYPE) \
+ X("FOG_COORDINATE_ARRAY_STRIDE", GL_FOG_COORDINATE_ARRAY_STRIDE) \
+ X("FOG_COORDINATE_ARRAY_POINTER", GL_FOG_COORDINATE_ARRAY_POINTER) \
+ X("FOG_COORDINATE_ARRAY", GL_FOG_COORDINATE_ARRAY) \
+ X("COLOR_SUM", GL_COLOR_SUM) \
+ X("CURRENT_SECONDARY_COLOR", GL_CURRENT_SECONDARY_COLOR) \
+ X("SECONDARY_COLOR_ARRAY_SIZE", GL_SECONDARY_COLOR_ARRAY_SIZE) \
+ X("SECONDARY_COLOR_ARRAY_TYPE", GL_SECONDARY_COLOR_ARRAY_TYPE) \
+ X("SECONDARY_COLOR_ARRAY_STRIDE", GL_SECONDARY_COLOR_ARRAY_STRIDE) \
+ X("SECONDARY_COLOR_ARRAY_POINTER", GL_SECONDARY_COLOR_ARRAY_POINTER) \
+ X("SECONDARY_COLOR_ARRAY", GL_SECONDARY_COLOR_ARRAY) \
+ X("TEXTURE_FILTER_CONTROL", GL_TEXTURE_FILTER_CONTROL) \
+ X("DEPTH_TEXTURE_MODE", GL_DEPTH_TEXTURE_MODE) \
+ X("COMPARE_R_TO_TEXTURE", GL_COMPARE_R_TO_TEXTURE) \
+ X("BLEND_COLOR", GL_BLEND_COLOR) \
+ X("BLEND_EQUATION", GL_BLEND_EQUATION) \
+ X("CONSTANT_COLOR", GL_CONSTANT_COLOR) \
+ X("ONE_MINUS_CONSTANT_COLOR", GL_ONE_MINUS_CONSTANT_COLOR) \
+ X("CONSTANT_ALPHA", GL_CONSTANT_ALPHA) \
+ X("ONE_MINUS_CONSTANT_ALPHA", GL_ONE_MINUS_CONSTANT_ALPHA) \
+ X("FUNC_ADD", GL_FUNC_ADD) \
+ X("FUNC_REVERSE_SUBTRACT", GL_FUNC_REVERSE_SUBTRACT) \
+ X("FUNC_SUBTRACT", GL_FUNC_SUBTRACT) \
+ X("MIN", GL_MIN) \
+ X("MAX", GL_MAX) \
+ X("BUFFER_SIZE", GL_BUFFER_SIZE) \
+ X("BUFFER_USAGE", GL_BUFFER_USAGE) \
+ X("QUERY_COUNTER_BITS", GL_QUERY_COUNTER_BITS) \
+ X("CURRENT_QUERY", GL_CURRENT_QUERY) \
+ X("QUERY_RESULT", GL_QUERY_RESULT) \
+ X("QUERY_RESULT_AVAILABLE", GL_QUERY_RESULT_AVAILABLE) \
+ X("ARRAY_BUFFER", GL_ARRAY_BUFFER) \
+ X("ELEMENT_ARRAY_BUFFER", GL_ELEMENT_ARRAY_BUFFER) \
+ X("ARRAY_BUFFER_BINDING", GL_ARRAY_BUFFER_BINDING) \
+ X("ELEMENT_ARRAY_BUFFER_BINDING", GL_ELEMENT_ARRAY_BUFFER_BINDING) \
+ X("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) \
+ X("READ_ONLY", GL_READ_ONLY) \
+ X("WRITE_ONLY", GL_WRITE_ONLY) \
+ X("READ_WRITE", GL_READ_WRITE) \
+ X("BUFFER_ACCESS", GL_BUFFER_ACCESS) \
+ X("BUFFER_MAPPED", GL_BUFFER_MAPPED) \
+ X("BUFFER_MAP_POINTER", GL_BUFFER_MAP_POINTER) \
+ X("STREAM_DRAW", GL_STREAM_DRAW) \
+ X("STREAM_READ", GL_STREAM_READ) \
+ X("STREAM_COPY", GL_STREAM_COPY) \
+ X("STATIC_DRAW", GL_STATIC_DRAW) \
+ X("STATIC_READ", GL_STATIC_READ) \
+ X("STATIC_COPY", GL_STATIC_COPY) \
+ X("DYNAMIC_DRAW", GL_DYNAMIC_DRAW) \
+ X("DYNAMIC_READ", GL_DYNAMIC_READ) \
+ X("DYNAMIC_COPY", GL_DYNAMIC_COPY) \
+ X("SAMPLES_PASSED", GL_SAMPLES_PASSED) \
+ X("SRC1_ALPHA", GL_SRC1_ALPHA) \
+ X("VERTEX_ARRAY_BUFFER_BINDING", GL_VERTEX_ARRAY_BUFFER_BINDING) \
+ X("NORMAL_ARRAY_BUFFER_BINDING", GL_NORMAL_ARRAY_BUFFER_BINDING) \
+ X("COLOR_ARRAY_BUFFER_BINDING", GL_COLOR_ARRAY_BUFFER_BINDING) \
+ X("INDEX_ARRAY_BUFFER_BINDING", GL_INDEX_ARRAY_BUFFER_BINDING) \
+ X("TEXTURE_COORD_ARRAY_BUFFER_BINDING", GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) \
+ X("EDGE_FLAG_ARRAY_BUFFER_BINDING", GL_EDGE_FLAG_ARRAY_BUFFER_BINDING) \
+ X("SECONDARY_COLOR_ARRAY_BUFFER_BINDING", GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING) \
+ X("FOG_COORDINATE_ARRAY_BUFFER_BINDING", GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING) \
+ X("WEIGHT_ARRAY_BUFFER_BINDING", GL_WEIGHT_ARRAY_BUFFER_BINDING) \
+ X("FOG_COORD_SRC", GL_FOG_COORD_SRC) \
+ X("FOG_COORD", GL_FOG_COORD) \
+ X("CURRENT_FOG_COORD", GL_CURRENT_FOG_COORD) \
+ X("FOG_COORD_ARRAY_TYPE", GL_FOG_COORD_ARRAY_TYPE) \
+ X("FOG_COORD_ARRAY_STRIDE", GL_FOG_COORD_ARRAY_STRIDE) \
+ X("FOG_COORD_ARRAY_POINTER", GL_FOG_COORD_ARRAY_POINTER) \
+ X("FOG_COORD_ARRAY", GL_FOG_COORD_ARRAY) \
+ X("FOG_COORD_ARRAY_BUFFER_BINDING", GL_FOG_COORD_ARRAY_BUFFER_BINDING) \
+ X("SRC0_RGB", GL_SRC0_RGB) \
+ X("SRC1_RGB", GL_SRC1_RGB) \
+ X("SRC2_RGB", GL_SRC2_RGB) \
+ X("SRC0_ALPHA", GL_SRC0_ALPHA) \
+ X("SRC2_ALPHA", GL_SRC2_ALPHA) \
+ X("BLEND_EQUATION_RGB", GL_BLEND_EQUATION_RGB) \
+ X("VERTEX_ATTRIB_ARRAY_ENABLED", GL_VERTEX_ATTRIB_ARRAY_ENABLED) \
+ X("VERTEX_ATTRIB_ARRAY_SIZE", GL_VERTEX_ATTRIB_ARRAY_SIZE) \
+ X("VERTEX_ATTRIB_ARRAY_STRIDE", GL_VERTEX_ATTRIB_ARRAY_STRIDE) \
+ X("VERTEX_ATTRIB_ARRAY_TYPE", GL_VERTEX_ATTRIB_ARRAY_TYPE) \
+ X("CURRENT_VERTEX_ATTRIB", GL_CURRENT_VERTEX_ATTRIB) \
+ X("VERTEX_PROGRAM_POINT_SIZE", GL_VERTEX_PROGRAM_POINT_SIZE) \
+ X("VERTEX_ATTRIB_ARRAY_POINTER", GL_VERTEX_ATTRIB_ARRAY_POINTER) \
+ X("STENCIL_BACK_FUNC", GL_STENCIL_BACK_FUNC) \
+ X("STENCIL_BACK_FAIL", GL_STENCIL_BACK_FAIL) \
+ X("STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL) \
+ X("STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS) \
+ X("MAX_DRAW_BUFFERS", GL_MAX_DRAW_BUFFERS) \
+ X("DRAW_BUFFER0", GL_DRAW_BUFFER0) \
+ X("DRAW_BUFFER1", GL_DRAW_BUFFER1) \
+ X("DRAW_BUFFER2", GL_DRAW_BUFFER2) \
+ X("DRAW_BUFFER3", GL_DRAW_BUFFER3) \
+ X("DRAW_BUFFER4", GL_DRAW_BUFFER4) \
+ X("DRAW_BUFFER5", GL_DRAW_BUFFER5) \
+ X("DRAW_BUFFER6", GL_DRAW_BUFFER6) \
+ X("DRAW_BUFFER7", GL_DRAW_BUFFER7) \
+ X("DRAW_BUFFER8", GL_DRAW_BUFFER8) \
+ X("DRAW_BUFFER9", GL_DRAW_BUFFER9) \
+ X("DRAW_BUFFER10", GL_DRAW_BUFFER10) \
+ X("DRAW_BUFFER11", GL_DRAW_BUFFER11) \
+ X("DRAW_BUFFER12", GL_DRAW_BUFFER12) \
+ X("DRAW_BUFFER13", GL_DRAW_BUFFER13) \
+ X("DRAW_BUFFER14", GL_DRAW_BUFFER14) \
+ X("DRAW_BUFFER15", GL_DRAW_BUFFER15) \
+ X("BLEND_EQUATION_ALPHA", GL_BLEND_EQUATION_ALPHA) \
+ X("MAX_VERTEX_ATTRIBS", GL_MAX_VERTEX_ATTRIBS) \
+ X("VERTEX_ATTRIB_ARRAY_NORMALIZED", GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) \
+ X("MAX_TEXTURE_IMAGE_UNITS", GL_MAX_TEXTURE_IMAGE_UNITS) \
+ X("FRAGMENT_SHADER", GL_FRAGMENT_SHADER) \
+ X("VERTEX_SHADER", GL_VERTEX_SHADER) \
+ X("MAX_FRAGMENT_UNIFORM_COMPONENTS", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) \
+ X("MAX_VERTEX_UNIFORM_COMPONENTS", GL_MAX_VERTEX_UNIFORM_COMPONENTS) \
+ X("MAX_VARYING_FLOATS", GL_MAX_VARYING_FLOATS) \
+ X("MAX_VERTEX_TEXTURE_IMAGE_UNITS", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) \
+ X("MAX_COMBINED_TEXTURE_IMAGE_UNITS", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) \
+ X("SHADER_TYPE", GL_SHADER_TYPE) \
+ X("FLOAT_VEC2", GL_FLOAT_VEC2) \
+ X("FLOAT_VEC3", GL_FLOAT_VEC3) \
+ X("FLOAT_VEC4", GL_FLOAT_VEC4) \
+ X("INT_VEC2", GL_INT_VEC2) \
+ X("INT_VEC3", GL_INT_VEC3) \
+ X("INT_VEC4", GL_INT_VEC4) \
+ X("BOOL", GL_BOOL) \
+ X("BOOL_VEC2", GL_BOOL_VEC2) \
+ X("BOOL_VEC3", GL_BOOL_VEC3) \
+ X("BOOL_VEC4", GL_BOOL_VEC4) \
+ X("FLOAT_MAT2", GL_FLOAT_MAT2) \
+ X("FLOAT_MAT3", GL_FLOAT_MAT3) \
+ X("FLOAT_MAT4", GL_FLOAT_MAT4) \
+ X("SAMPLER_1D", GL_SAMPLER_1D) \
+ X("SAMPLER_2D", GL_SAMPLER_2D) \
+ X("SAMPLER_3D", GL_SAMPLER_3D) \
+ X("SAMPLER_CUBE", GL_SAMPLER_CUBE) \
+ X("SAMPLER_1D_SHADOW", GL_SAMPLER_1D_SHADOW) \
+ X("SAMPLER_2D_SHADOW", GL_SAMPLER_2D_SHADOW) \
+ X("DELETE_STATUS", GL_DELETE_STATUS) \
+ X("COMPILE_STATUS", GL_COMPILE_STATUS) \
+ X("LINK_STATUS", GL_LINK_STATUS) \
+ X("VALIDATE_STATUS", GL_VALIDATE_STATUS) \
+ X("INFO_LOG_LENGTH", GL_INFO_LOG_LENGTH) \
+ X("ATTACHED_SHADERS", GL_ATTACHED_SHADERS) \
+ X("ACTIVE_UNIFORMS", GL_ACTIVE_UNIFORMS) \
+ X("ACTIVE_UNIFORM_MAX_LENGTH", GL_ACTIVE_UNIFORM_MAX_LENGTH) \
+ X("SHADER_SOURCE_LENGTH", GL_SHADER_SOURCE_LENGTH) \
+ X("ACTIVE_ATTRIBUTES", GL_ACTIVE_ATTRIBUTES) \
+ X("ACTIVE_ATTRIBUTE_MAX_LENGTH", GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) \
+ X("FRAGMENT_SHADER_DERIVATIVE_HINT", GL_FRAGMENT_SHADER_DERIVATIVE_HINT) \
+ X("SHADING_LANGUAGE_VERSION", GL_SHADING_LANGUAGE_VERSION) \
+ X("CURRENT_PROGRAM", GL_CURRENT_PROGRAM) \
+ X("POINT_SPRITE_COORD_ORIGIN", GL_POINT_SPRITE_COORD_ORIGIN) \
+ X("LOWER_LEFT", GL_LOWER_LEFT) \
+ X("UPPER_LEFT", GL_UPPER_LEFT) \
+ X("STENCIL_BACK_REF", GL_STENCIL_BACK_REF) \
+ X("STENCIL_BACK_VALUE_MASK", GL_STENCIL_BACK_VALUE_MASK) \
+ X("STENCIL_BACK_WRITEMASK", GL_STENCIL_BACK_WRITEMASK) \
+ X("VERTEX_PROGRAM_TWO_SIDE", GL_VERTEX_PROGRAM_TWO_SIDE) \
+ X("POINT_SPRITE", GL_POINT_SPRITE) \
+ X("COORD_REPLACE", GL_COORD_REPLACE) \
+ X("MAX_TEXTURE_COORDS", GL_MAX_TEXTURE_COORDS) \
+ X("PIXEL_PACK_BUFFER", GL_PIXEL_PACK_BUFFER) \
+ X("PIXEL_UNPACK_BUFFER", GL_PIXEL_UNPACK_BUFFER) \
+ X("PIXEL_PACK_BUFFER_BINDING", GL_PIXEL_PACK_BUFFER_BINDING) \
+ X("PIXEL_UNPACK_BUFFER_BINDING", GL_PIXEL_UNPACK_BUFFER_BINDING) \
+ X("FLOAT_MAT2x3", GL_FLOAT_MAT2x3) \
+ X("FLOAT_MAT2x4", GL_FLOAT_MAT2x4) \
+ X("FLOAT_MAT3x2", GL_FLOAT_MAT3x2) \
+ X("FLOAT_MAT3x4", GL_FLOAT_MAT3x4) \
+ X("FLOAT_MAT4x2", GL_FLOAT_MAT4x2) \
+ X("FLOAT_MAT4x3", GL_FLOAT_MAT4x3) \
+ X("SRGB", GL_SRGB) \
+ X("SRGB8", GL_SRGB8) \
+ X("SRGB_ALPHA", GL_SRGB_ALPHA) \
+ X("SRGB8_ALPHA8", GL_SRGB8_ALPHA8) \
+ X("COMPRESSED_SRGB", GL_COMPRESSED_SRGB) \
+ X("COMPRESSED_SRGB_ALPHA", GL_COMPRESSED_SRGB_ALPHA) \
+ X("CURRENT_RASTER_SECONDARY_COLOR", GL_CURRENT_RASTER_SECONDARY_COLOR) \
+ X("SLUMINANCE_ALPHA", GL_SLUMINANCE_ALPHA) \
+ X("SLUMINANCE8_ALPHA8", GL_SLUMINANCE8_ALPHA8) \
+ X("SLUMINANCE", GL_SLUMINANCE) \
+ X("SLUMINANCE8", GL_SLUMINANCE8) \
+ X("COMPRESSED_SLUMINANCE", GL_COMPRESSED_SLUMINANCE) \
+ X("COMPRESSED_SLUMINANCE_ALPHA", GL_COMPRESSED_SLUMINANCE_ALPHA) \
+ X("COMPARE_REF_TO_TEXTURE", GL_COMPARE_REF_TO_TEXTURE) \
+ X("CLIP_DISTANCE0", GL_CLIP_DISTANCE0) \
+ X("CLIP_DISTANCE1", GL_CLIP_DISTANCE1) \
+ X("CLIP_DISTANCE2", GL_CLIP_DISTANCE2) \
+ X("CLIP_DISTANCE3", GL_CLIP_DISTANCE3) \
+ X("CLIP_DISTANCE4", GL_CLIP_DISTANCE4) \
+ X("CLIP_DISTANCE5", GL_CLIP_DISTANCE5) \
+ X("CLIP_DISTANCE6", GL_CLIP_DISTANCE6) \
+ X("CLIP_DISTANCE7", GL_CLIP_DISTANCE7) \
+ X("MAX_CLIP_DISTANCES", GL_MAX_CLIP_DISTANCES) \
+ X("MAJOR_VERSION", GL_MAJOR_VERSION) \
+ X("MINOR_VERSION", GL_MINOR_VERSION) \
+ X("NUM_EXTENSIONS", GL_NUM_EXTENSIONS) \
+ X("CONTEXT_FLAGS", GL_CONTEXT_FLAGS) \
+ X("COMPRESSED_RED", GL_COMPRESSED_RED) \
+ X("COMPRESSED_RG", GL_COMPRESSED_RG) \
+ X("CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT", GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) \
+ X("RGBA32F", GL_RGBA32F) \
+ X("RGB32F", GL_RGB32F) \
+ X("RGBA16F", GL_RGBA16F) \
+ X("RGB16F", GL_RGB16F) \
+ X("VERTEX_ATTRIB_ARRAY_INTEGER", GL_VERTEX_ATTRIB_ARRAY_INTEGER) \
+ X("MAX_ARRAY_TEXTURE_LAYERS", GL_MAX_ARRAY_TEXTURE_LAYERS) \
+ X("MIN_PROGRAM_TEXEL_OFFSET", GL_MIN_PROGRAM_TEXEL_OFFSET) \
+ X("MAX_PROGRAM_TEXEL_OFFSET", GL_MAX_PROGRAM_TEXEL_OFFSET) \
+ X("CLAMP_READ_COLOR", GL_CLAMP_READ_COLOR) \
+ X("FIXED_ONLY", GL_FIXED_ONLY) \
+ X("MAX_VARYING_COMPONENTS", GL_MAX_VARYING_COMPONENTS) \
+ X("TEXTURE_1D_ARRAY", GL_TEXTURE_1D_ARRAY) \
+ X("PROXY_TEXTURE_1D_ARRAY", GL_PROXY_TEXTURE_1D_ARRAY) \
+ X("TEXTURE_2D_ARRAY", GL_TEXTURE_2D_ARRAY) \
+ X("PROXY_TEXTURE_2D_ARRAY", GL_PROXY_TEXTURE_2D_ARRAY) \
+ X("TEXTURE_BINDING_1D_ARRAY", GL_TEXTURE_BINDING_1D_ARRAY) \
+ X("TEXTURE_BINDING_2D_ARRAY", GL_TEXTURE_BINDING_2D_ARRAY) \
+ X("R11F_G11F_B10F", GL_R11F_G11F_B10F) \
+ X("UNSIGNED_INT_10F_11F_11F_REV", GL_UNSIGNED_INT_10F_11F_11F_REV) \
+ X("RGB9_E5", GL_RGB9_E5) \
+ X("UNSIGNED_INT_5_9_9_9_REV", GL_UNSIGNED_INT_5_9_9_9_REV) \
+ X("TEXTURE_SHARED_SIZE", GL_TEXTURE_SHARED_SIZE) \
+ X("TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) \
+ X("TRANSFORM_FEEDBACK_BUFFER_MODE", GL_TRANSFORM_FEEDBACK_BUFFER_MODE) \
+ X("MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) \
+ X("TRANSFORM_FEEDBACK_VARYINGS", GL_TRANSFORM_FEEDBACK_VARYINGS) \
+ X("TRANSFORM_FEEDBACK_BUFFER_START", GL_TRANSFORM_FEEDBACK_BUFFER_START) \
+ X("TRANSFORM_FEEDBACK_BUFFER_SIZE", GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) \
+ X("PRIMITIVES_GENERATED", GL_PRIMITIVES_GENERATED) \
+ X("TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) \
+ X("RASTERIZER_DISCARD", GL_RASTERIZER_DISCARD) \
+ X("MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) \
+ X("MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) \
+ X("INTERLEAVED_ATTRIBS", GL_INTERLEAVED_ATTRIBS) \
+ X("SEPARATE_ATTRIBS", GL_SEPARATE_ATTRIBS) \
+ X("TRANSFORM_FEEDBACK_BUFFER", GL_TRANSFORM_FEEDBACK_BUFFER) \
+ X("TRANSFORM_FEEDBACK_BUFFER_BINDING", GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) \
+ X("RGBA32UI", GL_RGBA32UI) \
+ X("RGB32UI", GL_RGB32UI) \
+ X("RGBA16UI", GL_RGBA16UI) \
+ X("RGB16UI", GL_RGB16UI) \
+ X("RGBA8UI", GL_RGBA8UI) \
+ X("RGB8UI", GL_RGB8UI) \
+ X("RGBA32I", GL_RGBA32I) \
+ X("RGB32I", GL_RGB32I) \
+ X("RGBA16I", GL_RGBA16I) \
+ X("RGB16I", GL_RGB16I) \
+ X("RGBA8I", GL_RGBA8I) \
+ X("RGB8I", GL_RGB8I) \
+ X("RED_INTEGER", GL_RED_INTEGER) \
+ X("GREEN_INTEGER", GL_GREEN_INTEGER) \
+ X("BLUE_INTEGER", GL_BLUE_INTEGER) \
+ X("RGB_INTEGER", GL_RGB_INTEGER) \
+ X("RGBA_INTEGER", GL_RGBA_INTEGER) \
+ X("BGR_INTEGER", GL_BGR_INTEGER) \
+ X("BGRA_INTEGER", GL_BGRA_INTEGER) \
+ X("SAMPLER_1D_ARRAY", GL_SAMPLER_1D_ARRAY) \
+ X("SAMPLER_2D_ARRAY", GL_SAMPLER_2D_ARRAY) \
+ X("SAMPLER_1D_ARRAY_SHADOW", GL_SAMPLER_1D_ARRAY_SHADOW) \
+ X("SAMPLER_2D_ARRAY_SHADOW", GL_SAMPLER_2D_ARRAY_SHADOW) \
+ X("SAMPLER_CUBE_SHADOW", GL_SAMPLER_CUBE_SHADOW) \
+ X("UNSIGNED_INT_VEC2", GL_UNSIGNED_INT_VEC2) \
+ X("UNSIGNED_INT_VEC3", GL_UNSIGNED_INT_VEC3) \
+ X("UNSIGNED_INT_VEC4", GL_UNSIGNED_INT_VEC4) \
+ X("INT_SAMPLER_1D", GL_INT_SAMPLER_1D) \
+ X("INT_SAMPLER_2D", GL_INT_SAMPLER_2D) \
+ X("INT_SAMPLER_3D", GL_INT_SAMPLER_3D) \
+ X("INT_SAMPLER_CUBE", GL_INT_SAMPLER_CUBE) \
+ X("INT_SAMPLER_1D_ARRAY", GL_INT_SAMPLER_1D_ARRAY) \
+ X("INT_SAMPLER_2D_ARRAY", GL_INT_SAMPLER_2D_ARRAY) \
+ X("UNSIGNED_INT_SAMPLER_1D", GL_UNSIGNED_INT_SAMPLER_1D) \
+ X("UNSIGNED_INT_SAMPLER_2D", GL_UNSIGNED_INT_SAMPLER_2D) \
+ X("UNSIGNED_INT_SAMPLER_3D", GL_UNSIGNED_INT_SAMPLER_3D) \
+ X("UNSIGNED_INT_SAMPLER_CUBE", GL_UNSIGNED_INT_SAMPLER_CUBE) \
+ X("UNSIGNED_INT_SAMPLER_1D_ARRAY", GL_UNSIGNED_INT_SAMPLER_1D_ARRAY) \
+ X("UNSIGNED_INT_SAMPLER_2D_ARRAY", GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) \
+ X("QUERY_WAIT", GL_QUERY_WAIT) \
+ X("QUERY_NO_WAIT", GL_QUERY_NO_WAIT) \
+ X("QUERY_BY_REGION_WAIT", GL_QUERY_BY_REGION_WAIT) \
+ X("QUERY_BY_REGION_NO_WAIT", GL_QUERY_BY_REGION_NO_WAIT) \
+ X("BUFFER_ACCESS_FLAGS", GL_BUFFER_ACCESS_FLAGS) \
+ X("BUFFER_MAP_LENGTH", GL_BUFFER_MAP_LENGTH) \
+ X("BUFFER_MAP_OFFSET", GL_BUFFER_MAP_OFFSET) \
+ X("DEPTH_COMPONENT32F", GL_DEPTH_COMPONENT32F) \
+ X("DEPTH32F_STENCIL8", GL_DEPTH32F_STENCIL8) \
+ X("FLOAT_32_UNSIGNED_INT_24_8_REV", GL_FLOAT_32_UNSIGNED_INT_24_8_REV) \
+ X("INVALID_FRAMEBUFFER_OPERATION", GL_INVALID_FRAMEBUFFER_OPERATION) \
+ X("FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) \
+ X("FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) \
+ X("FRAMEBUFFER_ATTACHMENT_RED_SIZE", GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) \
+ X("FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) \
+ X("FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) \
+ X("FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) \
+ X("FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) \
+ X("FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) \
+ X("FRAMEBUFFER_DEFAULT", GL_FRAMEBUFFER_DEFAULT) \
+ X("FRAMEBUFFER_UNDEFINED", GL_FRAMEBUFFER_UNDEFINED) \
+ X("DEPTH_STENCIL_ATTACHMENT", GL_DEPTH_STENCIL_ATTACHMENT) \
+ X("MAX_RENDERBUFFER_SIZE", GL_MAX_RENDERBUFFER_SIZE) \
+ X("DEPTH_STENCIL", GL_DEPTH_STENCIL) \
+ X("UNSIGNED_INT_24_8", GL_UNSIGNED_INT_24_8) \
+ X("DEPTH24_STENCIL8", GL_DEPTH24_STENCIL8) \
+ X("TEXTURE_STENCIL_SIZE", GL_TEXTURE_STENCIL_SIZE) \
+ X("TEXTURE_RED_TYPE", GL_TEXTURE_RED_TYPE) \
+ X("TEXTURE_GREEN_TYPE", GL_TEXTURE_GREEN_TYPE) \
+ X("TEXTURE_BLUE_TYPE", GL_TEXTURE_BLUE_TYPE) \
+ X("TEXTURE_ALPHA_TYPE", GL_TEXTURE_ALPHA_TYPE) \
+ X("TEXTURE_DEPTH_TYPE", GL_TEXTURE_DEPTH_TYPE) \
+ X("UNSIGNED_NORMALIZED", GL_UNSIGNED_NORMALIZED) \
+ X("FRAMEBUFFER_BINDING", GL_FRAMEBUFFER_BINDING) \
+ X("DRAW_FRAMEBUFFER_BINDING", GL_DRAW_FRAMEBUFFER_BINDING) \
+ X("RENDERBUFFER_BINDING", GL_RENDERBUFFER_BINDING) \
+ X("READ_FRAMEBUFFER", GL_READ_FRAMEBUFFER) \
+ X("DRAW_FRAMEBUFFER", GL_DRAW_FRAMEBUFFER) \
+ X("READ_FRAMEBUFFER_BINDING", GL_READ_FRAMEBUFFER_BINDING) \
+ X("RENDERBUFFER_SAMPLES", GL_RENDERBUFFER_SAMPLES) \
+ X("FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) \
+ X("FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) \
+ X("FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) \
+ X("FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) \
+ X("FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER", GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) \
+ X("FRAMEBUFFER_COMPLETE", GL_FRAMEBUFFER_COMPLETE) \
+ X("FRAMEBUFFER_INCOMPLETE_ATTACHMENT", GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) \
+ X("FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) \
+ X("FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) \
+ X("FRAMEBUFFER_INCOMPLETE_READ_BUFFER", GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) \
+ X("FRAMEBUFFER_UNSUPPORTED", GL_FRAMEBUFFER_UNSUPPORTED) \
+ X("MAX_COLOR_ATTACHMENTS", GL_MAX_COLOR_ATTACHMENTS) \
+ X("COLOR_ATTACHMENT0", GL_COLOR_ATTACHMENT0) \
+ X("COLOR_ATTACHMENT1", GL_COLOR_ATTACHMENT1) \
+ X("COLOR_ATTACHMENT2", GL_COLOR_ATTACHMENT2) \
+ X("COLOR_ATTACHMENT3", GL_COLOR_ATTACHMENT3) \
+ X("COLOR_ATTACHMENT4", GL_COLOR_ATTACHMENT4) \
+ X("COLOR_ATTACHMENT5", GL_COLOR_ATTACHMENT5) \
+ X("COLOR_ATTACHMENT6", GL_COLOR_ATTACHMENT6) \
+ X("COLOR_ATTACHMENT7", GL_COLOR_ATTACHMENT7) \
+ X("COLOR_ATTACHMENT8", GL_COLOR_ATTACHMENT8) \
+ X("COLOR_ATTACHMENT9", GL_COLOR_ATTACHMENT9) \
+ X("COLOR_ATTACHMENT10", GL_COLOR_ATTACHMENT10) \
+ X("COLOR_ATTACHMENT11", GL_COLOR_ATTACHMENT11) \
+ X("COLOR_ATTACHMENT12", GL_COLOR_ATTACHMENT12) \
+ X("COLOR_ATTACHMENT13", GL_COLOR_ATTACHMENT13) \
+ X("COLOR_ATTACHMENT14", GL_COLOR_ATTACHMENT14) \
+ X("COLOR_ATTACHMENT15", GL_COLOR_ATTACHMENT15) \
+ X("COLOR_ATTACHMENT16", GL_COLOR_ATTACHMENT16) \
+ X("COLOR_ATTACHMENT17", GL_COLOR_ATTACHMENT17) \
+ X("COLOR_ATTACHMENT18", GL_COLOR_ATTACHMENT18) \
+ X("COLOR_ATTACHMENT19", GL_COLOR_ATTACHMENT19) \
+ X("COLOR_ATTACHMENT20", GL_COLOR_ATTACHMENT20) \
+ X("COLOR_ATTACHMENT21", GL_COLOR_ATTACHMENT21) \
+ X("COLOR_ATTACHMENT22", GL_COLOR_ATTACHMENT22) \
+ X("COLOR_ATTACHMENT23", GL_COLOR_ATTACHMENT23) \
+ X("COLOR_ATTACHMENT24", GL_COLOR_ATTACHMENT24) \
+ X("COLOR_ATTACHMENT25", GL_COLOR_ATTACHMENT25) \
+ X("COLOR_ATTACHMENT26", GL_COLOR_ATTACHMENT26) \
+ X("COLOR_ATTACHMENT27", GL_COLOR_ATTACHMENT27) \
+ X("COLOR_ATTACHMENT28", GL_COLOR_ATTACHMENT28) \
+ X("COLOR_ATTACHMENT29", GL_COLOR_ATTACHMENT29) \
+ X("COLOR_ATTACHMENT30", GL_COLOR_ATTACHMENT30) \
+ X("COLOR_ATTACHMENT31", GL_COLOR_ATTACHMENT31) \
+ X("DEPTH_ATTACHMENT", GL_DEPTH_ATTACHMENT) \
+ X("STENCIL_ATTACHMENT", GL_STENCIL_ATTACHMENT) \
+ X("FRAMEBUFFER", GL_FRAMEBUFFER) \
+ X("RENDERBUFFER", GL_RENDERBUFFER) \
+ X("RENDERBUFFER_WIDTH", GL_RENDERBUFFER_WIDTH) \
+ X("RENDERBUFFER_HEIGHT", GL_RENDERBUFFER_HEIGHT) \
+ X("RENDERBUFFER_INTERNAL_FORMAT", GL_RENDERBUFFER_INTERNAL_FORMAT) \
+ X("STENCIL_INDEX1", GL_STENCIL_INDEX1) \
+ X("STENCIL_INDEX4", GL_STENCIL_INDEX4) \
+ X("STENCIL_INDEX8", GL_STENCIL_INDEX8) \
+ X("STENCIL_INDEX16", GL_STENCIL_INDEX16) \
+ X("RENDERBUFFER_RED_SIZE", GL_RENDERBUFFER_RED_SIZE) \
+ X("RENDERBUFFER_GREEN_SIZE", GL_RENDERBUFFER_GREEN_SIZE) \
+ X("RENDERBUFFER_BLUE_SIZE", GL_RENDERBUFFER_BLUE_SIZE) \
+ X("RENDERBUFFER_ALPHA_SIZE", GL_RENDERBUFFER_ALPHA_SIZE) \
+ X("RENDERBUFFER_DEPTH_SIZE", GL_RENDERBUFFER_DEPTH_SIZE) \
+ X("RENDERBUFFER_STENCIL_SIZE", GL_RENDERBUFFER_STENCIL_SIZE) \
+ X("FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) \
+ X("MAX_SAMPLES", GL_MAX_SAMPLES) \
+ X("INDEX", GL_INDEX) \
+ X("TEXTURE_LUMINANCE_TYPE", GL_TEXTURE_LUMINANCE_TYPE) \
+ X("TEXTURE_INTENSITY_TYPE", GL_TEXTURE_INTENSITY_TYPE) \
+ X("FRAMEBUFFER_SRGB", GL_FRAMEBUFFER_SRGB) \
+ X("HALF_FLOAT", GL_HALF_FLOAT) \
+ X("MAP_READ_BIT", GL_MAP_READ_BIT) \
+ X("MAP_WRITE_BIT", GL_MAP_WRITE_BIT) \
+ X("MAP_INVALIDATE_RANGE_BIT", GL_MAP_INVALIDATE_RANGE_BIT) \
+ X("MAP_INVALIDATE_BUFFER_BIT", GL_MAP_INVALIDATE_BUFFER_BIT) \
+ X("MAP_FLUSH_EXPLICIT_BIT", GL_MAP_FLUSH_EXPLICIT_BIT) \
+ X("MAP_UNSYNCHRONIZED_BIT", GL_MAP_UNSYNCHRONIZED_BIT) \
+ X("COMPRESSED_RED_RGTC1", GL_COMPRESSED_RED_RGTC1) \
+ X("COMPRESSED_SIGNED_RED_RGTC1", GL_COMPRESSED_SIGNED_RED_RGTC1) \
+ X("COMPRESSED_RG_RGTC2", GL_COMPRESSED_RG_RGTC2) \
+ X("COMPRESSED_SIGNED_RG_RGTC2", GL_COMPRESSED_SIGNED_RG_RGTC2) \
+ X("RG", GL_RG) \
+ X("RG_INTEGER", GL_RG_INTEGER) \
+ X("R8", GL_R8) \
+ X("R16", GL_R16) \
+ X("RG8", GL_RG8) \
+ X("RG16", GL_RG16) \
+ X("R16F", GL_R16F) \
+ X("R32F", GL_R32F) \
+ X("RG16F", GL_RG16F) \
+ X("RG32F", GL_RG32F) \
+ X("R8I", GL_R8I) \
+ X("R8UI", GL_R8UI) \
+ X("R16I", GL_R16I) \
+ X("R16UI", GL_R16UI) \
+ X("R32I", GL_R32I) \
+ X("R32UI", GL_R32UI) \
+ X("RG8I", GL_RG8I) \
+ X("RG8UI", GL_RG8UI) \
+ X("RG16I", GL_RG16I) \
+ X("RG16UI", GL_RG16UI) \
+ X("RG32I", GL_RG32I) \
+ X("RG32UI", GL_RG32UI) \
+ X("VERTEX_ARRAY_BINDING", GL_VERTEX_ARRAY_BINDING) \
+ X("CLAMP_VERTEX_COLOR", GL_CLAMP_VERTEX_COLOR) \
+ X("CLAMP_FRAGMENT_COLOR", GL_CLAMP_FRAGMENT_COLOR) \
+ X("ALPHA_INTEGER", GL_ALPHA_INTEGER) \
+ X("SAMPLER_2D_RECT", GL_SAMPLER_2D_RECT) \
+ X("SAMPLER_2D_RECT_SHADOW", GL_SAMPLER_2D_RECT_SHADOW) \
+ X("SAMPLER_BUFFER", GL_SAMPLER_BUFFER) \
+ X("INT_SAMPLER_2D_RECT", GL_INT_SAMPLER_2D_RECT) \
+ X("INT_SAMPLER_BUFFER", GL_INT_SAMPLER_BUFFER) \
+ X("UNSIGNED_INT_SAMPLER_2D_RECT", GL_UNSIGNED_INT_SAMPLER_2D_RECT) \
+ X("UNSIGNED_INT_SAMPLER_BUFFER", GL_UNSIGNED_INT_SAMPLER_BUFFER) \
+ X("TEXTURE_BUFFER", GL_TEXTURE_BUFFER) \
+ X("MAX_TEXTURE_BUFFER_SIZE", GL_MAX_TEXTURE_BUFFER_SIZE) \
+ X("TEXTURE_BINDING_BUFFER", GL_TEXTURE_BINDING_BUFFER) \
+ X("TEXTURE_BUFFER_DATA_STORE_BINDING", GL_TEXTURE_BUFFER_DATA_STORE_BINDING) \
+ X("TEXTURE_RECTANGLE", GL_TEXTURE_RECTANGLE) \
+ X("TEXTURE_BINDING_RECTANGLE", GL_TEXTURE_BINDING_RECTANGLE) \
+ X("PROXY_TEXTURE_RECTANGLE", GL_PROXY_TEXTURE_RECTANGLE) \
+ X("MAX_RECTANGLE_TEXTURE_SIZE", GL_MAX_RECTANGLE_TEXTURE_SIZE) \
+ X("R8_SNORM", GL_R8_SNORM) \
+ X("RG8_SNORM", GL_RG8_SNORM) \
+ X("RGB8_SNORM", GL_RGB8_SNORM) \
+ X("RGBA8_SNORM", GL_RGBA8_SNORM) \
+ X("R16_SNORM", GL_R16_SNORM) \
+ X("RG16_SNORM", GL_RG16_SNORM) \
+ X("RGB16_SNORM", GL_RGB16_SNORM) \
+ X("RGBA16_SNORM", GL_RGBA16_SNORM) \
+ X("SIGNED_NORMALIZED", GL_SIGNED_NORMALIZED) \
+ X("PRIMITIVE_RESTART", GL_PRIMITIVE_RESTART) \
+ X("PRIMITIVE_RESTART_INDEX", GL_PRIMITIVE_RESTART_INDEX) \
+ X("COPY_READ_BUFFER", GL_COPY_READ_BUFFER) \
+ X("COPY_WRITE_BUFFER", GL_COPY_WRITE_BUFFER) \
+ X("UNIFORM_BUFFER", GL_UNIFORM_BUFFER) \
+ X("UNIFORM_BUFFER_BINDING", GL_UNIFORM_BUFFER_BINDING) \
+ X("UNIFORM_BUFFER_START", GL_UNIFORM_BUFFER_START) \
+ X("UNIFORM_BUFFER_SIZE", GL_UNIFORM_BUFFER_SIZE) \
+ X("MAX_VERTEX_UNIFORM_BLOCKS", GL_MAX_VERTEX_UNIFORM_BLOCKS) \
+ X("MAX_GEOMETRY_UNIFORM_BLOCKS", GL_MAX_GEOMETRY_UNIFORM_BLOCKS) \
+ X("MAX_FRAGMENT_UNIFORM_BLOCKS", GL_MAX_FRAGMENT_UNIFORM_BLOCKS) \
+ X("MAX_COMBINED_UNIFORM_BLOCKS", GL_MAX_COMBINED_UNIFORM_BLOCKS) \
+ X("MAX_UNIFORM_BUFFER_BINDINGS", GL_MAX_UNIFORM_BUFFER_BINDINGS) \
+ X("MAX_UNIFORM_BLOCK_SIZE", GL_MAX_UNIFORM_BLOCK_SIZE) \
+ X("MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) \
+ X("MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS) \
+ X("MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) \
+ X("UNIFORM_BUFFER_OFFSET_ALIGNMENT", GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) \
+ X("ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) \
+ X("ACTIVE_UNIFORM_BLOCKS", GL_ACTIVE_UNIFORM_BLOCKS) \
+ X("UNIFORM_TYPE", GL_UNIFORM_TYPE) \
+ X("UNIFORM_SIZE", GL_UNIFORM_SIZE) \
+ X("UNIFORM_NAME_LENGTH", GL_UNIFORM_NAME_LENGTH) \
+ X("UNIFORM_BLOCK_INDEX", GL_UNIFORM_BLOCK_INDEX) \
+ X("UNIFORM_OFFSET", GL_UNIFORM_OFFSET) \
+ X("UNIFORM_ARRAY_STRIDE", GL_UNIFORM_ARRAY_STRIDE) \
+ X("UNIFORM_MATRIX_STRIDE", GL_UNIFORM_MATRIX_STRIDE) \
+ X("UNIFORM_IS_ROW_MAJOR", GL_UNIFORM_IS_ROW_MAJOR) \
+ X("UNIFORM_BLOCK_BINDING", GL_UNIFORM_BLOCK_BINDING) \
+ X("UNIFORM_BLOCK_DATA_SIZE", GL_UNIFORM_BLOCK_DATA_SIZE) \
+ X("UNIFORM_BLOCK_NAME_LENGTH", GL_UNIFORM_BLOCK_NAME_LENGTH) \
+ X("UNIFORM_BLOCK_ACTIVE_UNIFORMS", GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) \
+ X("UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) \
+ X("UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) \
+ X("UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER) \
+ X("UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) \
+ X("INVALID_INDEX", GL_INVALID_INDEX) \
+ X("CONTEXT_CORE_PROFILE_BIT", GL_CONTEXT_CORE_PROFILE_BIT) \
+ X("CONTEXT_COMPATIBILITY_PROFILE_BIT", GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) \
+ X("LINES_ADJACENCY", GL_LINES_ADJACENCY) \
+ X("LINE_STRIP_ADJACENCY", GL_LINE_STRIP_ADJACENCY) \
+ X("TRIANGLES_ADJACENCY", GL_TRIANGLES_ADJACENCY) \
+ X("TRIANGLE_STRIP_ADJACENCY", GL_TRIANGLE_STRIP_ADJACENCY) \
+ X("PROGRAM_POINT_SIZE", GL_PROGRAM_POINT_SIZE) \
+ X("MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS) \
+ X("FRAMEBUFFER_ATTACHMENT_LAYERED", GL_FRAMEBUFFER_ATTACHMENT_LAYERED) \
+ X("FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS", GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) \
+ X("GEOMETRY_SHADER", GL_GEOMETRY_SHADER) \
+ X("GEOMETRY_VERTICES_OUT", GL_GEOMETRY_VERTICES_OUT) \
+ X("GEOMETRY_INPUT_TYPE", GL_GEOMETRY_INPUT_TYPE) \
+ X("GEOMETRY_OUTPUT_TYPE", GL_GEOMETRY_OUTPUT_TYPE) \
+ X("MAX_GEOMETRY_UNIFORM_COMPONENTS", GL_MAX_GEOMETRY_UNIFORM_COMPONENTS) \
+ X("MAX_GEOMETRY_OUTPUT_VERTICES", GL_MAX_GEOMETRY_OUTPUT_VERTICES) \
+ X("MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS) \
+ X("MAX_VERTEX_OUTPUT_COMPONENTS", GL_MAX_VERTEX_OUTPUT_COMPONENTS) \
+ X("MAX_GEOMETRY_INPUT_COMPONENTS", GL_MAX_GEOMETRY_INPUT_COMPONENTS) \
+ X("MAX_GEOMETRY_OUTPUT_COMPONENTS", GL_MAX_GEOMETRY_OUTPUT_COMPONENTS) \
+ X("MAX_FRAGMENT_INPUT_COMPONENTS", GL_MAX_FRAGMENT_INPUT_COMPONENTS) \
+ X("CONTEXT_PROFILE_MASK", GL_CONTEXT_PROFILE_MASK) \
+ X("DEPTH_CLAMP", GL_DEPTH_CLAMP) \
+ X("QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION", GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION) \
+ X("FIRST_VERTEX_CONVENTION", GL_FIRST_VERTEX_CONVENTION) \
+ X("LAST_VERTEX_CONVENTION", GL_LAST_VERTEX_CONVENTION) \
+ X("PROVOKING_VERTEX", GL_PROVOKING_VERTEX) \
+ X("TEXTURE_CUBE_MAP_SEAMLESS", GL_TEXTURE_CUBE_MAP_SEAMLESS) \
+ X("MAX_SERVER_WAIT_TIMEOUT", GL_MAX_SERVER_WAIT_TIMEOUT) \
+ X("OBJECT_TYPE", GL_OBJECT_TYPE) \
+ X("SYNC_CONDITION", GL_SYNC_CONDITION) \
+ X("SYNC_STATUS", GL_SYNC_STATUS) \
+ X("SYNC_FLAGS", GL_SYNC_FLAGS) \
+ X("SYNC_FENCE", GL_SYNC_FENCE) \
+ X("SYNC_GPU_COMMANDS_COMPLETE", GL_SYNC_GPU_COMMANDS_COMPLETE) \
+ X("UNSIGNALED", GL_UNSIGNALED) \
+ X("SIGNALED", GL_SIGNALED) \
+ X("ALREADY_SIGNALED", GL_ALREADY_SIGNALED) \
+ X("TIMEOUT_EXPIRED", GL_TIMEOUT_EXPIRED) \
+ X("CONDITION_SATISFIED", GL_CONDITION_SATISFIED) \
+ X("WAIT_FAILED", GL_WAIT_FAILED) \
+ X("TIMEOUT_IGNORED", GL_TIMEOUT_IGNORED) \
+ X("SYNC_FLUSH_COMMANDS_BIT", GL_SYNC_FLUSH_COMMANDS_BIT) \
+ X("SAMPLE_POSITION", GL_SAMPLE_POSITION) \
+ X("SAMPLE_MASK", GL_SAMPLE_MASK) \
+ X("SAMPLE_MASK_VALUE", GL_SAMPLE_MASK_VALUE) \
+ X("MAX_SAMPLE_MASK_WORDS", GL_MAX_SAMPLE_MASK_WORDS) \
+ X("TEXTURE_2D_MULTISAMPLE", GL_TEXTURE_2D_MULTISAMPLE) \
+ X("PROXY_TEXTURE_2D_MULTISAMPLE", GL_PROXY_TEXTURE_2D_MULTISAMPLE) \
+ X("TEXTURE_2D_MULTISAMPLE_ARRAY", GL_TEXTURE_2D_MULTISAMPLE_ARRAY) \
+ X("PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY", GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY) \
+ X("TEXTURE_BINDING_2D_MULTISAMPLE", GL_TEXTURE_BINDING_2D_MULTISAMPLE) \
+ X("TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY) \
+ X("TEXTURE_SAMPLES", GL_TEXTURE_SAMPLES) \
+ X("TEXTURE_FIXED_SAMPLE_LOCATIONS", GL_TEXTURE_FIXED_SAMPLE_LOCATIONS) \
+ X("SAMPLER_2D_MULTISAMPLE", GL_SAMPLER_2D_MULTISAMPLE) \
+ X("INT_SAMPLER_2D_MULTISAMPLE", GL_INT_SAMPLER_2D_MULTISAMPLE) \
+ X("UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE", GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE) \
+ X("SAMPLER_2D_MULTISAMPLE_ARRAY", GL_SAMPLER_2D_MULTISAMPLE_ARRAY) \
+ X("INT_SAMPLER_2D_MULTISAMPLE_ARRAY", GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) \
+ X("UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY", GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY) \
+ X("MAX_COLOR_TEXTURE_SAMPLES", GL_MAX_COLOR_TEXTURE_SAMPLES) \
+ X("MAX_DEPTH_TEXTURE_SAMPLES", GL_MAX_DEPTH_TEXTURE_SAMPLES) \
+ X("MAX_INTEGER_SAMPLES", GL_MAX_INTEGER_SAMPLES) \
+ X("VERTEX_ATTRIB_ARRAY_DIVISOR", GL_VERTEX_ATTRIB_ARRAY_DIVISOR) \
+ X("SRC1_COLOR", GL_SRC1_COLOR) \
+ X("ONE_MINUS_SRC1_COLOR", GL_ONE_MINUS_SRC1_COLOR) \
+ X("ONE_MINUS_SRC1_ALPHA", GL_ONE_MINUS_SRC1_ALPHA) \
+ X("MAX_DUAL_SOURCE_DRAW_BUFFERS", GL_MAX_DUAL_SOURCE_DRAW_BUFFERS) \
+ X("ANY_SAMPLES_PASSED", GL_ANY_SAMPLES_PASSED) \
+ X("SAMPLER_BINDING", GL_SAMPLER_BINDING) \
+ X("RGB10_A2UI", GL_RGB10_A2UI) \
+ X("TEXTURE_SWIZZLE_R", GL_TEXTURE_SWIZZLE_R) \
+ X("TEXTURE_SWIZZLE_G", GL_TEXTURE_SWIZZLE_G) \
+ X("TEXTURE_SWIZZLE_B", GL_TEXTURE_SWIZZLE_B) \
+ X("TEXTURE_SWIZZLE_A", GL_TEXTURE_SWIZZLE_A) \
+ X("TEXTURE_SWIZZLE_RGBA", GL_TEXTURE_SWIZZLE_RGBA) \
+ X("TIME_ELAPSED", GL_TIME_ELAPSED) \
+ X("TIMESTAMP", GL_TIMESTAMP) \
+ X("INT_2_10_10_10_REV", GL_INT_2_10_10_10_REV) \
+ X("SAMPLE_SHADING", GL_SAMPLE_SHADING) \
+ X("MIN_SAMPLE_SHADING_VALUE", GL_MIN_SAMPLE_SHADING_VALUE) \
+ X("MIN_PROGRAM_TEXTURE_GATHER_OFFSET", GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET) \
+ X("MAX_PROGRAM_TEXTURE_GATHER_OFFSET", GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET) \
+ X("TEXTURE_CUBE_MAP_ARRAY", GL_TEXTURE_CUBE_MAP_ARRAY) \
+ X("TEXTURE_BINDING_CUBE_MAP_ARRAY", GL_TEXTURE_BINDING_CUBE_MAP_ARRAY) \
+ X("PROXY_TEXTURE_CUBE_MAP_ARRAY", GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) \
+ X("SAMPLER_CUBE_MAP_ARRAY", GL_SAMPLER_CUBE_MAP_ARRAY) \
+ X("SAMPLER_CUBE_MAP_ARRAY_SHADOW", GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW) \
+ X("INT_SAMPLER_CUBE_MAP_ARRAY", GL_INT_SAMPLER_CUBE_MAP_ARRAY) \
+ X("UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY", GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY) \
+ X("DRAW_INDIRECT_BUFFER", GL_DRAW_INDIRECT_BUFFER) \
+ X("DRAW_INDIRECT_BUFFER_BINDING", GL_DRAW_INDIRECT_BUFFER_BINDING) \
+ X("GEOMETRY_SHADER_INVOCATIONS", GL_GEOMETRY_SHADER_INVOCATIONS) \
+ X("MAX_GEOMETRY_SHADER_INVOCATIONS", GL_MAX_GEOMETRY_SHADER_INVOCATIONS) \
+ X("MIN_FRAGMENT_INTERPOLATION_OFFSET", GL_MIN_FRAGMENT_INTERPOLATION_OFFSET) \
+ X("MAX_FRAGMENT_INTERPOLATION_OFFSET", GL_MAX_FRAGMENT_INTERPOLATION_OFFSET) \
+ X("FRAGMENT_INTERPOLATION_OFFSET_BITS", GL_FRAGMENT_INTERPOLATION_OFFSET_BITS) \
+ X("MAX_VERTEX_STREAMS", GL_MAX_VERTEX_STREAMS) \
+ X("DOUBLE_VEC2", GL_DOUBLE_VEC2) \
+ X("DOUBLE_VEC3", GL_DOUBLE_VEC3) \
+ X("DOUBLE_VEC4", GL_DOUBLE_VEC4) \
+ X("DOUBLE_MAT2", GL_DOUBLE_MAT2) \
+ X("DOUBLE_MAT3", GL_DOUBLE_MAT3) \
+ X("DOUBLE_MAT4", GL_DOUBLE_MAT4) \
+ X("DOUBLE_MAT2x3", GL_DOUBLE_MAT2x3) \
+ X("DOUBLE_MAT2x4", GL_DOUBLE_MAT2x4) \
+ X("DOUBLE_MAT3x2", GL_DOUBLE_MAT3x2) \
+ X("DOUBLE_MAT3x4", GL_DOUBLE_MAT3x4) \
+ X("DOUBLE_MAT4x2", GL_DOUBLE_MAT4x2) \
+ X("DOUBLE_MAT4x3", GL_DOUBLE_MAT4x3) \
+ X("ACTIVE_SUBROUTINES", GL_ACTIVE_SUBROUTINES) \
+ X("ACTIVE_SUBROUTINE_UNIFORMS", GL_ACTIVE_SUBROUTINE_UNIFORMS) \
+ X("ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS", GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) \
+ X("ACTIVE_SUBROUTINE_MAX_LENGTH", GL_ACTIVE_SUBROUTINE_MAX_LENGTH) \
+ X("ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH", GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH) \
+ X("MAX_SUBROUTINES", GL_MAX_SUBROUTINES) \
+ X("MAX_SUBROUTINE_UNIFORM_LOCATIONS", GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS) \
+ X("NUM_COMPATIBLE_SUBROUTINES", GL_NUM_COMPATIBLE_SUBROUTINES) \
+ X("COMPATIBLE_SUBROUTINES", GL_COMPATIBLE_SUBROUTINES) \
+ X("PATCHES", GL_PATCHES) \
+ X("PATCH_VERTICES", GL_PATCH_VERTICES) \
+ X("PATCH_DEFAULT_INNER_LEVEL", GL_PATCH_DEFAULT_INNER_LEVEL) \
+ X("PATCH_DEFAULT_OUTER_LEVEL", GL_PATCH_DEFAULT_OUTER_LEVEL) \
+ X("TESS_CONTROL_OUTPUT_VERTICES", GL_TESS_CONTROL_OUTPUT_VERTICES) \
+ X("TESS_GEN_MODE", GL_TESS_GEN_MODE) \
+ X("TESS_GEN_SPACING", GL_TESS_GEN_SPACING) \
+ X("TESS_GEN_VERTEX_ORDER", GL_TESS_GEN_VERTEX_ORDER) \
+ X("TESS_GEN_POINT_MODE", GL_TESS_GEN_POINT_MODE) \
+ X("ISOLINES", GL_ISOLINES) \
+ X("FRACTIONAL_ODD", GL_FRACTIONAL_ODD) \
+ X("FRACTIONAL_EVEN", GL_FRACTIONAL_EVEN) \
+ X("MAX_PATCH_VERTICES", GL_MAX_PATCH_VERTICES) \
+ X("MAX_TESS_GEN_LEVEL", GL_MAX_TESS_GEN_LEVEL) \
+ X("MAX_TESS_CONTROL_UNIFORM_COMPONENTS", GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS) \
+ X("MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS) \
+ X("MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS) \
+ X("MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS) \
+ X("MAX_TESS_CONTROL_OUTPUT_COMPONENTS", GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS) \
+ X("MAX_TESS_PATCH_COMPONENTS", GL_MAX_TESS_PATCH_COMPONENTS) \
+ X("MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS) \
+ X("MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS) \
+ X("MAX_TESS_CONTROL_UNIFORM_BLOCKS", GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS) \
+ X("MAX_TESS_EVALUATION_UNIFORM_BLOCKS", GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS) \
+ X("MAX_TESS_CONTROL_INPUT_COMPONENTS", GL_MAX_TESS_CONTROL_INPUT_COMPONENTS) \
+ X("MAX_TESS_EVALUATION_INPUT_COMPONENTS", GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS) \
+ X("MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS) \
+ X("MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS) \
+ X("UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER", GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER) \
+ X("UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER", GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER) \
+ X("TESS_EVALUATION_SHADER", GL_TESS_EVALUATION_SHADER) \
+ X("TESS_CONTROL_SHADER", GL_TESS_CONTROL_SHADER) \
+ X("TRANSFORM_FEEDBACK", GL_TRANSFORM_FEEDBACK) \
+ X("TRANSFORM_FEEDBACK_BUFFER_PAUSED", GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED) \
+ X("TRANSFORM_FEEDBACK_BUFFER_ACTIVE", GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE) \
+ X("TRANSFORM_FEEDBACK_BINDING", GL_TRANSFORM_FEEDBACK_BINDING) \
+ X("MAX_TRANSFORM_FEEDBACK_BUFFERS", GL_MAX_TRANSFORM_FEEDBACK_BUFFERS) \
+ X("FIXED", GL_FIXED) \
+ X("IMPLEMENTATION_COLOR_READ_TYPE", GL_IMPLEMENTATION_COLOR_READ_TYPE) \
+ X("IMPLEMENTATION_COLOR_READ_FORMAT", GL_IMPLEMENTATION_COLOR_READ_FORMAT) \
+ X("LOW_FLOAT", GL_LOW_FLOAT) \
+ X("MEDIUM_FLOAT", GL_MEDIUM_FLOAT) \
+ X("HIGH_FLOAT", GL_HIGH_FLOAT) \
+ X("LOW_INT", GL_LOW_INT) \
+ X("MEDIUM_INT", GL_MEDIUM_INT) \
+ X("HIGH_INT", GL_HIGH_INT) \
+ X("SHADER_COMPILER", GL_SHADER_COMPILER) \
+ X("SHADER_BINARY_FORMATS", GL_SHADER_BINARY_FORMATS) \
+ X("NUM_SHADER_BINARY_FORMATS", GL_NUM_SHADER_BINARY_FORMATS) \
+ X("MAX_VERTEX_UNIFORM_VECTORS", GL_MAX_VERTEX_UNIFORM_VECTORS) \
+ X("MAX_VARYING_VECTORS", GL_MAX_VARYING_VECTORS) \
+ X("MAX_FRAGMENT_UNIFORM_VECTORS", GL_MAX_FRAGMENT_UNIFORM_VECTORS) \
+ X("RGB565", GL_RGB565) \
+ X("PROGRAM_BINARY_RETRIEVABLE_HINT", GL_PROGRAM_BINARY_RETRIEVABLE_HINT) \
+ X("PROGRAM_BINARY_LENGTH", GL_PROGRAM_BINARY_LENGTH) \
+ X("NUM_PROGRAM_BINARY_FORMATS", GL_NUM_PROGRAM_BINARY_FORMATS) \
+ X("PROGRAM_BINARY_FORMATS", GL_PROGRAM_BINARY_FORMATS) \
+ X("VERTEX_SHADER_BIT", GL_VERTEX_SHADER_BIT) \
+ X("FRAGMENT_SHADER_BIT", GL_FRAGMENT_SHADER_BIT) \
+ X("GEOMETRY_SHADER_BIT", GL_GEOMETRY_SHADER_BIT) \
+ X("TESS_CONTROL_SHADER_BIT", GL_TESS_CONTROL_SHADER_BIT) \
+ X("TESS_EVALUATION_SHADER_BIT", GL_TESS_EVALUATION_SHADER_BIT) \
+ X("ALL_SHADER_BITS", GL_ALL_SHADER_BITS) \
+ X("PROGRAM_SEPARABLE", GL_PROGRAM_SEPARABLE) \
+ X("ACTIVE_PROGRAM", GL_ACTIVE_PROGRAM) \
+ X("PROGRAM_PIPELINE_BINDING", GL_PROGRAM_PIPELINE_BINDING) \
+ X("MAX_VIEWPORTS", GL_MAX_VIEWPORTS) \
+ X("VIEWPORT_SUBPIXEL_BITS", GL_VIEWPORT_SUBPIXEL_BITS) \
+ X("VIEWPORT_BOUNDS_RANGE", GL_VIEWPORT_BOUNDS_RANGE) \
+ X("LAYER_PROVOKING_VERTEX", GL_LAYER_PROVOKING_VERTEX) \
+ X("VIEWPORT_INDEX_PROVOKING_VERTEX", GL_VIEWPORT_INDEX_PROVOKING_VERTEX) \
+ X("UNDEFINED_VERTEX", GL_UNDEFINED_VERTEX) \
+ X("VERSION_1_0", GL_VERSION_1_0) \
+
+
+
+#define X(name, func) int func(lua_State *L);
+GL_FUNCTIONS
+#undef X
+
+#endif