diff options
Diffstat (limited to 'src/opengl/bind/g.bind')
-rw-r--r-- | src/opengl/bind/g.bind | 910 |
1 files changed, 910 insertions, 0 deletions
diff --git a/src/opengl/bind/g.bind b/src/opengl/bind/g.bind new file mode 100644 index 0000000..2c608b8 --- /dev/null +++ b/src/opengl/bind/g.bind @@ -0,0 +1,910 @@ +int glGenBuffers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * buffers = get: GLuint * + glGenBuffers(n, buffers); + return 0; +} + + +int glGenerateMipmap_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + glGenerateMipmap(target); + return 0; +} + + +int glGenFramebuffers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * ids = get: GLuint * + glGenFramebuffers(n, ids); + return 0; +} + + +int glGenProgramPipelines_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * pipelines = get: GLuint * + glGenProgramPipelines(n, pipelines); + return 0; +} + + +int glGenQueries_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * ids = get: GLuint * + glGenQueries(n, ids); + return 0; +} + + +int glGenRenderbuffers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * renderbuffers = get: GLuint * + glGenRenderbuffers(n, renderbuffers); + return 0; +} + + +int glGenSamplers_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * samplers = get: GLuint * + glGenSamplers(n, samplers); + return 0; +} + + +int glGenTextures_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * textures = get: GLuint * + glGenTextures(n, textures); + return 0; +} + + +int glGenTransformFeedbacks_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * ids = get: GLuint * + glGenTransformFeedbacks(n, ids); + return 0; +} + + +int glGenVertexArrays_bind(lua_State *L) +{ + GLsizei n = luaL_checkinteger(L, 1); + GLuint * arrays = get: GLuint * + glGenVertexArrays(n, arrays); + return 0; +} + + +int glGetBooleanv_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLboolean * data = get: GLboolean * + glGetBooleanv(pname, data); + return 0; +} + + +int glGetDoublev_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLdouble * data = get: GLdouble * + glGetDoublev(pname, data); + return 0; +} + + +int glGetFloatv_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLfloat * data = get: GLfloat * + glGetFloatv(pname, data); + return 0; +} + + +int glGetIntegerv_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLint * data = get: GLint * + glGetIntegerv(pname, data); + return 0; +} + + +int glGetInteger64v_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLint64 * data = get: GLint64 * + glGetInteger64v(pname, data); + return 0; +} + + +int glGetBooleani_v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLboolean * data = get: GLboolean * + glGetBooleani_v(target, index, data); + return 0; +} + + +int glGetIntegeri_v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLint * data = get: GLint * + glGetIntegeri_v(target, index, data); + return 0; +} + + +int glGetFloati_v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLfloat * data = get: GLfloat * + glGetFloati_v(target, index, data); + return 0; +} + + +int glGetDoublei_v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLdouble * data = get: GLdouble * + glGetDoublei_v(target, index, data); + return 0; +} + + +int glGetInteger64i_v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLint64 * data = get: GLint64 * + glGetInteger64i_v(target, index, data); + return 0; +} + + +int glGetActiveAttrib_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLint * size = get: GLint * + GLenum * type = get: GLenum * + GLchar * name = luaL_checkstring(L, 7); + glGetActiveAttrib(program, index, bufSize, length, size, type, name); + return 0; +} + + +int glGetActiveSubroutineName_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + GLuint index = luaL_checkinteger(L, 3); + GLsizei bufSize = luaL_checkinteger(L, 4); + GLsizei * length = get: GLsizei * + GLchar * name = luaL_checkstring(L, 6); + glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); + return 0; +} + + +int glGetActiveSubroutineUniformiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + GLuint index = luaL_checkinteger(L, 3); + GLenum pname = luaL_checkinteger(L, 4); + GLint * values = get: GLint * + glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); + return 0; +} + + +int glGetActiveSubroutineUniformName_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + GLuint index = luaL_checkinteger(L, 3); + GLsizei bufSize = luaL_checkinteger(L, 4); + GLsizei * length = get: GLsizei * + GLchar * name = luaL_checkstring(L, 6); + glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); + return 0; +} + + +int glGetActiveUniform_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLint * size = get: GLint * + GLenum * type = get: GLenum * + GLchar * name = luaL_checkstring(L, 7); + glGetActiveUniform(program, index, bufSize, length, size, type, name); + return 0; +} + + +int glGetActiveUniformBlockiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint uniformBlockIndex = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLint * params = get: GLint * + glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); + return 0; +} + + +int glGetActiveUniformBlockName_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint uniformBlockIndex = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLchar * uniformBlockName = luaL_checkstring(L, 5); + glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); + return 0; +} + + +int glGetActiveUniformName_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint uniformIndex = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLchar * uniformName = luaL_checkstring(L, 5); + glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); + return 0; +} + + +int glGetActiveUniformsiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLsizei uniformCount = luaL_checkinteger(L, 2); + const GLuint * uniformIndices = get: const GLuint * + GLenum pname = luaL_checkinteger(L, 4); + GLint * params = get: GLint * + glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); + return 0; +} + + +int glGetAttachedShaders_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLsizei maxCount = luaL_checkinteger(L, 2); + GLsizei * count = get: GLsizei * + GLuint * shaders = get: GLuint * + glGetAttachedShaders(program, maxCount, count, shaders); + return 0; +} + + +int glGetAttribLocation_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + const GLchar * name = luaL_checkstring(L, 2); + GLint bind_result = glGetAttribLocation(program, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetBufferParameteriv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum value = luaL_checkinteger(L, 2); + GLint * data = get: GLint * + glGetBufferParameteriv(target, value, data); + return 0; +} + + +int glGetBufferParameteri64v_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum value = luaL_checkinteger(L, 2); + GLint64 * data = get: GLint64 * + glGetBufferParameteri64v(target, value, data); + return 0; +} + + +int glGetBufferPointerv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + void ** params = get: void ** + glGetBufferPointerv(target, pname, params); + return 0; +} + + +int glGetBufferSubData_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLintptr offset = luaL_checkinteger(L, 2); + GLsizeiptr size = luaL_checkinteger(L, 3); + void * data = get: void * + glGetBufferSubData(target, offset, size, data); + return 0; +} + + +int glGetCompressedTexImage_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + void * pixels = get: void * + glGetCompressedTexImage(target, level, pixels); + return 0; +} + + +int glGetError_bind(lua_State *L) +{ + void = get: + GLenum bind_result = glGetError(void); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetFragDataIndex_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + const char * name = luaL_checkstring(L, 2); + GLint bind_result = glGetFragDataIndex(program, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetFragDataLocation_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + const char * name = luaL_checkstring(L, 2); + GLint bind_result = glGetFragDataLocation(program, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetFramebufferAttachmentParameteriv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum attachment = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLint * params = get: GLint * + glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); + return 0; +} + + +int glGetMultisamplefv_bind(lua_State *L) +{ + GLenum pname = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLfloat * val = get: GLfloat * + glGetMultisamplefv(pname, index, val); + return 0; +} + + +int glGetUniformfv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLfloat * params = get: GLfloat * + glGetUniformfv(program, location, params); + return 0; +} + + +int glGetUniformiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetUniformiv(program, location, params); + return 0; +} + + +int glGetUniformuiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLuint * params = get: GLuint * + glGetUniformuiv(program, location, params); + return 0; +} + + +int glGetUniformdv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLdouble * params = get: GLdouble * + glGetUniformdv(program, location, params); + return 0; +} + + +int glGetProgramiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetProgramiv(program, pname, params); + return 0; +} + + +int glGetProgramBinary_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLsizei bufSize = luaL_checkinteger(L, 2); + GLsizei * length = get: GLsizei * + GLenum * binaryFormat = get: GLenum * + void * binary = get: void * + glGetProgramBinary(program, bufSize, length, binaryFormat, binary); + return 0; +} + + +int glGetProgramInfoLog_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLsizei maxLength = luaL_checkinteger(L, 2); + GLsizei * length = get: GLsizei * + GLchar * infoLog = luaL_checkstring(L, 4); + glGetProgramInfoLog(program, maxLength, length, infoLog); + return 0; +} + + +int glGetProgramPipelineiv_bind(lua_State *L) +{ + GLuint pipeline = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetProgramPipelineiv(pipeline, pname, params); + return 0; +} + + +int glGetProgramPipelineInfoLog_bind(lua_State *L) +{ + GLuint pipeline = luaL_checkinteger(L, 1); + GLsizei bufSize = luaL_checkinteger(L, 2); + GLsizei * length = get: GLsizei * + GLchar * infoLog = luaL_checkstring(L, 4); + glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); + return 0; +} + + +int glGetProgramPipelineiv_bind(lua_State *L) +{ + GLuint pipeline = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetProgramPipelineiv(pipeline, pname, params); + return 0; +} + + +int glGetProgramStageiv_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLint * values = get: GLint * + glGetProgramStageiv(program, shadertype, pname, values); + return 0; +} + + +int glGetQueryIndexediv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLint * params = get: GLint * + glGetQueryIndexediv(target, index, pname, params); + return 0; +} + + +int glGetQueryiv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetQueryiv(target, pname, params); + return 0; +} + + +int glGetRenderbufferParameteriv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetRenderbufferParameteriv(target, pname, params); + return 0; +} + + +int glGetSamplerParameterfv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLfloat * params = get: GLfloat * + glGetSamplerParameterfv(sampler, pname, params); + return 0; +} + + +int glGetSamplerParameteriv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetSamplerParameteriv(sampler, pname, params); + return 0; +} + + +int glGetSamplerParameterIiv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetSamplerParameterIiv(sampler, pname, params); + return 0; +} + + +int glGetSamplerParameterIuiv_bind(lua_State *L) +{ + GLuint sampler = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLuint * params = get: GLuint * + glGetSamplerParameterIuiv(sampler, pname, params); + return 0; +} + + +int glGetShaderiv_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetShaderiv(shader, pname, params); + return 0; +} + + +int glGetShaderInfoLog_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + GLsizei maxLength = luaL_checkinteger(L, 2); + GLsizei * length = get: GLsizei * + GLchar * infoLog = luaL_checkstring(L, 4); + glGetShaderInfoLog(shader, maxLength, length, infoLog); + return 0; +} + + +int glGetShaderiv_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetShaderiv(shader, pname, params); + return 0; +} + + +int glGetShaderPrecisionFormat_bind(lua_State *L) +{ + GLenum shaderType = luaL_checkinteger(L, 1); + GLenum precisionType = luaL_checkinteger(L, 2); + GLint * range = get: GLint * + GLint * precision = get: GLint * + glGetShaderPrecisionFormat(shaderType, precisionType, range, precision); + return 0; +} + + +int glGetShaderSource_bind(lua_State *L) +{ + GLuint shader = luaL_checkinteger(L, 1); + GLsizei bufSize = luaL_checkinteger(L, 2); + GLsizei * length = get: GLsizei * + GLchar * source = luaL_checkstring(L, 4); + glGetShaderSource(shader, bufSize, length, source); + return 0; +} + + +int glGetString_bind(lua_State *L) +{ + GLenum name = luaL_checkinteger(L, 1); + const GLubyte * bind_result = glGetString(name); + /* push result */ + return /* count */; +} + + +int glGetStringi_bind(lua_State *L) +{ + GLenum name = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + const GLubyte * bind_result = glGetStringi(name, index); + /* push result */ + return /* count */; +} + + +int glGetSubroutineIndex_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + const GLchar * name = luaL_checkstring(L, 3); + GLuint bind_result = glGetSubroutineIndex(program, shadertype, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetSubroutineUniformLocation_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLenum shadertype = luaL_checkinteger(L, 2); + const GLchar * name = luaL_checkstring(L, 3); + GLint bind_result = glGetSubroutineUniformLocation(program, shadertype, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetSynciv_bind(lua_State *L) +{ + GLsync sync = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLint * values = get: GLint * + glGetSynciv(sync, pname, bufSize, length, values); + return 0; +} + + +int glGetTexImage_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLenum format = luaL_checkinteger(L, 3); + GLenum type = luaL_checkinteger(L, 4); + void * pixels = get: void * + glGetTexImage(target, level, format, type, pixels); + return 0; +} + + +int glGetTexLevelParameterfv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLfloat * params = get: GLfloat * + glGetTexLevelParameterfv(target, level, pname, params); + return 0; +} + + +int glGetTexLevelParameteriv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLint level = luaL_checkinteger(L, 2); + GLenum pname = luaL_checkinteger(L, 3); + GLint * params = get: GLint * + glGetTexLevelParameteriv(target, level, pname, params); + return 0; +} + + +int glGetTexParameterfv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLfloat * params = get: GLfloat * + glGetTexParameterfv(target, pname, params); + return 0; +} + + +int glGetTexParameteriv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetTexParameteriv(target, pname, params); + return 0; +} + + +int glGetTexParameterIiv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetTexParameterIiv(target, pname, params); + return 0; +} + + +int glGetTexParameterIuiv_bind(lua_State *L) +{ + GLenum target = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLuint * params = get: GLuint * + glGetTexParameterIuiv(target, pname, params); + return 0; +} + + +int glGetTransformFeedbackVarying_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLuint index = luaL_checkinteger(L, 2); + GLsizei bufSize = luaL_checkinteger(L, 3); + GLsizei * length = get: GLsizei * + GLsizei * size = get: GLsizei * + GLenum * type = get: GLenum * + char * name = luaL_checkstring(L, 7); + glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); + return 0; +} + + +int glGetUniformBlockIndex_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + const GLchar * uniformBlockName = luaL_checkstring(L, 2); + GLuint bind_result = glGetUniformBlockIndex(program, uniformBlockName); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetUniformIndices_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + GLsizei uniformCount = luaL_checkinteger(L, 2); + const GLchar ** uniformNames = get: const GLchar ** + GLuint * uniformIndices = get: GLuint * + glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices); + return 0; +} + + +int glGetUniformLocation_bind(lua_State *L) +{ + GLuint program = luaL_checkinteger(L, 1); + const GLchar * name = luaL_checkstring(L, 2); + GLint bind_result = glGetUniformLocation(program, name); + lua_pushinteger(L, bind_result); + return 1; +} + + +int glGetUniformSubroutineuiv_bind(lua_State *L) +{ + GLenum shadertype = luaL_checkinteger(L, 1); + GLint location = luaL_checkinteger(L, 2); + GLuint * values = get: GLuint * + glGetUniformSubroutineuiv(shadertype, location, values); + return 0; +} + + +int glGetVertexAttribdv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLdouble * params = get: GLdouble * + glGetVertexAttribdv(index, pname, params); + return 0; +} + + +int glGetVertexAttribfv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLfloat * params = get: GLfloat * + glGetVertexAttribfv(index, pname, params); + return 0; +} + + +int glGetVertexAttribiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetVertexAttribiv(index, pname, params); + return 0; +} + + +int glGetVertexAttribIiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLint * params = get: GLint * + glGetVertexAttribIiv(index, pname, params); + return 0; +} + + +int glGetVertexAttribIuiv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLuint * params = get: GLuint * + glGetVertexAttribIuiv(index, pname, params); + return 0; +} + + +int glGetVertexAttribLdv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + GLdouble * params = get: GLdouble * + glGetVertexAttribLdv(index, pname, params); + return 0; +} + + +int glGetVertexAttribPointerv_bind(lua_State *L) +{ + GLuint index = luaL_checkinteger(L, 1); + GLenum pname = luaL_checkinteger(L, 2); + void ** pointer = get: void ** + glGetVertexAttribPointerv(index, pname, pointer); + return 0; +} + + |