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-rw-r--r--src/opengl/bind/p50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/opengl/bind/p b/src/opengl/bind/p
new file mode 100644
index 0000000..98ee850
--- /dev/null
+++ b/src/opengl/bind/p
@@ -0,0 +1,50 @@
+void glPatchParameteri( GLenum pname, GLint value);
+void glPatchParameterfv( GLenum pname, const GLfloat *values);
+void glPauseTransformFeedback( void);
+void glPixelStoref( GLenum pname, GLfloat param);
+void glPixelStorei( GLenum pname, GLint param);
+void glPointParameterf( GLenum pname, GLfloat param);
+void glPointParameteri( GLenum pname, GLint param);
+void glPointParameterfv( GLenum pname, const GLfloat * params);
+void glPointParameteriv( GLenum pname, const GLint * params);
+void glPointSize( GLfloat size);
+void glPolygonMode( GLenum face, GLenum mode);
+void glPolygonOffset( GLfloat factor, GLfloat units);
+void glPrimitiveRestartIndex( GLuint index);
+void glProgramBinary( GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+void glProgramParameteri( GLuint program, GLenum pname, GLint value);
+void glProgramUniform1f( GLuint program, GLint location, GLfloat v0);
+void glProgramUniform2f( GLuint program, GLint location, GLfloat v0, GLfloat v1);
+void glProgramUniform3f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void glProgramUniform4f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void glProgramUniform1i( GLuint program, GLint location, GLint v0);
+void glProgramUniform2i( GLuint program, GLint location, GLint v0, GLint v1);
+void glProgramUniform3i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+void glProgramUniform4i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void glProgramUniform1ui( GLuint program, GLint location, GLuint v0);
+void glProgramUniform2ui( GLuint program, GLint location, GLuint v0, GLuint v1);
+void glProgramUniform3ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+void glProgramUniform4ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void glProgramUniform1fv( GLuint program, GLint location, GLsizei count, const GLfloat *value);
+void glProgramUniform2fv( GLuint program, GLint location, GLsizei count, const GLfloat *value);
+void glProgramUniform3fv( GLuint program, GLint location, GLsizei count, const GLfloat *value);
+void glProgramUniform4fv( GLuint program, GLint location, GLsizei count, const GLfloat *value);
+void glProgramUniform1iv( GLuint program, GLint location, GLsizei count, const GLint *value);
+void glProgramUniform2iv( GLuint program, GLint location, GLsizei count, const GLint *value);
+void glProgramUniform3iv( GLuint program, GLint location, GLsizei count, const GLint *value);
+void glProgramUniform4iv( GLuint program, GLint location, GLsizei count, const GLint *value);
+void glProgramUniform1uiv( GLuint program, GLint location, GLsizei count, const GLuint *value);
+void glProgramUniform2uiv( GLuint program, GLint location, GLsizei count, const GLuint *value);
+void glProgramUniform3uiv( GLuint program, GLint location, GLsizei count, const GLuint *value);
+void glProgramUniform4uiv( GLuint program, GLint location, GLsizei count, const GLuint *value);
+void glProgramUniformMatrix2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glProgramUniformMatrix3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glProgramUniformMatrix4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glProgramUniformMatrix2x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glProgramUniformMatrix3x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glProgramUniformMatrix2x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glProgramUniformMatrix4x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glProgramUniformMatrix3x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glProgramUniformMatrix4x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glProvokingVertex( GLenum provokeMode);
+