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-rw-r--r--src/opengl/bind/s21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/opengl/bind/s b/src/opengl/bind/s
new file mode 100644
index 0000000..cdddf6b
--- /dev/null
+++ b/src/opengl/bind/s
@@ -0,0 +1,21 @@
+void glSampleCoverage( GLfloat value, GLboolean invert);
+void glSampleMaski( GLuint maskNumber, GLbitfield mask);
+void glSamplerParameterf( GLuint sampler, GLenum pname, GLfloat param);
+void glSamplerParameteri( GLuint sampler, GLenum pname, GLint param);
+void glSamplerParameterfv( GLuint sampler, GLenum pname, const GLfloat * params);
+void glSamplerParameteriv( GLuint sampler, GLenum pname, const GLint * params);
+void glSamplerParameterIiv( GLuint sampler, GLenum pname, const GLint *params);
+void glSamplerParameterIuiv( GLuint sampler, GLenum pname, const GLuint *params);
+void glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
+void glScissorArrayv( GLuint first, GLsizei count, const GLint *v);
+void glScissorIndexed( GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+void glScissorIndexedv( GLuint index, const GLint *v);
+void glShaderBinary( GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
+void glShaderSource( GLuint shader, GLsizei count, const GLchar **string, const GLint *length);
+void glStencilFunc( GLenum func, GLint ref, GLuint mask);
+void glStencilFuncSeparate( GLenum face, GLenum func, GLint ref, GLuint mask);
+void glStencilMask( GLuint mask);
+void glStencilMaskSeparate( GLenum face, GLuint mask);
+void glStencilOp( GLenum sfail, GLenum dpfail, GLenum dppass);
+void glStencilOpSeparate( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+