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+honey/gl
+--------
+
+only support 1 window, for simplicity
+
+want to be **as transparent as possible**! only hide things from the Lua layer when they are either performance-critical or when they are so C-level that wrapping them would be too clunky.
+
+**lua setup functions should do nothing except populate tables**
+
+`gl.init()` will create the window (because that's how we get the opengl context)