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-rw-r--r--src/shader.c22
1 files changed, 16 insertions, 6 deletions
diff --git a/src/shader.c b/src/shader.c
index 530cc8f..e9d79a6 100644
--- a/src/shader.c
+++ b/src/shader.c
@@ -91,30 +91,40 @@ enum honey_shader_result honey_shader_load(honey_shader* shader,
void honey_shader_set_int(honey_shader shader,
char* int_name,
- int number) {
+ int value) {
honey_shader_use(shader);
unsigned int int_location = glGetUniformLocation(shader, int_name);
- glUniform1i(int_location, number);
+ glUniform1i(int_location, value);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+void honey_shader_set_float(honey_shader shader,
+ char* float_name,
+ float value) {
+ honey_shader_use(shader);
+ unsigned int float_location = glGetUniformLocation(shader, float_name);
+ glUniform1f(float_location, value);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
void honey_shader_set_vec3(honey_shader shader,
char* vector_name,
- vec3 vector) {
+ vec3 value) {
honey_shader_use(shader);
unsigned int vector_location = glGetUniformLocation(shader, vector_name);
- glUniform3fv(vector_location, 1, (float*) vector);
+ glUniform3fv(vector_location, 1, (float*) value);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
void honey_shader_set_mat4(honey_shader shader,
char* matrix_name,
- mat4 matrix) {
+ mat4 value) {
glUseProgram(shader);
unsigned int matrix_location = glGetUniformLocation(shader, matrix_name);
- glUniformMatrix4fv(matrix_location, 1, GL_FALSE, (float*) matrix);
+ glUniformMatrix4fv(matrix_location, 1, GL_FALSE, (float*) value);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */