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-rw-r--r--src/import/import.c48
-rw-r--r--src/import/import.test.c138
2 files changed, 184 insertions, 2 deletions
diff --git a/src/import/import.c b/src/import/import.c
index 73075d4..d58de0f 100644
--- a/src/import/import.c
+++ b/src/import/import.c
@@ -42,6 +42,8 @@ void push_aistring(lua_State *L, struct aiString str)
* mNumVertices
* mTangents
* mVertices
+ * mNumUVComponents
+ * mTextureCoords
*
* TODO:
* mAnimMeshes
@@ -52,9 +54,7 @@ void push_aistring(lua_State *L, struct aiString str)
* mName
* mNumAnimMeshes
* mNumBones
- * mNumUVComponents
* mPrimitiveTypes
- * mTextureCoords
* mTextureCoordsNames
*/
void push_mesh(lua_State *L, struct aiMesh mesh)
@@ -92,6 +92,33 @@ void push_mesh(lua_State *L, struct aiMesh mesh)
pop_count += 2;
}
+ /* uvs */
+ int uvs = 0;
+ int uv_components = 0;
+ int uv_channels[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) {
+ if (mesh.mTextureCoords[i] != NULL) {
+ if (!uvs) {
+ /* ensure uv table is created */
+ lua_createtable(L, 1, 0);
+ uvs = lua_gettop(L);
+ lua_createtable(L, 1, 0);
+ uv_components = lua_gettop(L);
+ pop_count += 2;
+ }
+ lua_createtable(L, count, 0);
+ uv_channels[i] = lua_gettop(L);
+ pop_count += 1;
+
+ /* store table in uvs */
+ lua_pushvalue(L, uv_channels[i]);
+ lua_rawseti(L, uvs, i+1);
+ /* store dimensionality */
+ lua_pushinteger(L, mesh.mNumUVComponents[i]);
+ lua_rawseti(L, uv_components, i+1);
+ }
+ }
+
/* --=== populate vertices ===-- */
for (int i=0; i<count; i++) {
@@ -112,6 +139,16 @@ void push_mesh(lua_State *L, struct aiMesh mesh)
push_vector(L, mesh.mBitangents[i]);
lua_rawseti(L, bitangents, i+1);
}
+
+ /* uvs */
+ if (uvs) {
+ for (int j=0; j<AI_MAX_NUMBER_OF_TEXTURECOORDS; j++) {
+ if (uv_channels[j]) {
+ push_vector(L, mesh.mTextureCoords[j][i]);
+ lua_rawseti(L, uv_channels[j], i+1);
+ }
+ }
+ }
}
/* --=== populate faces ===-- */
@@ -149,6 +186,13 @@ void push_mesh(lua_State *L, struct aiMesh mesh)
lua_setfield(L, meshtbl, "faces");
}
+ if (uvs) {
+ lua_pushvalue(L, uvs);
+ lua_setfield(L, meshtbl, "uvs");
+ lua_pushvalue(L, uv_components);
+ lua_setfield(L, meshtbl, "numUvComponents");
+ }
+
/* --=== clean up ===-- */
lua_pop(L, pop_count);
}
diff --git a/src/import/import.test.c b/src/import/import.test.c
index e17a685..bd15205 100644
--- a/src/import/import.test.c
+++ b/src/import/import.test.c
@@ -101,6 +101,9 @@ void test_normals(lua_State *L, int meshtbl);
void create_tangents(struct aiMesh *mesh);
void test_tangents(lua_State *L, int meshtbl);
+void create_uvs(struct aiMesh *mesh);
+void test_uvs(lua_State *L, int meshtbl);
+
void test_nil(lua_State *L, int meshtbl, const char *field);
@@ -117,6 +120,9 @@ void test_nil(lua_State *L, int meshtbl, const char *field);
struct aiVector3D bitangents[NUM_MESH_VERTICES]; \
mesh.mTangents = tangents; \
mesh.mBitangents = bitangents; \
+ struct aiVector3D uvs[AI_MAX_NUMBER_OF_TEXTURECOORDS * NUM_MESH_VERTICES]; \
+ for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) \
+ mesh.mTextureCoords[i] = uvs + (i*NUM_MESH_VERTICES); \
struct aiFace faces[NUM_MESH_FACES]; \
unsigned int index_array[3*NUM_MESH_FACES]; \
for (int i=0; i<NUM_MESH_FACES; i++) \
@@ -137,6 +143,8 @@ void test_push_mesh()
mesh.mNormals = NULL;
mesh.mTangents = NULL;
mesh.mBitangents = NULL;
+ for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
+ mesh.mTextureCoords[i] = NULL;
/* setup mesh */
create_vertices(&mesh);
@@ -168,6 +176,8 @@ void test_push_mesh_faces()
mesh.mNormals = NULL;
mesh.mTangents = NULL;
mesh.mBitangents = NULL;
+ for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
+ mesh.mTextureCoords[i] = NULL;
/* setup mesh */
create_vertices(&mesh);
@@ -199,6 +209,8 @@ void test_push_mesh_normals()
ALLOCATE_MEMORY();
mesh.mTangents = NULL;
mesh.mBitangents = NULL;
+ for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
+ mesh.mTextureCoords[i] = NULL;
/* setup mesh */
create_vertices(&mesh);
@@ -230,6 +242,8 @@ void test_push_mesh_tangents()
/* allocate memory */
ALLOCATE_MEMORY();
+ for (int i=0; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
+ mesh.mTextureCoords[i] = NULL;
/* setup mesh */
create_vertices(&mesh);
@@ -255,6 +269,42 @@ void test_push_mesh_tangents()
}
+void test_push_mesh_uvs()
+{
+ lua_State *L = luaL_newstate();
+ struct aiMesh mesh;
+ mesh.mNumVertices = NUM_MESH_VERTICES;
+ mesh.mNumFaces = NUM_MESH_FACES;
+
+ /* allocate memory */
+ ALLOCATE_MEMORY();
+
+ /* setup mesh */
+ create_vertices(&mesh);
+ create_faces(&mesh);
+ create_normals(&mesh);
+ create_tangents(&mesh);
+ create_uvs(&mesh);
+
+ /* push */
+ int top_before = lua_gettop(L);
+ push_mesh(L, mesh);
+ int meshtbl = lua_gettop(L);
+
+ /* check output */
+ lily_assert_int_equal(lua_type(L, meshtbl), LUA_TTABLE);
+ lily_assert_int_equal(meshtbl - top_before, 1); /* make sure we cleaned up correctly */
+ test_vertices(L, meshtbl);
+ test_faces(L, meshtbl);
+ test_normals(L, meshtbl);
+ test_tangents(L, meshtbl);
+ test_uvs(L, meshtbl);
+
+ lua_close(L);
+
+}
+
+
void create_vertices(struct aiMesh *mesh)
{
mesh->mVertices[0] = (struct aiVector3D) { 0, 0, 0 };
@@ -420,6 +470,93 @@ void test_tangents(lua_State *L, int meshtbl)
}
+void create_uvs(struct aiMesh *mesh)
+{
+ mesh->mNumUVComponents[0] = 2;
+ mesh->mTextureCoords[0][0] = (struct aiVector3D) { 0, 0, 0 };
+ mesh->mTextureCoords[0][1] = (struct aiVector3D) { 0, 1, 0 };
+ mesh->mTextureCoords[0][2] = (struct aiVector3D) { 1, 0, 0 };
+ mesh->mTextureCoords[0][3] = (struct aiVector3D) { 1, 1, 0 };
+
+ mesh->mNumUVComponents[1] = 1;
+ mesh->mTextureCoords[1][0] = (struct aiVector3D) { 0.0, 0, 0 };
+ mesh->mTextureCoords[1][1] = (struct aiVector3D) { 0.2, 0, 0 };
+ mesh->mTextureCoords[1][2] = (struct aiVector3D) { 0.4, 0, 0 };
+ mesh->mTextureCoords[1][3] = (struct aiVector3D) { 0.8, 0, 0 };
+
+ for (int i=2; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++)
+ mesh->mTextureCoords[i] = NULL;
+}
+
+
+static int check_uv(lua_State *L, int meshtbl, int channel, int index,
+ float x, float y, float z)
+{
+ lua_getfield(L, meshtbl, "uvs");
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'uvs' is not a table!");
+ lua_rawgeti(L, -1, channel);
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d] is not a table!", channel);
+ lua_rawgeti(L, -1, index);
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "uvs[%d][%d] is not a table!", channel, index);
+
+ lua_getfield(L, -1, "x");
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].x is not a number!", channel, index);
+ float vx = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "y");
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].y is not a number!", channel, index);
+ float vy = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "z");
+ lily_assert(lua_type(L, -1) == LUA_TNUMBER, "uvs[%d][%d].z is not a number!", channel, index);
+ float vz = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+
+ lua_pop(L, 3);
+ lily_assert(
+ (fabs(vx - x) < 0.1) &&
+ (fabs(vy - y) < 0.1) &&
+ (fabs(vz - z) < 0.1),
+ "uvs[%d][%d] is [%f, %f, %f], but expected [%f, %f, %f]!",
+ channel, index,
+ vx, vy, vz,
+ x, y, z
+ );
+}
+
+
+void test_uvs(lua_State *L, int meshtbl)
+{
+ lua_getfield(L, meshtbl, "numUvComponents");
+ lily_assert(lua_type(L, -1) == LUA_TTABLE, "field 'numUvComponents' is not a table!");
+ lua_rawgeti(L, -1, 1);
+ lily_assert_int_equal(lua_tointeger(L, -1), 2);
+ lua_pop(L, 1);
+ lua_rawgeti(L, -1, 2);
+ lily_assert_int_equal(lua_tointeger(L, -1), 1);
+ lua_pop(L, 1);
+
+ check_uv(L, meshtbl, 1, 1, 0, 0, 0);
+ check_uv(L, meshtbl, 1, 2, 0, 1, 0);
+ check_uv(L, meshtbl, 1, 3, 1, 0, 0);
+ check_uv(L, meshtbl, 1, 4, 1, 1, 0);
+
+ check_uv(L, meshtbl, 2, 1, 0.0, 0, 0);
+ check_uv(L, meshtbl, 2, 2, 0.2, 0, 0);
+ check_uv(L, meshtbl, 2, 3, 0.4, 0, 0);
+ check_uv(L, meshtbl, 2, 4, 0.8, 0, 0);
+
+ lua_getfield(L, meshtbl, "uvs");
+ int uvtbl = lua_gettop(L);
+ for (int i=2; i<AI_MAX_NUMBER_OF_TEXTURECOORDS; i++) {
+ lua_rawgeti(L, uvtbl, i+1);
+ lily_assert(lua_type(L, -1) == LUA_TNIL, "uv channel %d is non-nil!", i+1);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+}
void test_nil(lua_State *L, int meshtbl, const char *field)
{
@@ -442,4 +579,5 @@ void suite_import()
lily_run_test(test_push_mesh_faces);
lily_run_test(test_push_mesh_normals);
lily_run_test(test_push_mesh_tangents);
+ lily_run_test(test_push_mesh_uvs);
}