Age | Commit message (Expand) | Author |
2020-12-05 | change textures to use metamethods | sanine-a |
2020-12-04 | remove annoying debug messages | sanine-a |
2020-12-04 | add SignalManager.lua and revert to old Node.lua | sanine-a |
2020-12-03 | rewrite demo | sanine-a |
2020-12-02 | create basic scene tree node | sanine-a |
2020-11-30 | fix bug in glm binding memory allocators | sanine-a |
2020-11-29 | add translate function to mat4 prototype | sanine-a |
2020-11-29 | add camera functions and fix bug in argument parsing | sanine-a |
2020-11-29 | refactor affine transform bindings | sanine-a |
2020-11-29 | add glm vec3 and vec4 bindings as lua objects | sanine-a |
2020-11-29 | refactor all files to use new argument parsing and table building functions | sanine-a |
2020-11-29 | refactor: make shader a full lua object with __gc metamethod | sanine-a |
2020-11-29 | refactor: eliminate src subdirectories for honey files | sanine-a |
2020-11-29 | refactor input to use new table construction function | sanine-a |
2020-11-29 | begin refactor of glm functions and basic argument parsing | sanine-a |
2020-11-23 | fix bug in mesh loading | sanine-a |
2020-11-08 | add Shader and SpatialShader | sanine-a |
2020-11-08 | fix transform order and add drawing cascade | sanine-a |
2020-11-07 | add basic Node transform functions and implement transform cascading | sanine-a |
2020-11-01 | add basic node types | sanine-a |
2020-11-01 | fix depth map bug in demo | sanine-a |
2020-10-31 | add basic framebuffer operations | sanine-a |
2020-10-31 | add additional texture types and refactor texture setup and loading | sanine-a |
2020-10-31 | fix bug in FPS camera update() | sanine-a |
2020-10-31 | add basic texture bindings | sanine-a |
2020-10-28 | fix bug in model loading | sanine-a |
2020-10-28 | refactor Matrix.lua | sanine-a |
2020-10-28 | add Enum.lua and refactor Vector.lua | sanine-a |
2020-10-28 | modify CMakeLists.txt to allow for cross-platform build | sanine-a |
2020-10-27 | fix minor bugs, add cube primitive binding, and implement basic first-person ... | sanine-a |
2020-10-27 | fix bug with working directory and add Vector and Matrix wrappers | sanine-a |
2020-10-27 | update doxyfile | sanine-a |
2020-10-27 | add cglm bindings for vec3 and mat3 functions | sanine-a |
2020-10-27 | refactor cglm bindings to not allocate memory | sanine-a |
2020-10-27 | improve syntax error messages | sanine-a |
2020-10-27 | fix bug in honey.shader.new and add basic primitives bindings | sanine-a |
2020-10-27 | revert mesh.* with minor refactor and honey_setup_mesh() | sanine-a |
2020-10-27 | add honey.mesh bindings to the honey_setup() | sanine-a |
2020-10-27 | add mesh lua functions and refactor lua type names | sanine-a |
2020-10-25 | remove model/* and add shader bindings | sanine-a |
2020-10-25 | add new cglm bindings to honey.cglm | sanine-a |
2020-10-25 | add a whole bunch of cglm bindings | sanine-a |
2020-10-25 | add basic cglm binding functions | sanine-a |
2020-10-25 | move main loop into honey_run | sanine-a |
2020-10-25 | add honey_exit | sanine-a |
2020-10-25 | move honey_window_information to common.h and add mouse movement functions | sanine-a |
2020-10-24 | add window focus callback functions | sanine-a |
2020-10-24 | switch input callbacks to use honey_lua_pcall | sanine-a |
2020-10-24 | add window resize callback functions | sanine-a |
2020-10-24 | add more window functions and clean up window info access | sanine-a |