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raylib
a 3D game engine written in C
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2020-10-28
add Enum.lua and refactor Vector.lua
sanine-a
2020-10-27
fix minor bugs, add cube primitive binding, and implement basic first-person ...
sanine-a
2020-10-27
fix bug with working directory and add Vector and Matrix wrappers
sanine-a
2020-10-27
add cglm bindings for vec3 and mat3 functions
sanine-a
2020-10-27
refactor cglm bindings to not allocate memory
sanine-a
2020-10-27
fix bug in honey.shader.new and add basic primitives bindings
sanine-a
2020-10-25
remove model/* and add shader bindings
sanine-a
2020-10-25
add a whole bunch of cglm bindings
sanine-a
2020-10-25
add basic cglm binding functions
sanine-a
2020-10-25
add honey_exit
sanine-a
2020-10-25
move honey_window_information to common.h and add mouse movement functions
sanine-a
2020-10-24
add window focus callback functions
sanine-a
2020-10-24
add window resize callback functions
sanine-a
2020-10-24
add more window functions and clean up window info access
sanine-a
2020-10-24
add window module and fullscreen toggle
sanine-a
2020-10-24
move setup functions to honey.c
sanine-a
2020-10-23
add key binding input functions
sanine-a
2020-10-21
add table recurtion to honey_lua_create_table and fix input setup
sanine-a
2020-10-19
add honey libraries back and reorganize directories
sanine-a
2020-10-18
add LICENSE.md
sanine-a
2020-10-18
clear out old files, add basic scripting
sanine-a