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raylib
a 3D game engine written in C
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Author
2023-02-23
fix bug with byte alignment and update fancy demo to use refactored glm bindings
sanine
2023-02-22
implement and demo basic obj loading
sanine
2023-02-20
add font rendering to demo
sanine-a
2023-02-19
refactor: bind (nearly) all nvg functions
sanine
2023-02-15
implement basic vector bindings
sanine
2022-10-12
add cairo
sanine
2022-10-04
add garbage collector canaries
sanine
2022-10-04
add first person demo
sanine
2022-10-03
add window.getKey
sanine
2022-10-03
add basic bouncing ball
sanine
2022-10-01
add ode
sanine
2022-09-28
add basic cairo demo functions
sanine
2022-09-27
add basic mesh loading demo
sanine
2022-09-27
fix uninitialized memory bug in mesh loading and add suzanne.dae
sanine
2022-09-13
add initial audio bindings
sanine
2022-08-24
add command-line arguments
sanine
2022-08-23
add basic 3d perspective
sanine
2022-08-23
add basic transforms
sanine
2022-08-23
add gl.TexParameteri()
sanine
2022-08-22
refactor: rename opengl functions to match their C counterparts
sanine
2022-08-22
add textures
sanine
2022-08-22
add multiple vertex attributes
sanine
2022-08-22
add uniforms
sanine
2022-08-22
add element buffers
sanine
2022-08-22
refactor: move data functions into separate file
sanine
2022-08-22
refactor: move drawing code into separate file
sanine
2022-08-22
refactor: move shader functions into separate file
sanine
2022-08-22
make hello triangle work
sanine
2022-08-21
add demo script
sanine
2022-03-01
clear out demo/
sanine
2020-12-19
add curveTo function
sanine-a
2020-12-19
add additional cairo texture config functions
sanine-a
2020-12-18
add draw filtering and alpha to SpatialShader output
sanine-a
2020-12-17
add setLineWidth and arc functions to cairo bindings
sanine-a
2020-12-17
fix segfault when destroying cairo textures
sanine-a
2020-12-15
remove spurious debug message
sanine-a
2020-12-15
fix bugs in texture parameter setting and add low-resolution to demo
sanine-a
2020-12-15
refactor textures and allow parameter setting
sanine-a
2020-12-09
refactor: move primitives into lua & streamline mesh creation
sanine-a
2020-12-05
switch meshes to use metamathods
sanine-a
2020-12-05
change textures to use metamethods
sanine-a
2020-12-04
remove annoying debug messages
sanine-a
2020-12-04
add SignalManager.lua and revert to old Node.lua
sanine-a
2020-12-03
rewrite demo
sanine-a
2020-12-02
create basic scene tree node
sanine-a
2020-11-30
fix bug in glm binding memory allocators
sanine-a
2020-11-29
add camera functions and fix bug in argument parsing
sanine-a
2020-11-23
fix bug in mesh loading
sanine-a
2020-11-08
add Shader and SpatialShader
sanine-a
2020-11-08
fix transform order and add drawing cascade
sanine-a
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