Age | Commit message (Expand) | Author |
2022-09-13 | add initial audio bindings | sanine |
2022-08-24 | add command-line arguments | sanine |
2022-08-23 | add basic 3d perspective | sanine |
2022-08-23 | add basic transforms | sanine |
2022-08-23 | add gl.TexParameteri() | sanine |
2022-08-22 | refactor: rename opengl functions to match their C counterparts | sanine |
2022-08-22 | add textures | sanine |
2022-08-22 | add multiple vertex attributes | sanine |
2022-08-22 | add uniforms | sanine |
2022-08-22 | add element buffers | sanine |
2022-08-22 | refactor: move data functions into separate file | sanine |
2022-08-22 | refactor: move drawing code into separate file | sanine |
2022-08-22 | refactor: move shader functions into separate file | sanine |
2022-08-22 | make hello triangle work | sanine |
2022-08-21 | add demo script | sanine |
2022-03-01 | clear out demo/ | sanine |
2020-12-19 | add curveTo function | sanine-a |
2020-12-19 | add additional cairo texture config functions | sanine-a |
2020-12-18 | add draw filtering and alpha to SpatialShader output | sanine-a |
2020-12-17 | add setLineWidth and arc functions to cairo bindings | sanine-a |
2020-12-17 | fix segfault when destroying cairo textures | sanine-a |
2020-12-15 | remove spurious debug message | sanine-a |
2020-12-15 | fix bugs in texture parameter setting and add low-resolution to demo | sanine-a |
2020-12-15 | refactor textures and allow parameter setting | sanine-a |
2020-12-09 | refactor: move primitives into lua & streamline mesh creation | sanine-a |
2020-12-05 | switch meshes to use metamathods | sanine-a |
2020-12-05 | change textures to use metamethods | sanine-a |
2020-12-04 | remove annoying debug messages | sanine-a |
2020-12-04 | add SignalManager.lua and revert to old Node.lua | sanine-a |
2020-12-03 | rewrite demo | sanine-a |
2020-12-02 | create basic scene tree node | sanine-a |
2020-11-30 | fix bug in glm binding memory allocators | sanine-a |
2020-11-29 | add camera functions and fix bug in argument parsing | sanine-a |
2020-11-23 | fix bug in mesh loading | sanine-a |
2020-11-08 | add Shader and SpatialShader | sanine-a |
2020-11-08 | fix transform order and add drawing cascade | sanine-a |
2020-11-07 | add basic Node transform functions and implement transform cascading | sanine-a |
2020-11-01 | add basic node types | sanine-a |
2020-11-01 | fix depth map bug in demo | sanine-a |
2020-10-31 | add basic framebuffer operations | sanine-a |
2020-10-31 | add additional texture types and refactor texture setup and loading | sanine-a |
2020-10-31 | fix bug in FPS camera update() | sanine-a |
2020-10-28 | fix bug in model loading | sanine-a |
2020-10-28 | refactor Matrix.lua | sanine-a |
2020-10-28 | add Enum.lua and refactor Vector.lua | sanine-a |
2020-10-27 | fix minor bugs, add cube primitive binding, and implement basic first-person ... | sanine-a |
2020-10-27 | fix bug with working directory and add Vector and Matrix wrappers | sanine-a |
2020-10-27 | add cglm bindings for vec3 and mat3 functions | sanine-a |
2020-10-27 | refactor cglm bindings to not allocate memory | sanine-a |
2020-10-27 | fix bug in honey.shader.new and add basic primitives bindings | sanine-a |