home
projects
git
about
index
:
honey-engine
main
raylib
a 3D game engine written in C
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
gl
Age
Commit message (
Collapse
)
Author
2022-08-22
add types to gl_buffer_data
sanine
2022-08-21
fix segfault with wdata
sanine
2022-08-21
use full gl_vertex_attrib_pointer
sanine
2022-08-20
fix bug in gl.bufferData and add error checking
sanine
2022-08-19
enable hello triangle
sanine
2022-08-19
add shaders and basic drawing functions
sanine
2022-08-19
add several buffer-related functions
sanine
2022-08-18
implement working windows
sanine
2022-08-18
add glfwInit and glfwTerminate bindings
sanine
2022-06-18
add tointeger
sanine
2022-06-18
add all window hints
sanine
2022-06-16
begin adding window creation hints
sanine
2022-06-16
throw error on glfwInit fail
sanine
2022-06-16
add mock_**queue macros
sanine
2022-06-16
add initial window framework
sanine
2022-06-16
fix bad glad files
sanine
2022-06-14
re-add glad
sanine
2022-06-14
scorched earth, start over
sanine
2022-04-16
fix bug in main script loader and rename honey_gl.c -> honey_window.c
sanine
2022-03-01
add basic window functions, option parsing, and main loop
sanine
2021-10-21
move test files to the same directories as the files they test
sanine