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2022-10-03add window.getKeysanine
2022-10-03refactor: use luaL_check* instead of hs_parse_args in gl/window.csanine
2022-09-28add basic cairo demo functionssanine
2022-09-27add basic mesh loading demosanine
2022-08-24add command-line argumentssanine
2022-08-23fix memory leaksanine
2022-08-23add basic transformssanine
2022-08-23add gl.TexParameteri()sanine
2022-08-22refactor: rename opengl functions to match their C counterpartssanine
2022-08-22add append_table()sanine
2022-08-22add texturessanine
2022-08-22add uniformssanine
2022-08-22add element bufferssanine
2022-08-22refactor: move data functions into separate filesanine
2022-08-22refactor: move drawing code into separate filesanine
2022-08-22refactor: move shader functions into separate filesanine
2022-08-22make hello triangle worksanine
2022-08-22add types to gl_buffer_datasanine
2022-08-21fix segfault with wdatasanine
2022-08-21use full gl_vertex_attrib_pointersanine
2022-08-20fix bug in gl.bufferData and add error checkingsanine
2022-08-19enable hello trianglesanine
2022-08-19add shaders and basic drawing functionssanine
2022-08-19add several buffer-related functionssanine
2022-08-18implement working windowssanine
2022-08-18add glfwInit and glfwTerminate bindingssanine
2022-06-18add tointegersanine
2022-06-18add all window hintssanine
2022-06-16begin adding window creation hintssanine
2022-06-16throw error on glfwInit failsanine
2022-06-16add mock_**queue macrossanine
2022-06-16add initial window frameworksanine
2022-06-16fix bad glad filessanine
2022-06-14re-add gladsanine
2022-06-14scorched earth, start oversanine
2022-04-16fix bug in main script loader and rename honey_gl.c -> honey_window.csanine
2022-03-01add basic window functions, option parsing, and main loopsanine
2021-10-21move test files to the same directories as the files they testsanine