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raylib
a 3D game engine written in C
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shader.c
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2020-12-13
add optional geometry shaders to honey_shader
sanine-a
2020-12-03
rewrite demo
sanine-a
2020-11-29
refactor all files to use new argument parsing and table building functions
sanine-a
2020-11-29
refactor: make shader a full lua object with __gc metamethod
sanine-a
2020-11-29
refactor: eliminate src subdirectories for honey files
sanine-a
2020-10-18
clear out old files, add basic scripting
sanine-a
2020-06-05
refactor: rename honey_error to honey_result
sanine-a
2020-06-03
add multiple lights to shaders
sanine-a
2020-06-01
refactor: unify error handling
sanine-a
2020-05-24
add honey_shader_new()
sanine-a
2020-05-24
add blinn-phong lighting demo
sanine-a
2020-05-23
refactor: rename number, vector, etc in honey_shader_set_* to value
sanine-a
2020-05-23
add honey_shader_set_vec3()
sanine-a
2020-05-22
create basic honey_camera
sanine-a
2020-05-21
refactor: rename honey_shader_set_matrix_4vf to honey_shader_set_mat4
sanine-a
2020-05-20
add honey_mesh and assorted related functions
sanine-a
2020-05-20
an initial commit
sanine-a